
[freeciv-ai] Re: Massive AI 5

[freeciv-ai] Re: Massive AI 5

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: Massive AI 5
Date: Thu, 14 Nov 2002 09:52:55 +0000 (GMT)

On Wed, 13 Nov 2002, Mike Kaufman wrote:
> An easy way to make itslow is simply to switch from the tech it's
> researching as it's getting close to making the discovery. Switch from the
> wonder/building it's building right before it gets done. Do this behavior
> with high (maybe 70%) probability. That way it takes "forever" to get the
> techs to build ironclads or get republic, etc. This way, a neophyte gets to
> see all the bells and whistles that the ai has, and if he waits long
> enough, he will still be able to get killed, (by cool, high-tech units),
> but he'll have towait a very long time. I'd call it H_INDECISIVE.

I'd call it H_POINTLESS ;)

The AI suffers no penalty when switching to and from buildings, units,
governments, techs etc.. so this is one place to start doing something.
For example, if the AI had to go through anarchy like everyone else...

  - Per

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