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Water fall shores
Closed, ResolvedPublic


At all locations where the ground meets the water the angled portion of ground has a water fall visual on it instead of land or beach.


Legacy ID
Have Not Tried
Game Physics

Event Timeline

Eboost edited Steps To Reproduce. (Show Details)Mar 10 2013, 11:36 PM
Eboost edited Additional Information. (Show Details)
Eboost set Category to Game Physics.
Eboost set Reproducibility to Have Not Tried.
Eboost set Severity to Minor.
Eboost set Resolution to Open.
Eboost set Legacy ID to 81636825.May 7 2016, 12:13 PM

See also #3601.

That's not what he's talking about, that just looks "weird / bad". He's talking about the actual running water on shore, it actually looks like constantly running water not poor high water mark map texture. You just can't tell from his still screenshot, I believe.

It's running towards the sea. As unrealistic as it looks, I believe the devs are trying to make it look like the water returning to the sea after a wave breaks on the shore line. At least thats what I saw; a portion of the shore (first few feet) with constantly running water towards the sea simulating water running back down after a wave recedes.

That's exactly the issue in both cases.

Eboost added a subscriber: Eboost.May 7 2016, 12:13 PM

jjondle is correct, the picture was taken at the wrong time of animation and looked better in screen shot but the animation of water returning from waves crashing on the beach just looks like a constant water fall towards the sea rather than a back and forth motion that is more natural.

EDIT: Also the other guy is more concerned about how unnatural it is for this animation to be occurring on such a steep terrain rather that just complaining about the overall look of this animation

Khan added a comment.May 29 2013, 3:00 PM

I was not able to reproduce this bug

Please let us know if you are still able to reproduce this issue in latest Developement build.

Just look at the ocean shores.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.