The Vault - Fallout Wiki

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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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Fallout: New Vegas locations project
Vault 34
FoNV Vault 34 Main Door.jpg
Icon vault.png
Map MarkerVault 34
QuestsEt Tumor, Brute?
Hard Luck Blues
I Could Make You Care
All Fired Up!
Cell NameVault34 (exterior)
Vault34a (1st floor)
Vault34b (reactor)
Vault34c (armory)
ref id000ddeb7 (exterior)
00129e5b (1st floor)
00138aa0 (reactor)
00138a9e (armory)
TerminalsVault 34 terminals



As part of the Vault experiment, the armory was overstocked with weapons and ammunition, and every dweller had unrestricted access to it.[1] It was also equipped with a great number of recreational facilities, including a full-sized swimming pool, at the cost of living space.[2]

For the first century underground, everything went as planned. The vault eventually became overpopulated with low-scale violence sprouting up.[1] Real trouble began around 2230,[3] large groups of residents started suggesting limited reproductive rights. This caused even more violence, leading to the Overseer stating that all weapons would be confiscated. Rather than accept this, a large faction of the vault dwellers left the vault, eventually settling at Nellis Air Force Base as the Boomers.[1][4] Foreseeing future problems, the overseer had a remote link to the armory lock installed on his terminal.[5] The remaining vault dwellers chafed under increasingly restrictive overseer rule.[1] After the leave of the Boomers, the main exit was sealed and guards posted to prevent anyone else from leaving. Years after another group unsuccessfully stormed the armory.[6][7]

Later a large group of rebels staged an attack on the armory. In the weeks of fighting that ensued, with most guards at the main exit or armory there was little to stop the damage that was done to other areas in the vault. Especially the vault's infrastructure and the reactor itself. Although the situation was contained, radiation leakage became a problem.[1][8] Around 2279 the most qualified reactor tech, Chris Haversam, left the Vault, convinced he was becoming a ghoul.[9] Ironically, though he was not, the inhabitants he left behind would soon find out what it means to be a ghoul.

The radiation leakage became more and more serious, eventually leading to mass violence in the Vault. An explosion damaged the reactor and the resulting radiation spill caused many of the inhabitants to perish. Those that survived would fight those whose skin was peeling off and had lost their minds.[1] However a small group managed to survive the turmoil and avoid the radiation exposure.[10] They taking shelter within the southern section of the vault before a bomb planted in the pool went off, flooding the lower levels and causing the doors to automatically seal. By 2281, they are still there clinging to life trapped until someone transfers control to the backup terminal.[11] If the controls are transferred they evacuate the vault and arrive at the Aerotech office park as refugees. If the vents are closed instead the radiation becomes contained within the vault and back down into the southern section.[12]



1st floor

Vault 34 1st floor.jpg



Vault 34 reactor.jpg



Vault 34 armory.jpg




Security Station A

Vault 34 security station A.jpg


Notable loot

Related quests




Vault 34 was first mentioned in Fallout Bible and appears in Fallout: New Vegas.

Behind the scenes

  • Vault 34 was designed by Sydney Wolfram.


  • PCIcon pc.png The Vault Technicians may sometimes not appear.



  1. 1.0 1.1 1.2 1.3 1.4 1.5 Fallout: New Vegas Official Game Guide Collector's Edition p.361-363: "[3.12] Vault 34
    Vault 34's social experiment was a fully armed society. The residents had an enormous armory and everyone had free access to it. For the first hundred years or so, things went well enough. When population problems became problematic, violence broke out. Large factions within the vault suggested limited reproductive rights. This caused more violence, leading to the Overseer stating that all weapons would be confiscated. Rather than accept this, a large faction of the vault dwellers left the vault, eventually settling at Nellis Air Force Base as the Boomers. The remaining vault dwellers chafed under increasingly restrictive overseer rule until a large group of rebels staged an attack on the armory. In the weeks of fighting that ensued, the vault's reactor was damaged, leaking radiation throughout the area, and dooming most of the survivors into a long-suffering and feral existence."
  2. Vault 19 terminals; Terminal, Welcome
  3. The Courier: "Tell me about the Boomers."
    Robert House: "They occupied Nellis Air Force Base a little over 50 years ago. One of my Securitrons got some video of their arrival - and then... exploded. Odds are they were Vault dwellers. That's everything I know about them, really."
    (Robert House's dialogue)
  4. Vault 19 terminals; Terminal, Log
  5. Vault 19 terminals; Terminal, Log
  6. Vault 19 terminals; Terminal, Log
  7. Vault 19 terminals; Terminal, Log
  8. Vault 19 terminals; Terminal, Log
  9. The Courier: "Jason told me himself. The Great Journey is for ghouls only. You're not going."
    Chris Haversam: "[SUCCEEDED] Oh god! You're telling me the truth, aren't you...? Oh no! How could they do this to me? For two years? My god, I've been a joke to them! Do you have any idea how easy it'd be for me to sabotage those rockets? That'd be a joke, huh? One hell of a joke!"
    (Chris Haversam's dialogue)
  10. Vault 19 terminals; Terminal, md.45.7ld2
  11. Vault 19 terminals; Terminal, SOS
  12. Hard Luck Blues
  13. Joshua Sawyer on Forumspring December 5: "What are some of the ways you come up with and flesh out some of the locations or characters in FO: NV?
    Process for Developing Locations and Characters in Fallout: New Vegas
  14. 14.0 14.1 14.2 Email from Sydney Wolfram to User:Kastera1000:
    Vault 34: