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Towards an Interaction Model for Multi-Surface Personal Computing Spaces

The prototype Curve was developed at our lab and its basic effects on touch interaction as well as elementary applications were explored in the recent dissertation of Hennecke [3]. My work is concerned with the concretion of his initial findings. In particular I am interested in (1) contextualizing the device by exploring specific application scenarios and (2) finding adequate interaction models that allow people using the display's input and output capabilities effectively and conveniently. In my thesis I want to provide guidelines that help user interface designers to develop interaction techniques for multi-surface personal computing spaces that comprise both horizontal and vertical touchscreens and show potential benefits of a seamless connection between them (e.g. a curved display segment).