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Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique

The non-linear nature of interactive narratives makes it difficult for authors of these systems to anticipate how players will interact with them. This paper presents the technique of story sampling for assisting in the authoring and evaluation of interactive narratives. An example of a potential application of story sampling is presented using data from the interactive narrative Prom Week, and authoring insights gained from this analysis are shared.