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A system for pose analysis and selection in virtual reality environments

Depth cameras provide a natural and intuitive user interaction mechanism in virtual reality environments by using hand gestures as the primary user input. However, building robust VR systems that use depth cameras are challenging. Gesture recognition accuracy is affected by occlusion, variation in hand orientation and misclassification of similar hand gestures. This research explores the limits of the Leap Motion depth camera for static hand pose recognition in virtual reality applications. We propose a system for analysing static hand poses and for systematically identifying a pose set that can achieve a near-perfect recognition accuracy. The system consists of a hand pose taxonomy, a pose notation, a machine learning classifier and an algorithm to identify a reliable pose set that can achieve near perfect accuracy levels. We used this system to construct a benchmark hand pose data set containing 2550 static hand pose instances, and show how the algorithm can be used to systematically derive a set of poses that can produce an accuracy of 99% using a Support Vector Machine classifier.