Rainbow Six 3 Wiki Guide

Guide part 14

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Rear Entry Alpine Village Mountain Highway Oil Refinery Island Estate
Ship Yard Crespo Building Old City Alcatraz Import-Export
Penthouse Meat Plant Garage Parade Airport

Checkpoints: 2

  • Bug phone
  • Hack computer
  • Escort accountant to roof

This mission is only a taste of an even harder stage (the Airport). Basically if any terrorists spot Rainbow Six, the mission is failed. Players will also be alone on these missions, so take the M249 and M203 for the firepower. Since you cannot kill anyone anyway, silenced weapons are not necessary. The first order of business is to actually take a look around and see where you are. In fact, you should try out the door immediately behind you that leads to the rooftop. This is the exit the accountant needs to head for (or basically, the whole team) to clear the stage. Once you are comfortable, open the next two sets of doors quickly and run up to the T-junction. If you are caught, just restart.

The randomness of the terrorists in the stage are frustrating since you cannot know where they precisely are, just where they are generally. Alerting them by gunfire, killing one, or by full tilt running is bad. Instead, walk softly by only pushing the joystick off-center slightly. Ducking may help, but it also makes the player move slower than standing.

At the T-junction, quietly head right and move slowly around towards the stairs leading to the second floor. At the top of the stairs, there may occasionally be a terrorist who will stop there on his patrol route. At the top of the stairs, head left into the room at the end of the hall to place the phone bug and get the first checkpoint.

Checkpoint #1 - Tapped the phone

Having tapped the phone, the next thing to do is to see how to get to the computer. Depending on where the terrorist is and how impatient you are, you may want to go back the way you came (down the hallway with the ball game blaring below) or around the back way. Either path leads to the double glass door where an announcement about the accountant is made; just keep going past the room and head up the stairs.

On the third floor, this is where things can get randomised. Move - very quickly - left at the T-junction and into the first door on the left. If caught, simply restart and do it again (the terrorist inside is sometimes spawned somewhere else on the patrol route). That room is the computer that nets the checkpoint when hacked, and allows weapons fire to start again. The faster you can get to the computer and hack it, the faster this stage will end.

Checkpoint #2 - Tapped the computer

The objectives now change. Weapons fire is allowed and the accountant you saw earlier is in danger of being killed. Begin by heading back the way you came. Most terrorists will be there, albeit with one or two more terrorists for back-up. Simply head into the double glass door room and waste everyone (except the bean counter). Hold the interact button to get him to follow, then trace your steps back to the start (you should be very familiar with it now with repeated retries). Zap the terrorists and head up to the roof for an extraction chopper.

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