Countdown (DOS)

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100 point score based on reviews from various critics.
5 point score based on user ratings.
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Upon awakening, you don’t know much. Your name is Mason Powers. You used to work for the CIA. But what has happened in the last days? What case have you been working on? And most important: Why are you locked away in this cold, barren prison cell? Time to find some answers.

In Access Software’s interactive thriller, you dive into the world of the secret services. Travel around Europe, interrogate suspects, try to outwit other spies. As agent Mason Powers, you have to prevent a global disaster and expose a mole inside the “company”. Piece after piece, you regain your memory, remembering the events of that night in which your chief was murdered. You are the suspect. But to prove your innocence, you’ve first got escape from that godforsaken sanatorium they keep you locked in.

Countdown continues Access Software’s then-habit of using digitized actors in its games.

The game contains a time limit -- you have to solve the mystery in 96 hours.


Countdown DOS Lisa's profile.
Countdown DOS Mason's appartment. Let's grab our special agent equipment!
Countdown DOS A boiler room.
Countdown DOS Another top-down scene. Mason's just dealt with a hitman.

Alternate Titles

  • "Countdown: An Interactive Movie of Intrigue, Espionage and Suspense." -- Tag-lined title

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User Reviews

96 hours of good, old fashioned detective work *Katakis* (37484) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Innovative and suspenseful, although not serious enough in what it tries to be YID YANG (164669) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
Sat on my shelf for years before I finished it Jeanne (75630) 4 Stars4 Stars4 Stars4 Stars4 Stars
Solid, if unspecatular, adventure experience Toka (16) unrated

The Press Says

The One Feb, 1991 84 out of 100 84
Aventura y Cía Mar 07, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Adventure Classic Gaming Jul 01, 2012 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Power Play Apr, 1991 48 out of 100 48


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On the backside of the game boxes flap, a citation from Lewis Caroll's Alice's Adventures in Wonderland is printed:

"BuT I doN't wanT to go aMonG Mad peoPle," AliCe remarKeD. "OH, YOU caN'T heLp THat," saiD THe CaT. "We'Re aLL MaD HeRe. I'm MaD, YoU'Re MaD."

"How dO You KNow i'M MAD?" saiD AliCe.

"YOu MusT Be," sAid tHE CaT, "oR you wOULdn't Have COme Here."

Related Web Sites

-Chris (7365) added Countdown (DOS) on Jul 16, 2000