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Interaction in an IVR Museum of Color

IVR (Immersive Virtual Reality) environments naturally suggest hands-on approaches to learning, but the success of such virtual “direct experience” depends heavily on the design of interface and interaction techniques. Although IVR may suggest ease of use and obvious, transparent interface designs, the opposite is, unfortunately, true: IVR presents surprisingly difficult interface challenges and the study of interface and interaction design for educational IVR use is just beginning. In this paper we discuss three issues that we encountered in the creation of an IVR-based educational project: the use of architectural spaces for structuring a sequence of modules, the trade-offs between metaphor fidelity and convenience, and the use of IVR to interact with visualizations of abstract concepts.