Machine Gun

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Equipment Overview
Machine Gun 
Machine Gun.JPG
Tech Base: Inner Sphere 
Equipment Type: Ballistic Weapon 
Tonnage: 0.5 tons
Ammo per Ton: 2000 
Critical Slots: 1  
Item Health: 10  
Cost: Cbill.png 10,000  
Sell: Cbill.png 5,000  
Equipment Specifications
Recycle: 0.1
Damage: 0.1 
DPS: 1
Heat: 0
HPS: 0
Range: 120m 
Maximum Range: 240m
Projectile Velocity: 100
Impulse: 0.001
Cockpit Shake: 0.0001



Overview[edit | edit source]

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The machine gun's "no-heat continous-fire" ability makes it a useful asset in any MechWarrior's arsenal. Machine guns are particularly useful in quad mountings like in the Cicada. Their rapid fire makes them prime candidates for making "critical hits"

Gameplay[edit | edit source]

Currently, the Machine Gun does very little damage. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. The max damage each bullet can do is roughly 3 compared to the normal 0.1 point of damage each bullet does to armor. However if used correctly the machine guns can be used to devastate even assault mechs.

Related[edit | edit source]

References[edit | edit source]

  2. How screen shake is calculated