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A seamless texture color adjustment method for large-scale terrain reconstruction

We present a technique to generate realistic high quality texture with no seams suitable to reconstruct large-scale 3D terrains. We focused on adjusting color difference caused by camera variations and illumination transition for texture reconstruction pipelines. Seams between separated processing areas should also be considered important in large terrain models. The proposed technique corrects these problems by normalizing texture colors and interpolating texture adjustment colors.