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Serious Games in Higher Education: A Literature Survey using Topic Modeling

The use of serious games in education field is now attracting and needed more than ever with all the new challenges in our era. This paper focused on achieving a literature survey to identify the research studies showing significant achievements using serious games for educational goals. In this presented work we collected more than four hundred research paper from multiple scientific databases over the years to be processed using unsupervised topic modeling method with LDA (Latent Dirichlet Allocation) and Python. We first describe the main terms or concepts our research study address: serious games and education. Then we present the results right after we explain in detail the methodology we followed in our survey, and finally the conclusion.