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The Evolution of a 3D System for Simulating Deformable Clothes on Virtual Actors

In this paper, we first describe the State-of-the-Art in cloth modeling and animation, followed by a survey of the evolution of our work on the cloth generation and animation process toward evolving requirements. We then describe a more general system able to create autonomous clothes which may be worn by any synthetic human. We explain the method for creating both the clothes and the virtual humans.