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Deceptive Level Generator

Deceptive games are games where rewards are designed to lead agents away from a global optimum policy. In this paper, we have developed a deceptive generator that generated three different type of traps including greedy, smoothness and generality trap. The generator was successful in generating levels for a large set of games in the General Video Game Level Generation Framework. Our experimental results show that all tested agents were vulnerable to several kinds of deceptions.