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Rapid Authoring for VR-Based Simulations of Pervasive Computing Applications

A new paradigm in computing has arrived [1]. The pervasive computer provides a new application layer and presents new challenges for application designers. The combination of computing devices provides a unique environmentspecific 
platform for the development of applications. Applications not only rely on the pervasive computing devices and their interconnections, but also the location of these devices with respect to each other and the application user. This paper presents an overview of a design-flow, tool-chain and runtime environment which enables the rapid authoring of VR-based simulation components to facilitate the development of pervasive computing applications. A home automation example is used to evaluate the systems and to demonstrate the approach.