Why a Dishonored Sequel Should Come to Next-Gen ConsolesJuly 23, 2013 by

I for one, loved Dishonored. The city of Dunwall fascinated me, from the steampunk style Victorian architecture to the whale oil industries. However I was ashamed to see that it wasn't fully explored, whether in the base game or by Daud in The Knife of Dunwall. Dishonored was a larger success than Bethesda had expected, and I'd like to think Arkane Studios are already planning a sequel.

Dishonored was a short game, it was a brilliant game, but a short one nonetheless. In a sequel I would love to see more exploration of Dunwall, or any other city in Gristol for that matter. A fully open world would suit the world of Dishonored well in my opinion, but it would have to be a rich, detailed world. The kind of world that I believe could only work on next-gen consoles. Open world games in the current generation are good, the worlds in The Elder Scrolls, Assassins Creed and Grand Theft Auto for example, however they often appear dull to me. Every rock in Skyrim looks the same, every man on the streets of Liberty City has the same plain facial expression, even when you have a gun pointed at his groin. We've already seen franchises making the transition to open world via the new generation of consoles, games such as Dead Rising 3 having no loading screens in their massive worlds. Dishonored needs this level of immersion, and I think next-gen consoles can give it to us, without sacrificing the detail and scope of the game.

Dishonored often felt repetitive in the way you mercilessly slit every guard's throat. The non-lethal take downs were also limited, it was basically sleep darts or choking your victim. The skills of both Corvo and Daud weren't fully realized by Arkane. Corvo, the empress' personal bodyguard, should have more non-magic skills than slitting someones throat or shooting them. I expected more from Daud, a master assassin, but he felt almost identical to Corvo. A Dishonored sequel on next-gen could utilize more animations, and give us more ways of murdering our target.

Dishonored left me with many questions that could have been answered easily with a bit of history, in a sequel, I'd want to know who The Outsider is, why it's a death sentence to worship him and I want more details on the plague. While all this could be done in the current generation of consoles, I think we can expect next-gen games to be larger, and thus a Dishonored sequel could answer all these questions at the same time as providing a rich game play experience.

What do you guys think? Would an open world Dishonored work? What would you want from a Dishonored sequel? Let me know in the comments.

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