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The Willingness of China University Students towards Virtual Reality Technology in Still Life Sketching

With the emergence of COVID-19 in 2019, virtual reality technology in education has gained new prominence. Numerous specialists anticipate the significant application of the technology in respective fields, most notably in art instruction. This study aimed to determine the extent to which Chinese university students majoring in art and design utilise virtual reality technology as a supplement to traditional classroom instruction. In this study, which was limited to still life sketching, the researcher examined students' readiness to use virtual reality technology. Oculus Quest2 was used as a teaching tool in the classroom. This study's objective was to create the framework for the subsequent research phase. A questionnaire survey was used to obtain data for the investigation. The study population included Chinese university students between 18 and 23. However, a study of 226 first- to third-year university students majoring in art or design was conducted. Tencent distributed the questionnaire via WeChat’s min i-program. T-test was used to analyse the data collected. The findings showed most students expressed an interest in participating in virtual reality-based still life drawing classes. It entails advancing art education in China to facilitate future art instruction and learning. The findings can guide stakeholders in considering investments in virtual reality technology for still life sketching.