Delta Force: Black Hawk Down - MP Strategy FAQ

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Delta Force Black Hawk Down Basic Multiplayer Strategies
Version 1.0
By Blueberry Buttface
Table of Contents
II.Close Quarters Battle
VIII.Emplaced Weapons
XI.Future Updates
XIII.Legal Stuff
This FAQ is meant to provide the basic skills needed to survive combat, even if
only for a little while longer than usual, in Delta Force Black Hawk Down.
II.Close Quarters Battle
As a CQB, you should stay up close and personal. Medium range is semi-decent,
but it may be better to sneak around and kill the enemy at a closer range. You
have access to mostly assault rifles, two of which are equipped with grenade
launchers. The grenade launcher is used exactly the same way as a Grenadier in
previous games, in that you put the crosshair on the target and fire. You also
have the unique abilities of faster movement and longer knifing range. You
should move around in the background, meaning running from landscape item to
landscape item (as in huts, alleys, tires, trees, walls, cars, bushes, etc.)
to provide yourself with cover. A skill highly recommended is strafing, you
should learn it early on so you can dodge more bullets. Leaning and rolling are
also highly recommended, as they can save your life multiple times.
Gunners, as with CQBs, should limit themselves to medium to mostly close range.
You have access to the more powerful, higher-rate-of-fire (HRF) weapons. You
also are the only class with an AT4, so if an enemy is flying overhead in a
Black Hawk or is driving a Humvee amongst your line of fire, do your team a
favor and fire this powerful rocket into the enemy. With more health than your
comrades, you will usually be the spearhead of invasions or will be the best
equipped to stop  enemy  invasions. With the ability to fire HRF weapons, you
shouldn't be too worried about hiding as much as CQB, just stay near an area
where you can take cover if the scenario changes.
Your sole duties are to revive and heal your comrades. With access to only two
primary weapons, you're best off teaming up with an experienced player and
following him or her around to your fallen comrades. Press 9 to pull out your
Medpack. Press the FIRE button when over a dead teammate to revive them. To
heal teammates, they must have taken at least a little damage. Do the same
as you do to revive teammates, except run to alive teammates. To easily see
if a teammate is wounded, look at their tag. If it is yellow or red, go over
to them and use your Med Pack on them. I don't recommend engaging in extensive
battling, as you are probably the weakest of the classes. Instead, follow
teammates and heal and revive the ones that take damage and die.
There are two main types of snipers: urban and distant. If you're urban
sniping, you want to find a place with a lot of foot traffic. From this place,
find an area nearby within eyesight, where you can fire numerously without
giving away your exact position. For urban sniping, I usually do Black Hawk
jumps (BHJs). BHJs are done by flying around in the Black Hawk until you find a
normally inaccessible building which you can access without killing yourself
or without enemies killing you. Then, you simply drop out of the Black Hawk and
land on either the target or the path that will be used to get to the target.
Distant sniping is simple, just find a hill, mountain, or depression in the
land and either stand, crouch, or prone to get into position. Remember though,
the farther out you are, the more lead you must give the target to be able to
hit and kill it.
All of the characters are equipped with types of grenades, however, each class
is equipped with different amounts of each type. There are Flash Bangs (4),
Frags (5), and Smoke Grenades (6). There are certain circumstances that may
benefit from the use of a certain grenade.

Flash Bangs cause the enemy's screen to become blackened and is restored to
normal after a few seconds. There are some Wise and Foolish times to use them.
Here are some, but not all, of them:

-Use in an area of enemies (mostly, the Zone) before the assault
-Blind a/the Flagcarrier(s) before he or she/they can reach the Flag Bay, and
kill them in their blindness
-Use against a manned Humvee

-Use when no enemy is near
-Use against a group of Gunners with HRF weapons
-Use when only one/few enemy/ies of a group is/are looking

Frags cause an explosion of decent blast radius. There are some Wise and
Foolish times to use them. Here are some, but not all, of them:

-Use to rid a clayed area of its clays
-Use against a group enemies
-Use instead of bullets, so as not to draw attention (mainly, behind enemy

-Use when no enemy or enemy clay is near
-Use and stand in blast radius (thus killing yourself)
-Use against friendly clays

Smoke Grenades cause an area of about the size of a Satchel Charge's blast
radius to become dense with thick smoke. There are some Wise and Foolish

-Use to cover the Flagcarrier(s) in his or her/their journey to the Flag Bay
-Use in one path, but travel another (distraction)
-Use for cover from enemy snipers or fire.

-Use in the Zone (greatly slows down game)
-Use against a group of HRF-equipped Gunners, or M21-equipped Snipers
-Use aginst a Minigun/.50 Cal/Auto-nade
Claymores can be your best ally or your worst enemy. These mines detonate
towards where they're faced. Most new players make the mistakes of placing them
backwards, placing them towards a wall, placing them in obvious places,
shooting their own when they are standing in the direction the clays detonate,
or shooting their teammates' clays.

~Some Smart Clay Placing~
-Facing the alternate path in "T" passages
-In/Next to/On a bush or shrub
-Hiding behind a tree trunk
-Inside a Black Hawk
-Facing where a player sits when he or she mans the Humvee (towards the turret)
-Hiding at the base of an Emplaced Weapon
-Hidden in dark areas (whther it be ground or not)
-At either side of a doorway
-At the top of stairs or ladders

~Some Ways to Clear Clayed Areas~
-Lean around corners and shoot them (be careful to not have your head blown up
in the process)
-Throw a Frag in the clayed area
-Drop a Satchel Charge from above and detonate it
-Ask a Sniper to clear it for you
-Launch a grenade from either M203 variant
-Use an AT4
-Shoot the clays from the opposite direction of where they are facing
-Man the Auto-nade and fire at the clayed area
-Use a teammate as bait (it's not nice, but if you're a med, you can promise to
revive them, thus getting both of you 10 points)
VIII.Emplaced Weapons
There three Emplaced Weapons to be found online in BHD. They are the Minigun,
the Auto-nade, and the .50 Cal. Of these, the .50 Cal seems to be the most
common. The Minigun is found mostly in Black Hawks, but sometimes is found on
buildings or in other areas. The Auto-nade is found rarely, and usually placed
at a vantage point (like on a roof or at the end of a long road). The .50 Cal
is found on the Humvees, on buildings, and in some areas on the ground.

When a player mans one of these not on vehicles, they are easy to shoot. A
Sniper can easily take out the player, as the player's head is a very open
target, even to those without a sniper rifle. When a player mans the Minigun on
the Black Hawk, they usually must be killed by an explosion, whether from an
Auto-nade, AT4, Frag, Satchel, Claymore, or M203 round. Most people may doubt
the Claymore and Satchel, but I've done it and seen it done by others; you must
jump into the Black Hawk from a building or roof to do it. When a player mans
the Humvee, a Sniper can usually shoot them when the opening of the wall-guards
reveals the player inside. The enemy can also be killed by an explosion, and
normal fire, even pistol fire.
There are mainly only two vehicles seen online in BHD. They are the Black Hawk
and the Humvee. Both travel a set track around the level. The Black Hawk
returns to its landing area when the player inside it is killed. The Humvees
are equipped with one .50 Cal machine gun each, and the Black Hawks are
equipped with two Minigun each. There is usually one or two Black Hawks in
every city-set level. There are usually one or two sets of Humvees (Humvees
come in pairs) in each city-set level. In battle between Black Hawks and
Humvees, the Black Hawk usually wins, but I've seen the Humvee sometimes, with
luck, win. Of the two, I find the Humvee better to travel in, as you're not
as obvious as being in a Black Hawk. Also, the .50 Cal on the Humvee is easier
to control than the Minigun ont he Black Hawk, as you must switch Miniguns on
the Black Hawk sometimes. Also, I find that the Humvee protects you from
explosion more than the Black Hawk does.
Possibly the best way to kill an enemy is to knife them, as it leaves them
unable to be helped by a med and sometimes annoys them. The Medic runs the
fastest, so you reach the enemy quicker and can escape quicker. The CQB is
probably the better choice, though. CQBs have a longer knifing range, and run
the second-fastest, so by losing a little speed and gaining some distance, you
have a much higher chance at being successful. Although, Medics and CQBs are
not the only ones with knives, all of the classes have them. Snipers will
usually prefer to knife enemies they know won't turn around. In other words,
other Snipers. However, the Sniper can knife enemies in other circumstances.
If the Sniper is careful and sneaky about it, he or she can circle behind the
enemies and knife them from behind. I do not recommed this in open levels,
though; it is more safe in city-set levels, as there are more ways to escape.
The Gunner is probably the worst to knife with, as they run similar to the
speed of a Humvee when they equip their knife. Although, with practice, you
might be able to knife unsuspecting enemies. Until Stat Padding began to be
enforced, there were usually Knife Only games among the servers with few
players in them. One of the honorable rules to follow if you're going to knife
someone is to not throw a Smoke Grenade or Flash Bang before knifing them, as
it makes them believe that you could not have knifed them otherwise.
XI.Future Updates
There are no planned updates at this time, but if you would like something
added, please contact me.
XIII.Legal Stuff
This guide is restricted to personal, private use only, and is not to be
publicly distributed. Permission is required for this to be put on
any website.

Gamefaqs (www.gamefaqs.com) is the only website allowed to use this at this

-Gamefaqs for hosting this FAQ
-Novalogic for creating such a great, addictive game

Copyright Jacob Kuiken 2003