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Presenting 'Cosmosf' as a Case Study of audio Application Design in openFrameworks

Since the introduction of the open source toolkits for multimedia interaction programming, artists were encouraged to start to develop their tools in C++. The C++ language has considerable advantages in performance gain; and frameworks such as Openframeworks and Cinder are C++ programming toolkits allowing us to encounter an interesting combination of artistic approach and programmer’s perspective/design. Cosmosƒ[1] is a stochastic sound synthesis engine, which does integrate a bottom-up sonic organization into a top-down organizing event generation system with a complex modulation routing and recursive audio structure. Cosmosƒ is made within Openframeworks. This paper introduces how its structural components are integrated within OF. The purpose is to share this experience with the computer music community as a case study.