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Hand Gesture Recognition and Real-time Game Control Based on A Wearable Band with 6-axis Sensors

Human-computer interaction introduces critical open door with the proceeds with improvement of wearable gadgets. Gesture recognition through smart devices is becoming a popular research direction. This paper proposes a hand gesture recognition and real-time game control system that is capable of continues human-computer interaction in view of an off-the-rack business wearable wristband. We utilize three-axis accelerator and gyroscope sensors embedded in smart band to collect hand motion information and use Kinect camera capture video information for manual segmentation during the training model phase. A continuous gesture segmentation algorithm based on sliding window and DTW algorithm is developed to detect meaningful gestures in the real-time game control stage. In addition, an android game named Fly Birds which is controlled by gesture recognition result is presented to simulate real-time human-computer interaction. Then, we classify the data in the window using common classifiers. Finally, our experimental results show that, we can accurately identify the designed gestures during the stage of static gesture recognition, and we also achieve a perfect interactive effect in the process of dynamic real-time game control. The experiment outcomes will advance the ascent of human-PC cooperation in view of hand gesture recognition and related applications will rise in vast numbers.