{'fraction_non_alphanumeric': 0.01862464183381089, 'fraction_numerical': 0.0, 'mean_word_length': 5.378995433789954, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Research on dance form modeling technology based on motion capture: taking dance teaching as an example

In recent years, human motion simulation and virtual reality have developed rapidly. The computer field mainly takes the natural cooperation of any computer as the main form, and carries out relevant research. This motion capture system can accurately and real-time record the motion of human body, and further obtain the different characteristics of human motion at different times by analyzing the relevant three-dimensional data. Nowadays, this technology is widely used in animation video production, dance art, sports training, competitive gymnastics and other fields. Using this technology, the connection between three-dimensional technology and practical technology is realized. According to the investigation and analysis, the capture of dance limb movement form is fully combined with computer application technology. At present, it is not comprehensive and in-depth in dance education and teaching. This paper verifies the operability of this point, mainly studies how to apply this technology to actual dance art education and teaching, and puts forward the analysis path of dance limb movement based on feature vector matching, It can be reasonably developed and used in dance art education and teaching to effectively improve the efficiency of dance art education and teaching.