How can Heroes of Might and Magic 3 feature Beholders when the same thing was banned from Tibia by Wizards of the Coast? Facts that I managed to find: Heroes of Might and Magic 3 features beholders (a monster in the Dungeon town), a flying brain-like blob with multiple eyestalks and one large center eye that shoots destructive beams. Tibia used to feature beholders, a flying brain-like blob with multiple eyestalks and one large center eye that shoots destructive beams. Changed to bonelord after a copyright claim by Wizards of the Coast. D&amp;D universe features beholders - a flying brain like blob with multiple eyestalks and one large center eye that shoots destructive beams. I did not find any reference to D&amp;D, Wizards of the Coast or anything related in the credits and other resources for HOMM3. How can 3DO use beholders while Cipsoft (Tibia creator) cannot, and isn't the fact that WOTC didn't pursue the same with 3DO (afaik) grounds for the copyright being unenforceable?
The &quot;Beholder&quot; was originally invented as part of AD&amp;D (2nd edition IIRC) and copyrighted by TSR (Gary Gygax and associates, essentially). WotC bought TSR and all its assets, including copyrights. There were at least two other RPGs that tried to use Beholders and other original creatures from the Monster Manual of D&amp;D and dropped them after a cease and desist order from the copyright holders. I believe one was from TSR, and one from WotC after they purchased TSR. To the best of my knowledge there was no actual copyright suit, so the validity of the copyright was never tested in court, but it is probably valid. Merely calling a creature a &quot;Beholder&quot; is not enough to violate the copyright, there would need to be actual copying of the description, or a sufficiently detailed similarity to make the use an infringement. That is always a matter of judgement, ultimately for a court in a copyright suit (or an appeals court). So, while all the possibilities mentioned in the answer by @Dale M are valid, it is additional possible that the version used by HOMM3 is not sufficiently close to the one copyrighted as part of AD&amp;D for a copyright claim to prevail, or the WotC fears that it would not prevail, and so does not spend the money to try.
The argument would have to be either a derivative work under copyright, or a trade dress/trademark claim. Neither sounds very solid at all. Neither copyright nor trade dress/trademark protect ideas like a TV format. They can only protect very similar expressions of an idea that necessarily flow one from the other and, for example, the game mechanics can't be protected by copyright.
My question is, because I am not making any income from the distribution of the game, would the use of the copyrighted music fall under Personal Use? There are some &quot;private use&quot; exemptions in Australian copyright law but they have some fairly narrow conditions. These exemptions are fairly narrow because the point of copyright law is not to prevent you from making money with someone else's intellectual property but to protect the other person's ability to make money with it. If Alice writes a song and Bob distributes it free of charge, Alice loses revenue. Similarly, it is Alice's right to decide whether that song should be included in a freely available open-source software product, and her right to decide whether to allow that use without charge or in exchange for a license fee.
Ok, so it looks like there really are many questions being asked. 1) Is it illegal to host / own / operate a private server for games that require a server of such? And why? 2) Is it illegal to host / own / operate a private server for WOW? And why? 3) Is it illegal to join a private server for games that require a server? and why? 4) Is it illegal to join a private server for WOW? Answers 1 &amp; 2) This depends on the game that is being hosted. There are many games that require servers in which this is not only legal, but encouraged by the company. MineCraft is one that comes to mind. You can host MineCraft servers, and even modify the server code. You can even charge for this service. However,for games like WOW, In short, yes if the server is profiting or If the server is running stolen or leaked software or If the server is distributing client files. If the server was recreated from the developers own mind, and was only compatible with the WOW server, then it's a bit more gray and depends on the Judge's level of understanding of technology. 3 &amp; 4) This comes down to the EULA. If the EULA is like MineCraft, then you are good to go. If the EULA is like WOW, which forbids both modification of the client and participation on emulated servers then it is a violation of EULA. If WOW did not have the second part of "participation on emulated servers", then a user could modify on the router level to point to a private server.
Let’s work it through Is the work copyright? Yes. Are you making a copy or a derivative work? Yes. Do you have permission? No. At this point, it is prima facie copyright violation. However, various copyright laws have defences for breach. You don’t say where you are but as the USA is the most permissive in this regard we’ll use the USA. If it’s not legal there, it’s not legal anywhere. If it is legal there, it’s still likely to be not legal everywhere else. is it fair use? Almost certainly not. Wizards of the Coast (the copyright owner) already do this. While this service is free for creatures from the Monster Manual, it does drive traffic to their web site where they sell stuff. They also licence (presumably for money) others to do the same. Your usage would negatively affect the copyright owners market. This counts against fair use. Because it’s already being done, your work has virtually nil transformative value. This counts against fair use. You are copying a substantial part of the work. This counts against fair use. You are not using it commercially but neither is it for educational use. This is unlikely to matter. On balance: not fair use. TL;DR This is copyright violation.
Public domain means that there is no (longer) copyright in the given work. This means that all rights associated with copyright are not controlled by anyone and there is no way to run afoul of copyright laws (note that in some countries a true &quot;public domain&quot; doesn't exist). Assuming you're correct that these works are in public domain, answers to your particular questions are: Does that mean I can play the video's as much as I want to any size crowd I wanted? Could I charge money to watch the videos? Yes and yes. If something is in the public domain does that mean all the parts of that thing are? This kind of begs the question. A work in public domain has no copyright in it. If one of its part has copyright, then it's not really public domain is it? What about the characters in the videos, could I make a new Bugs Bunny or Might Mouse animation on my own? If I wanted to use Popeye or Betty Boop or daffy duck in a video game could I? Copyright isn't your issue here, trademarks are. The characters are most likely trademarked, meaning you generally can't use them in your own works without licensing.
I think you would have difficulty distorting the situation - Pokemon Go is not magic that defies existing laws, and this would be no different to a mall issuing a trespass notice (which is effectively how they would kick you out) for any other reason. I would question the ability of a store to "Arrest" you - that is a job for the police - After they trespass you (ie by giving you notice to leave), if you come back again then they can call the police to arrest you - but its not as clear-cut as someone seeing you playing a game and arresting you. I don't think Pokemon players are a "protected class" of people, so finding a valid cause of action might be tricky. About the best you could do would be to talk with your wallet (ie shop elsewhere with your friends), but for my money that would make me more likely to go to that mall !
When a company stops existing for whatever reason, then its assets (physical, financial, intellectual or otherwise) don't stop existing. When the company dissolves voluntarily, those assets usually go to the owner(s) of the company. When the company got bought up and integrated into another company, the buying company will usually own them. When the company went bankrupt and got liquidated, then they will often get sold off to the highest bidder. And then there is the question of who actually owns the IP rights to a specific game asset. Often there is not just one legal person which worked on a game. In addition to the developer, there might also have been a separate publisher who might or might not own IP rights. There might have been investors in the background who financed the project and now own some copyrights. Sometimes there was more than one publisher. And sub-contractors might have been involved in the development who only licensed their assets but retained copyright. So unfortunately it is often not really clear what happened to IP assets of a defunct company. People who might have the rights will often not care much about them until something happens which gives new commercial value to those assets. So even if you are unable to determine who owns the assets to a game, as soon as you start using them, someone might show up with a plausible claim to the IP rights and demand money from you. Such lawsuits can get really messy and really expensive. For a good example for just how much of a goose chase you might be in for when you want to legally obtain the rights to a game from a defunct company, check out the story of the re-release of No One Lives Forever. tl;dr: multiple game companies said "Maybe we have the rights to the game according to some contract buried in some file cabinet, but we don't care enough to find out. But if you try to release it, we will find out and if we do we will sue you!"