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Finite-Difference Simulation for Infrasound Generated by Finite-Extent Ground Motions


 Underground explosions can produce infrasound in the atmosphere, and the wavefield characteristics are often governed by the ground surface motions. Finite-difference methods are popular for infrasound simulation as their generality and robustness allow for complex atmospheric structures and surface topography. A simple point-source approximation is often used because infrasound wavelengths tend to be large relative to the source dimensions. However, this assumption may not be able to capture the complexity of explosion-induced ground motions if the surface area is not compact, and appropriate source models must be incorporated into the finite-difference simulations for accurate infrasound prediction. In this study, we develop a point source representation of the complex ground motions for infrasound sources. Instead of a single point source, we use a series of point sources distributed over the source area. These distributed point sources can be equivalent to air volume changes produced by the ground motions in the atmosphere. We apply the distributed point-source method to a series of buried chemical explosions conducted during the Source Physics Experiment Phase I. Epicentral ground-motion measurements during the experiments provide a way to calculate accurate distributed point sources. We validate and evaluate the accuracy of distributed point source approach for infrasound simulations by direct comparison with acoustic observations in the field experiment.