Saints Row: The Third

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Release Date: November 15, 2011

When Good Heists Go Bad (Revision 927)

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Getting To the Vault

A robbery gone wrong puts you -- who doesn't have a face, voice, or clothing of his or her own yet -- in the middle of a firefight between the tellers and bank security. Luckily, you've got Shaundi, Johnny Gat, and unlimited ammunition backing you up. (Well, you also have an actor named Josh at your side, but he's intentionally useless.) Pretty much no one shoots at you, and those that do often miss. Use this to get used to the controls.

Remember that unlike GTA, there is no cover system here. You'll likely just want to hold down your aim button, then strafe with the left stick. Your character will recover his health on his own just by not being shot, so on the off-chance you're taking bullets, just sidestep around a corner and wait for your health to regenerate. Otherwise, simply follow the linear path, and blast anyone who stands in your way.

Once you get to the vault, you find that you can't simply walk in. Nothing ever goes according to plan with the Saints, does it? No problem: you're just going to blow it open from the ceiling. What could possibly go wrong?

Making a Big Boom

After breaking away from the vault, you'll hear gunfire as more security will shoot at you from the lobby. Shaundi covers you, so you don't need to attack them, but there's no reason not to. Once they're all dead, proceed up the stairs.

Up there, you'll see a girl with a flashing icon of a button. Approach her and press the indicated button to sign an autograph... assuming you don't want to just shoot her, which is always an option.

Head to the indicated waypoint, then press the interact button to set the explosives and blow the vault.

SWAT-Killing 101

Josh leaves the group, and dozens of cops swarm in. Your character breaks the fourth wall long enough to tell you that you're going to have to deal with two waves before your ride gets here. Shoot everyone like you did getting up here in the first place; they don't pose much of a threat.

The cops will fling flashbangs at you, and if your camera is pointing at them (indicated by a black-and-white grenade icon), you'll suffer the momentary effects, even if there's some sort of cover between you and the bang. However, it doesn't last long, and if you're crouching behind one of the fallen cubicle walls, it won't even jerk the camera.

The SWAT guys are a bit more aggressive than the plain clothes security, and they're armored. Try for headshots here: the cops don't move around that much, so you should have enough time to line up a headshot. Meanwhile, Shaundi and Johnny will easily take care of the majority and draw fire, so as long as you keep moving, you'll be all right.

Your character's prediction was partly wrong though: there is a third wave, and it's an attack chopper. Make sure your machine gun is equipped, then crouch behind a desk or some other cover between yourself and the chopper. Then, unload your rounds, aiming for the cockpit if you can. It should go down after about 100 rounds total, whether they're all from you, or if Johnny and Shaundi help out.

Vault Riding

While Johnny and Shaundi watch your back, you become essentially tethered to your ride home while SWAT guys continue to pour in around you. Aim for headshots, and get ready after the first wave, because the attack chopper comes around for another pass. Prioritize the chopper: the cops can't hurt you too much, but the chopper is a threat. Unload on it, then finish off the straggles to continue.

Surprise, more choppers appear! Your character will go through a few set pieces, and you'll notice your health bar, radar, and everything else get removed. You're basically invincible here, as long as you keep up the attack. Remember to prioritize the choppers, but shoot the cops if the opportunity presents itself. Leave nothing alive.

Eventually, you'll get an alert beep along with the top and bottom of the screen pulsing red. This indicates that your health is critical, but in this case, it's part of the set piece. Keep firing, and eventually you'll resolve the mission.

Here is a video to help you out :


What Links Here

Mission 1 | The Belgian Problem | Act 1 Missions | Dead Presidents | Achievements / Trophies

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