View Full Version : Animate a weightmap?

09-17-2005, 01:54 PM

Not life or death exactly but I'm playing with some dynamics, and I'm wondering, is it possible to animate a weightmap? It'd be cool if animating several endomorphs with different weightmaps was possible.

Thanks for readin' :)

09-17-2005, 05:55 PM
You can't animate weight maps as far as i know. If you are using a T button, you could have multiple gradients driven by multiple maps, which you could then animate the dissolve one, but I think that's about it...

09-17-2005, 06:04 PM

another thing to add in "Feature request" I guess... :)
It would just be cool as it would make cloth FX settings much more flexible.
Well.. maybe in the future.


09-17-2005, 06:16 PM
There is an 'Animation UV Cycler', I've never used it, but it looks like you can move the map around, but probably not distort it... ?

09-17-2005, 06:47 PM
Thanks, but I can't use it for this case. Btw, hope they make those UVs animatable per second soon, and not just per frame. Thanks though, maybe I can thing of another solution. :stumped:

09-17-2005, 08:34 PM
Dodgy.... is there someplace I can find out about that? Or could you explain what you mean?

09-17-2005, 09:12 PM
Well you know you can use a weight map to drive a gradient when that gradient is used in a texture on a mesh? You could use layered weightmap gradients, and fade one in while fading the other out using the Layer opacity envelope. Unfortunately Dynamics don't have the T button, they are just driven by straight weightmaps, so it won't work in this case. Maybe NT should add T buttons to them?

09-18-2005, 04:59 AM
Ok, put in "Feature request" now :)

09-18-2005, 07:05 AM
If you use the old multi object morph target mixing in layout instead of endomorphs, then each object can have its own weight map, so presumably, morphing between them, will also morph the weight maps along with the texture maps.... haven't tried it yet, but i don't see why it shouldn't work.

09-18-2005, 11:35 AM
Nope, It keeps the first weightmap only :)

09-18-2005, 04:46 PM
OK, I took it wrong.. :o
Thought you were talkin about layered weights