Is it legal to create a website acting as middleman for transactions between game items and real life cash? Knowing the ToS and EULA of the game prohibit one of selling his game items for real life money transactions, my question is, is it legal to create a website to act as the middleman for these transactions? From my view there is two options the website could work: Serve as a fully middleman: user posts an item; service bot receives the item; whenever a user buys the item the service bot gives the item to that user. Serve as a transaction website: user posts an item; waits for someone that wishes to buy it; service takes care of all the money transactions and confirms the item was given by both users; My thoughts are the first one is illegal as a service because of the bot doing actions against the ToS and EULA but the second one I'm not that sure because the risk is on both accounts. For research purposes the game in question is Rocket League. There are also real examples of this for Counter-Strike: Global Offensive such as Bitskins and DMarket which are still running, if this is not legal could someone explain why these examples are still up knowing they are in the same situation as the game I mentioned?
Tortuous interference with contract Both websites would be able to be successfully sued under the tort of interference with contractural relations. The requisite elements of tortious interference with contract claim are: (1) the existence of a valid and enforceable contract between plaintiff and another; (2) defendant’s awareness of the contractual relationship; (3) defendant’s intentional and unjustified inducement of a breach of the contract; (4) a subsequent breach by the other caused by defendant’s wrongful conduct; and (5) damages. The damages would be caused by the reduction of the play experience by allowing these things to be bought instead of earned.
Is it ok to copy the game concept and even with mostly similar content like "fighting", "building houses" etc ? Yes, but ... I should also mention that pretty much my whole User Interface is based on the User Interface from "Parallel Kingdoms" Is copyright violation. Ideas are not protected by IP law. The tangible representation of those ideas (art, words, layout, format etc.) is protected.
Your issue is trademark, not copyright. If these other guys use their mark (product name) in commerce but did not register it, they have an unregistered trademark which you could be infringing. Between two users of the same trademark, the first to use in commerce wins. (There is a territorial component but with the Internet, meh.) If the trademark is registered that gives them a presumption of validity. Trademark infringement is concerned with consumer confusion. If someone uses someone else's trademark in a way that confuses consumers as to the origin of the goods, that's a problem. What this means is that if I make tires with the name Sportie and someone else makes soap also with that name Sportie there is not a high likelihood of confusion. Likewise a hotel in Washington called Runner's Cove probably doesn't infringe a shoe store in Florida with the same name. Fantasy games and fantasy books sold over the Internet? Sounds like a potential problem that you might want to clear up before the second book.
This would be infringement. It generally doesn't matter that you're giving things away for free. Keep in mind that the point of these laws is not only to prevent third parties from making money off the creator's ideas, but also to protect the creator's ability to make money. If you're providing free knock-off Winnie the Pooh products, that cuts into the market for the creator's legitimate products.
It is legal, though not if the grounds are illegal discrimination (race, religion, etc), which by their (empirically supported – they raised the price) representation is not the case. As a marketing strategy (pick a low number, hope for a bidding frenzy that drives the price up) it is legal, though carries a non-trivial risk. It does not constitute &quot;bait and switch&quot; under any definition of the term, and it is not illegal to engage in a business practice that causes someone to frown, or otherwise disapprove.
It might possibly be illegal. For criminal law, usually you need to obey the laws of three countries: The country you are a national of (by personality principle) The country from where you make the sale (by territoriality principle) The country that hosts the attacked interest (by territoriality principle) Then it depends on the jurisdiction (and other factors) whether the sale is legal or not. I'll use the example of my country, Czech Republic. There is a crime called "Unauthorized access to a computer system or data storage device". For example, you commit this crime by exploiting a vulnerability in a web application and copying the web owner's data on your computer. It is also codified that whoever wilfully facilitates the committing of a crime by providing the criminal with resources (such as the exploit) is considered to have also committed the crime. For this to apply, you must have known or expected that the exploit will be used to commit a crime. The courts would decide this.
An additional important fact is that the EULA at the time did not assign Blizzard the rights to custom maps.1 And since 2010, Blizzard and Valve have jointly registered DotA-related copyright. See e.g. U.S. Copyright Registration Nos. TX0008153084 and TX0008149056. The theory of ownership is as follows. Because the EULA did not assign Blizzard the copyright in the customization, the modders gained copyright in those, despite the restriction that they not be used commercially. It was then free to them to transfer those rights to Valve. A court has considered in passing whether this assignment to Valve was valid. See Blizzard Entm't, Inc. v. Lilith Games (Shanghai) Co., Ltd., No. 3:15-cv-04084-CRB (N.D. Cal. May. 16, 2017). The judge recognized that the EULA explicitly prevented Eul and Icefrog (the modders who assigned their rights to valve) from using their creations for commercial purposes. However, because uCool &quot;twice failed to argue that the ban prevented Eul and Icefrog from validly assigning their rights to Valve,&quot; the judge understood uCool to have waived that argument. Thus, the status of the copyrights is still in flux. However, commentators speculate that Blizzard and Valve have an agreement/protocol for dealing with these copyright issues. It would take a third-party to argue that copyright in one or more of the DotA variants is in the public domain or actually owned by some other creator and force a court to assess the copyright and validity of the assignment.2 1. Today, the language has been updated to &quot;assign to Blizzard all of your rights, title, and interest in and to all Custom Games.&quot; 2. For one person's theory of how this could be the case, see David Nathaniel Tan, &quot;Owning the World's Biggest eSport: Intellectual Property and DotA&quot; (2018) 31:2 Harv. J.L. &amp; Tech 965 at 984 (analogizing to Sherlock Holmes). I am not suggesting that a third party with no ownership interest in the copyrights would have standing to enforce Blizzard's former ToS, ELUA, or other agreements, or its copyrights. I am proposing that the third party might raise these as an arguments in defence of their own use (as uCool did).
Copyright protection is about certain acts, and not about relationships between products. Copyright law says that the creator of an original work hold the exclusive right to copy and to authorize creation of derivative works. Copyright law does not say that anybody can freely create derivative works as long as they are different to a certain extent. So if you take an original Mario and modify it a teeny bit, that is a violation of copyright; if you take an original Mario and modify it hugely, that is a violation of copyright. Degree of similarity is relevant on some cases when the factual question arises whether the allegedly-infringing work is based on some protected original. This is most obvious in music cases, where all baroque music has some similarity to all other baroque music, all death metal has some similarity to all other death metal, and so on. There is not a legal quasi-statutory standard for measuring substantial similarity in music. The scientific underpinning of such a standard would be based on (weighted) combinatorics and the idea that there are only so many tunes possible (that would be a huge number, until you get to the "within a genre" condition). It seems obvious (by your "admission") that the derived works are based on protected works, so Nintendo's permission is required to legally create such works. However, you do or would hold copyright in your unauthorized derived work. Without a trail of evidence such as a SE question pointing to the connection, the derived images might be hard to connect to the originals. In addition, you may be able to avail yourself of a "fair use" defense, in case you get sued by the original creator. Factors favoring such a defense are the insubstantiality of the copying (a small portion) and the "transformativeness" of your creation.