Does Campaign in veteran mode have infinite enemy respawns?

#1params7Posted 12/9/2012 7:57:34 PM
#2Devil_Killer_JCPosted 12/9/2012 8:01:56 PM
I haven't played on vet yet, but I can tell you that even recruit has infinite enemy spawns, so I believe it's a yes.
PSN: Devil_Killer_JCS
#3params7(Topic Creator)Posted 12/9/2012 8:02:43 PM
Oh ok won't be playing this on Vet then, I'll just start this on Recruit for the story. Hate this about Treyarch's game.
#4UltimaXOmegaPosted 12/9/2012 8:03:19 PM
What are infinite enemy respawns?
Official Rinnegan Masked Man of the UNS3 boards
#5params7(Topic Creator)Posted 12/9/2012 8:04:03 PM
When the game keeps throwing enemies at you until you cross some section.
#6OrlandoMagicianPosted 12/9/2012 8:19:49 PM
It's also the lazy way to make the campaign harder by adding endless enemies rather than smarter ones. It's been in pretty much COD, but is much more common and obvious in 3arc campaigns, especially W@W (along with grenades) and Black Ops.
#7Artemicion82Posted 12/9/2012 10:50:04 PM
there's some spots here and there with inf respawns, I should note though that this is by far the easiest cod campaign on vet.
#8AegisGainesPosted 12/9/2012 10:54:39 PM
The only time you have infinite enemies are the first 2 Alex Mason Missions. It's kinda usefull because you can complete certain challenges without rushing. The amount of enemies is relatively low compared to other CoDs. Like 5 max per wave.
Nightmares Never Sleep
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#9dman3981Posted 12/9/2012 11:04:13 PM
This is one of the easier veteran campaigns I have played in my opinion and I didn't really notice infinite enemy spawn.
People have different taste and that's just fine by me.
#10Asylum_71Posted 12/9/2012 11:57:22 PM
The title immediately gave me an angry face when I thought of that stupid hill in the BO campaign....
I like playing through campaigns with no prior knowledge, and I did really well until that part. I hadn't really played the campaigns before to know/realize that they might just send an endless hoard of enemies for you to have to navigate through to the next checkpoint.