If I add a copyright disclaimer to my app, am I exempt of charges? I'm creating a Pokemon Wiki app for Android with a lot of data related to Pokemon, including images, names etc. I've seen in the Google Play store a lot of apps like mine that contains ads and in-app purchases. Also, I've noticed that all these apps have a disclaimer section where they indicate that This app is not affiliated, endorsed or supported by Nintendo in any way, also some images used in this app are copyrighted and supported under fair use, Pokemon and Pokemon character names are trademark of Nintendo, no copyright infringement intended. Pokemon (C) 2002-2020 Pokemon. If I add this disclaimer to my app, will it be enough to avoid getting involved in serious legal problems with copyright and Nintendo if I add ads and in-app purchases to my app? The apps mentioned before have been in the store since 2015 and they haven't been removed yet. Also I want to know if I'm protected in some way. I don't mind if Nintendo takes down my app after 1 year in the Google Play store, I'm only scared if they take legal actions against me and I have to pay money or go to jail.
Imagine if the answer was a simple yes: adding a disclaimer was enough to exempt you from any and all copyright and trademark law suits. If that was the case, there would be no point in copyright or trademark law at all, because everyone could just include this disclaimer and never be sued. That doesn't mean every disclaimer is useless, but it does mean that copying and pasting some vague wording without understanding what it means is very unlikely to help you very much. The example you give is a good example of doing just that; the terms it uses are real, but they've clearly been thrown together without real understanding: Copyright is the right to control and profit from a creative work. This is relevant because images of Pokemon characters created for games, manga, etc are copyrighted by their creator. Trademarks are words, symbols, images, etc exclusively associated with a particular company or product. Trademark law aims, among other things, to avoid customers thinking they are getting an official product when they are not. &quot;Nintendo&quot; and &quot;Pokemon&quot; are both themselves trademarks. They are also the names of different companies. My limited understanding is that &quot;The Pokemon Company&quot; will be the owner of all the copyrights and trademarks related to those games, manga, etc. Naming them is a way of showing that you have researched this and understood their rights. &quot;This app is not affiliated , endorsed or supported by Nintendo in any way&quot;. This is a disclaimer on the trademarks. Whether this is sufficient to protect against claims of counterfeiting depends on how prominent it is compared to other branding - you need to make it obvious to users that the product is unofficial, not bury this in small-print for the lawyers to find. &quot;also some images used in this app are ... supported under fair use&quot; - fair use is a US legal concept which allows copyrighted works to be used in certain specifically limited ways. Saying your use is covered does not make it true, you need to actually understand what provisions of the law allow your specific use. &quot;no copyright infringement intended&quot; This is a fluffy apology that has no legal standing. A more useful statement might be &quot;every care has been taken to adhere to copyright and trademark law, if you notice a violation please contact X&quot;; but you're still relying on goodwill, and it won't stop someone sending the lawyers in if they decide to. Which brings us back to the real question: The apps mentioned before are in the store since 2015 and they haven't been removed yet. The real reason for this has nothing to do with the poorly-written disclaimers, it is that Nintendo / Pokemon co haven't bothered. If an app is directly competing with an official app, or receiving a lot of attention (even if no money), the lawyers will descend; if it's a buggy image gallery with a dozen downloads, they might decide they have better things to do. If they do notice, they might just get Apple and Google to de-list the app, but not spend the time and money pursuing a legal case. On the other hand, at any time they might decide they need to tighten up control of their intellectual property, and make an example of a few authors picked at random. The only way to avoid that is to actually avoid violating their rights, rather than just saying so in a disclaimer.
You cannot use a trademark in a way that may cause confusion that your goods and services are associated with or endorsed by the trade marked goods and services. If you are clear that they are not then you shouldn't have any problems on that front. You also cannot defame the brand: that is make derogatory comments that are not true. On a practical note, when Pepsi (for example) sends you a cease &amp; desist notice, what are you going to do? They can go to the petty cash tin for $2 million to make your life a legal hell for 18-36 months: how much do you have to defend your rights?
As is typical with legal matters, &quot;it depends&quot;. It is not copyright infringement to mention the name of an artist or work of art. It may be infringement of trademark, or of the right of publicity. For example, Apple Computers has trademarked the name &quot;Apple&quot; in the domain of computers, so you cannot call your computer company &quot;Apple Computers&quot;, without their permission. You also cannot advertise in a way that implies that Taylor Swift endorsed your product, without her permission – this is the &quot;right of publicity&quot; (the name may differ, e.g. &quot;passing off&quot; depending on jurisdiction). The situation in the US is highly variable, since it depends on state law. The legal inclinations of the particular artist may be irrelevant, since they often have legal arrangements with publishers, and if you are going to get sued, it might be the publisher that sues you. Hiring an attorney to evaluate the specifics of your idea is the only reasonable approach to the matter.
The first question is whose law you are concerned with, since in principle you might have violated copyright law in any country, and might be sued under the laws of multiple countries. The US has a concept of "fair use" which is notoriously difficult to apply. When you are sued in the US, you can defend against the allegation by arguing certain things: telegraphically, this includes purpose and character of use, nature of the work, substantiality in relation to the whole, and effect on market. Plus there is a 5th factor to be considered, transformativeness. The court then weighs these factors to decide if the use is "fair". By reading existing case law on the topic (conveniently available from the US Copyright office) you might develop a fact-based opinion of the risk: you would be vastly better off hiring an attorney who specializes in US copyright law to do an analysis for you. Do not hire a programmer to give you legal advice (do not hire an attorney to debug code). You would "fail" on the test of substantiality in that you are copying a highly substantial portion of the original work(s). You would "win" on nature of use (research especially non-profit and commentary are the underlying purposes that drive fair use law). It's not clear how you would fare w.r.t. nature of the work, which is intended to distinguish the extremes "news report" and "literature and artistic work" where copying news is at the fair use end of the spectrum. It is not clear how you would fare on "effect on market", but probably not so badly: are you avoiding some licensing fee? Coupled with the tranformativeness consideration, you are most likely having no effect on the market, since the product that you will distribute is not the original work, but a scientific conclusion about the work. Germany has different laws, and this article would be relevant if you cared about Germany. There was a change in the law that expanded the analog of fair use pertaining to research use. That law allows 15 percent of a work to be reproduced, distributed and made available to the public for the purpose of non-commercial scientific research. That, b.t.w., does not refer to what you are planning to do (unless you also publish quotes); for personal scientific research you may reproduce up to 75 percent. Since this is a new law only a year old, you could become part of the cutting edge in testing the limits of the law. So the standard disclaimer applies: ask your attorney. But note section 60d of the law which legalized data mining, and is squarely on point: (1) In order to enable the automatic analysis of large numbers of works (source material) for scientific research, it shall be permissible to reproduce the source material, including automatically and systematically, in order to create, particularly by means of normalisation, structuring and categorisation, a corpus which can be analysed and to make the corpus available to the public for a specifically limited circle of persons for their joint scientific research, as well as to individual third persons for the purpose of monitoring the quality of scientific research. In such cases, the user may only pursue non-commercial purposes. (2) If database works are used pursuant to subsection (1), this shall constitute customary use in accordance with section 55a, first sentence. If insubstantial parts of databases are used pursuant to subsection (1), this shall be deemed consistent with the normal utilisation of the database and with the legitimate interests of the producer of the database within the meaning of section 87b (1), second sentence, and section 87e. (3) Once the research work has been completed, the corpus and the reproductions of the source material shall be deleted; they may no longer be made available to the public. It shall, however, be permissible to transmit the corpus and the reproductions of the source material to the institutions referred to in sections 60e and 60f for the purpose of long-term storage.
Can a system include such information? it is surely technically possible. Would it be a violation of copyright? That depends. First of all, any such information can be included if the copyright holder has granted permission, probably in the form of a license. But in that case this question would probably not have been asked. I therefore assume that no permission has been granted. (It doesn't matter if a request was made and the answer was &quot;no&quot;, a request was made but ignored, or no request was ever made. No permission is still no permission.) The names of fictional locations are nor protected by copyright. Including, say, &quot;Rivendell&quot; or &quot;Hobbiton&quot; in the selection list for a timezone setting would not infringe the copyrights held by the Tolkien estate. But a map is a different thing. If the OS includes and can display a map of a fictional region, one that is copied from or based on a map published with the fiction, or by some third party, then that would almost surely be copyright infringement, and the copyright holder could choose to sue for infringement. S/he might choose not to sue, but that is a risky gamble to take. If this is in the US, statutory damages could be awarded, and could intheory go as high as $150,000, although they are not likely to be as high as that, that is just the maximum legal limit (per work infringed, not per copy). The standard is whatever amount the court thinks &quot;just&quot;, up to the maximum. (If proof of willful infringement is not made, the upper limit is $30,000, still a sizable sum.) If the OS designer created the map independently, using names from the fiction, but not otherwise basing it on the fiction, and in particular not imitating any map created by anyone else, then it may well not be infringement, but it would still be wise to consult a copyright lawyer. The question would be more helpful if it made clear just what would be hypothetically included in the OS, and to what extent it would be based on someone else's work. There is also the question of why someone would want to include fictional places, but that really doesn't change the legal issue.
IP in Game Rules Game rules and other game &quot;mechanics&quot; are not protected by copyright. They are considered to be &quot;ideas, methods or procedures&quot;. 17 USC 102(b) provides that: (b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work. If the wording of the rules is not the same, and no art or visual design was copied or imitated, the fact that the gameplay is the same does not afford any copyright claim. Claims of Similarity A comment from the OP says: I seek clarification on whether claiming the game is similar to the original would infringe on the original game's intellectual property. If the maker or distributor of the new game states that it is similar to the old game, something like &quot;This is a Flower version of Monopoly.&quot; would that be any sort of IP infringement? Such a statement would in no way infringe any copyright. Would it infringe the trademark rights on the mark &quot;Monopoly&quot;. That is harder to say. The key question in a trademark case is whether the use of a mark, or of words or images that refer to or suggest a mark, would cause reasonable people to falsely think that the new product or service is endorsed, sponsored, or approved by the makers of the old, or to falsely believe that the new product or service comes from the same source as the old one, that is, is made by the same firm or the same people. Whether a particular statement of similarity would do that is a question of fact, and would depend on the details of the statement and the overall presentation of the new game. But a disclaimer can and often does avoid a potential trademark infringement issue. A statement something like: FlowerPoly is not endorsed, approved, or sponsored by Hasbro, the makers of Monopoly, and holders of the trademark on that name. FlowerPoly was created by a completely different group of people. One should not rely on the reputation of Monopoly when deciding to purchase or play FlowerPoly. It would be wise to have the exact details of any statement of similarity, of any disclaimer, and of the name itself, reviewed by a lawyer with experience specifically in trademark law. In general, merely suggesting a similarity is not trademark infringement. Specifically, comparative advertising is not infringement. For example, a new drink could advertise that &quot;NewCola is better than Cokle.&quot; That would not be an infringement of the trademark &quot;Coke&quot;, because it makes clear that the products are different, and come from different sources.
I've found Google's filtering based on licence to not be very reliable, at least not reliable enough to trust from a practical legal perspective. Using a photo that you don't own the copyright to is a risk. You may be infringing copyright by doing so. The owner may eventually ask you to stop, or they may sue you for damages. Further, some copyright infringement is criminal 17 USC 506. In my opinion, it would be unwise to use a work commercially that you don't affirmatively know you have permission to use.
No The artwork is all covered by copyright that, in Japan, lasts for 70 years after the death of the last artist. As employees of Squaresoft, the artists don’t own the copyright, Squaresoft (or it’s heirs or assignees do). So, the copyright currently vests with the successor company Square Enix. They are the only organisation with the right to make or licence derivatives. While they currently don’t want to, they might in 10 or 20 or 40 years and any work you made would damage the profitability of that hypothetical project. So it isn’t fair use. So you can’t do it.