

Ith Kon

Ith-kon Racial Traits

+2 Strength, –2 Cha, +2 to any other Stat: The ithkon were bred as servitors, and then moved into other roles, but the marks of their origins remain.

Medium: As Medium-size creatures, ith-kon have no special bonuses or penalties due to their size.

Ith-kon base speed is 30 feet.

Aberration traits: As aberrations, ith-kon are immune to spells that target humanoids, such as charm person and hold person.

Darkvision up to 120 feet.

Chameleon Skin (Ex): Ith-kon can change their skin color to blend into their background. They receive a racial bonus of +10 to Stealth checks. The ability lasts 1 minute / 2 HD. This ability does not function in bright light.

Psionic Scouting (Sp): Once per day as a standard action, ith-kon can cast clairaudience/clairvoyance as a 6th-level sorcerer. However, unlike the spell, the ith-kon cannot use this ability to see further away than 300 feet.

Mental Blast (Sp): An ith-kon may use this ability 1/ day as a standard action against an opponent it can see within 20 feet. The target must make a Will save (DC 10 + the ith-kon’s character level) or be stunned for 1 round. This ability cannot be used in conjunction with the ith-kon’s psionic scouting ability.

Naturally Psionic: 
Ith-kon gain the Wild Talent feat as a bonus feat at 1st level. If an Ith-kon takes levels in a psionic class, he instead gains the Psionic Talent feat..

Psionic Aptitude: When a Ith-kon takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Keen Senses: Ith-kon receive a +2 racial bonus on Perception skill checks.

Stealthy: Ith-kon receive a +2 racial bonus on Stealth checks, and Ith-kon always treat Stealth as a class skill

Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds an ith-kon for one round. 

Automatic Languages: Common. Bonus Languages: Draconic, Dwarven, Elven, Gnoll, and Orc.