Computing with Liquid Crystal Fingers: Models of geometric and logical   computation
  When a voltage is applied across a thin layer of cholesteric liquid crystal, fingers of cholesteric alignment can form and propagate in the layer. In computer simulation, based on experimental laboratory results, we demonstrate that these cholesteric fingers can solve selected problems of computational geometry, logic and arithmetics. We show that branching fingers approximate a planar Voronoi diagram, and non-branching fingers produce a convex subdivision of concave polygons. We also provide a detailed blue-print and simulation of a one-bit half-adder functioning on the principles of collision-based computing, where the implementation is via collision of liquid crystal fingers with obstacles and other fingers. 
Andrew Adamatzky, Stephen Kitson, Ben De Lacy Costello, Mario Ariosto   Matranga and Daniel Younger
nlin.PS cs.ET