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A Conversational Agent System as a Test-Bed to Study the Philosophical Model "DC

This paper reports research concerning a suitable dialogue model for human-computer debate on a controversial issue such as capital punishment. We consider the adoption of Moore‘s [1993] utilization of Mackenzie‘s [1979] game DC, and in particular means of building conversational agents as the test-bed to facilitate evaluate of certain aspects of the proposed model. This study reveals several weaknesses of DC in preventing fallacious and common errors. It is anticipated that this work will contribute toward the development of human computer dialogue, and help to illuminate research issues in the field of dialectics itself.