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Towards an Information-Centric Electronic Society

User Interface conventions generally force users to learn how the application works rather than allowing users to interact intuitively. Often, the application is designed from the perspective of the underlying technology rather than highlighting the offered functionality in an intuitive manner. Well known examples include, the VCR and the answering machine where power users are restricted to engineers and users that likes to read manuals. This issue isn't restricted just to the household devices; similar shortcomings can be found in other electronic devices. The usefulness of the best software can be hampered by inadequate or badly designed interfaces. Questions that are discussed in this paper are: The existence or creation of general principles to support intuitive interaction with devices and applications. The use of possibly outdated metaphors for the creation of user interfaces that potentially restricts presentation or information, and interaction with information. Presented in this paper is a design methodology that addresses these issues by focusing on the properties of information rather than the properties of user interfaces. This approach has the potential to enables designs that can cater for every possible user and different type devices.