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[–]vilandril 0 points1 point ago

It's more the design part that would take a lot of work actually programming of it is rather simple.

[–]monchenflapjack 2 points3 points ago

The biggest problem is world pvp. If there was no open world pvp this separation would be simple. But if I am questing and get attacked, which skills am I using?

[–]Catalyst8487 2 points3 points ago

If the target is an enemy PC then A, otherwise B. The game knows whether you have a PC or NPC targeted, and it can use a branching statement from there.

[–]monchenflapjack 1 point2 points ago

What if it is something that targets self; someone mentioned evocation. I am fighting an npc and a player at the same time, which version does the game pick now?

[–]catatonic_frog 0 points1 point ago

in that situation it could default to pvp, since pve moves tend to be OP in pvp and not the other way around. Chances are, you're only fighting a reg mob so a slightly weaker evocate shouldn't make or break the fight... having someone attack you while questing is enough for that

[–]itsmehobnob -1 points0 points ago

Right so when the situation is unclear it should default to pvp rules. Many situations are unclear so let's just always default to pvp rules, it will be easier to have one set of abilities anyway. Oh wait....

[–]catatonic_frog 0 points1 point ago

Ok... so, other than roaming the open world what other unclear situation would this apply to? that's the only place where it would have to choose between the pve or pvp side of an ability. in a raid? dungeon? pve scenario? pve, battleground? pvp arena? pvp. really, the only place i see this being a big problem is with more difficult open world stuff like world bosses, or trying to kill a city boss

[–]Catalyst8487 0 points1 point ago

Whichever target was targeted first. If the Alliance player was attacking an NPC and then a Horde member attacks him, Alliance player defaults to PVE evocation. If the Alliance is out of combat and gets attacked, then default to PVP evocation.

It's not quite fair for the Horde player but he was also trying to gain an unfair advantage while the Alliance player was already engaged.

It's not a perfect compromise, and I'm certain there is some way to game the system, but for most spells and abilities it looks fair on paper.