{'fraction_non_alphanumeric': 0.014771048744460856, 'fraction_numerical': 0.0, 'mean_word_length': 6.020725388601036, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
An Ontology Based Framework for the Preservation of Interactive Multimedia Performances

Interactive multimedia and human-computer interaction technologies are effecting and contributing towards a wide range of developments in many different subject areas including contemporary performing arts. These technologies have facilitated the developments and advancements of augmented and virtual instruments for interactive music performance, interactive installation, many aspects of technology-enhanced learning (TEL) and others. These systems typically involve several different digital objects including software as well as data that are necessary for the performance and/or data captured/generated during the performance that may be invaluable to understand the performance. Consequently, the preservation of interactive multimedia systems and performances is an important step to ensure possible future re-performances as well as preserving the artistic style and heritage of the art form. This paper presents the CASPAR framework (developed within the CASPAR EC IST project) for the preservation of Interactive Multimedia Performances (IMP) and introduces an IMP archival system that has been developed based on the CASPAR framework and components. This paper also discusses the main functionalities and validation of the IMP archival system developed.