3D simple animated flag shader

This is a simple shader to animate a texture like a flag. You can use the various uniforms to control the look and feel of the flag.

  • speed: speed at which the TIME elapses. Basically the wind speed
  • frequency_x: frequency of the sine wave for the x axis
  • frequency_y: frequency of the sine wave for the y axis
  • frequency_z: frequency of the sine wave for the z axis
  • amplitude_x: amplitude of the distortion for the x axis
  • amplitude_y: amplitude of the distortion for the y axis
  • amplitude_z: amplitude of the distortion for the z axis
  • inclination: inclination in the x axis, where the flag is attached (left)

I made a video showing you how I made it, check it out here: https://youtu.be/FIYrT8H9Qgg 

Feel free to use it however you like!

Shader code
shader_type spatial;

uniform float speed = 2.0;
uniform float frequency_y = 5.0;
uniform float frequency_x = 2.5;
uniform float frequency_z = 2.5;
uniform float amplitude_y = 0.1;
uniform float amplitude_x = 0.05;
uniform float amplitude_z = 0.05;
uniform float inclination = -0.04;

uniform sampler2D tex: hint_albedo;

void fragment(){
	vec4 albedo_tex = texture(tex, UV);
	ALBEDO = vec3(1.0) * albedo_tex.rgb;

void vertex(){
	VERTEX.y += sin((UV.x - TIME * speed) * frequency_y) * amplitude_y * UV.x;
	VERTEX.x += cos((UV.y - TIME * speed) * frequency_x) * amplitude_x * 0.1 * UV.x;
	VERTEX.z += sin((UV.x - TIME * speed) * frequency_z) * amplitude_z * UV.x;
	VERTEX.x -= (1.0 - UV.y) * inclination;
3d, animated, deform, flag, shader, sine, vertex

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