The Gnomon Workshop

Introduction to Substance Painter 2018

Zero to Hero in 3 hours with Christophe Desse


Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing.

Duration: 224 Minutes

Format: HD 1920x1080

Christophe Desse

Technical Artist, Naughty Dog



    - Sebastien Deguy
    Allegorithmic, Founder and CEO


    - Panagiotis "Panos" Zompolas
    CTO, Redshift Rendering Technologies


    - John Sweeney
    Art Director Naughtydog


    - Jeremie Noguer
    Director of Strategy Media and Entertainment - Allegorithmic


    - Carlos Rizo
    Gnomon Student, Best of Term