Virtual Reality based Learning Systems Yang Cheng Shanghai University of Science and Technology Email: chengyang532@sust.edu.cn This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers exciting opportunities in various fields. As more and more students want in a distance, part-time, or want to continue their education, VR has attracted considerable attention in learning, training, and traditional education. VR based learning enables operators to bring together all disciplinary resources in a common playground. The VR base multimedia platform has successfully demonstrated great potential of education and training. In this paper, we will discuss existing systems and their uses and address the technical challenges and future directions. Currently, there is a problem restricting the development of augmented reality browser, cross- platform operability including poor working mode hardware limitations and the importance of cognitive research is not enough. In order to improve the mobile augmented reality browser user experience, by analyzing the initial needs of users, to find the user’s cognitive rules, this paper aims to establish a new augmented reality browser system, optimize the design of new systems. With software developed and optimized interface design, augmented reality browser user experience has been significantly improved. However, the track mark and registered on the basis of the establishment of visualization and in- teraction on the basis of augmented reality. The system does not flag will stop working in a complex 1 Introduction ABSTRACT arXiv:1605.08928v1 [cs.CY] 28 May 2016