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Developing Learning Media Software for the Stop Motion Technique in Floor Gymnastics using Android-based Smart Phones

This study aimed to yield a product in the form of learning media software for floor gymnastics that could be used as a new method in technique learning in the sports branch of floor gymnastics for athletes. The research method was Research and Development. The data collecting instruments were an evaluation sheet and an assessment scale questionnaire. The data of the evaluation results were qualitative and quantitative descriptive data. The quantitative data were collected through the expert validation and the tryout activities in the form of inputs, responses, criticisms, and suggestions. The quantitative data were in the form of assessment, collected by a questionnaire for the product tryout in the tryout activity and analyzed using the quantitative descriptive technique. Based on the results of the data analysis in this research and development, it can be concluded that the product of learning media software for the stop motion technique in floor gymnastics using android-based smart phones can be used as learning media for floor gymnastics, indicated by the fact that 97.67% of the respondents state that the learning media are very appropriate/very adequate and 8.33% state that the learning media are appropriate/ adequate. On the whole, the aspects of the materials and design product attain a mean of 4.875 with the very appropriate category and 97.5% of the respondent’s state that the media are very appropriate.