def find_tile(player, name):
    """
    Find an adjacent tile that is connected to the current tile by name

    :param text_game_maker.player.player.Player player: player object
    :param str name: name of adjacent tile to search for
    :return: adjacent matching tile. If no matching tiles are found, None is\
        returned
    :rtype: text_game_maker.tile.tile.Tile
    """
    for tile in player.current.iterate_directions():
        if tile and (name in tile.name):
            return tile

    return None