Is the source important for fair use? So let's say I am a game developer, and somehow the game I was working on was leaked on the internet. Since nobody can legally obtain a copy of my game, can all the review of the leaked material be taken down and prosecuted, or is it defended by fair use? Furthermore, does it matter how much my material spread for it to be enforced by fair use? This article makes it seem like an unapproved source is enough to disqualify fair use: https://smallbusiness.chron.com/copyright-laws-30-seconds-music-61149.html
Probably not I think this question represents a misunderstanding of the linked article, and in any case of the specifically US doctrine of fair use. Fair use is always based on a part of a copyrighted work copied without authorization. If there was authorization, there would be no need to resort to the defense of fair use. The article discusses the commercial use of short sections of musical works used for commercial purposes. It points out that the idea that any use of an excerpt of less than 30 seconds is permitted is a myth. In this it is correct. While the amount of a copyrighted work used is one of the four factors to be considered in deciding wither a use is a fair use, it is not the only one, and no specific amount is always permitted. In Harper &amp; Row v. Nation Enterprises, 471 U.S. 539 (1985) The US Supreme Court held that quotes amounting to about 3-400 words from a 500-page book were an infringement, and were not a fair use, because they were the &quot;heart of the book&quot;. The linked article says that one should ask &quot;Was the work obtained from a legal source, in a lawful manner?&quot; and asserts that &quot;taking a copy from an unapproved source invalidates fair use.&quot; Nothing in 17 USC 107 says this, and I don't know of any authoritative source for such a statement. The article also says that &quot;Commercial, for-profit use is not fair use, while commentary or criticism may be.&quot; This is simply incorrect. While a commercial purpose tends to weigh against fair use, it does not preclude it, and commercial use has been held to be fair use in some cases. Even in the case of Harper &amp; Row v. Nation Enterprises linked above, fair use was seriously considered, and was not denied simply because the use was commercial. No one o0f the four fair use factors is final taken alone. I do not think the linked article is a reliable guide to US copyright law. In the case described by the question, an unreleased game has been distributed without authorization over the internet, and reviews written based on that unauthorized copy. Whoever copied the game committed copyright infringement, but a suit might not provide substantial damages unless actual economic harm could be demonstrated. (And, of course, the identity of the infringer would need to be proved.) But a review based on such a leaked copy would not necessarily be an infringement. If the review described the game, but did not quote any of its dialog or other text, and did not reproduce any sounds or images from the game, there would be no infringement. If the review did quote from the unauthorized copy, the usual fair use analysis would apply. The fact that the copy had been unauthorized would not determine the outcome. Fair use is defined by 17 USC 107. This provides: Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include— (1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (2) the nature of the copyrighted work; (3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (4) the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. Note that criticism is one of the specified purposes for which fair use is designed, and an unpublished work is still subject to fair use. If the review quoted so much of the game that the potential market for it was harmed, that would weigh against fair use, but it is hard for me to see how a mere review could do that to an interactive game. (17 USC 107(4)) is normally applied when an infringing copy serves as a replacement for the authorized version, and sales are lost as a result. I suppose it might be argued that a bad review that was a direct result of an infringement came under this provision, but it is a strech at best, and US First Amendment considerations would tend to prevent such a ruling. In short, it seems unlikely that any normal review would be an infringement, and that the game was leaked would not make it one.
Here's one way to avoid the issue altogether: Wikipedia, or anyone for that matter, can't copyright information (only its expression). You can reword (automate the process?) the content (ie, w/out doing "independent research") and it's yours! Of course, I'm not a lawyer so consult one of those.
It depends on the game and what you copy. Games are an utter nightmare when it comes to IP law as so many parts of them cannot be copyrighted. Game rules for example cannot be copyrighted, nor can the concept itself. Some things can be copyrighted or trademarked. You cannot use the following: Names Written elements- while the rules themselves can't be copyrighted, rulebooks can Artwork and other visual elements Miniatures designed for the game Original characters Try to avoid these and the Hasbro lawyers should leave you alone.
First I should point out that the Google question is about a different situation, the "snippet" issue where a tiny part of a web page is redistributed, where the issue of resolved in the US by appeal to the "fair use" defense. The proposed scenario as written here is broader since it would go beyond a couple of lines, and goes up to the limit of copy an entire web page. That is copyright infringement, with or without an associated link. Copyright protection is not just about attribution, it is about control. If you can limit your copying appropriately, you may survive under a fair use analysis; but you need to hire a lawyer with experience in copyright litigation to vet your notions of what is "a small amount" etc.
This kind of quotation, for commentary, criticism, or reference, is generally allowed without obtaining permission. In the US, this falls under fair use (see 17 USC 107. In the UK and most commonwealth countries, it falls under fair dealing. In other countries there are various exceptions to copyright that will probably cover this. Even answers that do not directly quote the rule books often use information from those rulebooks to write an answer. Facts and ideas are never protected by copyright, so this is not going to be an issue. See 17 USC 102(b), which provides: (b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work. As a comment by user Trish reminds, game rules are facts and are not protected, although their exact wording may be.
You don't just want to ask, you are required to obtain a license (or in other terms: the OK of the author*). Your game is based on a book. That makes your game a derivate work. Under berne convention, any signer state has to make sure that the author* has the right to authorize any derivate. That includes translations, films, or games. Without a license, you violate copyright law. It doesn't matter if your game is free. To stay safe, you need to obtain a license. Quite some authors would be happy to cut a deal, license or guidelines for fan-projects. As an example, the late Sir Terry Pratchett OBE has specific guidelines on what is ok and what not. Ask your author* about these questions and consult a Lawyer! Only then make your fan project! * This means the author, their estate or whoever they assigned their rights in the work to. Some examples: For that teenage wizard in a private castle charter school that'd be a certain J.K. Rowling. For those hairy-halflings running all over the continent hunted by orcs that'd be the J.R.R. Tolkien-Estate. And for those space wizards using blades from solid light that'd be The Walt Disney Company or one of their subsidiaries.
If you are utilizing the name of the characters just so users can rate them (by rate - I mean rank, review, critique) you should be fine. Copyrights are subject to "fair use" by the public. For purposes such as review, criticism, and comment - this is generally considered to be fair use. Is the site commercial or for-profit? That could impact the analysis, but only if you are making money flowing from the use of the actual copyrighted material(s), rather than advertising (like Adsense) or something similar (this should not suggest that those type sites cannot violate copyright, but it's part of the analysis). If it is something you are investing money into creating, you may want to get a formal legal opinion. But if the site if for fun, or hobby, you are likely fine if what's described is the only use. http://www.socialmediaexaminer.com/copyright-fair-use-and-how-it-works-for-online-images/ This link is to a great, easy to read and understand article on fair use, what it is and what it allows. Keep in mind each case is fact intensive, however, from what you are describing this seems fine.
Yes, you can grant any license you want to your larger work. With respect to Creative Commons, they provide guidance: May I apply a CC license to my work if it incorporates material used under fair use or another exception or limitation to copyright? Yes, but it is important to prominently mark any third party material you incorporate into your work so reusers do not think the CC license applies to that material. The CC license only applies to the rights you have in the work. For example, if your CC-licensed slide deck includes a Flickr image you are using pursuant to fair use, make sure to identify that image as not being subject to the CC license. For more information about incorporating work owned by others, see our page about marking third party content. Read more considerations for licensors here. With respect to MIT License for software, I don't think that many of the reasons for fair use apply to using someone else's source code in your project. If you're creating criticism, commentary, news, or educational material, you probably have more than just code. You should choose a more appropriate license for the complete work (like a Creative Commons License). Taking someone's software source code and trying to use it under fair use may also lead to issues when you consider other factors, such as the purpose of the use, the amount included in the larger work, and the effect of value on the copyrighted work. I'm not finding a lot of cases regarding fair use in software. Galoob v. Nintendo found that you can modify copyrighted software for personal use (not relevant to this discussion). Sega v. Accolade found that copying software for reverse engineering was fair use under certain conditions (again, not relevant here). If you are attempting to use anything under fair use, regardless of the license that you apply to your larger work, you do need to ensure that you do not give the impression that each individual piece of that work is also under that licence once extracted. That's why you need to clearly mark which portions are used pursuant to fair use. If those portions are extracted from the larger work, then the original restrictions to use apply. However, someone can use the larger work under the license you grant. I just wanted to add this brief section to be extremely clear. When you are producing a work, you can choose a license for that work. If you are incorporating someone else's work into your own work, there are two possibilities: You obtain the other person's work under a license. You must abide by this license and all of its requirements. Some licenses are viral in nature, which restrict the licenses that you can apply to the larger work. You use the other person's work under fair use. In this case, you need to properly attribute the work and identify that it is not available under the same license as the larger work. Someone that extracts that smaller portion must abide by the copyright of that work. If it's available under a particular license, they can choose to use that license or under fair use if they are able to. Someone using your complete combined work uses your license.