Is it possible to learn who has a copyright? (USA) To briefly summarize the situation, a video game was made fifteen years ago. Two development companies and one publisher were involved. All three companies have now been sold to other companies, some of them several times, and some copyrights they held were sold independently of the companies themselves. There doesn't seem to be a record of this particular game's copyright in any of these deals (the game did not sell particularly well). Speaking with members of the original development team, it is believed the publisher had the original copyrights, but none of them are sure. The copyright does not appear on http://cocatalog.loc.gov/ using any conceivable search. The company most likely to have picked up copyrights from the original publisher is not responding to communication attempts. In the US, is it possible to find out who owns a copyright? If so, how is this done? UPDATE The game was first published in Europe, then the PAL region, finally being published in the US. I'm only concerned with the US copyright, but it appears the dates and locations of original release may be important to consider. At least some development occurred in England.
Copyright law is a country-by-country matter. Most countries are signatories to the Berne Convention, which provides a common framework, but there are still variations, generally in the duration of copyright or the definition of copyrightable material. According to the Hirtle chart, a video game that was first published in Europe in the year 2000 and subsequently published in the United States is still copyrighted in both the United States and whichever European countries it was published in. It is likely to be a work of corporate authorship, so the US copyright will expire on January 1, 2096 (unless a law extending the duration is passed). In the United States, the requirement to register a copyright was eliminated in 1989 as part of the Berne Convention Implementation Act; registration still provides benefits when filing a copyright-infringement lawsuit. Most European countries eliminated their registration requirements much earlier, if they had them at all: the Berne Convention dates from 1887. Copyright does not simply cease to exist when the owner does, or if the owner cannot be determined. The difficulty of tracking down copyright holders for old or little-known works is the driving force behind orphaned works legislation. There are no orphaned works laws in the United States, and since copyright is country-by-country, European laws won't help you if you're interested in publishing in the US. In order to track down the copyright holder, you'll need to figure out who originally held the copyright (probably the publisher, but it could be either development company, or both, or the game might be a collective work of the individuals who worked on it). If it was a work of corporate authorship, and none of the game-copyright sales mention it, copyright will have been transfered when the company owning the copyright was sold (as part of a general "and all intellectual property" clause).
The author of that work owns its copyright. Barring a licence that gives you the right to use it, you are infringing copyright. (I'm assuming no fair use in this case; i.e. the YouTube clip isn't actually about the audio track.) If you pay for licences, make sure the licence allows for the purpose you intend to use it for.
You should probably look up the Open Gaming Liscense (OGL) and what you can or cannot do with respect to it. Generally, classic fantasy monsters (Dragons, Manticores, Sasquatch, Vampires). Are fair use. OGL also allows for creatures that are similar to D&amp;D exclusive monsters to exist so long as the name is changed sufficently. Most &quot;monsters&quot; are in what's called Public Domain and are free to use and modify. Additionally &quot;powers&quot; of a monster (or superhero) aren't generally copyrighted but the totatllity of their use in a work can be (does your superhero fly? Is super-strong? Is invulerable? Can be fine. Is he named Clark Kent? That's a problem). Fair Use also allows for some parody but again, it's a defense to copyright infringment and not a liscenses to take someone elses work wholesale. It also doesn't stop them from suing you, as you have to claim fair use as your defense if and when each suit arises. I'd recomend looking at National Comics Publications, Inc. v. Fawcett Publications, Inc. for an example of an intellectual property dispute that is close to yours. Note that Fawcett won at trial but lost on appeal and rather than take the matter before SCOTUS decided to settle out of court.
Your client is confused about how copyright law works (at least in the United States and virtually every other country I've ever heard about copyright in). If I were guessing, they read something like this from the United States Copyright Office: The copyright in a derivative work covers only the additions, changes, or other new material appearing for the first time in the work. Protection does not extend to any preexisting material, that is, previously published or previously registered works or works in the public domain or owned by a third party. and figured that because it's a derivative work, the copyright only covers the additions and changes they make, and there's no copyright protection for the original work. This misunderstands the law: the original work still has its own copyright (assuming it hasn't expired), and permission from the holder of the copyright on the original work is required to create that derivative work in the first place*. The copyright on the derivative work is separate—that is, both copyrights exist in parallel. * Some exceptions, such as fair use, exist, but would be unlikely to apply to the situation you describe.
In the US, at least, facts - like the speed of light, the name of a dinosaur or the moons of Jupiter - are not copyrightable. But the words or pictures, designs and original work used to express and present those facts in books, websites and other publications by individuals and publishers are copyrightable. (Original work doesn't need to be published to be copyrighted; it is copyrighted at the moment of creation.) See How can &quot;factual&quot; intellectual property be protected? Plagiarism can be copyright infringement; it's copying and presenting work of someone else's as your own. But not all copyright infringement is plagiarism in the sense that someone is claiming others' work as their own: if you're selling a T-shirt with an unlicensed design, you're not really claiming the design is yours; you're just trying to make money. If you use all or part of an image or a quote or a song from a copyrighted source in your own work, you need permission and attribute the source. Or, you have to decide if the amount of the copyrighted material you are using might be Fair Use and you don't need permission. But decisions on what might constitute Fair Use are ultimately decided in court, because that's where can you end up when a person or a publisher sues you for alleged copyright infringement.
The first question is whose law you are concerned with, since in principle you might have violated copyright law in any country, and might be sued under the laws of multiple countries. The US has a concept of "fair use" which is notoriously difficult to apply. When you are sued in the US, you can defend against the allegation by arguing certain things: telegraphically, this includes purpose and character of use, nature of the work, substantiality in relation to the whole, and effect on market. Plus there is a 5th factor to be considered, transformativeness. The court then weighs these factors to decide if the use is "fair". By reading existing case law on the topic (conveniently available from the US Copyright office) you might develop a fact-based opinion of the risk: you would be vastly better off hiring an attorney who specializes in US copyright law to do an analysis for you. Do not hire a programmer to give you legal advice (do not hire an attorney to debug code). You would "fail" on the test of substantiality in that you are copying a highly substantial portion of the original work(s). You would "win" on nature of use (research especially non-profit and commentary are the underlying purposes that drive fair use law). It's not clear how you would fare w.r.t. nature of the work, which is intended to distinguish the extremes "news report" and "literature and artistic work" where copying news is at the fair use end of the spectrum. It is not clear how you would fare on "effect on market", but probably not so badly: are you avoiding some licensing fee? Coupled with the tranformativeness consideration, you are most likely having no effect on the market, since the product that you will distribute is not the original work, but a scientific conclusion about the work. Germany has different laws, and this article would be relevant if you cared about Germany. There was a change in the law that expanded the analog of fair use pertaining to research use. That law allows 15 percent of a work to be reproduced, distributed and made available to the public for the purpose of non-commercial scientific research. That, b.t.w., does not refer to what you are planning to do (unless you also publish quotes); for personal scientific research you may reproduce up to 75 percent. Since this is a new law only a year old, you could become part of the cutting edge in testing the limits of the law. So the standard disclaimer applies: ask your attorney. But note section 60d of the law which legalized data mining, and is squarely on point: (1) In order to enable the automatic analysis of large numbers of works (source material) for scientific research, it shall be permissible to reproduce the source material, including automatically and systematically, in order to create, particularly by means of normalisation, structuring and categorisation, a corpus which can be analysed and to make the corpus available to the public for a specifically limited circle of persons for their joint scientific research, as well as to individual third persons for the purpose of monitoring the quality of scientific research. In such cases, the user may only pursue non-commercial purposes. (2) If database works are used pursuant to subsection (1), this shall constitute customary use in accordance with section 55a, first sentence. If insubstantial parts of databases are used pursuant to subsection (1), this shall be deemed consistent with the normal utilisation of the database and with the legitimate interests of the producer of the database within the meaning of section 87b (1), second sentence, and section 87e. (3) Once the research work has been completed, the corpus and the reproductions of the source material shall be deleted; they may no longer be made available to the public. It shall, however, be permissible to transmit the corpus and the reproductions of the source material to the institutions referred to in sections 60e and 60f for the purpose of long-term storage.
Copyright is hard. The movie has a copyright, and so has its ship model. This is the original copyright. The boardgame has a token. That thing has its own copyright, no matter if it's a parody of another thing or not. The copyright holder might not be the boardgame maker, but it is under copyright. In any way, parody is fair use, so no harm here. The model has a copyright, but also infringes on the film's copyright as it is a derivative of the film. If the film copyright holder wants, they can have it taken down and sue the maker. In any way, this model is available under a specific license. The model license is clearly Non Commercial. The CC-A-NC license can't be changed to one that is commercial. You can only add more No categories. The questions: 1 - No. Your work is a derivative work of both the model AND the boardgame. You don't parody the boardgame. 2 - You need a license from not one but at least two sources: the model author and the boardgame copyright holder. You might even need a license from the original film company. 3 - YES. He made the model, he can license it as he wants, but the license might be ineffective: He might have coverage under an explicit fan license with the movie company to make the model (allowing sharing under such other license) or not (when it might be silent acceptance of fan works, am implicit license or just plain lack of knowledge of the infringing model) - determining if the company wants to pursue is not your legal battle. Your battle is more likely with the copyright holder (of movie and boardgame) anyway because you lack a valid license from them. &quot;I used this infringing model and breached the license I got it under&quot; is... a very precarious point in court. 4 - No. You used the other work, you can't get out of the CC-A-NC license by altering the item. It'll always be a derivative work of the model you put in. You only get copyright in the changes. The resulting item has shared copyright with the original model maker. He gave you a license to do that, but the unbreakable condition unless you get a different license is: You can't ever sell this, you HAVE to tell them that I was part of this design.
AD&amp;D, like all games, is covered under copyright. HOWEVER, games are not treated the same as books and other works. Rules of a game, including "stats" and other information required to play the game, are NOT protected by copyright. This is Copyright Law, and has nothing to do with a license which a work is published under. Artwork is fully protected by copyright, as is any setting descriptions. In the context of the D&amp;D franchise, the actual wording of any rulebooks, monster descriptions, game modules, and such are all protected by copyright, so you can't wholesale cut-and-paste things. But, that does not extend to the various mechanics of the game. Armor Class, Hit Dice, etc. are all mechanics, and CANNOT be protected. That includes values assigned to monsters or characters or such. A company cannot also protect the particular layout of those statistics, if that layout is considered generic in nature. In the case we are talking about, a table listing the statistics is NOT protected, as it does nothing more than list those statistics, and contains no original, protected material of WotC. In addition, uniquely created monsters, characters, etc. all have their name protected, but not their statistics. But generic names thereof cannot be protected. It is perfectly permissible to have a clone copy of a Drow and call them a Dark Elf (a generic name). One could not copy the description of the Drow from a Monster Manual, but the idea of a Dark Elf cannot be protected, nor can the statistics thereof. It is explicitly permissible by Copyright Law to clone the rules to a game, which in the context of D&amp;D includes a generic name for anything trademarked (thus, no Drow, and no Dungeon Master, but Dark Elf and Game Master), the mechanisms used to play the game -- including the terms used to reference them -- and all related numerical statistics associated with those components of the game. All of this is in addition to any rights the OGL gives you. These rights CANNOT be restricted by the OGL, as they are basic Copyright Law rights, not license rights. I've been writing D&amp;D expansions and such for over 4 decades now (since the late 1980s), and this is what I've repeatedly been told by various Copyright lawyers. In short, provided you don't use the text description of a particular monster (and instead write your own one, using the same concept of what the monster is), and you don't use a trademarked name for it, it is possible to "scrape copy" the statistic summary section of any Monster Manual or the like. Here's an explicit parallel: the game of Monopoly. When creating a clone of Monopoly, here's what you CAN do: Copy the basic layout of the board - a square with the properties laid out in a path around the edge. Arrange the properties as they currently are, WITH THE CURRENT NAMES on them. Each property's name is not possible to protect, as they are generic names. Free Parking, Jail, and Go To Jail, and Go can all be labeled and placed accordingly. Chance and Community Chest cards can be named as such, and referred to as such. The text on the cards is also (mostly) usable. The costs and values of all Chance, Community Chest, and properties can be copied. The rules of movement, going to jail, etc. can all be copied. Have pieces that are Hats, Dogs, Cars, etc, and both Hotels and Houses, and explicitly refer to them by those names. Here's what you CANNOT do: Use the particular color scheme of the board Use any artwork, including the drawings on any cards. Use the particular graphic presentation of a card. Copy the design of any piece, except the House/Hotel which, insofar as they are very generic, can be extremely similar. You can only use the word "Monopoly" in the context of referring to the Parker Brothers game, not in any other context, as it is trademarked. The specific wording of the rulebook cannot be duplicated. You have to write the rules in your own words. The wording of certain Community Chest and Chance cards, where they are not just generic game instructions, cannot be duplicated. E.g. "Grand Opera Night—Collect $50 from every player for opening night seats" cannot be duplicated, but you can have any other wording for something that would gain you $50 per player. Now, see how that works in comparison to D&amp;D?