{'fraction_non_alphanumeric': 0.018156424581005588, 'fraction_numerical': 0.0, 'mean_word_length': 5.345132743362832, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Defining a computer resource unit

A method for the construction of a resource component charging formula for computer service in a multiprogramming system is defined. Charges are proportional to relative resource costs, to fractional resource use with regard to total expected resource usage, and the intent is to recover cost without profit or loss. Further, a method is presented that simplifies the treatment of overhead or unallocatable resource costs. An aggregate "Computer Resource Unit" is defined, which attempts to characterize workload in a system-invariant way. Experiences with this concept and its limitations are discussed. Recommendations for those planning to introduce a similar concept are given.