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Development of Real-World Agent System for Werewolf Game

The authors propose a robotic agent system for a werewolf game to serve as a human-agent interaction method for studying the social behavior of subjects in communication. We developed a robotic agent with a spherical display on the head and created a system that allows people to compete against our robotic agents. We used the AIwolf project framework for our implementation, and applied algorithms extracted from a previous game competition.