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Modification of Science-Based Boi-Boian Game To Stimulate Science Process Skills In Early Childhood

This study aims to determine the implementation of science-based Boi-boian game modification in stimulating Science Process Skills (KPS) in early childhood. This learning innovation is expected to restore children's mental health due to not facilitating play activities. In addition, this modification is also expected to improve lost learning due to lack of stimulation during online learning. The method used in this research is qualitative with the research subject, namely eight children of group B in one of the kindergartens in Parongpong, West Java. Data collection was carried out by audiovisual and observation. Furthermore, the results of the data were analyzed using six steps, including data collection, data organization, reading the entire data, data coding, data interrelation, and interpretation of meaning. The results of the analysis show that modifications to the science-based Boi-boian game can invite children to explore, observe, and solve problems. These activities stimulate the ability to predict, ask questions, observe, classify, differentiate, measure, record, and communication. In practice, learning development can also stimulate the emergence of critical and creative thinking skills in children. The emergence of various KPS, critical and creative thinking is supported by two factors, namely the four principles of learning science in early childhood and classroom management. From this study, it can be concluded that The modification of Boi-boian game based on science can develop various science process skills, critical and creative thinking skills in early childhood