Could copyright infringement in an app result in a legal complaint? My friend recently received an email regarding copyright infringement of app title in the app store. What surprises him is that, that company is asking for compensation from him individually, or would file a legal complaint. I am wondering if this is possible. I mean, when copyright infringement takes place in the app store, is it legitimate to ask for compensation from that individual?
Copyright infringement is a legal issue. The injured party is entitled to seek damages from the alleged infringer: either actual damages or a statutory amount per copy (i.e. per download). Unless the infringer agrees to pay they need to go to court to get the money. Whether this is worthwhile for them depends on how easy it is to prove the infringement, the amount what they expect to gain, their assessment of the infringer's ability to pay without going broke and how much it costs to pursue. "What they expect to gain" may include publicity: if they think that pursuing the infringer sends a message to others they may do it even at a cost. Copyright infringement is also a criminal matter where the state can seek criminal sanctions like fines and jail time. Your friend should hire a lawyer.
Under the Berne Convention, a copyright notice is not required at all, although using one is good practice. Using one usually eliminates the claimed status of "innocent infringement", which, if found true by a court, greatly reduces damage awards. It is usual to place such notices at or near the start of a work. That is where people tend to look for them, and I don't see any good reason not to follow this practice. The book tradition is the the copyright page comes before any part of the actual work, including the table of contents, sometimes with a continuation at the end of the work, if there is more than one page of notices. But that is not now a legal requirement, if it ever was. In short, there are no rigid rules on this, but putting a copyright notice at or quite near the start is good practice, and I would suggest sticking to it.
Ideas (methods of playing, game mechanics, strategy, goals) cannot be protected by copyright. But any part of a creative work can. So, no copying of drawings, patterns, images, sounds, or the element. I suppose copying the software code is not an issue here, but it can, obviously, also not be copied. And nothing in your game can look like someone's else trademark.
The fact that a developer is showing off work that he/she has done for other another company doesn't imply that that developer owns any copyright to the work. In Canada, see the Copyright Act, § 13 (3): Where the author of a work was in the employment of some other person under a contract of service or apprenticeship and the work was made in the course of his employment by that person, the person by whom the author was employed shall, in the absence of any agreement to the contrary, be the first owner of the copyright and § 13 (4): The owner of the copyright in any work may assign the right... In the US, see 17 U.S.C. § 201 (b): In the case of a work made for hire, the employer or other person for whom the work was prepared is considered the author for purposes of this title, and, unless the parties have expressly agreed otherwise in a written instrument signed by them, owns all of the rights comprised in the copyright. and § 201 (d): The ownership of a copyright may be transferred... "What rights should and should not be attributed to the developer?" That is a business decision to be made on a case-by-case basis. Advice about the prudent balance of copyright between an employer/client and employee/contractor is legal advice. "Is it okay to use this projects as part of the developer's portfolio?" If the developer can link to public use of a product that he/she developed for a company, then the developer is not violating copyright by simply advertising that they worked on the product and linking to, without reproducing, the work. If the developer for whatever reason maintained copyright ownership in the code and other assets, it would not be copyright infringement to reproduce those as part of the portfolio. If the developer did not maintain copyright ownership in the code or assets, reproducing those may be copyright infringement, dependent on whether the copyright owner allowed the developer to reproduce those elements, or if the reproduction is fair use. There may be other laws or contracts implicated, though: non-disclosure agreements, trademark law, among others.
20th Century Fox have a trademark on "Simpsons." They have trademarks on "Bart Simpson", on "D'oh", on "Duff Beer". I would assume that they take their trademarks seriously. What you can't do is to use someone else's trademark to make people believe your commercial product is related to theirs. It's quite reasonable to assume that someone seeing your book in a store would think it is written by the makers of The Simpsons show and therefore buy it. Even if you say that isn't your intention, it is what would happen. I'd try coming up with some different titles, maybe "How to write animated TV shows" with "Example: The Simpsons" (well, you are the writer so you should come up with something better), and take them to a lawyer. And then contact the makers of the show (again asking the lawyer for advice how to do this) because even if your lawyer says the title is fine, that doesn't mean you can't be sued.
Maybe. It might fall under &quot;fair use&quot;, which overrides the general requirement to get permission. The way to find out is to do it, get sued, then try to defend your action by using the fair use defense. If they win in the lawsuit, you can't, if you win, you can. There are four &quot;factors&quot; that have to be &quot;balanced&quot;, plus a fifth. The factors are &quot;the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes&quot;, &quot;the amount and substantiality of the portion used in relation to the copyrighted work as a whole&quot;, &quot;the nature of the copyrighted work&quot; and &quot;the effect of the use upon the potential market for or value of the copyrighted work&quot;. The fifth consideration is &quot;transformativeness&quot;. W.r.t. purpose of the use, your use would likely be found to be &quot;fair&quot;, except for the Youtube monetization problem. The &quot;nature of the copyright work&quot; question is primarily about &quot;artistic works&quot; versus &quot;factual works&quot;, so it would depend on what you are taking from. One second might not be substantial, unless that one second is the only reason people pay to watch the copyrighted work. That interacts with the substantiality desideratum: could people get the crucial amusement content of the paid work for free by watching your video? You can read some case law in the links here, and you basically have to get an attorney to analyze your plans to tell you what your risks are.
What happened is that you created a legal mess. You are obviously on the hook for copyright infringement. The maintainers of the project will scramble to replace your code with newly written code. They will likely ask your company which code they are complaining about - that puts your company into the problematic situation that they shouldn't identify code that isn't theirs, that it will be hard to sue for infringing code when they didn't give the project maintainers a chance to fix it, and that everything they identify will be replaced. Since it is your actions that caused the trouble, anyone suffering damages from your actions can sue you.
You Own The Code To answer your question on whether or not it is copyright infringement: Yes, you do own the rights to the written code but posting it on Github gives Github the right to store, archive, parse, and display Your Content, and make incidental copies, as necessary to provide the Service, including improving the Service over time. This license includes the right to do things like copy it to our database and make backups; show it to you and other users; parse it into a search index or otherwise analyze it on our servers; share it with other users; and perform it. To simply put it, no matter what license you use, you give GitHub the right to host your code and to use your code to improve their products and features. This license does not grant GitHub the right to sell Your Content. It also does not grant GitHub the right to otherwise distribute or use Your Content outside of our provision of the Service, except that as part of the right to archive your Content. So with respect to code that’s already on GitHub, I think the answer to the question of copyright infringement is fairly straightforward. Things aren’t quite as clear-cut in a scenario where Copilot is trained on code that is hosted outside of GitHub. In that situation, the copyright infringement question would hinge largely on the concept of fair use. If Copilot is being trained on code outside of GitHub, we accept that at least some of what they’re looking at is copyrightable work. So, the question then becomes if it’s fair use. Now, you ultimately can’t conclude definitively that something is fair use until you go to court and a judge agrees with your assessment. But I think there’s a strong case to be made that Copilot’s use of code is very transformative, a point which would favor the fair use argument. There is precedent for this sort of situation. Take the case of Google Books, for example. Google scanned millions of books, provided people who were doing research with the ability to search the book, and provided the user a small snippet of the text that the user was searching for in the book itself. The court did in fact find that was fair use. The use was very transformative. It allowed people to search millions of books. It didn’t substitute for the book itself. It didn’t really take away anything from the copyright holders; in fact, it made it easier for readers to access the work and actually opened a broader market for book authors. And, it was a huge value add on top of the copyrighted corpus. In the latter scenario, a lot depends on the thoroughness and the length of Copilot’s suggestions. The more complex and lengthy the suggestion, the more likely it has some sort of copyrightable expression. If a suggestion is short enough, the fact that it repeats something in someone else’s code may not make it copyrightable expression. There’s also the question of whether what’s being produced is actually a copy of what’s in the corpus. That’s a little unclear right now. GitHub reports that Copilot is mostly producing brand-new material, only regurgitating copies of learned code 0.1% of the time. But, we have seen certain examples online of the suggestions and those suggestions include fairly large amounts of code and code that clearly is being copied because it even includes comments from the original source code.