{'fraction_non_alphanumeric': 0.014516129032258065, 'fraction_numerical': 0.0, 'mean_word_length': 5.148514851485149, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Object-Based Sound Synthesis

The physical modeling of complex sound generators would be feasible if approached by individually synthesizing and discretizing the objects that contribute to the generation of sounds. This raises the problem of show to correctly implement the interaction between these objects. In this paper we show how to synthesize sounds in an object-based fashion, i.e. by building objects individually synthesized and making them interact with each other through the modeling of a potential interaction topology. We will also show how this interaction topology can be made dynamical and time varying.