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Navigation and interaction in a multi-scale stereoscopic environment

This poster explores navigation, interaction and stereoscopic display in a multi-scale virtual space. When interaction, especially two-handed, direct manipulation, is combined with stereoscopic stationary displays, there are trade-offs that must be considered. This poster gives an overview of these design issues and briefly describes our current multi-scale, application for exploring volumetric weather in its geospatial context in a VR system. The general importance of recognizing and using defined areas of user focus and of semi-automatically bringing these areas into the optimal interaction volume of the display system is described.