{'fraction_non_alphanumeric': 0.01020408163265306, 'fraction_numerical': 0.0, 'mean_word_length': 4.9156626506024095, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
The unbound network of product and service interaction of the MMOG industry: with a case study of China

The paper explores the MMOG industry from a network perspective. The aim is to make a theoretical contribution of how this rapidly growing sector can be conceptualized by using a relational and spatial framework from economic geography and international business. Additionally, the paper uses the case of China to show how the theoretical model can be utilized in an empirical context.