{'fraction_non_alphanumeric': 0.011428571428571429, 'fraction_numerical': 0.0, 'mean_word_length': 5.302158273381295, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Linear Quadratic Tracking Control of Smooth Pursuit Eye Movements

Conventional feedback control models of the oculomotor system fail to account for the destabilizing effects of neural transmission delays. To address this shortcoming, a linear quadratic tracking algorithm used to control smoothly pursuing eye movements of various target trajectories is presented. Based on the type of input to the system, it is shown that stability, in the presence of large motor feedback delays, can be maintained by modulating weighting factors intrinsic to the model. Conditions, such as the initial orientation of the eye relative to the location of where a target first becomes salient and the possible oscillatory nature that the reference trajectory may present, play important roles in determining the optimal cost to go motor control strategy at the onset of a tracking movement.