Sooo. I was just thinking of whether or not Wotb needs innovative ways to liven up things. So here is what I came up with.
-1 tank gets more health maybe 1.5 to 2x more. Killing the captain Ends the game.
-We may need special maps for this one. A mix of encounter and supremacy mode. One flag in the middle. Points is up to 1000 but instead of "capturing the flag" Points will only accumulate by the number of tanks in the circle, lets say 10 pts per second every tank inside the circle.
-Tanks Respawn. Can be free for all or team oriented, Team/Person with the most kills at the end of the battle timer wins.
-Pretty self explanatory. You need to protect some immovable object like a container or bunker while you destroy the enemy's. Will be a good mix of defense and offence.
Edited by Shin1297, 13 January 2018 - 05:12 AM.
I think a Free For All gamemode would be a nice way to warm up and/or work on technique.
Free for all would be difficult to implement, but I like the king of the hill idea. It would need some new maps but there's definitely stuff they could do with that and it would actually place importance on the slower tanks.
Edited by Shin1297, 13 January 2018 - 04:46 AM.
Edited by Shin1297, 13 January 2018 - 04:48 AM.
The protect a fortification sounds fun or maybe an objective where you capture the enemy flag and have to return it to your base.
Even a series of progressive captures where you have to cap serial bases sequentially in order to win.... blitz probably isn’t the right plate form for such though.
Supremacy has damaged this game enough. New modes will just break it.
One could design these as separate from pub matches, something just for fun, which wouldn’t affect stats. Or you could use boosters to access...... erm, nm.
that's what I'm imagining the king of the hill would be like. Or at least a much bigger cap circle but where shots don't reset the timer, maybe the only pause it. Or whoever controls the hill for the longest duration during the game. Once they control it for more than half the game, they automatically win or something.
The Platoon one sounds more like Clan Wars, in my opinion.
I've reached a point in my life where I've decided I'm not old. I'm actually 20, but with shipping and handling!
twice xp for top of the scoreboard and slightly less xp for the bottom of the score board than normal encounters, of course tier-2 get also a bonus and +2 get a minus but that’s been already in game for ever. Same goes for credits. Potential more rewards, but the bottom scum get some little spanking.
tanks that at least reached the drawing board some day in some real world force.
use of multi repairs is debatable.
so pretty much the game as it was released, cranked up a little bit here and there.
Edited by minitel_NA, 13 January 2018 - 11:55 AM.