Logic Engines as Interactors
  We introduce a new programming language construct, Interactors, supporting the agent-oriented view that programming is a dialog between simple, self-contained, autonomous building blocks.   We define Interactors as an abstraction of answer generation and refinement in Logic Engines resulting in expressive language extension and metaprogramming patterns, including emulation of Prolog's dynamic database.   A mapping between backtracking based answer generation in the callee and "forward" recursion in the caller enables interaction between different branches of the callee's search process and provides simplified design patterns for algorithms involving combinatorial generation and infinite answer streams.   Interactors extend language constructs like Ruby, Python and C#'s multiple coroutining block returns through yield statements and they can emulate the action of monadic constructs and catamorphisms in functional languages.   Keywords: generalized iterators, logic engines, agent oriented programming language constructs, interoperation with stateful objects, metaprogramming 
Paul Tarau