{'fraction_non_alphanumeric': 0.015306122448979591, 'fraction_numerical': 0.003061224489795918, 'mean_word_length': 5.288461538461538, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
Improving realism of 3D texture using component based modeling

3D textures are often described by parametric functions for each pixel, that models the variation in its appearance with respect to varying lighting direction. However, parametric models such as Polynomial Texture Maps (PTMs) tend to smoothen the changes in appearance. We propose a technique to effectively model natural material surfaces and their interactions with changing light conditions. We show that the direct and global components of the image have different nature, and when modeled separately, leads to a more accurate and compact model of the 3D surface texture. For a given lighting position, both components are computed separately and combined to render a new image. This method models sharp shadows and specularities, while preserving the structural relief and surface color. Thus rendered image have enhanced photorealism as compared to images rendered by existing single pixel models such as PTMs.