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ANALYSIS OF THE POTENTIAL DEVELOPMENT OF TECHNOPARK FOR FILM, GAME AND ANIMATION INDUSTRY IN INDONESIA

Film, game and animation are branches of creative industries that have capital-intensive and labor-intensive. The success of developed and developing countries such as Japan, South Korea, United States, Malaysia and India to develop their industry have many positive impacts on the economic, political, social and cultural growth of the country. Indonesia with its rich potential and cultural diversity-owned has the chance to compete with those countries. The purpose of this study is to identify how big the potential of cities in Indonesia to develop a Technopark for creative industries especially in film, game and animation industries. The development model is based on the availability of supply chains that shape and supply the creative industry by using industrial cluster theory. The result of the analysis is not obtained to all major cities in Indonesia since there are only some cities which have potential to serve as a model in the development of the Technopark for creative industries. However, there are various other big cities that could potentially serve as a Centre for Creative Industries including Malang, Bandung, Yogyakarta and some other major cities in Indonesia.