Excavated Esotera

No Character Left Behind


Neh-Thalggu (Brain Collector)

This horrific creature looks like an enormous, deformed head walking on a dozen crab-like legs. Above its eyes, ten waving tentacles protrude from between thirteen melon-sized lumps.

Neh-Thalggu CR 26
XP 2,457,600
NE Huge aberration (extraplanar, incorporeal)
Init +12; Senses darkvision 60 ft.; Perception +40
AC 36, touch 36, flat-footed 32 (+4 Dex, +3 deflection, +1 dodge, +20 insight, -2 size)
hp 366 (32d8+222)
Fort +16, Ref +14, Will +23
DR 10/epic; Immune critical hits, death from massive damage, sneak attacks, coup de grace; SR 30
Speed 60 ft. or via dimension door
Melee bite +26 (4d10+12 plus poison), 10 head-tentacles +24 touch (2d10 plus ability drain)
Space 15 ft.; Reach 10 ft.
Special Attacks extract brains, spells
Str --, Dex 19, Con 22, Int 20, Wis 20, Cha 17
Base Atk +24; CMB +30; CMD 40 (60 vs. trip)
Feats Blind-Fight, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Eschew Materials, Improved Initative, Leadership, Maximize Spell, Mobility, Multiattack, Power Attack, Spring Attack; Epic Feats Epic Toughness, Improved Combat Casting, Superior Initiative
Skills Bluff +35, Diplomacy +35, Intimidate +38, Knowledge (arcana) +37, Knowledge (planes) +40, Perception +40, Sense Motive +37, Spellcraft +40, Stealth +39
SQ amorphous physiology, dimensional travel, manifest maw
Environment any
Organization solitary
Treasure triple standard
Special Abilities
Poison (Ex): Bite-injury; save Fort DC 32, frequency 1/minute for 1 minute, effect lose half current Constitution, cure 1 save
Extract Brains (Sp): Once every 1d4 rounds, as a full-round action, a brain collector can attempt to extract the brain from a target creature in line of sight. This attack is psionic in nature and can be blocked by a dimensional anchor currently in force on the target. The target takes 18d6 points of damage and is stunned for 1d4+1 rounds; a successful Will save (DC 31) halves the damage. (The save DC is Intelligence-based.) If this reduces the target to 0 or fewer hit points, his or her brain is drawn out intact through the skull by extradimensional means and sucked up by the brain collector, lodging in an unused storage sac above and behind its eyes.
Spells: A fully stocked brain collector can cast arcane spells as a 13th-level sorcerer (one level of spell-casting ability per brain).
Incorporeal: A neh-thalggu is not wholly in our reality but always remains partially extradimensional. (See the incorporeal special quality.)
Feats: A neh-thalggu has the Power Attack feat, even though it has no Strength score.

Neh-Thalggu (commonly refered to as Brain Collectors) are alien beings from an unknown plane of existance. The occasionally make their way to the Material Plane to harvest humanoid brains, which they require to power their spellcasting abilities. They are drawn to the brains of powerful individuals, whether that power comes from magical ability, political influence, special skill or great knowledge. While they have no regard for humanoid life (or, even, that of any creature), they are highly intelligent and select their victims carefully, to ensure they don't expose themselves.


Cumulus Tag Cloud