{'fraction_non_alphanumeric': 0.013914656771799629, 'fraction_numerical': 0.0, 'mean_word_length': 5.1657142857142855, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 1, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Ludic Practices to Support the Development of Software Engineering Educational Games: A Systematic Review

In this paper we presente a systematic review of the literature with the objective of identifying playful practices used in educational games. From this result, began the construction of a catalog of playful practices to support the development of educational games. Our research is focused initially on the area of Software Engineering. However, the structure of the systematic review and the catalog under development can be extended to other areas. With a traceable structure among the key elements of the catalog (play practices, levels of knowledge and contents), we try to present a practical reference material for developers of educational games or even for teachers who want to apply recreational activities in the classroom. The catalog under construction is available on a wiki in order to enable it to grow collaboratively. In addition to the results of the systematic review, this article also presents an initial version of the catalog of playful practices.