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Found 8 results

  1. Hello, The delay property doesn't seem to work for me while using ScrollTrigger; it does work on loaded animations. Is it supposed to be disabled on scroll? If so, is there another way to delay scroll triggered animations? Really loving GSAP3 so far. Thank you, Julius
  2. Hello, I would like to know if we can create a retro game using GSAP? Is it really possible for beginners to create their own basic game using GSAP? Even without physics in the game just to control the character only. Or even control a snake in the snake game. Anyone tried to create a game using GSAP? Can you please share it?
  3. Hello everyone, I was in the process of recreating an effect I made with draggable but this time using TweenLite and while I managed to correctly get the x and y position of my draggable onDrag, I couldn't get these position onUpdate in my tweenlite. Actually I do get a result but it always returns 0 for some reasons. I have actually searched for 4 hours and tried A LOT of solution that were presented on the forums as well as some solutions on stackoverflow and none worked. This was the closest I could get: http://jsfiddle.net/Wurielle/tn9t84d4/14/ The image on the bott
  4. I want the SVG animation that I found on the left to have the same effect on the right element. What am I doing wrong?!!?!!?! This is driving me crazy -- why is there a double stroke effect? How can I fix this. Any assistance would be greatly appreciated. Thanks!
  5. So, I have a small problem. I want to be able to customize things in the throwprops plugin, like friction and bounciness. But it doesn't let you do anything like that, so I wondered, is it possible to combine the functionality of the two plugins?
  8. Dear People, I love using your library, It's simple and very effective. I have a simple question, I've look in the documentation but can't find an answer. How can I recieve the TweenMaxEvent inside my event handlers ? example: TweenMax.to(iSprite, iRandTime , { y:_topYSpot, onComplete:onEffectComplete } ); private function onEffectComplete(e:Event = null):void { trace (e); } onComplete always comes to the function with no event, is there any way to recieve the event and know the target/currentTarget as usual AS3 code. Thanks In Advance and have a great day. K