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Gamification of School Education in Russia: Case Study

The article is devoted to the description of the gamification system, which will be introduced in fifteen of Russian schools in the fall of 2019 (schools in Moscow, the Republic of Tatarstan, and Kaluga, Lipetsk, Novgorod and Nizhny Novgorod regions). The system was developed by the Sberbank Gamification Lab within the framework of the Sberbank Charitable Foundation “Investment to the Future”, whose main mission is to support the development of modern Russian education in front of the challenges of the digital age. The system had to be compact, fairly simple to implement, and maintain the values of teamwork and cooperation. It also had to comply with the basic principles of the new educational model for Russian schools: personalization, the development of soft skills and real-life relevance. As a result, the Gamification Lab decided on a cyclical gamification system built on the basis of six game elements: avatars, quests, points, levels, achievements and stickers. In the autumn of 2019, the system will be introduced into Russian schools and the Gamification Lab will analyze the system in real-life conditions (directly in schools), where the main 8 hypotheses underlying the developed gamification model will be tested (hypotheses are given in the article).