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Kinematic characteristics of motion in the mirror game

We present the analysis of data collected in the mirror game setting. In our set-up two players are asked to mirror each other movements (with or without a designated leader). First, we study kinematic characteristics of motion of individual players, and next we investigate how they are affected by interactions between the players. Results of the presented analysis will be used to inform the design of interactive virtual players with kinematics based on the similarity principle.