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Design Heuristics for Mobile Augmented Reality Game User Interfaces

Augmented reality (AR) is a new and unexplored means of immersing users in the application they are using, especially games. However, trackerless AR is only now becoming widely available to both users and developers, and there are few guidelines or conventions developers can reference for design heuristics. With the recent push for the creation of more AR apps from the two leading mobile platforms, there is a need to create new heuristic guidelines for user interactions with augmented reality user interfaces (UI). Our research compares and contrasts what could be called a traditional mobile UI, which consists of menu options appearing in screen space, and an AR interface, where the menu options are placed relative to the object they affect. There are recommendations for this type of interaction and starting with small scale tests like ours is the first step to solidifying an interface standard.