{'fraction_non_alphanumeric': 0.022203602848764138, 'fraction_numerical': 0.008797653958944282, 'mean_word_length': 5.385026737967914, 'pattern_counts': {'":': 0, '<': 0, '<?xml version=': 0, '>': 0, 'https://': 0, 'lorem ipsum': 0, 'www.': 0, 'xml': 0}, 'pii_count': 0, 'substrings_counts': 0, 'word_list_counts': {'cursed_substrings.json': 0, 'profanity_word_list.json': 0, 'sexual_word_list.json': 0, 'zh_pornsignals.json': 0}}
International Program Committee

Animals on our planet display a wide variety of means to interact with the world. The diverse control mechanisms and different physical environments result in various form of locomotion and manipulation strategies. Much research work in computer animation has focused on the active control of virtual characters. The resultant motion, however, also depends on realistic simulation of the physical surroundings, such as the media or objects the animals are in contact with. In this talk, I will address three problems to extend our ability to animate animal motion in dynamic environments: gait discovery in aquatic medium, learning bicycle stunts, and manipulation of cloth for dressing tasks. These problems have their unique challenges in physics simulation, in contact modeling, and in optimization of control policy. The first project presents a technique to accurately simulate the hydrodynamic effects on articulated aquatic creatures. The second project describes how an simulated character learns bicycle stunts by simultaneously searching for the parameterization and parameters of an optimal control policy. Finally, I will introduce a new planning algorithm that enables virtual characters to put on various types of simulated garments in a natural way. I will conclude with some interdisciplinary efforts to accelerate the impact of computer animation on other scientific and engineering fields. Short Biography C. Karen Liu is an associate professor in School of Interactive Computing at Georgia Tech. She received her Ph.D. degree in Computer Science from the University of Washington in 2005. Liu’s research interests are in computer graphics and animation, including physics-based animation, character animation, numerical methods, robotics and computational biomechanics. She develops computational models of human and animal motion and applies them to build tools to facilitate scientists, engineers, and artists to model, simulate, and design natural motion. Liu received National Science Foundation CAREER Award, Alfred P. Sloan Fellowship, and was named Young Innovators Under 35 by Technology Review. In 2012, Liu received the ACM SIGGRAPH Significant New Researcher Award for her contribution in the field of computer graphics. Pacific Graphics 2016 E. Grinspun, B. Bickel, and Y. Dobashi (Guest Editors) Volume 35 (2016), Number 7