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Performance simulation of a TINA network

The Telecommunications Information Networking Architecture (TINA) is based on object orientation and distributed computing. It is intended to allow a rapid and flexible development of new applications on all kinds of software and hardware platforms. In this paper we investigate the performance and capacity in a TINA network that supports one simple telephone service. Specifically, we examine how the network performance is affected by the distribution of computational objects among the physical nodes. We show that the distribution of objects has a significant effect on both the maximum allowed arrival rate and the mean set up time for a service. Also, we show that the heavy signalling needed to set up a service may result in performance problems in a TINA network.