Concept of drafting detection system in Ironmans
  One of the biggest challenges for the Computer Science of today can be summed up by the paradigm "access to information from $everywhere$ at $anytime$". This is especially true for pervasive computing. With the growth of mobile devices (e.g., smart-phones), on the one hand, and the quick development of the Internet (this has become the really pervasive network of today), on the other hand, the development of real-time pervasive applications has broadened. This paper focuses on the problem of drafting detection in the Ironman triathlons which causes serious problems for the majority of organizers regarding such competitions. A concept of drafting detection system in Ironman is based on the paradigm of pervasive computing. Results of performing a test system show that this concept can along with further development of computer technologies become a reality in the near future. 
Iztok Fister, Iztok Fister Jr
cs.SY