As a result of these factors, Take-Two is in the strongest financial and operational position in its history. For fiscal 2003, Take-Two’s revenues exceeded $1 billion, with net income of $98 million – a nearly 40 percent increase over fiscal 2002. The Company ended the fiscal year with $183 million in cash, a compelling achieve- ment, resulting from the tireless efforts of Take-Two’s global workforce. From our 500-plus development team to our employees working to fulfill customer orders at our distribution facilities, Take- Two generated revenues of about $900,000 per employee in 2003. Take-Two’s distinctive strength lies in our ability to create outstanding products that set – and then exceed – industry stan- dards. Rockstar’s 2002 holiday release of Grand Theft Auto: Vice City is still the measure by which all other games are judged. Based on a comparison of avail- able industry estimates – March 2004  NPD Funworld data for domestic video games sales estimates and March 2004  Variety estimates for gross domestic box office pro- ceeds –  Grand Theft Auto: Vice City would rank as the 22nd top grossing movie of all 3 Gathering publishes premium and mid-priced products on PC, console and handheld plat- forms. Gathering’s critically acclaimed franchis- es include  Mafia ,  Railroad Tycoon ,  Hidden & Dangerous ,  Tropico and  Stronghold . Based in New York City, Gathering works with internally owned development studios as well as top independent development studios worldwide. Gathering time, with  Grand Theft Auto III ranking 27th on this list. Grand Theft Auto: Vice City and  Grand Theft Auto III have sold more than 22 million copies globally, with sales of over 30 million units for the entire Grand Theft Auto franchise. Rockstar recently announced the next addition to the  Grand Theft Auto dynasty,  Grand Theft Auto: San Andreas , scheduled for an October 2004 launch.