Is &quot;digital dropshipping&quot; legal? For example, there is a game on Steam for $15 and my site would sell it for $20, but I don't actually own the game, just buy it from Steam and take the $5 profit. Is this legal? Also, if it is, how can I check if it's permitted by the original store's EULA? I'm not sure what term to even look for.
Is this legal? Generally yes, unless it unlawfully exceeds the scope of the license. Also, if it is, how can I check if it's permitted by the original store's EULA? Read the whole EULA, focusing on terms related to resale, assignment, and transferability.
I've found Commission Decision 2003/675/EC which sheds light on what exactly happened here (more digestable press release here). Basically, there was a dispute involving Nintendo and its various independent distributors who had exclusive distribution rights in their respective territories, Bergsala AB for Sweden. Note this wasn't simply a matter of Bergsala's rights being violated, but rather a scheme to reduce parallel imports/exports which the Commission found to be anti-competitive. For most parties, this was brought to an end in December 1997 (see section 2.2.11 on pgs. 54-55). So no, there was no change in the law, but the anti-competitive scheme stopped in late 1997. Weirdly this should have resulted in the possibility for more imports, but since those imports would no longer have artificially higher prices, perhaps the advertisements and/or imports were no longer worth economically worth it. Or perhaps Bergsala pivoted to greater enforcement the exclusive rights it did have, even if this didn't include the ability to block parallel imports according to EU competition law. In any case, trade of Nintendo products in Europe was greatly altered in late 1997. Please take my summary with a grain of salt, I'm not very well versed in the field of commerce and I've already misunderstood the decision at least once; check the cited decision for proper details.
Most games have a TOS to playing that include provisions such as sales of in game items through out of game currencies (i.e. real world money changes hands for digital product or account). I believe Pokemon does have this as part of the TOS which could get you and potential customers banned from competition and possibly the modern online trade features, but am unable to look at the current TOS to verify. It should not be hard to find such a document and read for yourself.
There is something called the exhaustion doctrine that says that once the holder of a patent sells a patented device, they have relinquished control over that particular instance of the patent implementation. Anyone who legally purchases this hardware has the right to run whatever software they want on it, as long the software is otherwise legal (software designed to defeat DRM would be an example of software that is is not legal).
With respect to the two-year guarantee for faulty products, The Consumer Sales Directive does not apply to non-tangible products like softwares delivered by internet. (b) consumer goods: shall mean any tangible movable item, with the exception of: Relevant rules on faulty digital services are contained in the Digital Content Directive, which provides In the case of a lack of conformity, the consumer shall be entitled to have the digital content or digital service brought into conformity, to receive a proportionate reduction in the price, or to terminate the contract, under the conditions set out in this Article. The consumer shall be entitled to have the digital content or digital service brought into conformity, unless this would be impossible or would impose costs on the trader that would be disproportionate, taking into account all the circumstances of the case including: (a) the value the digital content or digital service would have if there were no lack of conformity; and (b) the significance of the lack of conformity. However, this is essentially irrelevant for free apps where no reduction of price is possible and it is likely an obligation to fix the app is disproportional given the price is zero. Notably, the directive also puts most responsibilities regarding the &quot;digital environment&quot; (e.g. computers and network costs) on the consumer, as the environment is not particularly tied to the digital service. In your comment, you refer to a 14-day rule. You might be confusing the guarantee laws with the cooling-off period provided by the Consumer Rights Directive. In that case, you have a right of withdrawal but are only entitled to the costs you paid to the trader, and not any other third party, which is zero in the case of free apps. In an analogy to physical goods ordered online, you don't get a refund for your bus ticket if you need to go to the post office to collect it. By the way, Google terms cannot override public law and in fact if you look into Google refund policy you'll see that EU laws are specifically mentioned.
Yes, commercial use is allowed for the AGPLv3 license. You can charge for your use of the software so long as you provide a way for the public to download the source code in its entirety.
united-states The license won't let you sell the .stl file. Probably you have created a derivative work, which means you can't sell it without a copyright license (and the CC-A-NC won't do). If it were licensed under CC-A you could sell it without problems (you'd have to give attribution, of course). You could also sell it under the CC-A-SA, but once you do you have no control over the result -- anyone you sold it to could give it to someone else under the terms of the license. This could work, though, if it were (say) a commission and you only expected to sell one copy. I don't know what the situation would be with the physical objects printed under any of these licenses.
The board is more complicated than you describe. It is a somewhat stylized world map, broken up into regions that do not necessarily correspond to countries. They have names that don't necessarily express what the region is geographically (particularly Ukraine, which extends far to the north of real-world Ukraine). There are defined water routes between certain regions that do not touch. Someone else starting from a world map would be very unlikely to duplicate the Risk board. I believe your friend's board would count as a derivative work. Now, the copyright holder is highly unlikely to come after your friend. I've seen stories of people who made their own X boards, publicized them, and the game company did nothing about it. The company (Hasbro? they own most of those games) would likely consider it as an extra bit of publicity.