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Camera-based Puzzle Game Player

A real-time image processing algorithm for parsing and solving a particular set of video game puzzles is explored. An approach is described for identifying the relevant portions of the playing field with probabilistic Hough transforms and thresholding, as well as parsing this relevant portion using color space manipulation and matching into an easy-tomanipulate form for further processing and decision-making, leading to the general feedback loop of playing a video game. Tradeoffs between performance and robustness are briefly discussed, along with the interplay of image processing algorithms with the gameplay logic portion of the system. Keywords—Real-time, Hough transforms, edge detection, perspective correction, color space, performance