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Six Gun Sound

Watermarked PDF


Six Gun Sound



The choice is up to you!

Six men slowly ride into town. Sure, they're coming in by ones and twos, but something ain't right. You watch as four of them hitch their horses up along Main Street. Yeah, they're far apart from each other but too close for coincidence. Two tall lean men in 'dusters' walk into the bank and you can't help but thinking that they're wearing the wrong clothes for the Santa Fe summer. Just when you decide to head back to the office to get your scatter-gun, Mrs. Diggs runs from the bank screaming and looking directly at you. "Sheriff! They're robbing the bank!" This is what you signed up for, what you swore with an oath to uphold.
This is the world of "Six Gun Sound: Blaze of Glory".

Two years ago we put our necks out on the line and said that All Things Zombie wasn't just another zombie game but that it was "THE" zombie game. Well one Origins Award for Best Miniatures Game of 2005 and a ton of sales proved it. Well our necks are out there again! Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of Deadwood, lots of Apache trouble, the Nez Perce, the flight of the Cheyenne from Indian Territory...and a bunch of other stuff.

We're talking Billy the Kid, Pat Garrett, Wyatt Earp, Doc Holiday, Custer's Last Stand, Geronimo, and Wild Bill Hickok to name a few. This is the time period that made the Wild West wild and burned it into the hearts and minds of every kid growing up. Except in Six Gun Sound we dig deeper into it to let you "live" the time period. How so? You choose what you want to be. Marshal, Outlaw, Ranger, there's up to six different professions. So different that each one has a unique Encounter system that allows you fight the battles that these Gunfighters, Cowboys, and others would fight. What's the "Encounter" system? It's what tells you who, what, and when you're going to meet when it's fighting time. Now add this to the "Campaign" system and you're not just gaming the Wild West, you're living it!

With the "Campaign" system you can travel all across the US and into Canada or Old Mexico if you like. We're talking about 22 different areas that you can travel through. Each one is rated by how "civilized" it is - or not. For example, when you go through Indian Territory expect to find - you guessed it, Indians. All the work of dreaming up your next bank robbery, gunfight, cattle drive and many other encounters are already done. We've done all the work, we've built and populated your world, and all you have to do is enjoy and play the game!

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Product Information
File Size:
2.16 MB
Original electronic
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Original electronic format
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Watermarked PDF
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Watermarked PDF



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File Last Updated:
January 30, 2009
Publisher Info
Two Hour Wargames
Two Hour Wargames
Publisher Average Rating