<![CDATA[The Seed Roleplaying Community - Games Discussion]]> https://seedthecommunity.org/index.php Wed, 05 Aug 2015 15:47:26 +0000 PunBB <![CDATA[Seeds recruiting in Final Fantasy XIV]]> https://seedthecommunity.org/viewtopic.php?id=661&action=new We're a new (in FFXIV), small company looking to experience and enjoy the game in our own pace. We like to explore all aspects of a game, experiencing all we can and keeping a tight community of mature, friendly people who want to enjoy the game without any stress or requirements set upon them.

That said, we're quite passionate about our gaming, and you can find some or all of us online every day, enjoying our exploration of all nooks and crannies of the world. We'd ideally like a few extra who feel the same way, who've not hit levelcap yet (we haven't), and who want to be part of creating a new, tight FC from the ground up. People who help each other and share the enjoyment of new experiences and things to do.

We're relaxed gamers from a roleplaying community who take gaming seriously, but not too seriously - no drama and no pressure, but instead people to experience the game with and perhaps become friends with sharing other MMO's down the road.

As mentioned, we come from an RP community, but for FFXIV it is up to the individual whether they want to RP. We have members who'll be happy to RP with you, and we have members who are happy experiencing the game without RP'ing. There is space for both, but we want to mention it as an added 'bonus' if you will for the RP'ers out there.

We have a lively IRC channel up and running for our community, as well as a (not so active) homepage, that lists some of the MMO's we've been in previously.

So, we're active and looking to go all the way in the game - in each members own time. We're looking for new friends - not too many to make it a free company that needs organizing, maintaining and too many rules. A small company consisting of gaming friends you can relax with - in a passionate way. 'Casual' and 'Hardcore' are terms that both apply to us and if you feel the same way, we might be a good fit for each other. 

As such, we'd like to know a bit about you and why you want to join, and the 3 of us who're active now will need to decide as a whole who to let in. Also, you can of course ask questions of us as well, or just hang out with us, doing things together, so you get a feel of how we roll.

New players to FXXIV who want a stable, tight group and who yet have to experience the game are very welcome to apply and experience the game with us. Older players who like what we've just written here are welcome as well, but ideally we want to share the game with people who haven't experienced all of it yet, so we grow and experience together.

If that sounds interesting, feel free to PM me, or contact 'Nelaux Zumont' ingame.

And if you made it this far, you're probably a person who actually likes reading and writing text, that's already a good sign wink

Wed, 05 Aug 2015 15:47:26 +0000 https://seedthecommunity.org/viewtopic.php?id=661&action=new
<![CDATA[F.E.A.R. 2 Level design...]]> https://seedthecommunity.org/viewtopic.php?id=527&action=new - don't know if you've played it but I just had to go through it a second time for one reason only: a few levels are the spitting image of Seed - only better due to the development in the graphics engines. You've got huuuuge machine halls and BFM shit all over - and then these little maintenance paths and scaffolding. It's awesome.
I'll try and post a few of the screen grabs later...

Tue, 15 Mar 2011 18:40:49 +0000 https://seedthecommunity.org/viewtopic.php?id=527&action=new
<![CDATA[Dwarf fortress]]> https://seedthecommunity.org/viewtopic.php?id=524&action=new Yes I know, those who already heard or tried this game have already their legs shaking with fear and their eyes are already crying tears of blood. Yes, this is Dwarf fortress, it hurts a lot but it is so good after a while... *blushes*

This thread is for the few that have never tried Dwarf fortress or those who already tried it but cowardly stopped it for some fallacious excuses like the outdated (or absent) graphics). So, what is Dwarf Fortress, DF is an indie game made by 2 brothers, one coding the other one creating the stories. You start the game with 7 dwarfs, and your aim is to build your own fortress and make it prosperous enough to attract more and more dwarf and maybe even the King of the dwarf!

DF is but a city builder with a lot (and I mean a lot!!) of micro management), as you can guess, it won't be very easy. The learning curve of DF is actually like climbing the mount Everest, you will die a lot, but it's part of the game, what you did is written in your world history, and maybe you'll be able to find some remains of one of your previous fortress while digging a mountain.

Anyway, just give it a try, you can download the Maygreen version here. What is the maygreen version, well opposite to the vanillia version, Maygreen added some graphics so that the game will look like this:

Instead of this:

Apparently some people have troubles with ASCII games, I really can't understand why big_smile Ok, you downloaded it? Come on, it's free, so you have absolutely no excuses for not playing it! Let's start then smile

Sun, 22 Aug 2010 00:46:59 +0000 https://seedthecommunity.org/viewtopic.php?id=524&action=new
<![CDATA[World of Goo!]]> https://seedthecommunity.org/viewtopic.php?id=482&action=new I know...old news but I havent tried it before today and there isnt a thread about it on the forum :mrgreen: 

World of Goo is great! Play it if you havent!

Really cool gameplay, amazing level design, great soundtrack and its a puzzle game with a storyline (well..sort of hehe) !

Some of the levels can be a bit tricky but so far I haven been able to do them all (just got to chapter 3, out of 5 in total i think)

Tue, 03 Aug 2010 17:51:06 +0000 https://seedthecommunity.org/viewtopic.php?id=482&action=new
<![CDATA[Remember BYOND?]]> https://seedthecommunity.org/viewtopic.php?id=523&action=new There's a platform on the internet that allows you to create rather complex multiplayer games, even persistent ones, called BYOND - in fact, some time ago, we even considered it for making a new Seed. Well, someone almost beat us to it - have a look at this: http://www.byond.com/games/Exadv1/SpaceStation13
Okay, that, and the wiki linked, won't tell much, so let me do it instead. It's a game where you play as a crewman on a space station where something bad is about to go down - traitors, AI going rogue, some weird biohazard outbreak, random psychopaths deciding to make some bombs and whatnot - fun (and probably gruesome death) for everyone! The rules and mechanics involved are quite complex, and it is sometimes described as "Dwarf Fortress in space!" - of course it's an exaggeration, but it's not that far from truth.
It's also supposed to be RP-enforced, although there isn't much background material, and exactly how "enforced" it is depends largely on players and moderators involved.

The game itself is being developed and maintained by a certain internet community no-one particularly likes, so there are some weird features available in the latest build (Like surgically removing people's butts and wearing them on your head - which aptly describes one of the encouraged behaviours) and things usually happening for no reason.
However! It's not very hard to get your hands on a slightly earlier build which naturally lacks some features and start your own server - some other communities have done just that. Including Bay 12, whose server requires you to ask to be let in on their forums nicely enough and reportedly contains less random stuff happening and more serious business RP.

It's fun to play, whether you're doing anything useful or wreaking havoc (In fact, why not do both?), but the learning curve is huge, the interface and controls are extremely unfriendly and bulky, and the servers I played on so far are extremely laggy. Still, fun! Nothing like making your transport robots run over people if they stand in their way and announce over the PA system that everything is working perfectly well and it's their own damn fault. Or mopping the floor in front of the escape shuttle so people slip, fall and don't get on it in time. Or slightly oversaturating the air with oxygen. Or... you get the idea.

Sat, 10 Jul 2010 08:35:29 +0000 https://seedthecommunity.org/viewtopic.php?id=523&action=new
<![CDATA[Minicampaign : Price of Honor (RPGChat)]]> https://seedthecommunity.org/viewtopic.php?id=516&action=new Price of Honor (RPGChat)

I know the war may seem distant to you. And indeed, if you asked a mapmaker he would say there's 245 miles between Glenford Dale and the bleeding walls of Crosney Fort. But we are not mapmakers, we are the king's servants! We who live of his land, know no such thing as distance. The enemy will be beaten back, and we'll be the makers of that victory. There are many manners of sacrifice, but everyone's contribution will be greatly valued. Those who do not falter from their duty will be duly respected by both me and His Highness himself! Let us stay strong! Let this country prosper!

- Sir Ferdinand of Glenford

You heard it, folks! Bring forth your purses!

- Jerod, scribe

Price of Honor is a minicampaign for a handful of players played over RPGChat. The players are peasants of Glenford Dale, whose lives are affected by a distant war. It's not for those of powergaming nature - expect your wealth, health and overall situation to be in steady decline. It's about conflicts between ordinary people arising from despair, so join with the appropriate attitude. It's a simple premise but a pretty strong one I believe.

The characters can range from village chiefs to young lads and wrinkly old grandmas. We'll create the characters either together or each of you with me, whichever is more convenient. There's no system - it's all about immersion and drama and GM fiat.

If you're interested, please respond to this thread and tell us what times in a week would suit you.

Wed, 07 Apr 2010 18:45:17 +0000 https://seedthecommunity.org/viewtopic.php?id=516&action=new
<![CDATA[Fallen earth]]> https://seedthecommunity.org/viewtopic.php?id=85&action=new I dunno how many of you know this game.... but it seems pretty cool!

Speaking from a roleplaying aspect, I dont know how good it is for that. But speaking about setting, and the way to do mmo's this game looks sweet!
Check out this video with some in-game clips:

and their website:

Tue, 08 Sep 2009 18:23:23 +0000 https://seedthecommunity.org/viewtopic.php?id=85&action=new
<![CDATA[Machinarium]]> https://seedthecommunity.org/viewtopic.php?id=513&action=new It's one of those wonderful Amanita Design adventure games, only this time it's a 'real' game, full length.

It's coming out this year and pre-orders are now open!


Sun, 23 Aug 2009 12:12:27 +0000 https://seedthecommunity.org/viewtopic.php?id=513&action=new
<![CDATA[Both worth it]]> https://seedthecommunity.org/viewtopic.php?id=508&action=new This one: http://www.lucasarts.com/games/monkeyisland/

And this one: http://www.telltalegames.com/monkeyisland

Sat, 22 Aug 2009 21:37:53 +0000 https://seedthecommunity.org/viewtopic.php?id=508&action=new
<![CDATA[Earth Eternal]]> https://seedthecommunity.org/viewtopic.php?id=512&action=new It is the only WASD-interface game which has an excellent community.

Fans originate from the text-based games of Achaea, and other Iron Realms Multi-User Dungeons (MUDs), so that everyone on Earth Eternal is an experienced role-player.

I enjoyed closed beta profusely. Here is some hype for Earth Eternal smile

Sat, 22 Aug 2009 02:12:45 +0000 https://seedthecommunity.org/viewtopic.php?id=512&action=new
<![CDATA[guild wars anyone?]]> https://seedthecommunity.org/viewtopic.php?id=296&action=new Anyone here played guild wars?

I have been thinking about buying it (considering the low cost and all) I doubt its any good as an RP game, but i was hopeing some of the gameplay was fun anyway?

One of my RL friends adviced me to buy it, one of my other RL friends warned me against it so i was hopeing some of you (whoes advice in regards to gaming i rate higher than many of my rl friends heh) had some experince with the game.

Sat, 22 Aug 2009 02:10:25 +0000 https://seedthecommunity.org/viewtopic.php?id=296&action=new
<![CDATA[Survivor: Samoa]]> https://seedthecommunity.org/viewtopic.php?id=506&action=new Survivor: Samoa

Outwit, Outplay, Outlast


Welcome to the tropical island paradise of Samoa. After numerous applications, castings, interviews and psychological tests, you have been selected as a participant in this years American run of Survivor.

During the next month, you will do all you can to stay on the islands that make up the playing area and vote opponents off, create and break alliances, forage and fish to keep alive, duel against others and above all, do what it takes to become the sole Survivor, returning back home with both wealth and fame.

With you are 13 others, mixed people from all areas and walks of life. Each of you shares the hope of winning the one million dollars at stake, though some crave the fame or the game itself more than the money. Around you swarm a horde of men with cameras and microphones, ready to tape all of your waking moments, sharing the juiciest bits with millions of viewers around the world.


The game takes place on a small chain of unhabited islands close to the island state of Samoa in the Pacific Ocean. Your character has, for reasons of his or her own, signed up and gotten approved for the annual Survivor show. This show pits several people against each other in a game of survival and intrigue. First in two tribes, and later, as more and more contestants are voted off the island, individual against individual. Participants must make do with only the barest minimum of survival gear, and must be able to survive on their own. In addition, there will be physical and mental challenges which result in the winning team getting bonuses like firemaking tools or a good meal, and the losing tribe having to vote some of their number out of the game. 

As this continues, with twists and surprises, alliances are made to secure both the efficiency of your daily life as well as your chances at the Tribal Council, where participants are voted off the island. In the end, the winner will be the one who has navigated these alliances and challenges in the best possible way. The losers will be those who performed poorly at both the mental and physical challenges as well as the social intrigue and bond-making.

This is not a game for those who feel OOCly bitter when betrayed. In order to function, this game requires mature, motivated roleplayers who understand how to play a role and do as their character would do. As we play, no one will know who is playing what character, both in order to heighten the immersion and keep the game clean from OOC influence.

The game runs over 10 'recorded' episodes of Survivor, with the RP text produced being available after the campaign in an edited form, so that all can read what happened. As this is a game about player elimination, you must be ok with the fact that you might only ever see one session of play with your character - or you might make it all the way to the end. Some of those who get voted off, will still return for the final episode, where they have to decide who is the most worthy winner from the remaining final two.

For a feel of the setting and what might happen (in general terms of course), this is the Wikipedia entry on Survivor:


The ingame focus will almost exclusively rest on the social RP between characters, and not on daily survival or the challenges. These will be handled according to the underlying stats of your char, and will mostly take place with the GM narrating. Both to limit actual play-time as well as to focus on the actual, meaty stuff - the intrigue, backstabbing, alliance-forming, trust and deceit part of the game.


The game features 14 distinct characters coming from various states of the U.S. and having various backgrounds. Players can either opt to create their own character or have one assigned by the GM. If doing your own character, please provide atleast a minumum of background and feel on the character, including mention on education, age,  hobbies, job, family/significant others as well as outlook on life. The GM will assign stat and skill values, and respond with a description of what he sees as that characters strengths. Note that all characters will have roughly the same total in stats - only how the points are distributed between the attributes will differ. Also note that you will not know the value of your stats or skills - only what you are good at. It is up to you to roleplay according your selected personality without rules getting in the way.

Any kind of character might have a shot at winning the game, if they play well - the simple but strong gravedigger, the lying and conniving bitch, the Christian radio-show host, the annoying and half crazy school-teacher, the friendly and naive young model, the overweight southern hermit, the gay New Yorker accountant, or the strategizing business-owner. All characters and all ages are allowed, from 18 and up, though elderly characters must be in somewhat good shape.

Weak or annoying characters are often kept on by the rest of the group, so that there is less opposition later, when the game becomes more about the individuals, while strong, team-minded players are usually kept on while helping the tribe, but backstabbed off when they start to become an individual threat - but not always. Not all characters are scheming or manipulative. Some are casted for their honesty or integrity as well, some want to change the way the game works, winning a 'noble' victory, and so on. The casters usually make sure that there is a little of everything present, then hope they've brought together the elements well enough for it to be entertaining. So do not think you 'need' to play someone scheming or doublecrossing.

However, as this is a game about social tension in a group closed off from the rest of the world, you must be good enough as a roleplayer to be able to play an at times (or all times, as you prefer) irritated, irritating, tense, irrational person - most roleplayers tend to choose 'perfect' characters to play. Those who react rationally and reasonably. That is infact unrealistic, especially under pressure, and this setting would come out best, if people got annoyed with each other, said something they should not have, and so on. I hope you'll welcome the chance to also explore the irrational side of humanity.


Survivor: Samoa features the bare minimum of rules needed to run it in its current form, and all rules/rolls are handled by the GM (though you can get this information after the game is over, with detailed breakdowns of any ingame happenings that affected your skills). However, you are free to make any kind of person you can imagine - the GM handles the conversion into the rule system, and as such, knowing about it now is superfluous and limiting to your creative freedom.

As for actual ingame rules, no participant is allowed to use physical violence, try to arrange a sharing of the first prize or to vote themselves off at the Tribal Council. These and other practical aspects of the game will of course be detailed for you before we begin play.


This game focuses on social interaction/manipulation and has been developed for 'quick' (we'll see about that wink) 2-3 hour sessions, thus several aspects of Survivor will be toned down or just narrated by the GM. Day to day survival will happen outside of play for instance. As mentioned, there will be 10 episodes, but the final 9th and 10th episode will be a 'double-episode', so I estimate we will use 9 sessions on this game. I also think sunday afternoons GMT+1 will be the best time for the most players, so this is the target playtime.

When we play through an episode, we will roughly follow this structure:

1st episode day

Losers back from previous Tribal council, focus on their reactions.
Tree-mail about the Reward challenge, puzzling and strategizing about this.
Reward Challenge - Tribes compete for rewards.
Exile Island phase - someone is exiled for two days.
Reward for the winners/Life in the losing camp.

2nd episode day

Exile Island continued.
Reward possibly continued.
Tree-mail about the Immunity challenge, puzzling and strategizing about this.
Free RP until contestants are called to the challenge.
Immunity Challenge (exiled player returns in time).

3rd episode day

Losers talk about who to vote off/winners RP around their camp.
Tribal Council.
The one voted off says his or hers final piece in private to the camera.


This is the medium we use for our play. RPGChat is a text-only program you log into supplying a name and the IP to the host. The GM will introduce all new players to this program, its functionalities and the parser used before the first session. Yes, for those who didn't know it, play is text-only, over the internet for this first pass of the scenario.

To provide consistency and an easier later edit of the produced text, there will be a limited and constant number of channels(=locations) used. If you want to create a private scene with someone outside of these, just have your character initiate it ingame, and the GM will set up an appropriate scene for you automatically.

Closing words

Well, this will be tons of fun I hope! wink If you think 'Ugh, a lame American TV show?!' when reading about the setting, then I hope you'll be positively surprised by the mood, the competition, the backstabbing, the intense rivalry and strong bonds formed - I've always wanted to create an intense, goal-driven social RP with strong feelings and reactions from the characters. I think this setting is very ideal for that. Intensity and immersion are key-words, and I hope we will all be able to bring out these key-words as we play - it does take good and motivated roleplayers to make this work, but don't be shy or afraid, jump in, and we'll see where the ride goes smile

So, please tell me if you're interested - max. 14 players, I'll fill in NPC's to reach that amount if needed.

Actual playing will happen sometime during June and continue on for 9 weeks - though less for some wink If you are not there to play one session, your character will be played by the GM.

Sun, 14 Jun 2009 18:38:28 +0000 https://seedthecommunity.org/viewtopic.php?id=506&action=new
<![CDATA[Who wants Telltale adventure games cheaper?]]> https://seedthecommunity.org/viewtopic.php?id=505&action=new I got this code:


If you use it, the Telltale games episodes (any of them, and not just one, but any that you put in the basket), are only $5 instead of the regular price.
They told me to spread the code to as many people as possible, which must mean it has unlimited use. Go wild.

Telltale games store: http://www.telltalegames.com/store

Fri, 15 May 2009 05:51:59 +0000 https://seedthecommunity.org/viewtopic.php?id=505&action=new
<![CDATA[Inquiry]]> https://seedthecommunity.org/viewtopic.php?id=498&action=new So, as the steady IRC'ers know, I have been thinking, for quite some time now, to run a small (10 sessions or so) RP campaign via RPGChat, our text RP program. Due to the nature of my campaign and plans, I don't want to disclose any real details so far, before I've actually developed the setting, but here I want to know the following:

Who, if any, would be interested in being a player in this? The focus will be on plotting and personal interactions between characters. There will be a clear goal to accomplish, in, as stated, around 10 'episodes'. Some player characters will very probably not make it to the end, but as to who that would be is totally open.

So, I know I'm being vague, but you can be equally vague and tell me whether you're itnerested, or just 'maybe' interested. Play would take place weekly, most likely on a sunday, and your participation each time would be highly required if you want to make it to the end.

Thu, 16 Apr 2009 10:26:01 +0000 https://seedthecommunity.org/viewtopic.php?id=498&action=new
<![CDATA[WAR vs WoW vs AoC: The Fastfood Quiche Edition]]> https://seedthecommunity.org/viewtopic.php?id=469&action=new To be honest, it's not half as bad as I feared it would. In fact it's quite good....so far of course.

On the surface it is very similar to WoW. Graphically it's a bit less cartoony, but UI is almost a carbon-copy.
Beyond that it does a lot of things similar as well. You got two factions, three races each and beer boozing dwarfs. Ofcourse, lets be honest....Blizzard copied Games Workshop back in the day and not the other way around like plenty of airheads will soon be claiming.

For the happy elfy marrying endless speech rp'ers WAR will be a cold, dark and sad place. For other rp'ers it will as well, but we will at least accept it.
Listen closely happy-go-marry elfs....WAR has elfs and they even come in two flavours! Just like our beloved very cute WoW \^0^/ (peaches!!!!), but they don't taste as nice. WAR elves come as Cultured Angry Elves and Torture Little Babies Angry Elves. They don't care much for getting married at the moment, they've got other problems going on....like war and near extinction ofcourse....

To the misunderstood alternative threehugging hord players, don't bother playing any faction in destruction. They are evil, they kill each other, betray friends and slaughter innocent people.  Orcs are not noble here. They are stupid, violent and merciless. You can't play a sentient cow here, but if you happen to meet one it will likely kill you, being chaos and warpy and all that messy stuff. Elf players...you should already have gotten the point by now and then we come to a our fellow undeadies....guess what! You've become slaughterfodder!

Now look at AoC. It looked better than WAR, it's figthing system was more interesting and a distinct lack of elves didn't hurt either. What did suck was bugs, lag and high system requirements.

AoC and WAR clearly shares the "war is everywhere" setting and they both do interesting things with their guilds. AoC offered cities and sieges. WAR offers cities, sieges and guild levels.
Where WAR is the better gameplay wise is PvP/RvR. You earn renown (pvp exp) the moment you start to play in a pvp/rvr situation. It doesn't matter if you get killed or not. The point is that you have to fight, to beat the enemy no matter the cost and come out victorious. Don't think to much about your renown, you'll get it anyway, just try to maximise it.
WAR also excels in  another thing. It works and i've only experienced one case of freeze-up that could be blamed on my computer aswell as it frooze up later on, without the game running. It does have bugs, but no gamebreakers during my playtime

WAR is also rather grind-friendly. I like to stress friendly. If you need wolf paws, you hunt wolfs and get the paws. You need five of em, you kill five wolfs. WoW had you kill half the wolf population before you found one paw. You also get achievements for killing a certain number of certain something and with it you get a little extra xp as well.
You can also get other achievements for discovering stuff dotted around the gameworld and it'll help you unlock the background lore of the setting as well.

WAR its biggest fun-factor and I only discovered it yesterday are the public quests. You just run into them and the only thing you need to do to earn xp and make a chance for the loot at the end is to participate. No need to look or wait for a group or raid, just join in the fray.
This is a great thing for people who like to play in group, but don't have the time to be participating in organised raids.

Before playing the game I was more or less a WAR-sceptic, after playing it for some time I actually like it.
The final test will be for how long it'll be able to capture my interest.

Fri, 06 Mar 2009 11:22:23 +0000 https://seedthecommunity.org/viewtopic.php?id=469&action=new