The VGLC: The Video Game Level Corpus
  Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes. 
Adam James Summerville, Sam Snodgrass, Michael Mateas, Santiago   Onta\~n\'on
cs.HC cs.AI cs.LG