Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC   applied to Interactive One-Max problem
  In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem. 
Denis Pallez (LIRIS), Philippe Collard (I3S), Thierry Baccino (LPEQ),   Laurent Dumercy (LPEQ)