Hydra: An Adaptive--Mesh Implementation of PPPM--SPH
  We present an implementation of Smoothed Particle Hydrodynamics (SPH) in an adaptive-mesh PPPM algorithm. The code evolves a mixture of purely gravitational particles and gas particles. The code retains the desirable properties of previous PPPM--SPH implementations; speed under light clustering, naturally periodic boundary conditions and accurate pairwise forces. Under heavy clustering the cycle time of the new code is only 2--3 times slower than for a uniform particle distribution, overcoming the principal disadvantage of previous implementations\dash a dramatic loss of efficiency as clustering develops. A 1000 step simulation with 65,536 particles (half dark, half gas) runs in one day on a Sun Sparc10 workstation. The choice of time integration scheme is investigated in detail. A simple single-step Predictor--Corrector type integrator is most efficient. A method for generating an initial distribution of particles by allowing a a uniform temperature gas of SPH particles to relax within a periodic box is presented. The average SPH density that results varies by $\sim\pm1.3$\%. We present a modified form of the Layzer--Irvine equation which includes the thermal contribution of the gas together with radiative cooling. Tests of sound waves, shocks, spherical infall and collapse are presented. Appropriate timestep constraints sufficient to ensure both energy and entropy conservation are discussed. A cluster simulation, repeating Thomas and 
H.M.P. Couchman, P.A. Thomas and F.R. Pearce