Is loading assets from another game&#39;s install folder copyright infringement? Suppose I make a video game which uses assets from another game. The assets are however not included, but rather obtained by loading them from the other game's install folder (the player needs to have bought and installed the other game too). My game is a fan-made sequel to the old game, which was discontinued. No assets or code from the original game are included in mine. Can this still be considered copyright infringement?
Yes. Being a sequel or using the other assets, in either case, you are making a derivative work. Without a license, you infringe on the right holder's exclusive right to make or license derivative works: A sequel is usually a classic case of &quot;how the story unfolds further&quot;. See Anderson v. Stallone, where the author of an unlicensed sequel script was struck down. A modification of the original game - aka Mod - uses the assets or parts of them. Modding is often contentious, sometimes it is encouraged. Usually, when you install a game, you agree to a EULA that dictates what you can or can't do - so there is the real possibility you violate a contract if you step out of that contract. Some game smithies are modder-friendly and encourage it, as a mod community keeps a game relevant longer. Bethesda for example hands out a modification package for Skyrim and other titles, but it also provides a separate EULA what you can and can't do with these modification-tools. Many games however don't provide a modding pack and have a EULA that explicitly bans users from making modifications or derivative works. As a result, there have been cases against modders, and there are a lot of C&amp;D letters sent out to modders that use assets of games. So there is a high chance that litigation for violation of the contract or copyright infringement can be started. A rather high-profile case that ended somewhat recently was the &quot;Red Dead Redemption Visual Enhancement Mod&quot;. Take-Two sent a modder a C&amp;D, filed suit, and then the parties had arbitration. The arbitration result contains a clause that forbids the author of the mod to ever create any derivative work (aka: mod) for a Take-Two or Rockstar game again. The C&amp;D (as well as the case and leverage in arbitration) hinged on a violation of the Rockstar EULA License Condition i, which bans any modifications wholesale: You agree not to, and not to provide guidance or instruction to any other individual or entity on how to: i [...] display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;)
Yet I publicly wear shirts with copyrighted designs all the time. I'm unclear about this; do you mean T-shirts you have made yourself using copyrighted images or T-shirts you have bought? If the former then it is a prima facie breach and you could be sued by the copyright holder. You would probably not be as it would be impracticable. If the latter then there are 2 possibilities: The manufacturer/distributer/retailer chain all hold valid licences to put the image on a T-shirt and display it in the usual way so there is no breach involved. The manufacturer/distributer/retailer chain does not hold a valid licence in which case there is a breach and the copyright holder would target, say Wall-Mart rather than you. what about displaying ... works of art in my yard? Notwithstanding that it can be viewed from a public space, your yard is not public; therefore this is not public display.
If you do not have permission to make and distribute reproductions of the work, then it is illegal to make and distribute reproductions of the work. US copyright law Indian copyright law
Technically, as I've read the unreal license agreement, the person who made the mod would owe Epic 5% royalties on all your sales related to the mod, even if they did not collect the sale price. You cannot be a party to a license you did not agree to, but Epic has very strange royalty terms that seem unreasonable on the surface and I'm not sure they've tested that in court. Here is what the license says: Royalty You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows: a. Gross revenue resulting from any and all sales of a Product to end users through any and all media, including but not limited to digital and retail; b. Gross revenue resulting from any and all in-app purchases, downloadable content, microtransactions, subscriptions, sale, transfer, or exchange of content created by end users for use with a Product, or redemption of virtual currency, either within a Product or made externally but which directly affect the operation of the Product; c. Gross revenue from any Kickstarter or other crowdfunding campaign which is directly associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign, if an amount is established in an early tier solely for Product access, your royalty obligation will apply to that amount for each backer with the same access, but not on additional amounts in higher tiers based on ancillary benefits); d. Your revenue from in-app advertising and affiliate programs; e. Revenue from advance payments for a Product (from a publisher or otherwise); f. Revenue received in connection with a Product’s inclusion in a streaming, subscription, or other game-delivery service (e.g., Apple Arcade, Microsoft GamePass, or any similar or successor services), including without limitation development funds and bonuses; and g. Revenue in any other form actually attributable to a Product (unless excluded below). So the first part says "regardless of whether that revenue is received by you or any other person or legal entity". So somebody else may have revenue attributable to the product (aka a 50% increase in sales due to this mod), and you owe it even if you are not collecting or receiving that money directly. The last part (g) also says that revenue in any other form attributable to the product. Epic's license doesn't allow you to make a "front-end" to a paid product and release the front-end free, and collect money on the back-end. So if revenue is attributable to the product you develop, you owe royalties on the sales related to the product regardless of you collecting that income or not. Notice how it doesn't say "directly attributable to each Product...", it says "actually attributable to each Product". This is the part I find a bit egregious and not sure it will hold up in court, however the terms of the license are written so that the developer of the Unreal product has to pay royalties even if they don't collect money from it themselves.
This would likely be considered a derivative work. You would need permission from the copyright holder to make it, especially if you intend to distribute it for profit.
Since the person who posted the game component under the CC-BY license has no right to do so, no one who used it in reliance on that license had any rights either, and all such uses were at least technically infringement (unless they came under a copyright exception, which seems unlikely). The holder of the copyright on the component could sue in any country where a game using it was published. The details of the law, including the rules on damages and other remidies, will vary from country to country. In the united-states those rules are contained in Chapter 5 of title 17 USC particularly sections 502-505. Section 504 provides for possible money damages. Section 502 provides for a possible injunction (court order to stop infringing). Section 503 provides for for infringing works to be seized. Section 505 provides for possible awards of costs and legal fees to a successful plaintiff (copyright holder). Section 502 allows injunctions to &quot;prevent or restrain infringement of a copyright&quot; on &quot;reasonable&quot; terms. But when the infringement has already been stopped, no such injunction is needed and a court is not likely to impose one. Section 503 allows the court to order the impoundment of infringing copies and &quot;plates, molds, matrices, masters, tapes, film negatives, or other articles by means of which such copies or phonorecords may be reproduced&quot;. This is largely obsolete for digital content. Section 504 is the key. It offers the plaintiff a choice between actual damages plus profits and statutory damages. The rule for the first is: The copyright owner is entitled to recover the actual damages suffered by him or her as a result of the infringement, and any profits of the infringer that are attributable to the infringement and are not taken into account in computing the actual damages. This means money made by use of the unauthorized content, plus any loss of sales or other losses suffered by the owner. Money mad by the infringing work but not made by use of the infringing content is not included, if this can be proven. Income obtained after the infringing content was removed would probably not be included in the infringer's profits. Statutory damages can be any amount between $750 and $30,000 that the count thinks is just, but id the infringement is proved to be &quot;innocent&quot; the lower limit is $200. The exact provision reads: In a case where the infringer sustains the burden of proving, and the court finds that such infringer was not aware and had no reason to believe that his or her acts constituted an infringement of copyright, the court in its discretion may reduce the award of statutory damages to a sum of not less than $200. An award of costs and fees under section 505 is entirely up to the discretion of the court. If the maximum possible award of infringer's profits is $10,000, and a defense of innocent infringement is plausible, a plaintiff might well find such a suit unprofitable, given the legal expenses involved in preparing an carrying through such a suit. But that is entirely up to the copyright owner. An owner may choose to file even an unprofitable suit in an effort to deter others. A person who has discovered that s/he has innocently infringed a copyright and made some money in the process would be wise to document the prompt removal of the infringing content form any publication, and efforts to notify the copyright owner. Ther is no way to be sure what actions the owner will take, if any, within those that the law allows. Often a owner in such a case will not bring suit if the infringement was apparently innocent, resulting profits were small, the infringement has been halted, and future infringement by that infringer seems unlikely. But different owners have different policies on such matters. An owner can delay in deciding whether to file suit or not.
Exactly the same way it works over all other content There are no special classes of copyright, there’s just copyright. What a user of a service may do with copyright materials will be spelled out in the licence. If there is no licence, then they are left with fair use/fair dealing.
It would be terribly risky for you to simply link another company's terms of service. What if they take their server down? What if they change their terms? You would not even know when exactly the changes were made. Copying their terms means you might run into copyright issues on the text. Either pay a lawyer to write your ToS for you, or see if you can find something in the public domain.