What constitutes a gambling app I am developing a game that has users playing live quizzes against each other for cash prizes. You can book to play a live quiz for a small fee. You have a chance of winning a cash prize if you perform well on the quiz. The quizzes include general knowledge questions with widely accepted and proveable answers. So the questions do not involve luck. But my app is getting rejected from the Play Store on claims that it violates the Gambling policy. How does the gambling policy apply to a quiz app?
The gambling policy to which the question links says that "gambling" under that policy includes: games of skill that offer prizes of cash or other value. From the description in the question, this exactly fits the app in question, so it ought to be rejected under the policy unless it comp[lies with the rules for an exception, which the question doesn't say it does.
Online conversations are generally allowed evidence. However, EVERYTHING in the chat should be considered, as well as any later actions. Were there later conversations that said something different? Did the lease you signed have different terms? One line in a WhatsApp does not make your case a &quot;slam dunk&quot;. It may only be one piece of evidence in a much larger context.
A person who uses a name similar to an existing protected trademark may have committed trademark infringement. The trademark owner can sue, and possibly collect significant damages, and possibly also get an injunction against further infringement. Note that this is not a matter of a crime, but of a lawsuit by one person or business against another. (A point of terminology: A trademark, like a copyright, is said to be &quot;infringed&quot; when someone uses it without permission in ways that the law does not allow. The word &quot;broken&quot; is not used for this.) In many countries, only marks properly registered with the appropriate national registry are protected. In the US simply using the mark can lead to its being protected, although registration can give greater rights to the mark owner. Protection in one country does not give protection in another. In general, protection only applies in the same or a similar market area as that in which the mark is already being used. An electronic game may well be similar enough to a card or board game for protection to apply. A key question is how similar a mark can be and avoid infringement. The basic test is if a reasonable person could be confused into thinking that the products were from the same maker, or were affiliated, or that the maker of the original product or service endorsed the new one. This is always something of a judgement call. If a mark is similar enough that a judge or jury might think that some reasonable consumers would be confused or mislead, then there is risk of an adverse judgement. Note that even an unfounded suit may be costly to defend. If there is any question, consulting an experienced trademark lawyer may well be a good idea. I will not express an opinion of the similarity of &quot;2oobbllee&quot; and &quot;Dobble&quot;. That would be legal advice. But if the OP were to change the name of the app, the whole matter would seem to be finished with no risk of court action. Note that the concept of a game, unlike the name, cannot be protected, neither by trademark law nor by copyright law,
If the stranger was aware of the reward offer at the time of the return you have a legally binding contract - you made an offer to the world, money for return of the phone, and they accepted it by returning it. If they were ignorant of your offer and returned the phone then there is no contract and you do not have to pay: albeit at the cost of being a jerk. Of course, if they obtained your phone unlawfully (e.g. by stealing it) the contract is void.
Your lawyers should understand that you're dealing with a private company that can make and enforce its own policies when it comes to allowing access to the their store. If Google's policy is to require you to do research and diligence on a possible trademark infringement of your App, that's legal, as long as Google's requirements don't not violate local or national laws of the variant of their store. The idea that another company or individual can allege infringement, yet not communicate sufficiently with you or Google, may not seem fair, but as a response to that, Google can play it safe and not open themselves up to liability by removing your App or making you resubmit under a new name. That is outlined in Google's TOS, which you agreed to. Your only recourse is to keep talking to Google and keep trying to contact the complainant.
The general idea of such an app is not subject to copyright protection. Ideas never are protected by copyright. So creating an app based on the functionality of a fictional app would not be a copyright violation. The logo might, if it is original enough, be protected by copyright. Any or all of the "name, the logo and the color scheme" might well be subject to trademark protection. (Names and other short phrases are not protected by copyright.) You would be wise not to use these identifying elements of the show, but instead create ones sufficiently different that no reasonable person would be confused into thinking that your app had been used on the show, or was sponsored, endorse, or approved by the show or its creators. An explicit disclaimer saying that you are in no way associated with the show or its creators, and your app is not approved by or endorsed by them would also be wise. Otherwise you might be accused of trying to pass off your work as affiliated with they show, or to trade on the show's reputation and fame. Whether you make your app an open source work is not in any way relevant to copyright or trademark claims. Whether you charge for your app is of only limited relevance to a copyright claim. Whether you sell or market your app, or use it to advertise some other product or service is relevant to a trademark claim, as trademarks are only protected against their use "in trade" which generally means commercially. However, non-commercial use of a trademark may constitute "dilution" of the mark, which may give rise to a cause of action against the person using it.
No First, gambling is not illegal - only illegal gambling is illegal. Lotteries are legal in the United States when operated by or under licence from a state (44) or territory (3). That's legal gambling. It's illegal when operated by somebody else. Clearly, Omaze isn't one of these; but they aren't running a lottery. They are running a sweepstakes. Not only is this legal, but it also isn't gambling because in a sweepstakes the players do not pay to play. If you look closely, you can see a link that says &quot;enter without contributing&quot;. Look even deeper and you can see &quot;NO PURCHASE, PAYMENT, OR CONTRIBUTION NECESSARY TO ENTER OR WIN. Contributing will not improve chances of winning. Void where prohibited.&quot; No stake means no gamble.
The "Crabs" game can be legal if it is seen as a form of parody. That is one of the forms of "fair use" that allows copying (within limits). This is to allow the use of limited amounts of copying for critical or "mocking" pieces, which are considered a form of free speech. Two other issues come into play under "fair use." The first is whether or not this is "commercial" (yes) or non-commercial (e.g educational) use. That is mildly negative for "Crabs" but by no means dispositive. The second is the likely market impact, whether the new use tends to compete with the old use in its "home" market, or whether it is likely to open a new market of a very different, perhaps "opposite" audience that might later buy the original as a "crossover." The "Crabs" game seems to address the "green" or at least "pro animal" (PETA) market. If the defendant can show that the "Cards" market addresses e..g., your "inner Nazi," making it "opposite," that would be ideal. It would be less convincing if "Cards" were addressing e.g. human rights, because that might be seen to overlap with the green market in terms of social conscience.