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An Empirical Study for Quantitative Evaluation of Game Satisfaction

Improvement of electronic games, and increased trade and competitiveness of the electronic gaming industry require evaluation of the satisfaction level of the users. Statistical analysis is the key to quantitatively assessing both existing games and to help develop new ones. This research paper proposes a system in which game satisfaction can be quantitatively evaluated according to a standardized scale and that presents a rational analysis of online games. This method will enable the industry to anticipate, for example, the varying degrees of game satisfaction, and their distribution, and any technical improvements that need to be implemented.