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An Improved Power Cepstrum Based Stereo Correspondence Method for Textured Scenes

This paper analyses the performance of cepstral approaches for solving the stereo correspondence problem. A quantitative analysis of the effects of noise, foreshortening differences, and photometric variations on existing cepstral correspondence techniques is presented. A modified approach that is less sensitive to these effects is developed for textured scenes, and analytical arguments for its robustness are developed. The results of a comparative study of the new cepstral technique, the original cepstral algorithm and the cross-correlation approach are shown and discussed. The performance of the new method is experimentally verified on textured surfaces.