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A Hybrid Architecture for Massively Scaled Distributed Virtual Environments

This research proposes a hybrid architecture for distributed virtual environments, utilizing some traditional client-server techniques alongside peer-to-peer components. While a number of computer technologies utilize spatial relations to present familiar interfaces, distributed virtual environments allow massive numbers of users to interact in immersive simulations. While originally a military domain, commercial massively multiplayer games now have user bases as large as 4 million. Unfortunately, poor scalability and high costs restrict them to discrete groups of only one or two thousand