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An Efficient Mesh Simplification Algorithm

This paper presents a new mesh simplification algorithm based on edge collapse, it combines surface curvature and quadric error metric, the position of a new vertex for edge collapse depends on multiple-weighted approach. The new algorithm can improve simplification rationality in procedure and preserve important features after simplification. In an addition, we do some experiments with comparing different simplified models, the results show that the new algorithm not only maintains the overall appearance for models, but also obtains better effectiveness.