Creating and Exploring Huge Parameter Spaces: Interactive Evolution as a Tool for Sound Generation
Paper i proceeding, 2001

In this paper, a program is presented that applies interactive evolution to sound generation, i.e., preferred individuals are repeatedly selected from a population of genetically bred sound objects, created with various synthesis and pattern generation algorithms. This simplifies aural exploration of huge synthesis parameter spaces, and presents a possibility for the sound artist to create new sound engines customized for this kind of creation and exploration – sound engines too complex to control in any other way. Different sound engines are presented, together with a discussion of compositional applications. It is also shown how this technique can be used to simplify sound design in standard hardware synthesizers, a task normally avoided by most musicians, due to the required amount of technical understanding.

genetic algorithms

sound synthesis

interactive evolution

sound design

music composition


Palle Dahlstedt

Göteborgs universitet

Chalmers, Sektionen för arkitektur

Proceedings of the International Computer Music Conference. Habana, Cuba: Instituto Cubano de la Musica, and San Francisco, CA: International Computer Music Association.




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