are investigating the future heritage of the increasing amount of digital layer we face in daily life.

The exhibition shows objects and documents of the New Digital Archaeologists, a semi-fictional group of individuals, dedicated to the idea to preserve and develop digital culture and knowledge for future civilisations. The audience is invited to explore new/ alternative approaches to handle our own digital remains and experience the work of a future Digital Archaeologist, while speculating on ever growing digital information layers and how they will or should remain in the future.

For the full documentation, please visit: http://tnda.marcelhelmer.de
Technocratic Fables
are five semi-fictional narratives represented by an artefact and illustration. Each of them telling a story based on true events. It is merely the world which has been recreated and extrapolated to speculate what could have been. Where the border between fact and fiction lies, remains unknown, open for speculation.

They arent proposals but alternative realities and speculations, creating worlds, which already started to be.

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Prospects of a chair
is an illustrative representation of a spacial installation proposal.

Several rows of a daily object funded on the same rules and similarities, yet different and unique. Some functional, some fictional, some fantastic.

The project is meant to visualize the possibilities and strength of digital prototyping and manufacturing. An algorithm creating an almost infinite amount of alterations within a set of rules defined by the designer shift the act of creativity from the actual object to the framework it is created within.
is a performance using a series of hacked gadgets and devices to adapt human behaviour to a specific pet, enforcing its circadian cycle onto its owner. This can be used to increase your own daily efficiency, using the advantage lifestyles of specific animals. At the same time a space is created, which inherits a shift of power, pushing the human in a position of obedience.

Modern city life is only marginally related to the actual daily routine our bodies evolved for. Different animals are adapted to specific routine ,that might suit specific professions a lot better than the human one does.

in collaboration with: Zoe Hough & Stephanie Bickford-Smith
is a critical datavisualisation based on the world survey's questions "Would you pay higher taxes, if it would improve the environment directly" and "Do you want your government to invest in environmental protection". Balance deals with the contradiction of demand and the willingness to invest some of your own potential effort. As long as both factors stay in an equal state the balance is given, in case of domination of one it tilts toward one side.

Depending on the countries state of mind, starting from the same line, the countries head either towards the edge or the safety of the wall.

in collaboration with: Jessica Morgan & Paul Stawenow
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Mapped by time
is a proposition for a new cartografic image of Germany. A map showing a world, which is no more about the physical position of a place, but the time needed, to reach this point. Time becomes the most valuable good of the traveller, who's moving,point by point, towards his destination, without occupying the space he passes through. Just as the physical space of reality looses it's purpose. It's not one image of the world, but one of many. The distances to each other is the relative position of each city. Limited to a small amount of time, the map takes place in, resembling the current state of travel possibilities. Mapped by time is no final solution for a new kind of map. It's the description of a process, brought to several media.
is an installation in a former industrial complex dealing with the topic of temporary structuring and shaping physical space. Seventeen white walls, parting the room leaving a dynamic field of visibility and disguise. Moving shadows of the inherited performance innervate the installation as the walls begin to turn and change their appearance constantly, shaping new geometrical forms, opening new paths and glades. This enforces the audience not only to watch, but to move and discover the different perspectives and images produced by the play.

spatial installation in collaboration with: Jonas Otto & David Friedrich

this philosophical device is meant not to stress the moments of addiction, but the rare occasions of deprivation by translating it into a physical perception. a struggling grip around the wrist becomes an eternal shackle, tightening in moments of electronic isolation. Well knowing of being technology itself, the carrying specimen becomes bound to its electronic companions by this "homeopathic" device. this device recalls the personal behavior into the carriers mind, giving them the ability to reflect themselves and using the gadget's programming to withdraw from their former behavior in a more conscious way. aiming for a constant lowering of their regular "doses" of technological interaction.
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is a philosophical device storing the nature of a human touch. Connecting two caring people, which are separated by time and/or space, not able to share the intimate reception of the other one's contact. Reactive to the human touch, the orb notices and stores the amount of time it's been hold in hands.By a gentle glow from within, it's indicating its loaded status. In the moment of reactivation a gentle warmth releases from within the orb, sharing the stored touch which has been left inside. Remaining for the equivalent time it's been loaded with. Not only the warmth itself, but the effort is used to connect the two individuals. The time you're willing to spend with this device in both hands and your beloved in mind, indicates the strength of the stored reception within the orb.
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Hertzian Guerilla
Gardening Front

The story of a speculative group of environmentalists using synthetic biology to expose electromagnetic pollution within our environment.


Educational device to teach the RGB color system to elementary school children.


Shortfilm about a speculative virus attacking the intestines of a computer, slowly taking over.

Bachelor of Art
Digital Media
University of the Arts

Master of Art
Design Interactions
Royal College of Arts