On Measuring the Impact of Human Actions in the Machine Learning of a   Board Game's Playing Policies
  We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing strategies and demonstrate a slow learning speed. Human intervention can significantly enhance learning performance, but carry-ing it out systematically seems to be more of a problem of an integrated game development environment as opposed to automatic evolutionary learning. 
Dimitris Kalles (Hellenic Open University)