Thursday, June 14, 2012

Celebrate We Have Undercity Contest Winners


Starting with the honorable mentions.






His backdrop mechanics for handling sites are also pure gold. 



  1. Those all sound great! If the creators were agreeable, you could always pdf all the entries.

    1. That's a great idea as I had a hell of a time leaving some of the juicy content out.


    2. The people responsible for the undercity levels submitted.

    3. Oh I meant that as a query for the Creators, Trey. Like "Hey is this OK?"

    4. Well, that makes more sense. :)

    5. I'm working on a more complete version to distribute at some point - after I playtest it for a bit. But I tried to put this into a format that would be usable by other people without spoiling Uz, so do whatevs, man.

    6. I wouldn't have created it without your contest so I say have at it. I think it would make an interesting PDF.

    7. You want to compile it all into one pdf, or would you like me to supply a pdf just of mine?
      I'm good either way.

    8. I guess I was thinking one PDF. But I'm only going to include those I hear back from.

  2. Yeah, what Tim said! Can't wait to see all the amazing stuff. Thanks for running this, Chris...

  3. BTW: I don't know if mine was clear enough for its implicit structure to shine through: the level is structured like a poker game, where the players can raise the stakes in several ways - flooding sections eliminates some dangers but may introduce new ones. Opening the ark is the big raise: at that point it's up to the DM to bring on a seriously big challenge, which the players might profit from. Flooding the whole complex looks like an unreturnable raise against the dungeon - you bury it under water - but it serves to literally raise the ark into the city.

    ...maybe I should spell that out in the document.

  4. You can use mine as you will Chris.

  5. Yup, use mine as you will too.