ResearchDoom and CocoDoom: Learning Computer Vision with Games
  In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game. We also introduce the CocoDoom dataset, a collection of pre-recorded data extracted from Doom gaming sessions along with annotations in the MS Coco format. ResearchDoom and CocoDoom can be used to train and evaluate a variety of computer vision methods such as object recognition, detection and segmentation at the level of instances and categories, tracking, ego-motion estimation, monocular depth estimation and scene segmentation. The code and data are available at http://www.robots.ox.ac.uk/~vgg/research/researchdoom. 
A. Mahendran and H. Bilen and J. F. Henriques and A. Vedaldi
cs.CV