Mixed or average reviews - based on 39 Critics What's this?

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Mixed or average reviews- based on 146 Ratings

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Score distribution:
  1. Positive: 10 out of 39
  2. Negative: 3 out of 39
  1. Feb 1, 2013
  2. Jan 22, 2013
    A very fresh option, which is even better taking into account there are not too many games like this in the current market. Yes, it's not perfect, but we'll find so much action, and so many spectacular battles that we'll quickly forget about those minor issues.
  3. Jan 24, 2013
    Strike Suit Zero's thrilling combat and awe-inspiring world make space combat feel like a relevant genre after years of stagnation.
  4. Jan 29, 2013
    Even though the devs go overboard with the difficulty at times, what we have here is a well-playing space action game that will bring back fond memories for everyone who grew up on the classics of the genre. If you've got a soft spot for those and can deal with occasionally frustrating missions, this is well worth your time and money.
  5. Mar 5, 2013
    Although first impressions are good, it soon becomes obvious that the ‘simulation’ is shallow, there’s too much chaos and the mech controls are not intuitive. [CD-Action 03/2013, p.60]
  6. Jan 28, 2013
    For its budget and decidedly indie status, maybe that's a bit of a harsh criticism of Strike Suit Zero, but the feeling of repetition was overwhelmingly strong as I made my way through the latter half of the game.
  7. Jan 23, 2013
    I wouldn't give Strike Suit Zero to my dog - and he can't even play video games.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 39 out of 60
  2. Negative: 11 out of 60
  1. Jan 28, 2013
    Soundtrack is phenomenal, the graphics are great, the backdrops (while static) are absolutely amazing. The voice acting reminds me of BSG characters, and the gameplay is absolutely addictive. I haven't been this pulled in by a flight shooter in a long time. The only other game I can think of is Descent 2. The original H.A.W.X. comes to mind, as well (in terms of fun).

    Don't listen to the haters who can't handle the difficulty curve. The game isn't buggy, it's not unpolished, the UI isn't terrible (in fact, it's REALLY good!), these people are just spoiled by all the newschool games out there. This game is hard as nails and it harkens back to a time when games were meant to take more than a handful of tries to advance. If you loved Asteroids back in the day, played Descent like a crackhead, and loved spending pockets worth of quarters in the arcade--then this game is a no-brainer purchase for you. If, instead, you like to **** about how hard games are because they don't tell you where everything is/exactly how to beat the level, then maybe pass this one up and go buy Hello Kitty: Island Adventure or Smurfs & Co. instead. Strike Suit Zero is for gamers who actually want to be challenged by their games. The game has excellent keyboard/mouse controls, superb gamepad support and (my favorite) outstanding joystick support. I've been playing this with my Logitech Extreme Force 3D PRO and the experience is awesome. WARNING: The already hard game gets a lot harder when you use a joystick, but for fly-boys of old who aren't afraid of that, it's an awesome experience. If you have a Nostromo/n52/n52te keypad to go along with your joystick, then you're about to have one sick, specialized peripheral romp in space mecha wonderland. 10/10 best $16 I've spent in a long time.
  2. Oct 25, 2013
    It's a great game! While there are a few issues with graphics (starting in windows mode instead of fullscreen & going full white screen) & sound (If level is started right after loading has finished, sound fails to fully initialize), the gameplay is excellent and very Gundam like in its play. The ability to play with the Strike Suit and target lock multiple enemies/points makes gameplay quite enjoyable. You'll be holding your breath trying to multi-task objectives and keeping ships intact. You're the center of the action. Expand
  3. Jan 29, 2013
    Great space combat controls that blend together well with the mech transformation mode. Battles are always a great visual treat as the screen fills with fighter trails and a hailstorm of missiles, Itano Circus style. It's like this generation's version of the PS2 Macross game. Expand
  4. AH1
    Dec 14, 2013
    While certainly not the best game I've ever played, Strike Suit Zero nevertheless scratches a space combat shooter itch that I've had since playing Tachyon: The Fringe back in the early 2000s. Indeed, SSZ seems to borrow many elements from Tachyon, including most of the mechanics, feel, and weapons. The graphics in the game are a bit underwhelming, looking more like a game from the late 00s, rather than the 2010s. Still, for an independent title that was funded through Kickstarter, SSZ is definitely worth your time. The main draw of the game--the mech transformation--is actually the least fun, in my opinion. I greatly prefer the starfighter mode to the mech mode. But, if you are looking for a no-frills space shooter that calls to mind the golden age of the genre, then this game is certainly worth that money, especially if you can get it on sale. Expand
  5. Mar 6, 2013
    The game supports my Logitech G940, this reason alone makes this game worth the price. Now the gameplay itself is fairly decent, not the best in the world but still good enough to have fun. The story and voice acting is a bit weak, but that does not hamper the overall experience, if you are a Space-sim fan then you must try this game out. Expand
  6. Jan 27, 2013
    I really want to love Strike Suit Zero.. I really do.. But I just can't. The first few missions are okay and the story isn't that complex but then again why should it? It's an arcade shooter. The soundtrack is great and I've spent quite the time listening to it.

    But the game itself. There are so many tiny problems in it that it makes me think that the dev team didn't even make a test on the gameplay itself because it's very VERY annoying at times. I'll try to list some:

    Your allies are incompetent. If you get a mission to destroy a cruiser, your allies are incompetent of making it possible for you to do it. Meaning that there's a swarm of interceptors flying around you at all times. You cannot target them using the "Target Closest" -keybind because that bind ALLWAYS targets mission objectives first.

    The camera thrashes and crashes around every time you get shot. That means it thrashes and crashes around all the time! If you ask me, it would had been better if your vision wasn't obstructed by this when you still have any shield left.

    Enemy accuracy is pinpoint. The guys on these railguns sure did play alot of instagib Q3 judging by the way how good shots they are. This doesn't apply only on capital ship guns but regular enemies as well.

    Line of sight is VERY limited. You can't see **** The game doesn't tell you from what direction you are shot at from or who is shooting at you. These small pieces of information would make it much less frustrating. I would also like a small flashing light in the UI if someone is targetting me.

    Checkpoint placing is horrible. There is a mission where you first have to destroy multiple corvettes, then wipe off interceptors, then defend your capital ship from two cruisers and destroy them and THEN go against a huge carrier. This all takes some time and if you die in the last part you gotta do the whole thing again.

    Strike Mode is useful when you need firepower but it's slow as hell and the dashing doesn't help you evade anything except missiles. In Strike Mode you can hover still in the air, but in Pursuit Mode you can't stay put. Ship handling is horrible. Your craft turns as if it was a tank and the enemy craft seem to be alot more agile than you are.

    You are constantly moving forward. You have brakes though but they don't stop you. I thought it would be possible to turn off your engines and let your craft hover onward while you are targetting something else but no. You are allways moving into the direction you are aming which usually makes destroying stationary objects impossible

    I like the game. The setting, the crafts, the graphics.. It's just these things that make me lose my mind. I really REALLY want to play this game alot and I do but I allways end up being angry.

    TL;DR: Lots of good ideas but just as many bad parts. I've played worse games with higher price.
  7. Feb 3, 2013
    If you fancy flying a space-ship with no breaks, unlimited ammo, insane amount of HP all while having toilet rolls glued to your eyelids, this is a game for you. Oh and, don't expect any actual mecha-combat when you jump in and play. Tutorial is a few hours followed by god knows how much grind before you can even unlock the first ship for it and by then, you'd already be bored to death from the laughable voice-acting and MMO grind quests IN THE SINGLE-PLAYER CAMPAIGN. Expand

See all 60 User Reviews