Integrating design synthesis and assembly of structured objects in a   visual design language
  Computer Aided Design systems provide tools for building and manipulating models of solid objects. Some also provide access to programming languages so that parametrised designs can be expressed. There is a sharp distinction, therefore, between building models, a concrete graphical editing activity, and programming, an abstract, textual, algorithm-construction activity. The recently proposed Language for Structured Design (LSD) was motivated by a desire to combine the design and programming activities in one language. LSD achieves this by extending a visual logic programming language to incorporate the notions of solids and operations on solids. Here we investigate another aspect of the LSD approach; namely, that by using visual logic programming as the engine to drive the parametrised assembly of objects, we also gain the powerful symbolic problem-solving capability that is the forte of logic programming languages. This allows the designer/programmer to work at a higher level, giving declarative specifications of a design in order to obtain the design descriptions. Hence LSD integrates problem solving, design synthesis, and prototype assembly in a single homogeneous programming/design environment. We demonstrate this specification-to-final-assembly capability using the masterkeying problem for designing systems of locks and keys. 
Omid Banyasad, Philip T. Cox