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Reconfigurable designs for radiosity

We develop reconfigurable designs to support radiosity, a computer graphics algorithm for producing highly realistic images of artificial scenes, but which is computationally expensive. We implement radiosity using stochastic raytracing, which affords both instruction-level and data parallelism. Our designs are parameterisable by bitwidth, allowing trade-offs between image quality and computation speed. We measure the speed of our designs for a Xilinx XC2V6000 device in the Celoxica RC2000 platform: at 53 MHz it can run up to five times faster than a software implementation on an Athlon MP 2600+ processor at 2.1 GHz. We estimate that retargeting our design for a Virtex-4 XCVSX55 device can result in over 160 times software speed, while a Spartan-3 XC3S5000 device can run more than 40 times faster than the software implementation.