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A Critical Miss: Video Games, Violence, and Ineffective Legislation

This paper examines the use of social scientific research and the role it played in determining the constitutionality of various video game laws that aimed to restrict the access of minors. Several major cases are examined, with particular attention paid to the courts’ responses to the type, amount, and validity of the social science research presented by various state legislatures as support for the game restrictions. These restrictions are usually centered on assertions that video game violence is harmful to children, as it can increase aggression and antisocial behavior. The paper concludes that the usage of social scientific research by legislatures to censor video games has been unpersuasive and a failure in almost every attempt. Possible causes for this failure are examined.