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The Impact of Pro-Social and Violent Video Games on Helping Attitude: A Comparative Study

In the beginning of the 21st century up to the present day, the popularity of video games amongst young adults has seen a significant rise in number. The increasing popularity of video games today among individuals bears considerable impact on their behavior depending on its genre. However, most of the current literature is limited only towards the detrimental effects of video games to young adults. This study therefore aims to study the levels of helping attitude between people who play prosocial video games and those who play violent video games. The study consists of a sample of 156 individuals ages 20 and above who play pro-social and violent games. Nickell Helping Attitude Scale is used as an instrument of measure. Results were obtained using T-test and calculation of the mean. Results of the study shows that individuals who continuously play fun, light, pro-social natured games fosters empathy and helping attitude/pro-social behavior while violent video games encourage aggressive and impulsive behavior among individuals. The study helps to bring awareness to individuals and their support networks how to handle the complex impact of video games in terms of individuals‘ behavior, therefore mitigating any harmful and negative implications that may arise.