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Application of Information and Communication Technologies in Solving Environmental Problems

The proposed work is devoted to the application of game-theoretic methods, as well as the application of information and communication technologies for the study of issues related to solving environmental problems. The game model, which simulates the conflict situation of atmospheric pollution, is constructed in the work. The research of the static game-theoretic model of rationing of harmful substances is conducted, as well as several games in which conditions for the existence and uniqueness of equilibrium situations in pure strategies are found, and also the optimal solutions are indicated. The optimization of the choice of the amount of fines for pollution has been carried out. The program for calculating the concentration of harmful impurities is compiled in Pascal.