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Play it for Real: Sustained Seamless Life/Game Merger in Momentum

In this paper we describe a high-end pervasive larp 
Momentum that sought to create a seamless merger of life 
and game for the game duration of five weeks. During the 
five weeks the players could be able to play an immersive 
game set in our ordinary reality augmented with game 
content, both through narrative content and through game 
artifacts. The central challenges of the long duration was 
merging the game and life in a functional manner, game 
mastering the game for extended periods, and pacing and 
structuring the game in a working way. This paper looks 
into the lessons of Momentum; problems, solutions and 
other evaluation results.