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Blueprint for introducing innovation into wireless mobile networks

In the past couple of years we've seen quite a change in the wireless industry: Handsets have become mobile computers running user-contributed applications on (potentially) open operating systems. It seems we are on a path towards a more open ecosystem; one that has been previously closed and proprietary. The biggest winners are the users, who will have more choice among competing, innovative ideas.
 The same cannot be said for the wireless network infrastructure, which remains closed and (mostly) proprietary, and where innovation is bogged down by a glacial standards process. Yet as users, we are surrounded by abundant wireless capacity and multiple wireless networks (WiFi and cellular), with most of the capacity off-limits to us. It seems industry has little incentive to change, preferring to hold onto control as long as possible, keeping an inefficient and closed system in place.
 This paper is a "call to arms" to the research community to help move the network forward on a path to greater openness. We envision a world in which users can move freely between any wireless infrastructure, while providing payment to infrastructure owners, encouraging continued investment. We think the best path to get there is to separate the network service from the underlying physical infrastructure, and allow rapid innovation of network services, contributed by researchers, network operators, equipment vendors and third party developers.
 We propose to build and deploy an open - but backward compatible - wireless network infrastructure that can be easily deployed on college campuses worldwide. Through virtualization, we allow researchers to experiment with new network services directly in their production network.