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The Experience of The “ Dust ” C Code Implementation on PS 3

This paper describes an experiment in learning computer graphics algorithms through parallelizing three C code examples: Ray Tracing, Voxel Visualization, and Image Warping on PlayStation3 (PS3). An implementation of geometry subdivision of data for PS3, which is a physically distributed memory machine, provides, for example, display of a 120×120×120 voxel slab at 30 frames per second. We notice that all the code conversions were done by novices without Cell programming experience in a quite short time.