Non-trivial two-armed partial-monitoring games are bandits
  We consider online learning in partial-monitoring games against an oblivious adversary. We show that when the number of actions available to the learner is two and the game is nontrivial then it is reducible to a bandit-like game and thus the minimax regret is $\Theta(\sqrt{T})$. 
Andr\'as Antos, G\'abor Bart\'ok, Csaba Szepesv\'ari
cs.LG