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About Krystal

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  1. It sure is a compliment! the devs of the NES game would have liked to make a Friday the 13th game as gorgeous, amazing, social, cooperative, and phenomenol like Gun Media's masterpiece game is. this game is better and more valuable and reusable than all horror movies combined. with this game, there is not even any need for movie remakes or movie sequels. And Friday the 13th The Game is still worlds better than DBD and other horror games. and much more universal and replayable than those interactive movie survival horror games. of course opinions but they are honest opinions.
  2. (PS4 version impressions) Well there is a lot of positive things to say about the new update, it got me to renew PS+ and play the game all night long and gonna play it consistently like a brand new game! Other fans say much of what I would say in thanks to the developers and team making these things happen https://www.reddit.com/r/F13thegame/comments/8m2k9b/victoria_is_so_great_the_new_engine_update/ though in general, thank you for the update, the new playable counselor Victoria Sterling, and QoL improvements! Friday the 13th The Game overall feels much better than ever! Sure the community is divided on things, though in general, Friday the 13th is much better than it was before this update, and I do notice the subtle yet significant differences the new engine does. Sure the game is not perfect, but it is next to perfect compared to the NES game. I would say Friday the 13th is the most worthy kickstarter project and the most deserving to have the fans and active playerbase it earned, and still active even a year later! I would guess next new content will be costumes? It will be interesting what Victoria's 2nd costume set will appear, Im seeing fans already are requesting new costumes for the newcomers already! I already have money reserved for the new costume DLCs! it will be some time before the next map arrives, and it will be worth it! Im not sure when they estimate the next new costumes will be added, perhaps June or July? well May got the huge update, so think new costumes next month can nourish the playerbase with new wearables to look forward to. ^.^ People have the right to criticize some aspects that make the game unfair, though we gotten through a year of kinks, there's still a very playable and entertaining game there. Im not saying things are totally fine, but the game is still in much better shape than when it started, and before the update. Some may disagree, though its difficult for a videogame to perfectly match a player's ideals to how it should function and technical issues it should not have. Friday the 13th world is often unfair and breaks its own rules at times. I think mature fans would have adapted by now that the devs can't fix every problem people have issue with, so try to enjoy the positive sides of the game while it still is active. crying doom and gloom over the game's flaws, does nothing for the community's morale and perspective. people as we speak play it with little to no fuss. not to say complaints should quiet down, but try not to ruin it for others. There is exaggerated praise, but there is also exaggerated and toxic criticisms. Friday the 13th The Game, to me, from the counselors side and multiplayer aspects of things, is still the greatest horror game and survival/survival horror game experiences EVER, and this update enhances that opinion even higher.My opinions are based on the Playstation 4 version, in case you are wondering. Sounds like the PC version has a lot more problems, though I can only speak on the PS4 side of things. Overall, I feel the game in its current state, at least on PS4, is very entertaining, very replayable, and some unfair technical cases does not make the game broken , at least to those that adapt and focus on the positive. Everyone still has a chance at winning, and if they dont win that round, they can win in a later round.
  3. Guess the new engine is to improve some technical things as well as perhaps dedicated servers stuff. Though the game is still active as is, I think the Grendel map, next counselor, and DLC contnnt would hold interest longer than an engine update and dedicated servers. though guess dedicated servers would raise morale, except dedicated servers would still not cover hosts leaving, so lobbies still largely dependant on host connection I think. Ah well, maybe the new engine will improve Jenny's hair. The engine should make things better not worse. not sure if the changes will overall be for the better. So the roadmap might not be back on track until perhaps May around there, well perhaps it will improve things in the long run.
  4. Well here are some theories. 1. spaceship, The Grendel, map could be massive like the first maps. this would make sense because with the lack of cabins, a spaceship needs to be wide, complex, and filled with hiding places since stealth is pretty much not an option without more rooms to hide in. a spaceship is not the open outdoors, so it has to have a lot to it, corridors, hallways, maybe even more than 1 floor, and needs extra room so that Counselors/survivors are not cornered so easily in general. 2. the escape options could include an A. Escape shuttle that requires parts (to replace the cars), B. Distress signal that requires parts, to call a patrol shuttle in a random docking bay, once it arrives the exit is open to access it. (replaces the boat) C. a communication device that requires parts, to call in soldiers that help survivors escape to a random exit (replaces police exit) 3. instead of being able to call in Tommy Jarvis, some kind of device that needs a part and repairing, can summon KM-14 who could be playable and have gameplay balance (this could explain why its been so quiet about the next map. adding a new playable summoned character isnt simple, especially someone like KM-14.) 4. there could be new weapons to match the 25th century setting. 5. I haven't watched Jason X (too scary, I think, all the movies are extremely scary, well maybe I'll watch it, but I think I'll be more surprised exploring The Grendel in the game), so not sure the overall layout of The Grendel map, so not sure how they will figure out like climbing window mechanics , barring doors, and things like that, though it would make sense they'll try to make it as accurate to the original space ship as possible (it should be really epic and massive!!) 6. as for new COSTUMES themed on Jason X. perhaps the Counselors could get sci fi costumes appropriate for the location and perhaps based on some of what the characters wear. (NOT joke costumes, but cool mature natural 25th century clothes that are adequate for the futuristic setting, like what the Jason X characters wear. I think Jason X themed human costumes for Counselors, would be great timing having the costumes pack during or after the map is available for use. So overall, while it's still a rumor, if they do make The Grendel spaceship a map in Friday the 13th The Game, it could become the most anticipated and favorite map for a lot of fans! it can make the game even more interesting in unique ways.
  5. just because it has a lot of open space, doesn't make it bad. it isn't an amusement park. while I admit it seems like it may have too much emphasis on water maybe, I'm fine with it, the layout is different from the others, still plenty of land and interiors to explore. making it smaller would dumb down the experience. this isn't Call of Duty.
  6. It's so awesome!! Larger maps are so much more awesome and it's great how there's even rain, lightning and thunder version of it!! And its interesting how the 4th to 6th new maps are small, then the 7th map comes in, with overwhelming awesomeness!! yea the next maps should be massive too! Really more possibilities!! and it's so refreshing the layout and stuff!! the only thing though that I think maybe it's my settings, but it's strangely too bright. I had to adjust the ingame video, but my TV brightness is the same as it was when the game first launched. so now my darkness settings are messed up cause can't seem to find a right balance of darkness/brightness. Well it's great people are playing the map! the new content really is making the game expand and become more incredible!! Definitely the greatest horror game ever created!! and there's still more to add!! I also like the new intro for the Jarvis house map, really the greatest opening, lol! it also is really the scariest feeling map, the large houses are so amazing, yet they seem to have little to no weapons to find compared to the cabins, though maybe it depends. it's also the most challenging map for counselors, which is gonna make counselor victory all the more sweeter!
  7. Some of us sometimes use the quick over the shoulder/behind us view button, that shouldn't be sacrificed for quick counselor status screen. I don't think emotes are going away, and I don't mind using touchpad + L1 to check the status screen. maybe add a setting in the controls that swaps emotes for shortcut status screen for those that want it.
  8. They are amazing!! They look great, and surprised there's some extra patterns to choose from! the new customization interface is splendid! I like the costume customization interface as well as the emote preview interface! I found the costumes when someone said to use words "spring break" to find them on PS4 PSN store. I bought them, downloaded, launched and checked customize to find the costumes there! Looks really great and I like how even in the emotes screen, the character stands normally instead of posing, these small details really lets us appreciate the passion behind this game's creation and expansion! These costumes really freshen up the experience, and I always fascinated with how great the counselors and everything looks, even the skin textures, which others take for granted. Sure. the characters aren't 100% photorealistic, but they sure look realistic compared to games like fortnite, and they have this unique exclusive charismatic look and feel about them. It's outstanding on top of the genius memorable character designs and quality aesthetics. The new costumes are well worth it to me! The costumes also freshens up the game, and easily is gonna help the wait for the new upcoming map. So let's see, I would guess the new map could be coming within the next 3 weeks, though yes that's not counting if there's rescheduling and things like that, though I'm sure the new map will arrive sometime October, and the new counselors sounds exciting too! and even more clothing is gonna be added during halloween (if they are holiday costumes, maybe they are more mature instead of goofy, you know, like more in character, we know when costumes are added, some are gonna wear them full time, so it would be cool if the october costumes are something that could be halloween themed, but is not something obnoxious and out of place like a giant chicken mascot costume, which would have trouble fitting through a window. It'll be interesting what they come up with!) I've noticed even in quickplay, a lot of interest has rekindled due to the new costumes, besides patch stuff. the new map is going to make things even more amazing!! and 2 more maps are gonna be added after that! It is great how the game is expanding and the masterpiece is surpassing its previous self in lots of ways!! ^.^ it's messed up EU can't play with us until they get the patch later (not sure when they get it? it's definitely EU PSN's fault. Sony Europe sure makes it difficult for devs. )
  9. out of all matches I played, I only left a match once, early in the match, because I was gonna join someone that invited me during match. but I'm not gonna leave a match after that cause I don't want any behind the scenes mistakening of why I left the match, don't wanna be seen like some rage quitter when that's not the case.
  10. the thing is, first hit from any weapon should be able to drop the player being grabbed. Jason already has insane fast time to start a invincible kill animation, so rescue attempts should be more potent. it shouldn't be about stunning, but simply doing damage should distract Jason to drop them. in my opinion, stun should only apply to how long Jason is "stunned" or the probability of knocking him down. so players should be rewarded with first attempt successful freeing of a grabbed counselor. it would make things more balanced because the window between Jason grabbing and starting kill animation, is very small and fast that weapon attacks should be able to interrupt grab before the kill trigger, so people can get a greater sense of rescue attempts being more worthwhile. but guess they just make it hard as element of surprise. though they should nerf Jason's time of recovery, cause he gets up too fast now. it was fine before.
  11. private matches have been doing fine it seems. just use Friday the 13th communities to invite/befriend people, and get them in a private match together. though yea moving forward the devs should be more careful so more people stay and more people buy and play the game instead of causing some to leave.
  12. Trish as callable/summonable/playable character would be epic for that map.
  13. Well some are saying it's mostly due to lack of experience Now it's a matter of how patient the community is gonna be with the current events. These problems are sending the game back to the dark ages, and no one wants to put up with the technical drama the launch period had, now on top of that, there's rebalance design issues that the fans are in an unroar about. How are they gonna fix these things before more people are fed up? It wouldn't make sense to wait until the october launch to correct things.
  14. I like that they are optional, and add to the map selection instead of replacing the classics. but I do dislike them compared to the original maps. the original map sizes are standard, how much more possibilities, more uses for stealth, and more immersive pacing instead of arcadey. Not saying small maps don't have their plus sides, it does add some frantic moments, and helps counselors group up with others before getting caught, sometimes, but I would say the small maps dumb down the game as a whole, and may spoil a side of the community to want smaller, fast paced maps, which really just panders to ADHD and short attention span people. and there's already too much fast paced games out there. F13th game has a more unique and precious atmosphere to it with the full sized maps adding more exploration and epic survival to the whole thing. Plus you got to factor that smaller maps result in shorter matches = not fun or not good enough for insatiable fans that want more out of their session. Especially when you factor in: 1. the amount of time waiting for players in lobby 2. the amount of time waiting for everyone to ready up 3. the loading screen time 4. the waiting for players last minute player invites part 5. the map cinematic sequence. 6. beginning to start playing. and that's not factoring in EXTRA TIME spent if say a lobby crashes, or the host leaves, people have to find a new room, then the time spent is increased back to #1 factor. Smaller maps really are not a good thing for this particular game in general. People don't get the most out of the waiting and their play sessions if the sessions are rushed, shorter and smaller bite sized sessions. this also leads to less cabins, less exploration, at their core, the smaller maps are just too SHALLOW compared to the standard original map sizes. brand new maps should be sized more like the original maps So generally, I find the small maps a step backwards, or step down from the original maps, they do provide a different way to experience the maps, but really, it's like splitting a soccer field in half, and what hardcore fan wants less than more? smaller maps results in getting less out of each session.
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