Solving Min-Max Problems with Applications to Games
  We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time. Among these is a new variant of the network interdiction problem, where the interdictor wants to destroy high-capacity paths from the source to the destination using a vertex-wise limited budget of arc removals. We also show that replacing the limit average in mean payoff games by the maximum weight results in a class of games amenable to these techniques. 
Daniel Andersson