def transform_seed_objects(objects):
    """Map seed objects to state format."""
    return {obj['instance_id']: {
        'initial_player_number': obj['player_number'],
        'initial_object_id': obj['object_id'],
        'initial_class_id': obj['class_id'],
        'created': 0,
        'created_x': obj['x'],
        'created_y':obj['y'],
        'destroyed': None,
        'destroyed_by_instance_id': None,
        'destroyed_building_percent': None,
        'deleted': False,
        'destroyed_x': None,
        'destroyed_y': None,
        'building_started': None,
        'building_completed': None,
        'total_idle_time': None
    } for obj in objects}