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SYSTEMC MODELING FOR 3 D GRAPHICS HARDWARE ACCELERATION

Due to the growing complexity of system architecture current today, the system modeling is utilized in the early design under the time-to-market. To establish a 3D graphics acceleration platform, we need to explore the system architecture and performance issues. In this paper, we use SystemC to model our hardware models including accelerator, SDRAM memory, and graphics engine (GE) for investigating hardware and software implementations. And the experimental results give the open issues of performance tuning and architecture exploration on 3D graphics acceleration on embedded system.