Texture analysis using deterministic partially self-avoiding walk with   thresholds
  In this paper, we propose a new texture analysis method using the deterministic partially self-avoiding walk performed on maps modified with thresholds. In this method, two pixels of the map are neighbors if the Euclidean distance between them is less than $\sqrt{2}$ and the weight (difference between its intensities) is less than a given threshold. The maps obtained by using different thresholds highlight several properties of the image that are extracted by the deterministic walk. To compose the feature vector, deterministic walks are performed with different thresholds and its statistics are concatenated. Thus, this approach can be considered as a multi-scale analysis. We validate our method on the Brodatz database, which is very well known public image database and widely used by texture analysis methods. Experimental results indicate that the proposed method presents a good texture discrimination, overcoming traditional texture methods. 
Lucas Correia Ribas, Wesley Nunes Gon\c{c}alves and Odemir Martinez   Bruno
cs.CV