{'fraction_non_alphanumeric': 0.023931623931623933, 'fraction_numerical': 0.0, 'mean_word_length': 5.168421052631579, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Preschoolers' cognitive game prototype

Preschoolers as digital native cannot avoid gadgets. Game applications are more accessible to them. People believe that games have a negative impact such as bad character and violence. Nevertheless, the game can be developed into a fun tool. This research aimed to design a game prototype boosting cognitive abilities for preschoolers. Prototyping and testing the game system were the method. A preschoolers' cognitive game prototype was this research outcome. Game components, interfaces, and black-box testing would be discussed in this paper.