Can posted pictures of parts of a game that were not intended to be released count as breaking Copyright law of the producer? So in October a game publisher sent out a beta over Steam to which people who preordered the game could play. This beta had a fraction of the features that the full game had but a couple of clever people managed to alter the one line of code restricting people with the beta access to the full game. These people know have the full game and are posting screenshots from it but these screenshots keep on getting requested to be deleted saying that publisher will send a dmca for copyright. Is this correct?
Absolutely. Copyright exists when the work is created, publication is immaterial.
Basically, statement 3 above is correct. The owner of the copyright in a work may release that work unmder different, even incompatible, licenses, as many times as s/he chooses to do. None of these releases cancels or invalidates any other. A person who obtains a work from a site where it is listed under a particular license, may rely on that license grant. The owner may (if the site allows) modify the license or remove the posted work, but this does not invalidate the license granted to those who obtained the work before any modification or removal. An incorrect or incomplete copyright notice does not, under current law. invalidate the copyright, and to the best of my understanding will not invalidate either of the license mentioen in the question.
Legally, yes, if you get a license from Blizzard (unlikely, and if so, they'll probably want either money or a portion of your profits). Otherwise, not legally. This is exactly the situation that IP law (e.g. copyright and trademark) was created to address. Blizzard created the game and so they have rights to control and benefit from derivatives there of. There are some exceptions, but prints, buttons, and keychains are not likely to meet the requirements for those.
Since the Steam ID contains or may contain enough information for it to be possible to link your account to you as a physical person, it would definitely be considered "personal data" according to Article 4 of the GDPR. However, by agreeing to the DOTA2 terms of service, you have given consent for them to show your information to other players (or at least that is included in most terms of service I have read for other games. I have not read the one for DOTA2 specifically). Replays are an interesting corner case. If download of replays are only possible for other players or if the wording of the ToS says that you consent to displaying your user ID to anybody, that would mean that they would have covered their bases. As long as they comply with other parts of GDPR, like "the right to erasure" (Article 17) that is. If the API is accessible to anyone and not covered by the ToS you might have a case. If you only want to remove the traceability between you and the replays, you can always evoke Article 17 and delete your account.
I realize it has been eight months, but I believe I can offer an opinion. Given the nature of the question, please keep in mind that I am not a lawyer and my opinion is no substitute for professional legal counsel. [Preparing this post has been an educational experience and my opinion should in no way be interpreted as expert opinion] Assuming you have not infringed on any patents, the relevant legal challenges Valve could try include breach of contract, copyright infringement, and trade dress infringement. Breach of Contract The potential breach of contract occurs because the Steam client setup application requires you to accept a contract of adhesion (The License) before the software can be installed. I could not find a copy of The License online in plain text (this is separate from the Steam Subscriber Agreement, which you also agree to by accepting The License), but you can read it any time by running the Steam client setup application which is available at [redacted due to low rep - the Steam website]. These so-called "shrink wrap licenses" are of questionable legal value, depending on how the licensee assents to the contract. People often bring up Specht v. Netscape Communications Corp. In that case, the only reference to a license was on the download webpage, and it was only visible if the user scrolled down past the download button - Netscape argued unsuccessfully that clicking the download button indicated assent to the terms of the license. The Steam client setup application has a prominent dialogue box showing the terms of The License and requiring your explicit assent before installation can continue. A more relevant case may be ProCD, Inc. v. Zeidenberg, where the Seventh Circuit ruled that a license agreement was valid where the licensee had to click on a dialogue box assenting acceptance to the agreement. In short, you may be required to defend yourself under the terms of The License. If the licenses are thrown out as unenforceable, the prosecution would probably move towards copyright infringement. Section 1 Paragraph C of The License states (emphasis added): Except as expressly set forth elsewhere in this License Agreement, you may not, in whole or in part: copy, photocopy, reproduce, translate, reverse engineer (with the exception of specific circumstances where such act is permitted by law), derive source code from, modify, disassemble, decompile, or create derivative works based on the Program. Now you assert that there has been no reverse engineering, that you made yours "completely from scratch using completely different styling and images (even different website inside the client that is mine)". You may be challenged on these claims in court, for example comparison of source codes could rule out reverse engineering. I will touch on derivative work status later. Note that under Section 5, the provisions of Section 1 Paragraph C do not apply after you have uninstalled the Steam client software. This means in the case that you [can prove you had] uninstalled the Steam client software before making your own client, you would have a defense to breach of contract under Section 1 Paragraph C. However... The License also includes the terms of the "Steam Agreement", viewable online at http://www.steampowered.com/agreement. The Steam Agreement takes effect when you register for your Steam account. Section 2 Paragraph G of the Steam Agreement echoes the above referenced Section 1 Paragraph C of The License, and even survives termination of the Steam Agreement (your steam account being cancelled). Now assuming you can provide defense against reverse engineering, you may need a defense against the charge that your work is a derivative work. Your case may be pretty strong if you can show that your client was indeed written from the ground up - which rules out the possibility of deriving your program code from Steam's code as literary copyrights go. The prosecution could try saying you have copied the audiovisuals of their program, but your program was written "from scratch using completely different styling and images". Eventually prosecution may have to move into trade dress infringement. Copyright Infringement In a case of alleged copyright infringement, the first order of business is to prove there is a copyrighted work to begin with. The work in question is the Steam client by Valve Corporation. Again, I am not an expert but I could not find any copyright registration for the Steam client (http://www.copyright.gov/records/ -> Post-1978 Records -> Search by Name "Valve Corporation"). Copyright registration is required before infringement suits can be filed. Valve can register after infringement occurs but they will be limited to actual damages and profits. Nevertheless Valve does claim copyright over its product. A notice is posted on The License and Steam Agreement, and from the client itself the Help menu contains a command "Legal Info" which opens a webpage containing a copyright notice. Since 1979 it has not been necessary to post a copyright notice, but a notice helps break a defense of innocent infringement. You imply that you copied elements of the Steam client "to give customers a similar feel to what they are used to [the Steam client]". In your specific case innocent infringement may not be a valid defense. It seems you are most concerned about copyright infringement over the menus. An extremely relevant case is Lotus Development Corp. v. Borland International, Inc. In that case the First Circuit held that the menu heirarchy for Lotus 1-2-3 (the progenitor of virtually all menu heirarchies today) was uncopyrightable as a "method of operation" under U.S.C. 17 Section 102(b). We think that "method of operation," as that term is used in [U.S.C. 17 Section] 102(b), refers to the means by which a person operates something, whether it be a car, a food processor, or a computer. Thus a text describing how to operate something would not extend copyright protection to the method of operation itself; other people would be free to employ that method and to describe it in their own words. Similarly, if a new method of operation is used rather than described, other people would still be free to employ or describe that method. We hold that the Lotus menu command hierarchy is an uncopyrightable "method of operation." The Lotus menu command hierarchy provides the means by which users control and operate Lotus 1-2-3. If users wish to copy material, for example, they use the "Copy" command. If users wish to print material, they use the "Print" command. Users must use the command terms to tell the computer what to do. Without the menu command hierarchy, users would not be able to access and control, or indeed make use of, Lotus 1-2-3's functional capabilities. If specific words are essential to operating something, then they are part of a "method of operation" and, as such, are unprotectable. This is so whether they must be highlighted, typed in, or even spoken, as computer programs no doubt will soon be controlled by spoken words. The Supreme Court affirmed the decision with an even court (Judge Stevens recusing), so no national precedent was set. Nevertheless the ruling has not been overturned - the First Circuit goes into great detail explaining their decision, and I do recommend reading the ruling. We have already discussed derivative works and reverse engineering with contracts, and the same defense would apply under copyright law: source code comparison. Trade Dress Normally things like design and layout are left to patent law. A desperate prosecution, however, may claim that by copying their "look and feel" you infringe on their trade dress. The relevant text is part of U.S.C. 15 Section 1125(a) (emphasis added): (1) Any person who, on or in connection with any goods or services, or any container for goods, uses in commerce any word, term, name, symbol, or device, or any combination thereof, or any false designation of origin, false or misleading description of fact, or false or misleading representation of fact, which- (A) is likely to cause confusion, or to cause mistake, or to deceive as to the affiliation, connection, or association of such person with another person, or as to the origin, sponsorship, or approval of his or her goods, services, or commercial activities by another person, or (B) in commercial advertising or promotion, misrepresents the nature, characteristics, qualities, or geographic origin of his or her or another person's goods, services, or commercial activities, shall be liable in a civil action by any person who believes that he or she is or is likely to be damaged by such act. (2) As used in this subsection, the term "any person" includes any State, instrumentality of a State or employee of a State or instrumentality of a State acting in his or her official capacity. Any State, and any such instrumentality, officer, or employee, shall be subject to the provisions of this chapter in the same manner and to the same extent as any nongovernmental entity. (3) In a civil action for trade dress infringement under this chapter for trade dress not registered on the principal register, the person who asserts trade dress protection has the burden of proving that the matter sought to be protected is not functional. Defense against such a claim would be showing that the elements of Steam's "look and feel" were adapted because of functional reasons - see example rationale in the previously mentioned Lotus v. Borland. Overall, so long as you did write the program from scratch and there are no patent violations, you have in my opinion a strong case. There may be moral questions about unfair competition (why should you be allowed to capitalize off Valve's work put into the Steam client?), to which I would point out that your product does not appear to be in direct competition with the Steam client. Without direct competition or confidence in evidence of IP infringement it is quite unlikely Valve will file suit against you. If you would rather avoid even the possibility of legal action, you could always contact Valve directly and ask for a license.
I don't think the issue is that it is a violation of a law, but rather that it is a violation of the terms of service you agree to when you sign up for the site - which is a breach of contract. You can be sued for breach of contract, if the site can prove any damages based on your breach. So if you use a bot to make money on a site, in violation of the site's license agreement, then I believe the site could indeed sue you to get the money back. Also, the phrasing of your question ("creating a robot") raises a separate issue. It is not actually creating the bot that is illegal, but using it where not allowed can be a violation of contract. Suppose person A makes a poker bot, just as a programming exercise, and doesn't use it. But then suppose person B uses the robot created by person A on a site that forbids it. Although this could be a gray area, I do not believe the site would have any recourse against person A (even though they probably would against person B).
Company B has created a derived work from company A's copyright-protected work, so yes, B has infringed on A's copyright. It might be difficult for A to prove it, however, so B might get away with it, but it's still infringement. On the other hand, if B creates software that behaves like A's through reverse engineering, that is, by examining the program's function without examining its code, then they will not have infringed the copyright in the code.
Am I as the user of this site in any way liable if the music turns out to violate copyright? Yes. In a similar way to if I give you “permission” to take my neighbour’s car. Only worse. Because stealing requires intent - you have to mean to do it - while copyright violation is strict liability - if you do it, you’re guilty. If the user that uploaded the item did not have the authority to give the site permission then the site does not have permission and neither do you. If you take reasonable precautions such as performing a reverse image source and verifying that the item appears to be owned by the same person everywhere and, perhaps, reaching out to them then your violation will be an “innocent” infringement which mitigates but does not eliminate damages. The only way to be sure with copyright is to know the provenance of the copyright/licences back to the original creator.