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A Participatory Design in Developing Prototype an Augmented Reality Book for Deaf Students

One of Augmented Reality applications is known as Augmented Reality Book. Due to this, particular AR-Book is based on visually oriented technique and deaf students are generally classified as visual learners. The aim of this paper is to identify the criteria in developing an AR-Book for the deaf students. The AR-Book for deaf students is not the same as normal students because it has to include the sign language. In this ongoing study, qualitative approaches such as participatory design philosophy were used in designing and developing an AR-Book for deaf students. Three deaf students and three teachers who taught the deaf students were involved in this study. Two main findings showed that the sign language marker should be avoided and meanwhile, for the 3D model marker, it can work with the 2D picture or text. Therefore, it is more suitable to use sign language symbols in the AR-Book.