Game: Meta-cards!

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There have been quite a few expansions released throughout Magic's history. There also exist a few cards that share a name with an expansion.

This thread is for the others. Create cards that share a name with a Magic expansion!

Sets that have associated cards:
Apocalypse, Cold Snap, Conflux, Future Sight, Morningtide, Onslaught, Planar Chaos, Prophecy, Stronghold, Time Spiral, Torment, Visions, Weatherlight

Sets that do not have associated cards:
All core sets, Alara Reborn, Antiquities, Arabian Nights, Avacyn Restored, Betrayers of Kamigawa, Champions of Kamigawa, The Dark, Dark Ascension, Darksteel, Dissension, Dragon's Maze, Eventide, Exodus, Fallen Empires, Fifth Dawn, Gatecrash, Guildpact, Homelands, Ice Age, Innistrad, Invasion, Judgment, Legends, Legions, Lorwyn, Mercadian Masques, Mirrodin, Mirrodin Besieged, Nemesis, New Phyrexia, Planeshift, Ravnica: City of Guilds, Return to Ravnica, Rise of the Eldrazi, Saviors of Kamigawa, Scars of Mirrodin, Scourge, Shadowmoor, Shards of Alara, Tempest, Urza's Destiny, Urza's Legacy, Urza's Saga, Worldwake, Zendikar
Rules Advisor
Magic 2013™
Legendary Artifact
You have no maximum hand size.
At the beginning of your upkeep, draw a card for each opponent.
"After Magic 101™, this is the most elusive and prized book in Magic history. It is said whoever reads as much as one page will rule the multiverse." -Urza


192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
Rise of the Eldrazi
Legendary Tribal Enchantment - Eldrazi
Whenever you cast an eldrazi spell, put an ancient counter on ~.
Eldrazi spells you cast cost less for each ancient counter on ~.
Colorless eldrazi spells you cast cost an additional for ancient counter on ~. 
Enchantment (R)
Each non-Aura, non-Equipment permanent is a creature with power and toughness each equal to its converted mana cost in addition to its other types.
Whenever a player casts an instant or sorcery spell, that spell becomes a creature spell with power and toughness each equal to its converted mana cost. It has "When this creature enters the battlefield," with the text of each spell ability on it then copied.
Each land gets +1/+1 as long as it's a creature.
This one's an oldey but I'm always willing to give a decent card another go.

Disension :BRM::R::R:
Sorcery [R]
Target opponent randomly chooses half of the creatures they control rounded up. Distribute control of those creatures among any number of players. Those players control those creatures until the end of their turns. Untap those creatures, they gain haste until end of turn.
Artifact (R)
Domain - Whenever a player casts an instant or sorcery spell, that player copies that spell X times, where X is the number of basic land types among lands that player controls.
Dark Ascension
Creatures that are Zombies, Vampires or Werewolves get +1/+1 and have undying. (When a creature with undying dies, if it didn't have a +1/+1 counter on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Human creatures get -1/-1 and can't block.
, Sacrifice Dark Ascension: Target player's life total becomes 5.
Avacyn Restored
Sorcery (M)
As an additional cost to cast Avacyn Restored, sacrifice an artifact.
Search your library for a creature card named Avacyn, Angel of Hope, put it onto the battlefield, then shuffle your library. Then if your opponents control more creatures than you, return a number of creatures from your graveyard to the battlefield equal to the difference.
Legendary Artifact Land
Tap an untapped artifact you control: add to your mana pool.
Artifacts can only be untapped twice per turn. 
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