Schmidt Games and Conditions on Resonant Sets
  Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect to a given collection of resonant sets in X, is a winning set. For these examples, strategies were deduced that are, in most cases, strongly adapted to the specific dynamics and properties of the underlying setting. We introduce a new modification of Schmidt's game which is a combination and generalization of the ones of [18] and [20]. This modification allows us to axiomatize conditions on the collection of resonant sets under which there always exists a winning strategy. Moreover, we discuss properties of winning sets of this modification and verify our conditions for several examples - among them, the set of badly approximable vectors in the Euclidian space and the p-adic integers with weights and, as a main example, the set of geodesic rays in proper geodesic CAT(-1) spaces which avoid a suitable collection of convex subsets. 
Steffen Weil
math.DS math.MG