{'fraction_non_alphanumeric': 0.022482893450635387, 'fraction_numerical': 0.004887585532746823, 'mean_word_length': 5.606451612903226, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Interactive 3D Reconstruction: New Opportunities for Getting CAD-ready Models

A multitude of image-based 3D reconstruction and modeling techniques exist, which have achieved significant success in recent years. However, these techniques still lack certain abilities. For example, current 3D reconstruction techniques cannot decompose an object into its individual subparts. Thus, a printed model will consist of one single monolithic piece, which does not allow composing or decomposing parts, does not allow movable or flexible parts, and does not allow manufacturing the model from multiple different materials like wood, metal, or plastic. I reviewed the work in the research area of 3D reconstruction and provide an analysis of neglected research objectives and current drawbacks. Furthermore, I propose a mock-up of an interactive tool as a guideline for future research which describes a possible architecture, user interfaces, and processing pipeline, to overcome existing drawbacks of 3D reconstruction techniques.