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An Experience-Centered Framework for Designing Non-Task-Oriented Embodied Interaction Environments

Embodied Interaction faces designers with the challenge of thinking about users and interaction from different viewpoints with respect to traditional technologies. This task is even more complex when designing non-task oriented systems. We propose a framework to guide researchers in thinking and designing non-task-oriented Embodied Interaction Environments or, in other words, embodied experiences that users can enjoy for its own sake and not as means for accomplishing a task or achieving an extrinsic goal. The framework is grounded on experience-centered design approaches and will present four qualities ((1) Spatial, Corporeal and Material Consistency, (2) Contingent Enhancement, (3) Mindful Embodied Engagement and (4) Situated Reflexivity) aimed at providing critical lenses, strategies and techniques to guide the design and research processes. Finally, we will discuss how designers can implement the proposed framework in different stages of the design process and paths for future research.