Freshly-Picked Tingle's Rosy Rupeeland

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Freshly Picked: Tingle's Rosy Rupeeland!
Rosy Rupeeland Logo.png
Rosy Rupeeland Boxart Europe.png

Release Date

Japan Flag September 2, 2006
European Flag September 14, 2007





Kensuke Tanabe


Taro Kudo

Freshly Picked: Tingle's Rosy Rupeeland is a spin-off game from the Zelda Series for the Nintendo DS handheld game console, developed by the Japanese company Vanpool and published by Nintendo. The popularity of the character Tingle in Japan prompted the development of his own game released on the 2nd of September, 2006. The game was granted a release in PAL format on the 14th of September, 2007 but never received a North American release, most likely due to the unpopularity of Tingle among western audiences.


Still single at 35, Tingle sets off on a search for happiness!

One day, our hero hears a mysterious story... It says that only those who save their rupees and throw them into the Western Pool are sure to be led to the dreamy Rupeeland. Mesmerised by the tale and tired of his dull everyday existence, our hero becomes Tingle and sets out on a journey to collect all the rupees he can.

Tingle finds himself travelling through a harsh world where no one is to be trusted, and whose inhabitants all have an insatiable desire for rupees. He must learn how to hold his nerve in high-stakes negotiations and enter dangerous dungeons on the road to Rupeeland!


The combat for Freshly Picked: Tingle's Rosy Rupeeland is very different from the mainstream Zelda games.

Tingle's health is not represented by hearts, instead his health is determined by the amount of rupees he is carrying, every time Tingle takes damage, he loses rupees, if Tingle loses all of his rupees the game is over.

Tingle carries no weapons, upon encountering an enemy, Tingle will fight automatically represented by a fight cloud, the player must then tap repeatedly on the fight cloud with the stylus to win. It's virtually impossible to not lose rupees during a fight.

Tingle can also hire bodyguards which range in strength to fight for him, Tingle can either leave the bodyguard to fight solo or join in the fight.

Upon defeat, an enemy will normally drop items or rupees, items can be sold or perhaps used as ingredients in recipes.


Scattered around each land are salons where Tingle can hire bodyguards. There are 30 bodyguards in the game, 27 are salon bodyguards and the remaining 3 are special drifter bodyguards.

Bodyguards come in 3 types: Small, Medium and Large

Small: These bodyguards are fairly weak with low health, attack and defence but are capable of entering small holes to find treasure.

Medium: These have average price, health, attack and defence and come with the ability to pick locks in dungeons.

Large: The most expensive with high health, attack and defence and are capable of moving huge boulders.

Bodyguards also come with 1 of 3 behaviours: Aggressive, Assertive and Passive

Aggressive: These bodyguards will attack any enemy they see regardless of their current health.

Assertive: These will attack only when you command them too or when Tingle enters a battle himself.

Passive: These bodyguards will not fight unless Tingle gets into a fight and moves the fight cloud over them.

Salons can be found on each continent and the bodyguards within become progressively more expensive. Before Tingle can even talk to the bodyguards he has to pay commission which costs 10 rupees on the 1st continent, 50 on the 2nd and 100 on the 3rd. If Tingle doesn't like the bodyguards on offer he can ring the bell to change the line-up.

A contract made with a bodyguard will remain until the bodyguard's health is drained, at this point Tingle can choose to either leave the bodyguard or revive them by renewing the contract, which means spending more rupees. Tingle can hire only 1 bodyguard at a time, any other contract made with another bodyguard will terminate the previous contract. Bodyguards can also only be used on the continents where they were hired. Entering the Hero's Shrine will also terminate a contract.