I’m trying to get back into Revised to get ready for an upcoming tournament but I’m pretty rusty. What’s the meta on German Openings looking like these days?
I haven’t played Revised in a while (moved on to G40 like most people), but when I did everyone seemed to love dropping a Carrier in the Baltic G1 (to delay the UK Fleet for a bit).
Is this still the norm, or have their been major developments in the last 6 or so years?
hi! noone has answerd, so I would reccomend reading MarineIguanas posts in the thread. I have played a lot of games on BGO and can with confidence say that it is a very good answer.
Hi. Thanks for the reply!
Anyway, I’m going to quote MarineIguana here and ask a few questions with the hopes that either he or you can answer.
This is almost certainly more advice than you are looking for. I’m going to give you the secret for playing near perfectly as Germany. This is tried and tested against the best Revised Axis and Allies players in the world across more than 500 games.
Well that’s different right off the bat. From what I’m read in terms of tournament reports for this other tournament they’ve been giving the Allies a +3 bid for the last two or so years. I think the difference is that online Revised games are played under LHTR, while this tournament is on a stricter time limit (4 hours, 30 minutes which roughly translates to about 5-6 turns depending on how fast people are playing).
That being said if the meta at this tournament is just outright flawed I can probably take advantage of that.
The opening is what I’ve used as my standard for years now, so I’m assuming that any intelligent opponent I face will be using it (it’s the only way to not end up with Germany stacking Ukr. and winning with relative ease iirc).
One rough thing about all of this is that the tournament I’m prepping for is 100% luck (So someone can play perfectly and still lose because RNG). No tech though so that part is fine.
I’m assuming your goal is to maximize your probability of winning against an opponent.
More like holding on to at some group of Egypt/W. Europe/E. Europe/Ukr/Norway for 5 turns while Japan captures an equal or greater amount of Sink/India/Novo/Australia/Hawaii but same difference really.
The most common mistake I see with Germany players is that they think they’re on the offensive. In reality, Germany is a very defensive country that receives allied pressure, while Japan pressures Russia.
I remember when I was a noob and bought 8 tanks/turn as Germany. 2004 was a simpler time for sure.
1. buy almost all infantry. I usually spend 90+% of my germany IPC buying only infantry for the first 15-30 rounds. Eventually, Germany gets to a point where it can stack 3 territories with over 80 units each. This makes it difficult for UK to land and support Russia past round 30.
2. Prefer to attack and stack territories. This means moving a large force of units in an attack, so that the opponent can’t counter. Axis and Allies is inherently a zero-sum game, so you win by accumulating profit through income or battles. Generally, the most profitable battles are: attacking & stacking > trading efficiently > attack & retreat > doing nothing > trading inefficiently.
3. Try to keep Germany strong. It’s okay to make large trades against Russia, but avoid large trades with UK or USA unless it’s for a large profit. The most common way I win against top allies is to accumulate stacks of 100+ infantry as Germany. Japan accumulates as well around Persia. By round 30-40, Japan has 300+ units and eventually forces Allies off Russia.
While all of these points are valid that all aspiring A&A players should memorize, the rules of this tournament don’t give enough time to play out 100+ round slugfests, although the idea sounds pretty fun/masochistic. Reminds me of the Classic games I’d spend weeks playing after I read those papers on Inf stacking back in the day.
Standard buy for germany is 10 inf, 2 tanks.
This was already my build so that makes me happy.
Can you pull this off reliably with just 1 SUB, 2 FTR in a 100% luck scenario?
EDIT: I JUST MADE A HUUUUUGE MISTAKE!!!
The other fighter (from Balkans, as the Ukr one usually dies in the R1 Ukr attack) that can reach is needed for sz15. If you attack sz15, there’s a 15% chance the battle goes badly where the battleship transport needs to retreat or battleship gets traded against uk destroyer. If either scenario happens, the game is effectively over against a top player. I prefer not to auto-lose 15% of my games as axis.
Am I to assume everything else is being sent to Karelia? How much am I leaving in E. Europe to Deadzone Ukr? What’s the practical advantage of stacking Karelia over trying to hold Ukr reliably? Is it the potential to deadzone Norway (slowing Allied progress in a KGF)?
All fine, aside from my gripes over Karelia. What do you do if the USSR stacks Ukr R2? Germany can’t really attack W. Rus. (Since the stack in Ukr and the spawned units in Caucasus and Moscow can all dive on it.), and if you try to charge Archangel Russia has enough time to shift enough forces to Moscow to force the Germans back to Karelia. So at that point you’re just handing the Soviets Ukr for free, unless I’m missing something.
I’m not trying to come off as an elitist of A&A pro by any means, I’m just rusty and don’t know how to dynamic of the Eastern front as evolved over time.
By the way, what is BGO? I’ve only ever played A&A using TripleA.
I’ll give it a shot then! Maybe this tournament will be super easy after all!!
I agree with you in not stacking Karelia with Germany. It seems absurd to me. Was I reading MarineIguana’s advice wrong? He seemed to be advocating stacking Karelia on G1.
hi! Yeah, I think Marine is right.
There are two russian openers.
1. Only do W russia and stack it. Buy 3 inf and 3 Tanks.
2. Do W Russia and Ukraine.
If USSR does 1, you can’t stack Kareila, if he does 2, then you can stack karelia.
I think 2 is better for russia, but 1 is not uncommon, because it prevents stacking karelia.
I have my doubt about taking Ukrain in R1. So far I’ve not been lucky with this move! It cost me much more than i get for it! I wonder whether it is worth the risk! Why trading 2 tanks for this tank and fighter? The value of a russian tank seem much highter to me than a german one or even a fighter early game. I seem to be much better with Russia if i take WR and Belo Russia! Russia in my game is very well able to hold off Germany and Japan in the early game, until the Allies arrive!
I usually buy 2 INF/2 ART/2 TANK to make up for the tanks I’m losing by going into Ukr.
I switch to more INF-focused builds after R1, of course.
To me, any German FTR that I can take out is one less FTR that can go after UK’s navy. The less Germany has to throw at the UK Navy, the faster the UK can start landing (or threatening to land) troops in Norway/E Europe/Karelia/W Europe. And once UK starts forcing Germany to pull troops to guard those territories, the USSR will see a good chunk of weight lifted from its shoulders (meaning it can afford to send troops to India/Sink/kill Germany/whatever).
R1 I get 3 inf 3 tank.
That 3rd ftr is needed to schirmish on a 3 area front. USSR should in general have more tanks and less inf. The tanks are good because they can stand in w russia, and threathen any japanese stack apporaching. that will buy you a couple of extra turns at least.
The thing is: i have no problem putting any pressure on Germany when i don’t do Ukrain R1. For a couple of rounds Russia can keep agressive. I would buy 2 tanks R1. 1 FGT R2 and 1 tank in later rounds. With my 4 starting tanks i have a very potent force. In UK2 or 3 i start landing in Norway to support Russia. I don’t see how 6 fighters can stop me there. The ships in the mediteranean Sea are lost to me! The uk home fleet is quite save in the first turn. I use it as a base for my future fleet. Uk1 I build a carrier to expand the fleet. If all german units position to strike my fleet i buy more defence, or i combine with the US first! I position myself to strike the Baltic fleet at some point. After that it is not worth loosing the fighters at a sea battle that will cost the UK a few transports at most.
In the mid game Germany is focused mainly on landings from the Allies. Then Russia is starting to fight off the Japanese with his tanks. Russia has an income of around 26 IPC with which it can survive the mid game easily. End game he will be under great pressure from Japan! But if the Allies have normal luck and do nothing stupid, Germany is dead or close to it!
So my conclusion so far is that you sacrifice russian tanks for a chance on a german fighter, that would harm the UK a little bit. But the UK can counter this with a buy of an extra ship. In my philosophy that trade off is not so optimal.
The thing is: i have no problem putting any pressure on Germany when i don’t do Ukrain R1.
How do you keep the initiative if you’re letting the Germans escape Ukr G1? On G1 Germany can just withdraw the bulk of its forces to a E. Europe stack and start trading Ukr. while easily overwhelming the Allies in North Africa and ferrying a decent stream of units through the Middle East to ensure that India is securely in Japanese hands by J3. If you’re just sitting in Caucasus/W. Rus trading Ukr you’re giving Germany a free hand to do whatever they want elsewhere.
For a couple of rounds Russia can keep aggressive. I would buy 2 tanks R1.
1 FGT R2 and 1 tank in later rounds.
I agree with the 1 TANK/turn philosophy (to keep a mobile and offensive-capable army on the board at all times), but I don’t agree with the FTR on R2. I understand that you can feasibly snipe the Mediterranean Fleet with 3 FTR (or at least sink the transport) but if a competent Germany scouts a lack of land units what’s stopping them from pouncing on Ukr, Arch or W. Rus with everything (which in turn forces Russia to bring everything to the German front, giving the Japanese a free hand to take Sink/India/Persia).
With my 4 starting tanks i have a very potent force. In UK2 or 3 i start landing in Norway to support Russia. I don’t see how 6 fighters can stop me there.
Germany can either subsist without Norway or simply deadzone it by stacking Ukr. It’s going to take a decently large stack of Transports to pull together a large enough force to actively hold Norway.
The point of the FTR cloud isn’t to actually kill the UK Fleet (It can’t do that cost-efficiently), but to force the Fleet to remain in one place at a time (if any transports split off from the main fleet to land in far away places the FTRs and Bomber can easily wipe them out with a pretty minimal chance of a loss).
UK amphibs into Norway, taking 2 INF/2 ART. They kill a lone INF defender without losses.
Germany sends 3 INF + 6 FTR + 1 Bomber to attack Norway (a bit of a reach, but it’s for the sake of the example so bear with me here).
Under low luck, UK gets 1 hit and a 1/3 chance at a second (INF and ART defend on a 2, 24=8, 8/6 = 1 + 1/3). Germany will get 4 hits under low luck (31 + 63 + 14 = 25, 25/6 = 4 + 1/6).
So Germany will one-shot 14 IPCs worth of material while losing 9 overall (I’m assuming that the 1-2 INF that survive will die on the following British turn when they commit another landing party). That’s pretty good value if you ask me, especially if UK is committing 100% to Europe (and losing 7+ IPCs between India/Persia/Trans-Jordan/Egypt).
The ships in the mediteranean Sea are lost to me! The uk home fleet is quite save in the first turn. I use it as a base for my future fleet. Uk1 I build a carrier to expand the fleet. If all german units position to strike my fleet i buy more defence, or i combine with the US first! I position myself to strike the Baltic fleet at some point.
What’s your timetable for killing the Baltic, out of curiosity?
I usually try to have it dead by B2 (you can do it with a B1 FTR+Destroyer+Trans build).
Sometimes you have to delay until B3 if Germany goes with a naval opening, but in those kinds of games an aggressive USSR can usually win on its own.
After that it is not worth loosing the fighters at a sea battle that will cost the UK a few transports at most.
I agree, but remember the whole point of the pressure is to force the UK player to spend turns investing in a navy. This buys Germany much needed time to stack aggressively in the USSR’s direction, forcing them to keep their men focused on the Germans and giving Japan time to get its IPC levels up to snuff with the Allies/put a drain on the Soviet and British Economies.
But you’ve never inflicted a serious loss on German hardware in this scenario. All Germany has to do is build heavy INF stacks all day (with the occasional Tank thrown in to harass the Soviets), and the Allies are going to take an awfully long time to start hurting Germany.
Additionally, if Russia is sending 5-10 IPCs of Tanks East every turn what’s stopping Germany from moving the E Europe stack into Ukr and putting the Russians in a desperate situation (guarding Caucasus and W. Rus simultaneously).
TripleA gives the Soviets an 85% chance to win with, on average, both FTRs and a lone tank surviving.
So value-wise USSR loses 23 IPC (everything but the FTR) while the Germans lose 28. A USSR win no matter how you split it.
It seems like a narrow advantage but remember the USSR gets 3 of those IPCs back by virtue of taking Ukr.
I think you might be too defensive as the allies. I have quite a few games as the allies and rarely lose.
The reason for doing ukraine is simple. You save british fleet and can lock down the med fast. That German fighter is very important in the med and africa on G1.
Depending on the result of G1, should should have some very good options on UK1. I will assume germany did place 2 units in libya, sent the med fleet with 1 ftr to 15, while sending 1 inf + 1 art from italy and 1 bomber to egypt.
Germany will most likely have taken egypt and have about 4 landunits left. he will have 5 ftrs and 1 bomber (instead of 6 fighters and 1 bomber). Where germany has placed these 5 fighters is very important. Usually, germany will not be able to place all of the fighters in france/Libya.
I reccomend uk build in this situation of 1 ftr, 5 inf and 1 tank.
You can hit egypt with 2 inf from india, 1 from TJ, 1 ftr from india and 1 bomber from uk. This attack will usually kill every german unit there, and you will quite often have an inf left to take the terr. You can at the same time send your entire UK fleet to morocco. If US sends its fleet to help you, you will have a situation where germany only have 1 inf and 1 art in africa. while you will have 2 UK inf and 2 tank in morocco and 2 us inf, 1 us art and 1 us tank. Your fleet of morocco will be: 1 UK BB, 2 UK TT, 1 US DD, 2 US TT and 1 ussr sub. At this point The german fighterposition is vitally important. If he can reach with 4 ftrs and 1 bomber, you are safe, if he has 5 ftrs and 1 bomber, this move does not work.
At this point, the german position in africa is misrable. he has 2 landunits, you have 8, you will continue to shufle landunits down there until you have enough UK fleet to switch to the north. Those landunits will run as fast as they can to caucasuss, (you can ususally get between 10 and 30 landunits through before japan holds persia).
So, If you kill that ukrainian fitr, you will get one more round of reinforcements to caucasus and lock down africa on UK1. I have done this soo many times, and this is standard play among top players. The one wrench here is the german baltic fleet. A lot of germans will send it out on G1 to prevent this move. You have to be aware of it and calculate your fleet.
I think you have me backwards. I’m an advocate of striking Ukr. on R1. I do not like Russian Openings where you let Ukr. go.
I agree with you for the exact reasons you’ve stated.
Germany can easily place 4 FTRs in France and 1 FTR/1 BOMBER in Libya.
I’m more for a Navy build (1 DD/1 TT/1 FTR) on B1. I don’t build land units because I ferry the tank from Canada to UK and simply land 1 INF in Norway, supported by the air units UK starts with (1 INF/1 ART if the Germans left more than 1 INF there to defend). That way I have the spawn units to fill my transport fleet next turn for a harder landing somewhere.
time send your entire UK fleet to morocco. If US sends its fleet to help you, you will have a situation where germany only have 1 inf and 1 art in africa. while you will have 2 UK inf and 2 tank in morocco and 2 us inf, 1 us art and 1 us tank. Your fleet of morocco will be: 1 UK BB, 2 UK TT, 1 US DD, 2 US TT and 1 ussr sub. At this point The german fighterposition is vitally important. If he can reach with 4 ftrs and 1 bomber, you are safe, if he has 5 ftrs and 1 bomber, this move does not work.
You don’t even have to do that if you buy the fleet I suggest and move the Russian Sub to SZ6 (the one right next to the Baltic) on R2.
UK would lose the fleet to that attack but Germany only comes out with an average of 2 FTR. This means that Germany is effectively losing a large share of its air force to kill a fleet that the UK will happily rebuild on the very next turn.
In most games I’ve played Germany just uses the Medi fleet to snipe Ukr.
Are you sure the shuttle of troops from UK -> N. Africa -> Caucasus is the best option? Every turn you’re not threatening Europe is another turn Germany has to setup giant stacks and/or stack Ukraine.
I agree with these yes. Although if Germany sails its fleet out you can easily intercept and destroy it with the SZ2 Fleet (The BB and the TT) + the 2 FTRs.
Yes this delays your fleet uniting with the Americans but if you build navy B1 and move the Soviet sub to link up with the British R2 the combined fleet can easily repulse the 4 FTR/ 1 BOMBER Germany can send your way.
Wait, you’re really happy to trade Britain’s 1 BB / 1 DD / 3 TT for Germany’s 2 SS / 2 FTR?
Aside from the fact that you are trading 60 British TUV for 36 German TUV, if Germany positions the rest of its air force properly, then it can hit Britain’s next fleet with a minimum of 3 FTR / 1 BMR, or more if Germany built a new plane (not unreasonable when you know you’re ordering an immediate attack on the Royal Navy). What can Britain put in the water with one round of income that can stand up to that kind of follow-up attack?
Very rarely will I see a good player build a destroyer.
Hi all. Sorry for not replying in a while I’ve been busy with work and University.
On second thought that’s a horrible idea! Should probably have thought that through a little more before posting.
What would you say the optimal B1 buy/fleet move is, then? I know it’s a bit off-topic but I’ve only just started playing Revised again and haven’t had the most time to practice.
What do you propose UK buy instead of turn 1, then? A CV (landing the spawn FTRs on it for a decently rock-solid defense)?
I only ask because, while I understand that transport balls are the best option for naval combat, the initial UK Fleet is pretty lacking in terms of punching power (1 BB + 2 TT).
Even if you buy 3 TT (for a total of 1 BB + 5 TT), it’s still going to take another turn or two before that fleet will be able to get anywhere near the European coast.
no, Germany has 5 ftr and 1 bomber after you hit Ukraine. He has a good chance of loosing at least 1 ftr either against the UK BB, or the or against the uk DD in the med.
You are wasting an entire turn of the allies by not attacking on UK1.
I misremembered. The sub should block the german fleet if there is anything left of it after UK1, however, if germany have put their entire fleet outside france on G1, you will not be able to stop germany from adding the vital subs as fodder for the Gibraltar attack. This is why you need to look at the german position before you decide if you want to put your fleet at gibraltar.
Buying DDs is always bad. TTs are amazing combatunits in this game. Try running a combatsim with fighters against 1 BB and TTs, find out how many you need. It is alot. The DDs are really not worth the extra factor.
Yes :), but not through the entire game.
Round 1-5ish is when you ship to africa. Then, at some point, you swich uk to Norway. You will have saved up some cash and might buy the needed carrier when you do. At some point, you will no longer have a landrout to cauc. At this point, you should have at least 80 americans between morocco and cauc, and about 10 TTs. Then you move all of your TTs to the med, and start landing 20 units/ round in the weakest spot you can find on the mainland. At the same time, uk will round 10 units per round, germany will collapse like a house of cards. I have done this countless times against good players (this is what happens when you win against them).
This is why you look at the map. most germans are not set up for it. To be set up for it, they need to not land in egypt on G1, or they need to move their baltic fleet out on G1, and have it survive against your UK airforce. Otherwise, you can block the baltic fleet with a uk subbuild, and the medfleet will be out of range. On, US2, you will send in the DD and the 3 extra TTs you built (if germany build navy on G1, you might build an american carrier on US1 to seal the deal), and after that, the game is up. Germany will never be strong enough to kill your fleet.
If you bring 3 FTR + 1 SUB (the one from SZ8) against the 1 UK BB, the chances of you getting hit twice in that battle are absurdly low. The BB would need to hit you twice in a row (4/9 chance), while you would have to fail to get two hits in the first round of combat. The chances are better for this.
-There a 6^4 (1296) possible combos of dice you can roll for 4 attackers.
-Of those, there are 18 * 36 = 648 combos where you get two hits.
648/1296 = 1/2 chance to get two hits.
4/9 * 1/2 = a 2/9 (~22%) chance of losing two units to the battleship.
(< 5%) chance of losing the FTR.
So there’s a believable chance you’ll lose one FTR in all of that, and wind up with a 3 FTR stack in W. Europe instead of a 4 FTR stack, but the odds of losing 2 FTRs in the opening sorties are laughable.
I figured the attack on Egypt was implied. Not retaking Egypt turn 1 is tantamount to suicide.
I fail to see the point in dumping an entire army in Europe, which would leave the fleet vulnerable to a counterattack and force the allies to waste 2-3 turns rebuilding both a fleet AND a land army. A good Germany will use those breather turns to win the game.
That’s two of you know that have pointed out that DDs are a bad buy. I’ve looked into it a bit and I’m starting to think that a CV buy B1 might be the best bet for not dying to the German Fleet (it helps to be able to land two FTRs on it to basically give yourself 36 IPCs worth of defense for a 16 IPC investment). Thanks for the advice. Correct me if I’m wrong on the CV though.
Ahh, I see. I think my problem here is that this is a face-to-face tournament played under time controls (that’s how I’ve been practicing, too), so I won’t be able to employ the safer strategies in the strict (5 hour) time limit I’ll have to get into a good position. That would probably explain why I haven’t considered the slower strategies that both you and MarineIguana suggested.
I played a practice game with this strategy earlier today (and had the Soviets focus on turtling) and the Allies won handily, although it took an exceedingly long time to do so.
As always, thanks for the advice.
I usually land in africa until my pacific fleet makes it to the atlantic. then I split and send uk into norway and start landing in the americans in europe the round after that.
I understand that TTs are the best ship economy-wise, but I believe that a CV may be an extremely cost-efficient buy for the first turn only (because you have the two FTRs in UK that can land on the carrier no problem). Later in the game the CV would become extremely cost-inefficient, of course (you’re paying 16 for a 1 HP 3 DEF when you could be spending that same 16 IPC for 2 HP of 1 DEF that can also transport units).
Do you advocate sending the Indian Fleet south? What do you do about the TT in SZ59? When I used to play Revised/42/42SE I always remember going out of my way to eliminate it (as forcing Japan to buy more TTs is a good way to buy the allies precious time).
Uh! And why not equip them with a pre-emptive shot and the capabilities to carry a fighter? I like Transports also!!! TRN is the more important unit after the infantry (that is the more important unit overall in the game) because they are able to transport the more important unit of the game, the infantry! But… my TRN do not difend as Jen TRN do, they insist in scoring between 2 and 4!
I do agree that beginners should stick to the London factory. It does require skill pulling off the india IC. But It just depends on how you and your allies play the game. If each of you are gonna do your own thing, the game will certainly be over quicker than usual. Thats the key…… Teamwork and persistance. Control the game by limiting the enemy of options. Do this and you’ll win no matter who you are.
Under item #2 allied fighters cannot be allocated as a hit allocation because they are not rolling on the attack so they are ignored. Also, Under item #1 if your carrier is defending and has fighters from allied players they can be allocated as hits on defence and roll out as well. of course some of this is totally bogus and is totally unrealistic.but oh well.
If i build an IC in a captured territory, and I lose that territory, and another ally takes it over, its now their IC. Thats not even a question, I just feel its the answer to one of the next ones to be asked.