The Gamer's Alliance Wiki


List of Classes




Archers are experts with the bow, boasting supreme accuracy and the ability to fire arrows in rapid succession. Elves, known for their superior eyesight and agility, tend to be very skilled archers.


Assassins are versatile close combat fighters who use their agility much like thieves except for deadlier purposes. They are faster than their warrior counterparts and yet stronger than thieves and rogues but tend to lack armor, magic and lockpicking skills of their brawnier and nimble counterparts.



Black Mage


Black Shaman

Black Shamans are essentially the worst traits of shamans and necromancers in one package. They have strayed from the pure paths of Sacred Light and Sacred Darkness and use their powers for evil and otherwise self-centered reasons. They can command undead and poison people, even going so far as to leech life power from living people if they so choose. Because of the awful reputation and deserved stigma which this profession holds, black shamans are few and far between in the current age.


Blacksmiths are craftsmen skilled in the creation of arms, armor, metal jewelery, and tools. All smiths are at least proficient in the use of any weapon or armor that they can create, so that they are able to make adjustments to it that untrained hands would miss. Some blacksmiths can use magic to enchant their creations. While they are similar to Mystic Knights in that respect, their spells, while just as limited, are not restricted to black magic.


Clerics are sort of a mixed bag. They often use black or white magic depending on whether they serve Light or Darkness, and they tend to know how to fight moderately with weapons as well. What separates them from red mages is that they are often concentrating a bit more on one specific area of expertise instead of trying to handle all areas like red mages do.

Dark Knight



Druids are people with close ties to the nature. They can communicate with flora and fauna and are experts at navigating in forests. They tend to use sickles and nature-based magic in combat.


Engineers are technically proficient people, often tinkerin with various metal objects and creating complex traps and various primitive machines fueled by magic.


Knights are melee combatants who specialize in defense, and typically wield shields along with a sword or lance. They are often clad in heavy armor, and thus are much less agile than warriors or other melee fighters. They tend to be expert horsemen, and may hold positions in government.

Mystic Knight







Rangers are like a mix of archers and druids in that they're skilled marksmen but also know the ways of the forest better than most people. They are expert trackers in the wilderness and know the best shortcuts around the areas they operate in.

Red Mage




Shadow Mage

Shadow Mages, like black mages, are quite destructive. They draw their powers from a different source than black mages, though, and use their rare magic to cause devastating spells at the risk of losing themselves to the darkness within. Sometimes it can be hard to set a shadow mage apart from a black mage, though.


Shamans are people who drain powers from the spirits of the dead, and this puts their profession into the unholy school of magic. Unlike black or white mages, a shaman can draw on both negative and positive aspects of the spirits to cast spells that are hard to defend against. Using too much of this power can be dangerous to the caster, so shamans try to avoid dabbling too much in their dangerous arts. Unlike necromancers, they generally focus more on the life aspect of the cycle, wishing to use the powers of the dead to keep the balance of life and death in the world.


Summoners are mages who have specialized in summoning various familiars and other miraculous creatures. Doing this has its risks, though, so few if any even dare taking summoning as their main class. Even those who have mastered it tend to avoid summoning if they can help it, because the creatures can turn against their masters if the summoner is not careful.



Time Mage




White Mage


See also