Interactive Preference Learning of Utility Functions for Multi-Objective   Optimization
  Real-world engineering systems are typically compared and contrasted using multiple metrics. For practical machine learning systems, performance tuning is often more nuanced than minimizing a single expected loss objective, and it may be more realistically discussed as a multi-objective optimization problem. We propose a novel generative model for scalar-valued utility functions to capture human preferences in a multi-objective optimization setting. We also outline an interactive active learning system that sequentially refines the understanding of stakeholders ideal utility functions using binary preference queries. 
Ian Dewancker and Michael McCourt and Samuel Ainsworth
math.OC