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A Virtual Environment for Studying Immersion with Low-Cost Interaction Devices

Our research explores various low-cost virtual reality interface technologies, such as the Microsoft Kinect, Nintendo Wiimote, and Razer Hydra, to determine the unique features and limitations of each device with regards to usability and ease of interaction. We set these devices up in three different configurations—one with a Wiimote used for head tracking and two Hydra wands used for hand tracking, another with the Hydra used for both head and hand tracking, and the last one simply with the Kinect. Based on our tests of these three configurations, we hope that we can provide meaningful insights into the usability of low-cost VR technologies.