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Digital Projection for Teaching and Learning in Physical Education

Abstract The purpose of this article is to provide a brief overview of the history of projection in education, discuss potential benefits to using projection technology, and finally share ideas for the use of projection throughout typical lesson content (e.g., introductory, skill, fitness and game activities) for Physical Education programs. This is also done to promote new perceptions regarding an educational technology that otherwise might be perceived as not applicable in Physical Education contexts; and share the potential positive outcomes from use.