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A Vision-Based Simulation System Of Navigation Through Virtual Environment

Current wayfinding simulation systems take little account of the architectural information in the built environment, which indicates that, there is an underestimation of the influence of architectural information on individual’s wayfinding behaviour. In presented studies, a vision-based simulation system is introduced. In this simulation system, an agent is designed to navigate through virtual built environments with only architectural information provided. The decisions made by this agent on the egress in each room are determined by agent’s familiarity of current environment. Familiarity of the environment will increase as the agent’s exploring of the virtual environment.