Exactly what part of a game can be under copyright or patent? I have searched the internet and I have understood that copyright will cover the names and graphics of games while patents are for the idea/mechanics of the game. My questions are: Am I right? If so how can be so many trading card games/collectible card games? What will be considered a &quot;mechanic&quot;? for example MTG has a specific mana system, if someone will be creating a game with same idea but will refer to it with other names such as &quot;Ember&quot; instead of &quot;Fire&quot; will it violate the patent? How do I know if certain patents are applied and when they expire? For example MTG is an old game, does the company still have patents on the game mechanics? If a game is patented in Country X and someone is printing the same game but with different art and names in country Y, will the one who prints in country Y could be exposed to a lawsuit? and if not will people in Country X can order from country Y the copied game?
copyright will cover the names and graphics of games The names of games are not protected by copyright, nor by patent. The names could be protected by trademark. Note that trademarks are specific to a country: what is trademarked in one country may well not be in another. Almost all countries have a way to search their trademark registries, often online. However in some countries, including the US, use of a name in commerce will confer some protection even without registration. What will be considered a &quot;mechanic&quot;? for example MTG have specific mana system, if someone will be creating a game with same idea but will refer to it with other names such as &quot;Ember&quot; instead of &quot;Fire&quot; will it violate the patent? Game mechanics are not protected by copyright. This includes all the procedures and rules of the game. The text used to express those rules may be protected, but often it is not if it is the most obvious way to describe the mechanics. For example, in chess there are different pieces with different moves. That could not be protected by copyright, even if chess were a new game. In bridge the winner of each trick leads to the next. That could not be protected by copyright either, even if bridge were a new game (and contact bridge is just new enough that it could in theory be under copyright still). How do i know if certain patents are applied and when they expire? Most games are not protected by patent, but some are. Patents, like trademarks, are specific to a country. Each country has a way to search its list of active patents. Note that patents have a strict tiem limit, and they normally cannot be extended or renewed. I believe that the limit of a patent is currently 20 years in most countries. (It used to be 17 years in the US.) If a game is patented in Country X and someone is printing the same game but with different art and names in country Y, will the one who print in country Y could be exposed to a lawsuit? Unless the game is also patented in country Y, there will be no grounds for an infringement lawsuit inn Y. But importing the game into X may be patent infringement, and could expose the importer to a suit.
For your example of items with Marvel characters on them for sale by people and companies not licensed by Marvel, Redbubble clearly states that We ask, rather we beg, that you remember this when you are posting work on Redbubble. If you make sure that all the works you upload consist of your very own, original ideas and are not infringing on the intellectual property or publicity rights of another... (from https://help.redbubble.com/hc/en-us/articles/201579195 ) and further, Redbubble has full contact information for the submission of Notice and Takedown Reports by each real trademark owner. There are many individuals who upload products which use unlicensed artwork in violation of trademarks, and Redbubble acknowledges this and gives recourse to the license holder to inform them so they can remove the items. It's not a perfect system, but Redbubble it seems makes every effort to help police their market. ( Teepublic has a very clear policy statement, too: https://www.teepublic.com/copyright-policy ) Many companies - such as Marvel - employ agents to regularly check such websites and issue takedown demands to the sites; the sites in turn remove the products, and in some instances, ban the individual from using the site again. In the case of Amazon, there can be two types of products sold that use trademarked artwork and characters: items sold by legitimate businesses that have license agreements with the trademark owners and who have the products sold by Amazon itself; and items sold on the Amazon marketplace by individuals who open Amazon Marketplace accounts themselves and don't have licenses. Amazon will be sure to check the products they sell; they will have a takedown notices system for their marketplace vendors. eBay is somewhat the same way; there is a mix of individuals and businesses on eBay, but eBay doesn't operate an umbrella sell/ship by eBay, like Amazon. It's kind of a whack-a-mole situation on the Interwebs. How much time/money does a company spend to chase down trademark infringement? Is it worth going to court for persistent violators? (These are, for the most part, civil cases, not criminal). Violators can always open a new account on sites such as Redbubble and eBay under a different name. And it starts all over again.
Yes you can patent video games in the U.S. The quote from international law is not fully applicable to the U.S. In the U.S. there is no requirement for industrial applicability or being a technical solution to a technical problem The USPTO has several classes aspects of video games might fall into one is CLASS 463, AMUSEMENT DEVICES: GAMES 1 INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (e.g., computer/video game, etc.): 2 . In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.): 5 .. Simulated projector with diverse interactive target: The patentablity of games in the US has become more difficult after the SCOTUS Alice decision. There is a very detailed answer on Ask Patents. This is a good article on the patenting board games. However it was before Alice.
united-states The license won't let you sell the .stl file. Probably you have created a derivative work, which means you can't sell it without a copyright license (and the CC-A-NC won't do). If it were licensed under CC-A you could sell it without problems (you'd have to give attribution, of course). You could also sell it under the CC-A-SA, but once you do you have no control over the result -- anyone you sold it to could give it to someone else under the terms of the license. This could work, though, if it were (say) a commission and you only expected to sell one copy. I don't know what the situation would be with the physical objects printed under any of these licenses.
What are exactly the legal consequences of "All rights reserved"? Almost none. You have to explicitly grant copyright rights. You don't even need the Copyright notice for them to apply. My "almost" is because the notice makes it harder for somebody to argue "they didn't realize". Do I still need an additional SW License Agreement or is the Copyright notice above + a Disclaimer of liability sufficient? If this is free software (I know you said it isn't), do yourself (and everyone else) a favour by picking a license you like. Preferably either GPL or MIT (depending on your taste). There are far too many free licenses already. Please don't add another. (It also makes it much easier for any user of your software: "Oh yeah, GPL v2. We understand that. We can use it." as opposed to "What are the implications of using this one??" As this is not free software, I think you need a paid-for lawyer (who understands IPR in your juridiction.) Edit: In principle, I believe you don't need anything. The code is copyright, so the customer can't do anything with it (without explicit permissions that you haven't granted). However if the customer doesn't realize that or thinks you won't mind, you then have to go to court to enforce your rights (and probably end up with a disgruntled customer). A short, clear, license will make it clear to the customer what they are allowed to do, and save all that aggravation.
The general idea of such an app is not subject to copyright protection. Ideas never are protected by copyright. So creating an app based on the functionality of a fictional app would not be a copyright violation. The logo might, if it is original enough, be protected by copyright. Any or all of the "name, the logo and the color scheme" might well be subject to trademark protection. (Names and other short phrases are not protected by copyright.) You would be wise not to use these identifying elements of the show, but instead create ones sufficiently different that no reasonable person would be confused into thinking that your app had been used on the show, or was sponsored, endorse, or approved by the show or its creators. An explicit disclaimer saying that you are in no way associated with the show or its creators, and your app is not approved by or endorsed by them would also be wise. Otherwise you might be accused of trying to pass off your work as affiliated with they show, or to trade on the show's reputation and fame. Whether you make your app an open source work is not in any way relevant to copyright or trademark claims. Whether you charge for your app is of only limited relevance to a copyright claim. Whether you sell or market your app, or use it to advertise some other product or service is relevant to a trademark claim, as trademarks are only protected against their use "in trade" which generally means commercially. However, non-commercial use of a trademark may constitute "dilution" of the mark, which may give rise to a cause of action against the person using it.
However, this uses the text "rights in an invention"; does that cover copyright? Yes. (Is this the correct law?) It certainly seems to be. Does "Relate … to the employer's business" cover the entirety of software engineering, or just the particular software engineering my employer does? Imagine that you work for a company that writes trading software. In your spare time, you develop a photo editing tool. Do you think a court would find that your project "related to the employer's business"? I do not. Or does my employer own copyright on everything down to the love letters I write? Google does not own everything their employees create; they only claim to. If someone challenged them on it, a court would decide, and probably not in their favor.
Intellectual property law varies considerably by jurisdiction, and doesn't just involve copyright, but also trademarks, and patents. The first problem you are going to run into is that "Risko!" is probably protected as a commercial trademark rather than copyright. In the US at least, making minor changes to a trademark generally doesn't get you off the hook for unlicensed use. The owner of the "Risko!" trademark could bring suit against you for trademark infringement and it would be up to a judge or possibly a jury to decide whether "Risko" is different enough from "Risko!" that confusion would be unlikely. If they won the suit they could collect damages and their legal costs. There was a protracted and important trademark lawsuit in the US over the names "Monopoly" and "Anti-Monopoly" for board games. An economist, Ralph Anspach, had introduced a game he called "Anti-monopoly". He was sued by the Parker Brothers company for infringing on their trademark for "Monopoly". After 10 years the US Supreme Court ruled in Anspach's favor, finding that "Monopoly" had become a generic term for a type of board game and was no longer a valid trademark. You can't necessarily count on being "small potatoes" so that they'll simply ignore your possible infringement. In US law, failure to enforce their trademark rights can lead to the loss of trademark rights and remedies, so companies are less likely to let minor infringements slide. The situation in Italy may be different. Your artwork and graphical components are another potential problem. Those probably are covered by copyright. Again, the holder of the copyright for the "Risko!" artwork could sue you for violating their copyright on the artwork. A judge or jury would then evaluate whether your artwork was "derivative" of the "Risko!" artwork. If the court finds that your artwork is derivative, you might have to pay damages and legal costs. There are actually a ton of Risk inspired games already available online, but they seem to stay away from names that sounds anything like "Risk" and anything that looks like the Risk artwork.