US regulations regarding internet gambling According to my sources, the SAFE Port Act makes online gambling illegal. According to this source, the act [...] had attached to it a section making it illegal for banking institutions to allow their customers to send money to offshore gambling sites. And according to a blog post on fbi.gov, What’s allowed? Some free online games, fantasy leagues, and Indian gaming sites that aren’t strictly defined as Internet gambling. It’s also illegal for businesses to run gambling websites and to solicit online bets. Even companies handling transactions for cyberspace bettors can face federal charges. I need clarification on what forms of gambling websites are legal vs. illegal. And what about gambling items in a videogame?
The relevant legislation is found in sections 5361-5367 of the United States Code. The key prohibition is in section 5363. To fall within the scope of this prohibition, a person must: (1) be "in the business of betting or wagering" and (2) accept a payment in connection with the participation of another person in "unlawful Internet gambling". So you need to look at (1) what is betting or wagering and (2) what is unlawful Internet gambling. Both terms are defined in section 5362 and discussed on Wikipedia. Assuming that you are running a video game that is not a thin veneer over a casino, and the users are gambling in-game items that are not purchased with actual money, then you are unlikely to be found to be engaged in the business of betting or wagering, especially given the exclusion in section 5362(1)(E)(viii) for "participation in any game or contest in which participants do not stake or risk anything of value."
Most games have a TOS to playing that include provisions such as sales of in game items through out of game currencies (i.e. real world money changes hands for digital product or account). I believe Pokemon does have this as part of the TOS which could get you and potential customers banned from competition and possibly the modern online trade features, but am unable to look at the current TOS to verify. It should not be hard to find such a document and read for yourself.
united-states There is no general rule against one company or person buying both broadcasting rights and merchandising rights to a particular piece of content in the US. There are anti-monopoly/anti-trust laws, but those generally only apply if a particular entity holds a monopoly or a commanding market position in a whole market sector. If one firm held the rights to 80% of all online games, for example, an anti-trust action might well be warranted. But a single game or property is not generally considered to be a market sector for anti-trust purposes. Exactly what the proper market sector is in such cases is often a complex, technical, and highly disputed issue. The &quot;original owner of the IP&quot; can decide who s/he wishes to sell that IP to -- nothing requires, or forbids, that different sets of rights be sold to the same buyer. The original owner will attempt to get the best deal available. Sometimes that is a very lucrative deal, and sometimes it is far from that. As long as unlawful methods are not used to induce a sale, whatever bargain the parties make is generally acceptable to the law. I do not know who did, or did not, buy any of the rights to Squid Game, and that info might not be publicly available. But there is no law that I know of against the same party having both broadcast and marketing rights to it, and perhaps other rights as well.
I don't think the issue is that it is a violation of a law, but rather that it is a violation of the terms of service you agree to when you sign up for the site - which is a breach of contract. You can be sued for breach of contract, if the site can prove any damages based on your breach. So if you use a bot to make money on a site, in violation of the site's license agreement, then I believe the site could indeed sue you to get the money back. Also, the phrasing of your question ("creating a robot") raises a separate issue. It is not actually creating the bot that is illegal, but using it where not allowed can be a violation of contract. Suppose person A makes a poker bot, just as a programming exercise, and doesn't use it. But then suppose person B uses the robot created by person A on a site that forbids it. Although this could be a gray area, I do not believe the site would have any recourse against person A (even though they probably would against person B).
Making a profit does not make the act illegal: it is illegal without there being any profit. The act of copying without permission is what makes the act illegal. Profit might maybe enter into the matter if you are talking about the "fair use" defense, since certain kinds of works can be partially copied for certain purposes. You could quote a few lines from a novel in a review, for instance. The judgment of whether a given act of copying without permission is allowed under fair use is complex and involves a balancing act. Profit becomes relevant in that a non-profit use favors fair use and a for-profit use disfavors it. Wholesale copying of works of art as you describe is illegal (is infringement). However... "illegal" is a pretty broad concept. If you infringe on my intellectual property, you almost certainly will not suffer any consequences unless I sue you. Taking "illegal" to mean "in violation of the law", infringing copyright is illegal because it violates the law, but I have to make a federal case out of your infringement – I have to sue you. As it happens, it can also be a crime to infringe copyright, and in that case, the government and not the copyright holder pursues the matter. If a person knowingly infringes copyright, he might be prosecuted, thus the Megaupload case which in the US is realized in the indictment US v. Dotcom. Moreover, profit motive is a required element for criminal infringement. (Also note that you don't have to actually make a profit for the profit element to be present). You cannot sue a person unless they have harmed you, so if you know that Smith copied Jones' work you can't sue Smith for harming Jones. (This is what they call "standing"). You might sue Smith, but not for infringement itself. If they sold you an illegal infringing copy, then you could sue. Or, their infringement could diminish the value of your legal copy. This website gives a multi-nation overview of criminal copyright infringement laws.
Yes, but ... It doesn’t protect you. Let’s imagine you put such a clause in and a person in Europe used your service notwithstanding: they’ve broken the contract but you’ve broken the law. You get the fine and they get ... nothing. Because you can’t contract outside the law you never had a valid contract with them so you have no basis to sue. Further, because you are purporting to something you can’t legally do, you are probably on the wrong side of misleading and deceptive consumer protection law: which is another fine. If you can ensure that you don’t breach local law - like by not operating over the internet - then you can choose not to deal with e.g. Europeans. If you can’t guarantee that, then you’re stuffed.
Jurisdictions vary but, in general, gambling involves wagering something of value in a game of chance to win something of value. “Something of value” is usually interpreted broadly but it must usually be something that can, at least in theory, be sold for money. So, skins in a popular online game qualify if there is a secondary market for their trade. However, a mother’s love isn’t. “Game of chance” versus game of skill is a continuum. So, for example, Snakes and Ladders is a game of pure chance - it can be played equally well by an automaton as a human. Go is a game of pure skill - it requires a human brain or an extremely sophisticated algorithm to play well. Sport is considered a game of skill so competing for prize money is not gambling even if there is an entry fee. However, wagering on the outcome of sports is gambling even though it requires considerable skill to do well. Arcade and carnival games avoid gambling laws by: primarily being games of skill (e.g. a shooting gallery); by giving everyone a prize, the vast majority of which cost less than the price of entry. This is the “loot box” solution and really nudged the line; by being exempt, either explicitly or by a long period of tolerance by the authorities.
I think you would have difficulty distorting the situation - Pokemon Go is not magic that defies existing laws, and this would be no different to a mall issuing a trespass notice (which is effectively how they would kick you out) for any other reason. I would question the ability of a store to "Arrest" you - that is a job for the police - After they trespass you (ie by giving you notice to leave), if you come back again then they can call the police to arrest you - but its not as clear-cut as someone seeing you playing a game and arresting you. I don't think Pokemon players are a "protected class" of people, so finding a valid cause of action might be tricky. About the best you could do would be to talk with your wallet (ie shop elsewhere with your friends), but for my money that would make me more likely to go to that mall !