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Scientifically experimental way-of-working in conceptual designing of software intensive systems

Inclusion of experimenting into way-of-working used by a team of designers facilitates increasing a degree of successfulness in designing of Software Intensive Systems (SIS). This paper presents a scientific approach to experiments the objects of which are units of designers' behavior aimed at solving the project tasks in conceptual designing. The offered approach is based on specifying the behavior units as precedents and pseudo-code programming the plans of experiments. Reasoning used by designers in experiments is registered in question-answer forms. Experimenting is being supported by a specialized toolkit.