{'fraction_non_alphanumeric': 0.012987012987012988, 'fraction_numerical': 0.0, 'mean_word_length': 5.473282442748092, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Gathering requirements for multimodal mobile applications

With the growing proliferation of mobile computing devices, the vision of the anytime, anywhere and on any device application is rapidly becoming a reality. Technologies enabling device-independent presentation and new interaction modalities like voice or gesture are moving from research to commercially available products. As a result, designers are faced with the increasing challenge of providing user interfaces that match the capabilities of the different devices available on the market. Within this paper we present a research project that has investigated multimodal interaction on mobile devices. In particular, we focus on the topic of user involvement. We present a new experimental framework that we used to aid us in the design and evaluation of our multimodal applications.