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Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students

Sustainability aspects become more and more relevant and an integrated part of formal education. A challenge remains how to connect the rather theoretical definition of the 17 different goals for sustainable development defined by the UN in such a way that the students see a direct implication into their lives and reflect upon their own decisions. Using location-based apps that provide the users with context relevant information may support to establish this connection between theoretical goals and practical influence on daily decisions. This article presents the piloting testing of an educational scenario and discusses how the same app can be transferred to a different environment, by simply changing the location-based content.