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Toa Axis

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Everything posted by Toa Axis

  1. Ah, so I am not alone in that feeling. Nice to see another who likes the film. But as for Halo Online, Attack on Titan is perhaps one of the most incredible Infection variants I've ever come across. So simple yet so fun.
  2. Well, that sure was short-lived. Most fun I've had with Halo in ages. It was going to happen eventually, I suppose, but man, the timing is very unfortunate. Hopefully 343 will follow through on that demand that they have acknowledged for a classic Halo PC experience.
  3. I haven’t posted here in quite a while, but I knew I had to after seeing the fallout from this whole conundrum. While I’ve not really talked to you or discussed things with you in my capacity, your work speaks for itself. You are, in my mind, the best Forger this community has without a shadow of a doubt. Your knowledge, prowess, and mindset regarding the game and level/map design is ridiculous, and I feel that you would have been an invaluable asset to 343. The ways that they could have dealt with a situation like this are incalculable, and what happened to you in this instance, is, in my view, incredibly unfair. I hope you can bounce back from this man. You deserve better.
  4. I understand that not everyone is knowledgeable about weapon balance, but I always tell folks that if the pistol in Halo 5 suddenly transformed into a rifle with none of its other attributes adjusted, it would still be relatively inadequate as a utility weapon.
  5. I'm usually not a fan of live action ads for games, but those are pretty good.
  6. First of all, I just wanted to say that I've been following your channel for a while now, and really enjoy the content you put out. Keep it up! But on your point about a game not needing to be consciously designed as a competitively viable game in order to be one, I agree, but only to an extent. Your core sentiment is fine; I doubt Bungie envisioned Halos CE, 2, or even 3 being played at such a high level. But nonetheless, the design of the games (CE/2 more so) facilitated that high level of gameplay that we like to see, whether it was intentional or not. And as a result, a community grew around that aspect of the game, and as the caretaker of a community, it would be in a developer's best interest to ensure that as many people in your community as possible are satisfied. So when a community as passionate and as dedicated as the competitive community spring up, it would be best to address their concerns, no? (Which, for the record, Bungie didn't really do...) What I'm trying to get at here is that it's hard for a competitive scene for a game to arise if a game doesn't have enough base depth. A competitive game can be played casually assuming the developers don't make said game borderline impenetrable to newcomers (like what 343 has done with H5). What made the older Halo games so great is that they facilitated every type of Halo fan. Halo CE's multiplayer is very deep, but that won't stop a few random joes from hopping into a split screen Slayer match and having a good time. CE satisfied both completive and casual fans to a high degree. Once again, I'm not trying to refute the basis of your claim, I'm just trying to say that one does not need to be done to the detriment of the other. Because what may be 'fun' won't always be competitive. Thanks for reading!
  7. Voice chat is bad enough, but if matchmaking is locked behind the app, then they really-- truly-- have no clue.
  8. I would like my username changed to, "Toa Axis," if it ain't too much of a hassle.
  9. Honestly, I hate being a pessimist, but this thing is looking like a mess. First of all, the pricing for everything is outrageous. $50 for a Joy Con? $70 for a Pro Controller? $90 for the dock? That's ON TOP of the $300 asking price. So if you want a Switch, Zelda, and a Pro Controller, that's $430 goddamn dollars. The launch line up as looking rather anemic as well. Outside of Zelda, there isn't anything that enticing, really. A good number of the other games are available on other platforms, as well. Zelda is the only system seller they have at launch (and even then, its on Wii U). Also, how on Earth did Mario Kart 8 Deluxe miss launch? That should have been nailed down IMO. Better it come out finished than a buggy mess, I suppose, but it's still rather disappointing. There were also several titles announced that had barely started production (Shin Megami Tensei), or have no release window (FE Warriors). This is more of a general game developer thing, but I wish devs would stop announcing games when they have little to show. It felt like they were padding the conference out with a few projects that have barely begun development. The subscription is sucky, too. Not enough games to justify it, and we get monthly rentals of retro games. Yippee. With the initial trailer, I thought Nintendo had gotten it. A clear message, an enticing concept, and all the Nintendo games on one system. But the mistakes they've made recently overshadow any confidence I might have had back then. I'll be holding off at launch, and be waiting for more games and a price drop. Ridiculous. Mario Oddessy and Zelda look great though.
  10. Aside from the unfortunate lack of blood in Halo 5, how has the series become more kid-friendly?
  11. Looks pretty polished for a prototype, but it was also a vertical slice (which tend to be pretty polished). Kinda wish this project got off the ground, it looked quite fun. Kinda concerned about how aiming would work (lots of shooting stuff off screen), the weak sound effects, and the odd-looking vehicle handling, but I'm sure those would have been sorted out had it entered full production. Shame, this looked like a pretty unique take on the series that probably would have expanded Halo's audience. Oh well :/
  12. I agree with you wholeheartedly. I've never liked rep systems in which you could downvote. Hell, even upvoting can lead to stifled discussion in places like Reddit, where the community effectively curates the posts they like the best, and more often than not those posts are just zingers and witty one-liners. Controversial opinions or comments actually trying to simulate discussion get left in the dirt a lot of the time. Thankfully most forums don't work like Reddit :P Another forum I frequent actually only allows for "likes" and no downvotes, which while better than your standard rep system, also has its downsides. While this leads to less driveby responses, it can still be odd. It's strange to see a detailed response with a bunch of likes, but no one responding to them. This doesn't always occur, of course (much of the time it does not), but it's still something that CN indirectly affect discussion, even if it is far better than most rep systems. It was very evident with your response to me regarding Halo 5's play spaces. You presented a clear and concise argument, which, even if one disagrees, is all anyone can ask for in a discussion. But rather than counter arguments, you were just neg bombed. Really disappointing behavior to see
  13. Yeah, I enjoyed the demo. You can switch weapons mid combo, but it's mapped to the d-pad by default, unfortunately. Thankfully you can fully customize the control scheme (which way more games need to start doing) to make the placement more convenient. I found the combat system to be smooth, enjoyable, and satisfying which is expected for a Platinum game, but it also felt very safe. Like, I feel like Platinum needs to start diversifying their combat mechanics. Ever since Bayonetta, they've been using the same "template", so-to-speak. And it's gotten to the point where the systems aren't exactly that deep. Bayonetta is still the deepest combat system that they've developed, with only the sequel approaching its depth and complexity. I wasn't a fan of the bosses, really. They lacked interesting patterns, behaviors, and any semblance of challenge. There were parts of the second boss where I literally just mashed the dodge button and came out unscathed, and had no penalty. I'm generally not a fan of dodges that involve zero consequence. That said, the bullet hell elements are interesting, if a bit linear in their optimal approach. I also like the perspective shifts, but the controls aren't precise enough for precise platforming in the 2D parts (thankfully there was only one set of platforms that required it however). The art direction is very nice, with the dilapidated ruins and dull grey backgrounds actually forming a rather unique aesthetic. The sense of place is very palpable, and the atmosphere sells the sense of isolation and a world-long-gone very well. My post may come across as negative, but I really did enjoy the demo. I just have some concerns, is all. I could go further in depth, but I'm tired lol
  14. I was reading that thread and was just as confused. His only real supporting argument for Halo 5 in that thread is that the levels are more dense with objects/bits of scenery, and that this somehow makes movement more deliberate, and the denseness of the spaces somehow give you more choice than previous games in terms of how you approach encounters. The thing is that with the larger spaces in the older games, your choices weren't as linear as they are in Halo 5. Halo 5 has much more strict and much more defined pathing in many of the game's arenas, which present defined approach options to the player. The game's level design controls movement much more than the arenas in older titles, which were more freeform in terms of potential engagement opportunities. Plus, he doesn't really explain in depth as to why or how the older games had worse on-foot combat in general, which makes his point harder to accept.
  15. Finished watching it earlier. Well put together as always, even if I don't necessarily agree with everything. While I found his analysis of the multiplayer a bit hit-or-miss, his analysis of the campaign was almost spot-on. It felt like it was being yanked around in so many different directions without a true sense if identity, had a general disregard for storytelling fundamentals, while being far below par in the quality of the gameplay experience that one expects from Halo. And while most of us will likely differ in opinion from him on the Arena gameplay experience, he does bring up a good point in that it felt like the team behind it at least had a clear focus in what they wanted to accomplish (which you'll be hard pressed to say for the campaign and arguably Warzone). Good stuff as usual.
  16. I still wonder why they made power-ups have an animation/exist physically. It's not even like you can drop it if killed (which might actually be interesting). As it stands, it serves no purpose other than to delay the effect. It would be nice if that little trick could be made universal.
  17. Yup. They promote spamming, and downplay the sound based aspects of play by proxy. Also, Happy New Year fellow Beyond-ers.
  18. I know it doesn't, but the fact that employee said it, even jokingly, says something about their attitude toward our concerns.
  19. Considering that much of the Halo community regards Halo 5 as a return to form, I'd wager your bet is true. Frankie also has said that the foundation that Halo 5 has laid down, at least in regards to how it plays, is something to be refined and not reinvented. :/ And when you have a 343 employee lowkey mocking us when they sarcastically say that Mass Effect Andromeda having a ground pound breaks the game, you know we're in for a rough time. (Yes, the last part happened, I engaged with them myself).
  20. Sounds about in line with the rest of Halo 5's cast
  21. Doesn't seem like it was posted here, but it appears our H3A hopes have been dashed. http://m.neogaf.com/showpost.php?p=224193951 RIP
  22. New community update is out with Ske7ch back at the helm. He did a pretty extensive Q&A, and was surprisingly open about everything. Some choice quotes: Already doing well in my eyes. EDIT: Link- https://www.halowaypoint.com/en-us/news/back-in-the-saddle
  23. I think Powerhouse is a pretty solid map.
  24. I remember I played one game of SWAT on Complex. Following that I never touched the SWAT playlist again. Not even joking.

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