Zero-determinant strategies in iterated multi-strategy games
  Self-serving, rational agents sometimes cooperate to their mutual benefit. The two-player iterated prisoner's dilemma game is a model for including the emergence of cooperation. It is generally believed that there is no simple ultimatum strategy which a player can control the return of the other participants. The recent discovery of the powerful class of zero-determinant strategies in the iterated prisoner's dilemma dramatically expands our understanding of the classic game by uncovering strategies that provide a unilateral advantage to sentient players pitted against unwitting opponents. However, strategies in the prisoner's dilemma game are only two strategies. Are there these results for general multi-strategy games? To address this question, the paper develops a theory for zero-determinant strategies for multi-strategy games, with any number of strategies. The analytical results exhibit a similar yet different scenario to the case of two-strategy games. Zero-determinant strategies in iterated prisoner's dilemma can be seen as degenerate case of our results. The results are also applied to the snowdrift game, the hawk-dove game and the chicken game. 
Jin-Li Guo
cs.GT econ.GN physics.soc-ph q-fin.EC