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Towards universal kinect interface for fighting games

This paper presents an approach towards developing a universal Kinect interface supporting game-playing. The proposed interface is designed to be used with existing fighting games of any sort. Players can define their own postures and map them to keystrokes for sending input to a targeted game without the need of accessing game source code. We describe the overview of the interface system; including motion segmentation, posture feature extraction, and posture-to-key mapping.