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Adaptive Game Design using Case-based Reasoning Method for High Performance Computing Learning

Computer games have become an entertainment tool for all ages and genders. The popularity of the game has raised the attention of many researchers from various research domains. But there are some problems in game design. One of these problems is a game adaptation that can be defined freely as the game's ability to adapt to various factors such as: gamer's skills, emotion playing, layer formats, and hardware platforms. The purpose of this paper is to propose a case-based reasoning (CBR)-based game architecture for designing adaptive text-based computer games that will be used as a delivery of high performance computing (HPC) learning.