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Messages - cecofuli

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Where? =) Ah ah ... ^__^


Why did you move this thread in the resolved section? =)

Hi Rowan,

I never spoke about " the v-ray material".
And, in v6.0 RC1, the CoronaDistance map warning message error is fixed.

By the way, try these steps:

(1) open the attached scene and render it in 3ds Max (v6.0 RC1). Everything is fine.
(2) Now export the scene and render with the Standalone version.
(3) We can see the red warning of the CoronaDistance (nice fix), but the plane is "white" (no Bitmap or warning message).
(4) In 3ds max, change the Exposure (EV) parameter from -4.0 to 0.0.
(5) Export again and render with the Standalone.
(6) Now you are able to barely read the message : " Unsupported 3ds max Bitmap map", with the text is overexposed (see my previous image).

In conclusion, in this new message there is the same problem we had with the CoronaDistance warning message.

Hi Roman,

that's nice =)
did you fix also the exposure bug?



Is it a bug or what?


Anyway, why is Bitmap no longer supported now?

"Added standalone export support for 3ds Max ColorCorrect map"
Do I miss something?






In my opinion, v5.0 has much cleaver behavior.


Remember to disable all tone mapping parameters if you want to obtain the same result in post.

Render in VFB + TONE MAPPING OFF = Composite version

I think we need to wait v6.0 RC2  (^__^)

Same problem here.

When I save the .max file (on my C:/ or in network), I receive this message:

"Error writing to file"

Then, 3ds Max crash immediately.

If I delete the CoronaScatter object, the saving process works fine and I have no error.
So, here, the crash is related to the CoronaScatter object.
If I import this CScatter object in an empty scene, and try to save, 3ds Max crash O_O

The "funny" thing is that, in this scene, I have another CScatter.
And, with this CSCatter in the scene, I can save with no problem.
It's the first CScatter to create me problems.

[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-07-30, 10:43:59 »
I redo the test using RC1: same exact result

[Max] Daily Builds / Re: 4K Cache thread
« on: 2020-07-30, 10:24:58 »
Hello Ryuu,

thank you.
I did a test with the new RC1 and the situation is worse =). 4:46 minutes rendering time with 4K vs 30 second with UHD Cache (I did this test twice).
If I want to obtain 30 seconds with 4k Cache, I must change Quality= 0.1.

Also, using 4K Cache in IR,  I have zero improvements.

UHD Cache= 6-7 FPS
4K Cache = 0 FPS

[Max] Daily Builds / 4K Cache thread


It's a simple tunnel with some greeble.


(*) # 25 frames: 9 seconds
(*) # 50 frames: 10 seconds




(*) # 25 frames: 3 minutes 48 seconds
(*) # 50 frames:  3 minutes 51 seconds


As we can see, we have two problems:

1°: the 4K Cache is too slow.

Thank you =)


--- 1 ---

All official Corona macros are located in the Corona Renderer Category.
Why? =)

--- 2 ---
Another weird situation are the group of the icons.


Thank you ^_^


as in the title,
I think it should not be present...
Bug? 3ds max "magic trick"? =)

Thank you!


« on: 2020-07-23, 09:56:46 »
Thank  you Rowan =)

Here another test I did.
The more RGB white color, the slower the 4K Cache Precomp time.
