{'fraction_non_alphanumeric': 0.013227513227513227, 'fraction_numerical': 0.0, 'mean_word_length': 4.492753623188406, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Building a Fast Ray Tracer

Ray tracing is often used in renderers, as it can create very high quality images at the expense of run time. It is useful because of its ability to solve many different problems in image rendering. Unless built efficiently, ray tracers take extreme lengths of time to complete their task. Optimizations are needed in order to keep the rendering time