Play the Original Arcade Classic in Your Own Home DEFENDER FROM ATARISOFT MISSION: DEFENDER Aliens from a distant solar system are swarming over the planet Humanis. They're kidnapping They're kidnapping Humanoids and mutating them into a permanent part of the alien force. Their mission is to transform all the humanoids before destroying the entire planet. First, they infest the planet with Landers which close in on the planet, abducting the Humanoids. Then the attack intensifies. Baiters, Swarmesr, and Bombers terrorize the skies. And then, when you least expect it, a deadly Pod collides with your Spaceship, and blasts you to pieces. *DEFENDER is a trademark and @Williams 1980, manufactured under license by Williams Electronics, Inc. NOTE: Always turn the POWER swotch OFF before inserting or removing the cartridge. YOUR MISSION As Captain of the Spaceship Defender, your mission is to destroy the alien force and save the Humanoids. Your speed and skill have earned you this heroic mision. When Humanoids are abducted, you'll have to destroy the Lander and catch the falling Humanoid before returning him to the planet below. DEFENSE STRATEGY The Spaceship Defender has full-range scanning equipment which enables you to employ seek-and-destroy tactics. Defender discharges fatal missile fire at the push of a button. You also have two escape options for a last resort course of action: hyperspace and smart bombs. Report immediately for this dangerous mission! GAME PLAY As Captain of the Spaceship Defender, your mission is to destroy the aliens before all of the Humanoids are transformed to Mutants. You score points for each alien you destroy and for each Humanoid you save. Try not to shoot your Humanoids; they are worth a bonus at the end of each alien attack wave (see SCORING). Each game begins with three Defender lives and three smart bombs. When Defender collides with an alien, or is hit by an alien mine, it explodes. If it's the last life, the game ends. If any lives remain, another Defender ship appears on the scene. The number of lives remaining is displayed at the upper portion of the screen. The aliens attack in waves; each wave becomes increasingly more difficult. When Defender destroys all the aliens in the first wave, another wave of aliens moves in. The longer that Defender survives, the harder the alien attacks become. At the end of each wave, the number of the wave and the amount of bonus points earned flashes on the screen. The alien force is made up of six different types of ships: Landers, Bombers, Swarmers, Baiters, Mutants, and Pods. Landers are the first to appear. They search the planet for Humanoids to kidnap and mutate. Bombers lay mines to trap you. You cannot shoot mines, so it's best to avoid them. Swarmers are housed in Pods. Several swarmers are released each time a Pod is destroyed. They track you very closely, so kill them the instant they appear. Baiters usually appear near the end of a wave. They're large, they shoot fast and they move faster than Defender. A mutant is a transformed Humanoid. Mutants are very dangerous; use all your energy to destroy them. If the Landers transform all the Humanoids into Mutants, the entire planet explodes. The most deadly alien of all is the mother ship, also known as a Pod. When destroyed, it releases five or six Swarmers. YOUR DEFENSE Defender fires missiles to blast the alien ships. But, when things look real bad, Defender can use either a smart bomb or hyperspace. You have three smart bombs which blow up every alien in sight. With every 10,000 points, you earn another smart bomb and another Defender life. When you use a smart bomb, you earn points for every alien it destroys on the screen. Hyperspace enables Defender to disappear, warp through time and space and reappear somewhere on the screen. Hyperspace can be tricky and dangerous. Sometimes invisible space matter can blow up your spaceship. USING THE SCANNER Your scanner is located at the top right corner of the screen. It works like a radar screen to reflect alien attacks in your viewing screen and at long range distances. The scanner provides the following important information: - How many aliens are approaching, what kind of aliens they are and what their positions are. - Where the humanoids are being abducted by Landers. Each blip on the scannder represents an object in the game. Your playing area is bracketed by short lines in the center of the scanner. Get into the habit of monitoring the scanner to destroy the aliens and defend Humanoids. RESCUING HUMANOIDS Here's where the heroics come in. Your mission is to destroy the aliens while you protect the Humanoids. At the end of each wave you score 100 bonus points for every Humanoid survivor, multiplied by the number of the wave (up to a maximum of 500 bonus points). All the Humanoids are stranded helplessly on the planet at the bottom of the screen. You are their only hope for survival. When a humanoid is being abducted by a Lander, you'll hear his cry for help. Go to his rescue immediately. The scanner is the fastest way to spot his position. There are two techniques for rescuing a Humanoid: - Destroy the Lander and let the Humanoid fall bak to the planet. - Destroy the Lander, catch the Humanoid, and carry him back to the planet. Letting the Humanoid fall to the planet is only effective if he is close enough to land safely. Catching a Humanoid in midair is more difficult and is worth more points. To catch a Humanoid, shoot the Lander and maneuver Defender to touch the Humanoid, then bring him back to the planet. If you succeed, you earn 1,000 points plus 150 points for destroying the Lander. If you catch the Humanoid but don't return him, you earn 500 points plus the 150 points for destroying the Lander. You may carry any number of Humanoids at a time. If you are carrying Humanoids at the end of a wave, they count as survivors. MUTANT TAKEOVER If Defender does not succeed in protecting a Humanoid, a Lander will carry the Humanoid up into space and transform him into a Mutant. Mutants then return to attack the planet. If all of the Humanoids become Mutants the planet will explode. You can continue playing to score points. If you continue to survive past the next four waves, all Humanoids will be reincarnated, and the planet will be rebuilt. GAME CONTROLS Press the DISC to begin a game. Press RESET to reset the game. Use the DISC to thrust Defender up, down, right, and left through space. Press wither lower ACTION KEY to fire missiles at aliens. Press wither TOP ACTION KEY to detonate a smart bomb. SCORING Your score appears at the top left side of the screen. Lives remaining and smart bombs remaining are displayed next to the score. At the end of each wave, your bonus points are tallied. You earn an additional Defender life and smart bomb every 10,000 points. HELPFUL HINTS One of the most important strategies to remember is to keep moving and firing at the same time. Your continuous firing will build a "wall of fire" to protect Defender. 2. Fly low. Most good DEFENDER players seldom fly more than two inches above the planet. This helps to protect the Humanoid. 3. Destroy the Landers, but don't shoot your Humanoid. 4. Listen to the game sounds. When you hear a Humanoid's cry for help, go to his rescue. 5. Learn to use the scanner. Try playing DEFENDER using only the scanner. When you learn to rely on it, it will help you improve your score. ATARISOFT LIMITED 90-DAY WARRANTY ATARISOFT CARTRIDGES OR DISKETTES Valid in U.S. Only ATARI, INC. ("Atari") warrants to the original consumer purchaser that the Atarisoft Cartridge or Diskette ("Computer Media"), not including computer programs, shall be free from any defects in material or workmanship for a period of 90 days from the date of purchase. Any Atarisoft Computer Media which is found to be defective during the warranty period will be replaced by Atari Computer Media returned for in-warranty replacement must have the product label still intact, must be accompanied by proof of date of purchase satisfactory to Atari, and must be delivered or shipped no later than one (1) week after the end of the warranty period, shipping charges prepaid, to: ATARI, INC. Customer Relations 1312 Crossman Road Sunnyvale, California 94086 Toll Free Numbers: In California (800) 672-1404 Continental U.S. (800) 538-8543 This warranty shall not apply if the Computer Media has been damaged by accident, commercial or other excessive use, unauthorized service, or by other causes unrelated to defective materials or workmanship. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE. CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM A BREACH OF ANY APPLICABLE EXPRESS OR IMPLIED WARRANTIES ARE HEREBY EXCLUDED. The provisions of the foregoing warranty are valid in the U.S. only. This warranty gives you specific legal rights and you may also have other rights which vary from state to state. Some states do not allow limitations on how long an implied warranty lasts, and/or do not allow the exclusion of incidental or consequential damages, so the above limitations and exclusions may not apply to you. IMPORTANT: If you ship your Atarisoft Computer Media for in-warranty replacement, we suggest that you package it securely and insure it for value, as ATARI assumes no liability for losses or damage incurred during shipment. DISCLAIMER OF WARRANTY ON ATARISOFT COMPUTER PROGRAMS: ALL ATARISOFT COMPUTER PROGRAMS CONTAINED WITHIN THE COMPUTER MEDIA ARE DISTRIBUTED ON AN "AS IS" BASIS WITHOUT WARRANTY OF ANY KIND. ANY STATEMENTS CONCERNING THE CAPABILITIES OR UTILITY OF THE COMPUTER PROGRAMS ARE NOT TO BE CONSTRUED AS EXPRESS OR IMPLIED WARRANTIES. ATARI DISCLAIMS ANY AND ALL LIABILITY OR RESPONSIBILITY TO THE ORIGINAL PURCHASER AND ANY OTHER PERSON OR ENTITY FOR ANY CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE PURCHASE, USE, OR OPERATION OF ATARISOFT COMPUTER PROGRAMS. Some states do not allow the limitation or exclusion of implied warranties or of incidental or consequential damages, so the above limitations or exclusions concerning Atarisoft Computer Programs may not apply to you. Every effort has been made to ensure that the manual accurately documents the accompanying Atarisoft product. However, because of ongoing improvements and updating of computer software and hardware, Atari, Inc. cannot guarantee the accuracy of printed material after the date of publication and shall not accept responsibility for errors or omissions. _______________________________________________________________________________ INTELLIVISION is a trademark of Mattel, Inc. This software is manufactured by ATARI, INC., for use on the Intellivision system and is not made, sponsored, authorized, or approved by Mattel, Inc. _______________________________________________________________________________ CO24198-52 REV. A @1983 ATARI, INC. All Rights Reserved Printed in U.S.A.