Truthful Multi-unit Procurements with Budgets
  We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently, and has a budget for his total payment.   For a special class of procurement games, the {\em bounded knapsack} problem, we show that no universally truthful budget-feasible mechanism can approximate the optimal value of the buyer within $\ln n$, where $n$ is the total number of units of all items available. We then construct a polynomial-time mechanism that gives a $4(1+\ln n)$-approximation for procurement games with {\em concave additive valuations}, which include bounded knapsack as a special case. Our mechanism is thus optimal up to a constant factor. Moreover, for the bounded knapsack problem, given the well-known FPTAS, our results imply there is a provable gap between the optimization domain and the mechanism design domain.   Finally, for procurement games with {\em sub-additive valuations}, we construct a universally truthful budget-feasible mechanism that gives an $O(\frac{\log^2 n}{\log \log n})$-approximation in polynomial time with a demand oracle. 
Hau Chan, Jing Chen
cs.GT