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Expansible Architecture for Distributed Combat Visual Simulation System

In order to avoid the repeated design of Distributed Combat Visual Simulation System Architecture, we propose a Distributed Combat Visual Simulation General Expansible Architecture (VSGEA) after having analyzed and summarized the development needs of general Distributed Combat Visual Simulation System. Through parsing information table dynamically in real time, configuring general information list and mapping memory method, VSGEA can match three-dimensional entity model in the dynamic mode, load multi-granularity model dynamically, edit special effects repeatedly and realize camera AI on path planning. A new Combat visual simulation subsystem is developed based on the general expansible framework. The subsystem is added to Combat Simulation System as a distributed federal member. It is proved that VSGEA is extensible, integrated and flexible and can meet generic development needs of the combat visual simulation system.