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REAL-TIME HAIR RENDERING WITH SCREEN SPACE ADPATIVE LEVEL OF DETAIL

We present an approach to render hair by using a small number of guide strands to generate interpolated hairs on the GPU. Each hair strand is composed by segments, which can be further subdivided to render smooth hair curves. The appearance of the guide hairs as well as the size of the hair segments in screen space are used to calculate the amount of detail, which is needed to display smooth hair strands.