{'fraction_non_alphanumeric': 0.023655913978494623, 'fraction_numerical': 0.0, 'mean_word_length': 5.084967320261438, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Applying the Interaction Design Process to Mission Planning: Using Team MATE Platform

The Army is in need of a system that affords leaders flexible mission planning. Currently, the Army uses a sandtable to plan and brief missions to unit subordinates. A sandtable is a representation of the mission area using the earth, sticks, rocks and anything else available. Team Mission Assistant-Tactical/Exercise (TeamMATE) was created to allow leaders to plan, rehearse, execute, and have an after action review on an electronic platform. This in turn would support efficient planning and review of a mission on all levels of the leader and subordinate chain-of-command. Through the design process of conceptualizing the design space, prototyping, and empirical data gathering we were able to provide design solutions to better support the end users of TeamMATE. Design approaches and limitations will be discussed throughout the paper.