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Showing content with the highest reputation since 07/22/2019 in all areas

  1. 4 points
    I picked up a 20' Sony, PVM (Professional Video Monitor) CRT and some RGB Retrovision cables, recently. I did a comparison and wanted to share the results. Best picture I've ever gotten, easily. Better than any emulator I've played on as well. The comparison LCD is a Dell AIO. Everyone is familiar with these. RCA or RF really doesn't do justice to how great the SNES and Genesis can look. Thankfully, both consoles output RGB natively without any mods. Up until recently you had to use a scaler, like an Framemeister or X-RGB Mini, which are really expensive or get SCART cables to pull this off. I did a post on pixelpuck a few years ago before I took the site down about SCART & RGB on a Genesis. It was a big PITA and I couldn't get near this level of quality. These Retrovision, RGB cables are pretty amazing, especially when combined with the RollsRoyce of gaming motors. SNES Comparison Genesis Comparison If you like to play on old hardware, I would definitely recommend getting a Sony PVM CRT and pair of Retrovision for your SNES or Genesis. The results speak for themselves. There's going to be lot of CRT's at Waves but I will probably be lugging this guy to Toronto for KO94-4. Hopefully it can be put to good use.
  2. 2 points
    @chaos If they don't want them, Jesus' Salvage, BBQ Towing and Notary Service can oblige. @kingraph Apparently a good way to find one is just to email every local broadcast studio, university and news station in a 30 mile radius and ask them if they have any tube monitors that they no longer need. A lot of people who are persistent have gotten huge hauls. For most of these places, you're solving a problem. I plan to do this next week myself as I'm smitten with these PVM's.
  3. 2 points
    Thinking about letting go of my complete copy of NHL Hockey (94) for the computer. Any interested people can hit me back either here or on discord. Asking 100 plus shipping. A little backstory: Over the course of about 4 or 5 years I probably bought every single copy of NHL Hockey for PC off ebay. These would only pop up maybe twice or so per year but ebay would send me a notification on each occasion. I even had it bookmarked at one time which I checked daily. Long story short, I bought them everytime! I would then compare and contrast each and every piece included out of each copy, concluding with this master copy. The best of the best condition from around 10 combined copies over years of ebay searches!
  4. 2 points
    Tried getting the group rate at the Courtyard-Marriot where you guys are staying, but reservations could not find "Andromeda or Wave" on their list. They currently only have King/sofa combos available for the weekend. I've booked myself into the Monte Carlo (I booked through Hotwire - but I see the same price now on Expedia which offers free cancellation). I'm arriving Friday afternoon, and will be ready for exis and 2v2. If there is a room, or small meeting room in either hotel where we can set-up - I'm happy to pitch in some money.
  5. 2 points
    This tournament looked amazing with the set-ups in front of the astronaut display, and the golden cartridge for the winner. I posted those pics on my instagram because they're so cool. Now everyone thinks I won, and I probably won't correct them.
  6. 2 points
    Leave your NHL'94 cart under your pillow and the CRT fairy may visit you. guy with tv on head leaves old tvs on front porches of homes
  7. 2 points
    Hey Everyone, Just like last year, I am posting my "Way Too Early Edition" for NHL94 2020. August is very boring for NHL hockey so hopefully, this makes it a little more fun. Here's what you need to know about the rom: *Link for the ROM is below the in-game images. *The "Winnipeg Freeze Bug" exists on this rom as it affects all 32 team roms in this forum. *All RFAs, who are currently unsigned, are in the rom. I also included Joe Thornton, even though he is unsigned, as he is rumored to be coming back to SJ. *Each team has the same roster structure (like my regular season roms). Each team has 3 goalies, 14 forwards and 8 defensemen for you to choose from prior to a game. *This ROM is a “healthy/best case scenario” ROM. That means, most injured players are in the line-ups. I prefer it that way as it is more fun to play. *Line combinations (like my regular season rom) are two scoring lines plus one "checking" or "shutdown" line. *31 NHL Teams. *32nd team is a 2020 Prospects team (featuring Alexis Lafreniere & Quinton Byfield). *Kenny Albert serves the new “Ron Barr” in this rom. Any and all feedback is welcome and appreciated! Like last season, I'll likely do a pre-season version before posting a regular season version. If you catch any mistakes/errors, please let me know. Cheers! -The Sauce NHL94 2020 Way Too Early Edition.bin
  8. 2 points
  9. 2 points
    Hi all Off the bat, I should mention that I am a newbie to editing NHL94. I have waded through the forum and have collated a lot of (really useful) information in relation to editing the BIN for the Megadrive / Genesis version of the game but could do with some advice before cracking on. As a starting point, I plan on create a version of NHL94 that is tailored to the Elite Ice Hockey League (EIHL) in Great Britain. Whilst a pretty modest league compared to other European leagues (both in fan base and quality), the league has its fanatics (including myself) and I figure that it is worth taking some time to get a working BIN in order that can be updated each season. Who knows, it might even lead to the odd local tournament, given how close knit the supporters tend to be. (My username comes from my local team – Manchester Storm.) The EIHL features 10 teams, each with a roster of around 20 players. The 2019/20 season starts in September and the final kits and rosters for many of the teams are still to be finalised but, up to now, I have undertaken the following preparatory work: Rosters I have collated the roster details that are currently available for each team in Excel (ranging from 70% to 100% complete, depending on the team) (i.e. name, position, jersey number, dominant hand and weight). I am planning on using NOSE to input these into the BIN. Weight brackets I have prepared a basic formula in Excel that converts the kg weights I have to lbs and then places them into the NHL94 brackets (rounding down or up to the closest weight bracket as appropriate). I am planning on using NOSE to input these into the BIN. Player attributes I have prepared a (basic) formula in Excel for randomising attributes for each player based on the league position of their team during the 2018/19 season and by reference to the range of attributes for the Cardiff Devils team in NHL19 (as the sole EIHL team in the game). This is because rosters in the EIHL routinely change completely in the off-season and the players can be unknown quantities, so this seems a pretty good / fair way of ensuring that the top teams are of a higher standard than the lower ones within certain pre-defined ranges. I am planning on exporting the attributes from the BIN using the NHL Hockey Roster Tool, replacing them wholesale with the new ones and then importing them back into the BIN. Logos and player cards I have collecting PNG versions of the 10 team logos ready for conversion to useable 16 bit images. I will collate images for certain players (to replace the NHL player cards) as things progress. In terms of what I would like to do to the game (in an ideal world), the plan would be to (in order of processing): reduce the selectable teams to 10 (using EARE); change the name of the ROM (using EARE); update the rosters for the teams, deleting any unused players in each roster (or adding new ones as required) (using NOSE); update the attributes for the (new) players (using the NHL Hockey Roster Tool); change the kit colours for each team; change the ice logos for each team (or use a generic EIHL logo for the time being, as long as it does not interfere with the kit colours) (using a combination of Genesis Image Ditherer and Tile Molester, if I can figure it out!); update the kit colours to reflect the 2019/20 kits (using NOSE?); update the team banners to reflect the update kits and team names (using Tile Molester); update the Ron Barr text so that Aaron Murphy is referred to as the commentator (a Freesports commentator that covers EIHL games in GB) (in Hex Workshop); replace Barr’s photo with one of Murphy (using Genesis Image Ditherer and Tile Molester); update the game text generally so that references to the NHL and Stanley Cup are replaced with EIHL and EIHL Play-Off Trophy (instead of referring to the PredictorBet Play-Off Trophy) (in Hex Workshop); and replace the opening splash screen with an EIHL image and some EIHL-related text under the NHL text (i.e. “NHL 94 (EIHL Edition)”) (using Genesis Image Ditherer and Tile Molester). My knowledge of hexadecimal is pretty much zero, so I suspect that a lot of this is going to be very much trial-and-error, although there is a wealth of information on these forums that I can work with as a starting point (thanks!). I suppose that my main questions at this (early) stage, which are probably pretty basic compared to many questions that get asked here, are: is the order above sensible or is it going to cause me any issues when editing (e.g. will changing the rosters first cause problems when updating the player cards); and does anyone have any practical recommendations about how to go about updating the BIN (e.g. in terms of preparation and workflow order). Any help would be greatly appreciated! Thanks Si
  10. 2 points
    Finals between @MikeGartner22 and Schmidt. Unedited footage! Commentary by me and @chaos https://youtu.be/2HZR3OwZwRk Challonge Bracket https://challonge.com/o0vhn2gr Will get the Round Robin results shared later.
  11. 2 points
    BRUH goalie_control_patch.zip PM for anything you may be looking for, I tend to save lots of '94 stuff.
  12. 2 points
    Amazing prep Don't hesitate to ask questions if you get stuck on anything. #1 tip: keep multiple backups as you go, so if ever you realize you made a mistake, you can go back to an earlier ROM.
  13. 2 points
  14. 2 points
    GOOD LORD THAT'S SKOOLYARDPUCK'S MUSIC Looking forward to seeing you guys there
  15. 2 points
    Clockwise - GENS / SNES Name, age, occupation, location Clockwise, AKA Clock J. Wise, AKA Jesusplaysnhl94, AKA Jesus, AKA Jebus, AKA Hāso͞os', AKA David Lo Pan, AKA Frank Dux, AKA Chester Copperpot, AKA JJ, AKA Tom Servo, AKA The OG, AKA Bulk VanderHuge. 36. Sales. NE PA, moving back to Philly, soon. What hobbies or other interests do you have? Doing nothing is my first love. I also have a million other interests, like most people. When did you get introduced to the game NHL'94? How did it happen? I had a hard scrabble up bringing. We were very hard up. We didn't have a pot to piss in. In fact, I remember as a young child, my mother waking me up in the dead of the night and forcing me to break into other peoples homes just so we could piss in their pots. The prospect of my family affording a video game was out of the question, I had to look for what little work was available. Eventually I settled on becoming a paper boy. I remember toiling away, my tiny hands black with newspaper print looking like a breaker boy from the mines. I would roll newpapers into plastic sleeves for hours on end while praying for child protective services to rescue me.It was grueling work for a kid with just a Mongoose BMX bike to his name. To compound my drudgery, my paper route was littered with psychotic break dancers, tornadoes, random used tires, and once I was even visited by the grim specter of death during my paper route. I somehow survived and eventually had enough coinage to purchase my own copy of NHL'94. Having spent the previous year absorbing radiation from the CRT TV in the living room playing NHLPA'93 with my cohorts, I knew that NHL'94 was my ticket to a better life; out of the slums and into the sweet life of the upper-middle class and interminable debt. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) In the bowels of a sports forum called the Nose Bleed section, there was a sub forum for all the knaves and rejects. I used to talk about NHL'94 with @don16086 and @mack. Don told me that there was this new NHL'94 site being worked on. I knew my prayers had been answered. I realized that not only could i waste my youth playing NHL'94, but my adulthood as well. What are a couple things that you love about the game? 2on2. Are you a gamer in general? What other games do you play? I had a museum worth of games at one time. Arcade cabinets and PC's and consoles, but one can only handle so much involuntary celibacy. I don't really play anything anymore. But I still consider myself a gamer since I've spent like 10,000 hours of my life playing video games. Do you follow hockey in real life? Any other sports? Most of the time when I watch other sports I think about how great the game would be if the two teams I'm watching were actually playing hockey. Hockey is the only sport I really care about. Baseball and Football and stuff is just to distract me from the fact that there is no hockey to watch right now. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? I went to the NHLPA'93 Kumite as Tanaka Clan. I forgot the password to get in but by a stroke of luck, I guessed, "OKAY USA," and I got in. NHL'94-4 in Toronto will be my first NHL'94 tournament. I will be wearing glasses this time so that no one can throw dust in my eyes. What is behind your screen name? (Origin story, if there is one.) Well, I won it, kind of. Back when I used to ride the rails, I was in a fight with a 130lb hobo over a bag of Wise potato chips who was wielding a railroad spike. I beat him with a grandfather clock. All of this while I was in the midst of creating my account. I typed my user name and password in cold blood for the first time. That's how I got my name, similar to how Iceberg Slim go this name; we have a lot in common. The rest is history. Favorite NHL94 player in game (and why)? Shot power is, in video game parlance, the 'spread gun' of attributes to me, so I like players such as Al Iafrate. I get really loud and yell with a s**t eating grin, "WHAT ARE YOU IAFRATE OF?" and then I unleash a skullet missile from the high slot and yell, "IAFRATE BIG BLAST." All. Damn. Day. True story.
  16. 2 points
    The fake shot is something Kaneda and I figured out. I just stopped working on ROM updates after NHL15, or whatever one has Brodeur on the cover. Basically, we found the, 'whiff shot'. The one where you try to shoot and the animation for shooting the puck is shown, but nothing happens and the 'whiff' sound effect it played. We planned on mapping this to the Z button - Y was already set to goalie control and X was going to be used for line changes - IIRC the goalie bites every time, making it really easy to score. Would have liked to see how players would have used this, especially on breakaways against manually controlled goalies.
  17. 1 point
    OBS Studio, by far the best I've ever used. Pro streamers use it. https://obsproject.com/ It's a little hard to set up in some ways (watch some youtube videos to learn how to use it), but it works well, and you can do a lot of stuff with it However, it isn't useful for editing and stitching multple videos together. It's for live capture/streaming.
  18. 1 point
    Vancouver Sun Oct. 5 1970 newspaper in my Canucks collection. So old should be behind glass at Rogers Arena. Go Canucks!
  19. 1 point
    REGISTRATION IS LIVE!! https://smash.gg/tournament/king-of-94-4/details Please let us know if you have any questions. We haven't used this site before so there could be some things to work out. You can participate in up to 4 events: Saturday: [Sega] King of 94 ($50) OR Duke of 94 ($15) [Sega] Duke of NBA Jam TE ($15) Sunday: [SNES] King of 94 ($50) OR Duke of 94 ($15) [SNES] Duke of NBA Jam TE ($15) There's also a $17 Venue fee, which you pay once but covers admission for both days. So for example if you want to play Sega King of 94, SNES Duke of 94, and SNES NBA Jam, it's $17(venue) + $50(sega king 94) + $15(snes duke 94) + $15(snes duke jam) = $97. Sorry we couldn't get it add up to 94. The King tournaments guarantee 7 games. The Duke tournaments guarantee 4 games. The 94 Duke tournament has simpler rules (no manual goalie, use any team) and is meant to be the casual event. The venue helped us put together some good hotel deals. Possibly some flight deals, but I haven't heard any updates on that front.
  20. 1 point
    Someone needs to invite this guy to all the tounaments
  21. 1 point
    Having witnessed one of these in person at the LI tournament, I am now on the lookout for a 14"-20+ PVM. Heavy as hell, but there is no better picture. BONUS feature on these is that is has an additional output in the back, which saves the need for a splitter when you want to do a livestream at a tournament.
  22. 1 point
    Congrats bud. I bought a Framemeister years ago when I added an NESRGB board to my NES. RGB made it look like a whole new console. I then bought all the cables for the rest of my systems. Modded my SNES Jr. (only the old SNES outputs RGB without a mod), and was living the life. Then, early last year, I was able to pick up a 20" PVM free from work (looks just like yours). It was in MN, so I packed the living hell out of it and shipped it to myself back in NJ. It's so much more enjoyable to play on there than on the Plasma with my Framemeister. Now, the Framemeister just sits there. It's a sad story for the little guy. Then, a month or so ago, I picked up a 14" PVM for free (well it was broken). Fixed it up and we used it at the tourney. Worked at a museum in Phili last week, they has 2 PVMs and a BVM laying around. I'm not sure if I can take them though. These things went for big money back in the day. Now people just rip you off on eBay selling these. I think PVMs were $2-5k new (depending on size), BVMs (Broadcast Video Monitor) were in the 10k range. The reason they are so much better than a traditional CRT, is the line count and the quality of the tube. A line count on a reg. CRT maybe below 300 lines. On a PVM they are 600-800 lines (depending on the model). And the tubes are made to last a long time. Even playing on a $20 CRT, composite video looks much better than on an LCD.
  23. 1 point
    Wesley for Sweeney sub.. interesting.. I was watching the vancouver replay and was thinking I should actually have taken Bourque out for Wesley since Bourque wasn't shooting well. Good call saying to expect manual goalie.. they're really good. Do MikeGartner or Schmidt do something special to get so many goalie interference calls? Wondering if it's possible to use GC to generate powerplays Great close games Thoughts on going best of 5 for the finals if the players are up for it before it starts?
  24. 1 point
  25. 1 point
    Great save. Now I need to find my fantasy team ROM with Wu-Tang Clan, Tech Support, Cosa Nostra, San Quinten Fugitives, Middle Earth Orcs and Vatican Holy Rollers, among other teams.
  26. 1 point
    What I remember from 5 years ago, yes. If you're close enough to the goalie, and fake a shot, the goalie will make a save attempt. When behind the net, the goalie makes a backward save attempt will face you, I think. We used the (Y) / goalie control button to test it since we already had that figured out, but we never finished it. This was supposed to be the new wrinkle for the NHL15 ROM. I thought it would be cooler than a line changes button since most people don't play with them on, so I wanted to add this first. Just taking shots, for hours, with a tracer until I found it, I think. I don't know where the ROM is. I lost a lot of stuff when I got rid of an external HD and sold my work station to a business owner in New Jersey. I thought I had all that stuff backed up but I didn't. @chaos bailed me out a week or two ago when I asked him if he still had the Pixelpuck and NHL91.com files on the sites' shared hosting package, here; all my ROMs were supposed to be in that .zip. Fortunately he did have it, which was a big relief. I still don't know where the goalie control patch is or where a lot of other files that I worked on are. But if I can find the ROM, I'll post it.
  27. 1 point
    Actually, it's the most important thing to remember, and yet, so easy to forget. So good call... I learned this the hard way when I started creating custom roms. Good luck @LaTormenta! There are lot of good resources/instructional posts within this site as well as folks who are happy to address questions. I'll add another helpful tip... if you do run into an error or whatnot (so, you "hit a wall" as it were), when asking your question to the community, give as much detail as to what you were doing when it happened and perhaps, include screenshots. Having seen this play out here, over and over, as well as the fact that I work for a software development company, I can tell you that it's a challenge to help troubleshoot without details. Again, good luck! Looking forward to the end result!
  28. 1 point
    I've been swamped recently, just haven't had much time to promote as usual. We should have a great turnout.
  29. 1 point
    Not thread-worthy so I'll leave it here: Was curious to see what the 3 Stars of The Game would be if there were no goals, assists or shots and the game ends in a 0-0 draw. The address error thingy comes up and then the game crashes as soon as the game ends. Kinda-sorta-cool. Just thought I'd let you know. I'll go, now. Bye.
  30. 1 point
  31. 1 point
    I don't think a separate post about the bug will help. Might want to just lead the main post with "NOTE: (bug details)" and then repeat that right above the downloads. In this thread it's kind of buried in the middle. One thing I learned from running Blitz league, is the longer something is, the more people will ignore in it. So given that Blitz league lesson, maybe do it this way: When you create a new rom thread, make 2 posts in the thread right away. The first post is very short, and contains only the most relevant info, the ROM, and the warning about the bug. The 2nd post contains less critical details/notes, pictures, etc.
  32. 1 point
    i did a hacked version long long time ago... right when the english translation patch came out... NorthtownHockey.nes
  33. 1 point
    nhl 94 is already practically perfection im glad fighting isnt in the game, its a gimmicky distraction in a videogame
  34. 1 point
    That's actually the problem. We don't have the free time or energy we used to for such an undertaking.
  35. 1 point
    This may help some people, or just be convenient for any modder. It's an xml file that is a bunch of bookmarks in TileMolester for the 32-team rom template. To use, download the file and put it in the resources folder of your tilemolester install. RENAME it so the name of the xml is exactly the same as the name of rom you are editing. Then open tilemolester and open up your rom. To edit something, go to the top menu, Navigate and choose what you want to edit. After that, go to Palette and choose the corresponding palette for what you are editing. Voila, never look up a hex address again. (For the palette bookmarks, if it says 'p2' or another number, load the palette, then hit the right arrow at the bottom menu to go to the 2nd page of bookmarked palette) I hope this helps! NHL 2019 by naples39.xml
  36. 1 point
    This one went for over 190+ shares since yesterday
  37. 1 point
    This is for the upcoming Long Island Retro Gaming Expo Tourney
  38. 1 point
    This was a big hit on our FB page. So, more memes will be coming in the future:
  39. 1 point
    This second video is a demonstration of the lift-puck feature I discovered which makes pulling off saucer passes easier than trying to pull them off with only the B button which seems to be rather difficult. To say I've been having fun with this code is a major understatement. I think this should be called the UFO code. We certainly have ourselves an Unidentified Flying Object on the Ice! Somebody cue the X-files Theme ! saucerpasses.mp4
  40. 1 point
    I agree it's unbelievable that someone could sell a nhl 94 rom you have for free for $60.
  41. 1 point
    The GENS guys have all the nice tools. Not being able to extract a roster from an SNES '94 ROM really drove me nuts. So, I made a tool. SNES '94 Roster Tool Current Version - 0.55 Previous Versions - 0.3, 0.4, 0.5 * - version 0.55 adds Overall Rating to the Exported Rosters. When importing, the Overall Rating is ignored, since it is calculated by the game while running. New in Version 0.5: - Import rosters from CSV file - The Roster Tool now supports importing of rosters via a CSV file. Spreadsheet programs can save the data in CSV form, and use the file to import roster data. The Tool will make a copy of a selected ROM and update the rosters (only the copy of the ROM is changed). The resulting ROM created from the Tool is fully compatible with the SNES ROM Editor by Statto. This Tool now allows you to make widespread changes to the player names, attributes and jersey numbers. Instead of going through each player one by one, you can make changes easily in Excel or any other Spreadsheet program, save the sheet as a CSV file, and import it into the ROM. Importing data is pretty simple. The layout of the CSV file needs to be the same as the results in an exported file. I would suggest using exported data as a template. If there is a problem with the imported file, the program will notify you. Some important rules: The Team Abbreviations in the import file need to match what is already in the ROM. So, lets say you changed Quebec Nordiques (QUE) to Colorado Avalanche (COL). The abbreviation in the import file for Colorado should be COL, not QUE, or CLR, etc. If they do not match, the program will return an error and notify you of what team does not match. The order of each team roster in the file must be in Goalies first, then Forwards, then Defense. For extra information, check the Help menu in the program. Release notes from Version 0.4: - Added a help menu and instructions that can be accessed from within the program - Program should run on Windows 7 and up (any version). Windows XP might work, but it is unsupported. - Fixed some bugs: Sometimes, the last player on the team would be missing from the output. This has been fixed. MS Excel would display the CSV file with an empty row between each line of output. This has been fixed. Features: - Extract rosters and attributes from any '94-based SNES NHL '94 ROM - Results saved in CSV format Instructions for Installation: - Extract the zip file - Run the "SNES Roster Tool 0.5 Setup" file, which will install the program (approx. 16MB). Follow the prompts to complete setup. Instructions: - Start the program (Setup should put a shortcut on the desktop) - Click on "Export to CSV" button - Choose a ROM (.SMC format) - Type in a file name to save the results (will be in .CSV format) The CSV (Comma Delimited) file can be opened easily in any spreadsheet program (MS Excel, OpenOffice Calc, etc) Requirements: - Windows 7 or later (might have to be 64-bit version, I have not tested it on 32-bit. If someone has issues, please let me know, I can change it to 32-bit based) - 16MB of space. The program itself is not that large, but since this is written in Python, the program also contains a Python interpreter to remove the need for Python to be installed on your computer. Disk Space on modern computers should not be a problem. - MS Visual C++ Redistribution Package 2010. It's quite possible you might have this installed already. If not, it is a free download from Microsoft. I can add the files so the installer, I might do this for the next revision. Let me know if there are any issues. FAQ: Q: Why would I want to use this tool? The SNES ROM Editor already does this. A: When it comes to editing rosters, the SNES ROM Editor is very cumbersome, since you can only make changes on a per team basis, one player at a time. With the ability to export and import rosters into a ROM, these changes can be made fairly quickly, since you can change all the teams at once. For example: I want to make a ROM for a draft league with the rosters based on the '94 version. Each team will have 12 players. - I can export the rosters from the original '94 ROM, and open result in Excel or Openoffice. - I go through and change the team abv. for each player to match their new team, along with their new jersey number if needed. - I re-sort the spreadsheet by the Team Abv column and re-sort the Pos column to show G, F, D - I remove players on each team to cut it down to 12 players - I save/export the results in a CSV file. - I open the SNES Roster Tool and import the CSV file. - Open up the ROM in SNES ROM Editor, and change the Team Lines. - All done. A total of 15 min of work, maybe less. Q: I want to create a new ROM. What should be my work flow? A: I would suggest the following: Open a NHL' 94 ROM in SNES ROM Editor. Make changes to the team information (Team Name, Abv, Arena) Make changes to graphics (banners, jersey colors, etc) Save the new ROM. Open up SNES Roster Tool. Export the ROM data of the new ROM. Import the results into a spreadsheet program, make changes to the rosters (names, attributes, roster length, etc). Save as a CSV file. Import the CSV file into the new ROM with SNES Roster Tool. Open up modified ROM in SNES ROM Editor. Make changes to the Team Lines for each team. Save the ROM, and play it! Q:What if I only want to make roster changes to a few teams? A: Not a problem! The only teams that will have changes applied to them are the ones that are in the CSV file you plan on importing. So if you only want to change CGY, ANH, SJ, and DET, just have their rosters in the file. You still will have to go and update the Team Lines for any teams that are changed. All other teams will be untouched. Future Additions: - Import from CSV Function - I have this currently working. Just needs some refining (I need to make it update the lines) in order to get the ROM to open properly in the SNES Editor. I will release it probably tomorrow once I get it working. - Edit Lines Function - I plan on adding this option in the future, just to round the tool out. SNES Roster Tool ver 0.55.zip
  42. 1 point
  43. 1 point
    CHECK THIS OUT, I just discovered this by accident:
  44. 1 point
    In Preseason action Raph (Anaheim) took 2 of 3 from Me (Detroit) This is maybe the most one-sided match-up as Raph is possibly the Top A player and I am certainly the worst B player. 5-4 DET in OT 8-4 ANA (and one of the most amazing goals I have ever seen) 3-2 ANA in OT It is going to make the A guys better. It will also help them at KO94 as they will be familiar with some of the obscure teams. It is going to make the B guys better. I could actually see what Raph was doing and got a chance to move beyond Survival mode against him. I found it to be fun as I think Raph is an "Righteous Dude" both online and in person. It was fun to play him. It is the same with golf. I have buddies I am way better than and a couple pros who are way better than me but we have fun playing together because of the Handicap. I also enjoy skiing with people who don't ski as well as I do because I like them. I really appreciate Aqua proposing and putting this together. I think everyone will really enjoy it as it is why I play these games. Heck, Smoz even came out of retirement to play.
  45. 1 point
    I'm pretty sure you already can do these...or I'm just crazy... Besides fighting, I would fix that ridiculous bug where the other team's goalie being way out of the net causes your player with an empty net to shoot the puck through the roof of the arena.
  46. 1 point
    unsolved bugs: * fix bugs like offside and icing onetimers not causing whistles * fix that issue where when you're chasing a puck that's being iced and you try to C boost at it to negate the icing, you get stuck in a one-timer animation for a couple seconds and lose the race * fix the bug where you get stuck as the goalie when you make a bad pass with your goalie when he's out past the faceoff circles * one-timers should be less accurate while normal shots should be more accurate * make passes on goal count as shots (due to the prevalence of the pass-shot and how it messes up the stats in leagues). or prevent pass-shots (pass must go at least roughly towards a player). maybe make pass-shots a menu item, on/off. * Ron Barr hot/cold made correct * occasionally losing "friction" and your player sliding out of control (except that it's funny, so maybe don't fix it..) * fix the bug where if the goalie makes a pokecheck on a penalty shot, the player can get the puck and shoot again. Once it's off his stick, he shouldn't be able to pick it up again. * fix the bug where, when a penalty shot is called, you can score after the whistle, before a penalty shot takes place * remove the B check (tripping) or greatly increase the likelihood to be called for a penalty, because currently it functions as an automatically successful open ice check. (note: it doesn't work with penalties turned off, so just make it not work even with penalties on. supposedly Plabax already hacked the reverse of this so B check/trip always works?) * improved AI goaltending, especially on the walk-across/crease-cut tough ones to fix: * better AI scoring maybe? * sometimes when you go to instant replay, the game goes crazy and you can crash it if you don't quickly exit instant replay * sometimes players just won't get in the penalty box and the game can not continue * add the defense buttons like SNES (for 6-button controllers) solved bugs / hacks to include: * weight bug and C/B check bug fixes, plus using the checking rating to influence checking * edit lines / team roster player ratings correct * missing 2nd assist bug fix * increased rating granularity (16 levels instead of 7) * goalie button * improved 3-stars forumula New things: * Time on Ice and +/- added to player stats display * donnybrooks, fracases.. foighting! needs to be a menu item, on/off.
  47. 1 point
  48. 1 point
    Ah, I thought you had been using the previously posted hacks, which would have meant you were using a headerless ROM. But it turns out you're using a ROM with a header (200(hex) bytes of useless data inserted at the start of the ROM). So yes, for the addresses I supplied with an "@", add 200 to those locations in the hex editor, so at these locations instead: @F857c @FFD30 Let me know if it works in the playoffs and what not.. I only tried one regular season game.
  49. 1 point
    Viva las forums NHL94! Our hackings is strongest! This will set the DefCon ON before the game starts, so you can actually turn it off in the menu if you want. These addresses are for a headerless ROM. If your ROM has a header (which it probably does), add 200 to the addresses, so you get f857c and ffd30. @F837c (a bit after where the game wipes a bunch of values to 0000 which is what forced defence control to be OFF) old: 22 B2 C6 9F JSL 9F:6CB2 # Long Jump to Subroutine new: 20 30 FB EA JSR :FB30 # Jump to SubRoutine of our custome code NOP # No OPeration (space filler operation) somewhat funny that in SNES assembly, "EA" means "Do nothing" @FFB30 old: FF FF FF .. (unused section) new: 22 B2 C6 9F A9 01 00 8D 94 1C 8D 96 1C 60 JSL 9F:6CB2 # do the code we cut out LDA #0001 # LoaD A=0001 STA 1C94 # STore A (0001) into :1C94 STA 1C96 # STore A (0001) into :1C96 RTS # ReTurn from this Subroutine Gotta wait for someone to approve my account on ROMhacking.net before I can post this... I was sure I already had an account there :/
  50. 1 point
    Xstioph, The 4 ROMs in this thread have been added to the downloads of nhl94.com. At the bottom there is an edited roms section. Great work! -Evan