A Simple Optimum-Time FSSP Algorithm for Multi-Dimensional Cellular   Automata
  The firing squad synchronization problem (FSSP) on cellular automata has been studied extensively for more than forty years, and a rich variety of synchronization algorithms have been proposed for not only one-dimensional arrays but two-dimensional arrays. In the present paper, we propose a simple recursive-halving based optimum-time synchronization algorithm that can synchronize any rectangle arrays of size m*n with a general at one corner in m+n+max(m, n)-3 steps. The algorithm is a natural expansion of the well-known FSSP algorithm proposed by Balzer [1967], Gerken [1987], and Waksman [1966] and it can be easily expanded to three-dimensional arrays, even to multi-dimensional arrays with a general at any position of the array. 
Hiroshi Umeo (Univ. of Osaka Electro-Communication, Japan), Kinuo   Nishide (Univ. of Osaka Electro-Communication, Japan), K...
cs.FL cs.DM cs.DS nlin.CG