{'fraction_non_alphanumeric': 0.02771618625277162, 'fraction_numerical': 0.0, 'mean_word_length': 5.946153846153846, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware

Indoor positioning is one of the difficult problems in current navigation systems. There is an increasing demand for detecting the locations of objects and humans inside closed environments in various fields including surveillance, robotics, and entertainment. Recent works focus on indoor navigation systems using different technologies including Wireless Local Area Network (WLAN), Radio Frequency Identification (RFID), Inertial Measurement Unit (IMU), and Simultaneous Localization and Mapping (SLAM). Research reveals using these technologies alone is inefficient in terms of accuracy and cost. To address this issue, we propose a marker-based Augmented Reality (AR) indoor navigation system with integrated SLAM and IMU. We use Unity’s AR Foundation Framework for highly accurate results with minimum hardware requirements.