{'fraction_non_alphanumeric': 0.023166023166023165, 'fraction_numerical': 0.003861003861003861, 'mean_word_length': 5.32520325203252, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
THE GOOD , THE BAD , AND THE MESSY

To gain competitive advantage in an increasingly digital economy many firms engage in costly research and development activities to develop innovative software applications. At the same time recent advances in software reengineering techniques have reduced the cost and time to imitate these innovations, making it more difficult for innovators to recoup their costs and, therefore, reduce their incentive to innovate. Increasingly, software innovators have turned to the patent system to attain protection from cheap, quick imitation [1, 10]. The goal of the patent system is to provide innovators with profit-incentive, beyond that provided by a free market, to develop substantial innovations that benefit consumers. To achieve this goal,