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An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs

This paper presents a method for adjustment of game difficulty and commentary generation based on audiences’ input to be used in Audience Participation Games on Twitch. We integrate difficulty adjustment and rap-style commentary in our game system with an expectation to boost the game experience of players and audiences. The game allows the audience to influence the game difficulty in real-time by sending command messages meanwhile rap-style commentary will also be procedurally generated.