Emote Gifts (Action Powers)

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Main article: Powers (Action)

Charm Monsters

Basic Action






This power only works on Gifted creatures such as mutants, supers, and monsters.


Limit Break

You get a bonus of +1 to all your skill values until the end of the scene. This bonus stacks with itself up to a maximum of +3.

Gifted Companion

Basic Action

You have a Gifted companion, a Henchman Extra with a maximum skill equal to your Charm who looks out for your interest and will accompany you on adventures. Companions are very varied and form and function, they often take on the role of sidekicks, mounts, or war beasts. Some companions serve out of a sense of loyalty, others serve to work off a debt or because you have a hold on them.

You can communicate with your companion as a Basic Action, and the companion can do the same with you, regardless of distance or language barriers.

Spirit Friends

Limit Break

You have the ability to befriend and gain help from minor spirits and supernatural creatures you encounter. These spirits hang around you, check up on you, and otherwise perform small services and friendly gestures. If you get involved in a conflict while these spirits are around, they will try to help you. They are minor spirits, but can help in small ways by keeping track of foes, keeping you updated on what's going on or haunting your enemies keeping them awake at night. In a pinch they may fight for you, but that is not their normal behavior.

Your Spirit Friends collectively is a Swarm of Minion Extras with a skill based on your Charm. Its exact composition is highly mutable; you can summon or change the composition of your spirit swarm as a Limit Break, allowing you to change it for a specific situation. Most often, it is simplest to just make a Charm check to see if your spirit friends can accomplish their objective, with the assumption that they have whatever powers and skills are needed for minor tasks such as spying, haunting an area, and the like.