{'fraction_non_alphanumeric': 0.025130890052356022, 'fraction_numerical': 0.0, 'mean_word_length': 5.050632911392405, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
From the Hobbes-Parsons Problem to a Non-Linear Dimensionalist Model of Cultures

The aim of this paper is to 
reconceptualize the classical problem of social order in Thomas Hobbes and 
Talcott Parsons by utilizing the tool of game theory, and thereby to formulate 
its motivational and institutional solutions as the basis of a theoretically 
guided construction of major cultural types. An analysis of the social-order 
problem shall be presented based on the insight that three aspects (the nature 
of the cooperation problem as well as motivational and institutional solutions) 
of Hobbes’s and Parsons’s approach are important. Finally, the three 
motivational solutions (habits, morality, and altruism) can be combined with 
the three institutional solutions (rituals, markets, and bureaucracies) in 
order to form three ideal-types of cultures (one traditional and two modern 
types), which allows the perception of different types of modernities.