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Behaviors and Capabilities of Generation CE Students in 3D VR

This study investigates the behaviors and habits shown by students of higher education while using MaxWhere’s 3D VR spaces (www.maxwhere.com). Students participating in the study all belonged to the CE [2] generation or to slightly older (X and Y) generations. The study was based on a questionnaire survey and empirical research, -direct observations, with special focus on spatial awareness, collaboration, mobile applications, and cognitive processes – especially from the perspective of information processing. We paid attention to the techniques of perception of information, habits of information collection, selection, classification, and habits of applying and creating new information. Our study shows that those who study more than one smartboard content at the same time achieve better short-term memorization and have better results in highlighting the essence of the topic at hand. Short and long-term memorization are also influenced by the location of control questions relative to the theoretical content.