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The Matrix : Integrating Audio , Visual and 3 D Structure in a Real-Time Virtual World

In the current work on multiplayer virtual reality, the research has focused largely on the visual aspect combined with text. Audio is often neglected and when present typically ignores the structure of the virtual world. In this work, we present a new system which integrates the audio, visual, and 3D structure of the virtual world. Specifically, our novel contribution is creating a system which models the effect of the 3D world structure upon the audio and visual aspects in a natural and intuitive manner for a massive multiplayer world. For example, when a group of people are talking in the next room, the sound will not be heard due to the structure of the wall. By having the audio and video affected by the structure of the world, we are able to create a better immersive multiplayer virtual experience.