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Distributed Physical Simulation

We present a system for distributed real-time execution of non-rigid physical simulations whose demonstrated eeciency increases nearly linearly as a function of the number of processors. To achieve this scaling behavior one must minimize network and processor contention; in our system this is made possible by replacing synchronous operation by the weaker condition of of bounded asynchrony, and by use of compact modal representations of shape and deformation. The system allocates computational resources among networked workstations using a simple, eecient \market-based" strategy , thus avoiding the problems of central control.