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Increase of confidence for the solution of problems in preuniversity students through Computational Thinking

The paper describes the initial research on the integration of Computational Thinking, through the dissemination of skills and practice of exercises in a context of Gamification, within the framework of a pilot program called Apadrinamiento, aimed to students of high school who visit the facilities of the Universidad Tecnológica de Puebla, and that are considering studying in the Division of Information and Communication Technologies. The main objective is to increase the confidence of students in the solution of problems through the skills that exercise Computational Thinking. This report details the planning of the activities, the indicators to be measured and the scenarios where the interventions will be carried out that allow, in a second stage, the creation of strategies to avoid desertion. The main conclusion of the paper is to have created an academic strategy to benefit the understanding of pre-university students in the current computer world through the exercise of Computational Thinking.