Images of real coins used as &quot;rewards&quot; in games There are some educational math &quot;games&quot; for androids targeted at pre-highschool students. Since their goal is to make learning fun, they some times include rewards which are visually appealing to promote certain actions (repeating exercises, coming back for more, playing regularly, etc). Those rewards are not purchasable, tradable or exchangeable, and are purely there for cosmetic purposes. Some of those rewards are depicted as real images of coins. For example answering correctly a difficult question could give +1 to the count of the user's gold coins. An &quot;awarded&quot; coin could look something like this. Could this be interpreted as false advertisement? Since someone could mistakenly assume that by playing the game he can win 100 gold coins aging 2500+ years. What is the general practice when it comes to &quot;rewards&quot; being depicted as monetary items? Some extremely popular games contain the following in their Terms Of Use that their virtual currency have no real currency value. But then again, their coins are not photos of real coins, they are just drawings.
someone could ... mistakenly assume that by playing the game he can win 100 gold coins aging 2500+ years. Yes someone could, if they were an idiot, however, that is not the legal criteria. The legal criteria is if a reasonable person would.
Here's where you went wrong legally: Suppose I legally obtain some digital image created by somebody else (e.g., by downloading from a public website). That, right there, is copyright infringement- unless the copyright owner has granted permission or the image is public domain you cannot copy it - this breaches "the right to make reproductions". By posting it on the web (assuming that it isn't itself an infringing copy) they have given implied permission for you to look at it in a web browser but not to copy it into a presentation even if that presentation is never presented. If it is presented then that makes the infringement worse - it adds breaches of "the right to communicate to the public" and "the right to use the work as a basis for an audiovisual work". How is this different from the computer wallpaper? It isn't. If you are using the one of the defaults that shipped with the OS then the license gives you permission. If you are using someone else's copyright without permission then it's a breach. There are defenses to copyright infringement but these are quite nationally variable - search this or other sites for "fair dealing" and "fair use".
If only the tip is left in such "fake" money, it would not be theft as there is no legal obligation to leave a tip at all (except in those establishments that add a tip or "service charge' to the bill.) If the "money" is not an attempt to imitate real cash, it wouldn't be counterfeiting (leaving monopoly money for example would not be counterfeiting). The server would be understandably angry. The restaurant might refuse to seat the people who left the "fake" another time, if the servers identified them to the manager, but nothing would require them to do so. This is all on a US basis, I have no idea if tips might be legally required in other countries.
According to the United States Treasury Department: Money laundering is the process of making illegally-gained proceeds (i.e. "dirty money") appear legal (i.e. "clean"). Typically, it involves three steps: placement, layering and integration. First, the illegitimate funds are furtively introduced into the legitimate financial system. Then, the money is moved around to create confusion, sometimes by wiring or transferring through numerous accounts. Finally, it is integrated into the financial system through additional transactions until the "dirty money" appears "clean." I have no idea if the $10m are proceeds of crime so we apply the duck test - "If it looks like a duck, quacks like a duck and swims like a duck; its probably a duck" A person has gifted another person $10m - there is nothing illegal about giving someone a gift, however, this is a pretty substantial gift. I am calling it a gift because there is no enforceable contract that requires repayment. There is an expectation that the receiver will invest this money for a period of time, hey, if I had $10m I'd probably invest it too. And then return it to the giver; with or without the earnings (you do not say). Again there is nothing wrong with reciprocating a gift; reciprocity is a cornerstone of most societies, however, this is a pretty detailed understanding of what reciprocity means. Quack, quack, quack - its money laundering. Many jurisdictions in the world have "unexplained wealth" laws which basically require a person to explain their unexplained wealth or have it confiscated. If it isn't money laundering it is certainly at risk of this.
IF part of your code and data is non-open-source, you can't release this software under the MIT license. However, from what I know, CS:GO uses real-life weapons, and their names aren't protected by copyright. Weapon stats aren't copyrightable either. With skin names, you should be safe as well, since there isn't enough (or any) lore around them to establish them as literary works. However, if you are using any in-game descriptions or images, they are copyrighted content and can't be legally copied without permission from Valve. Which might be easy to obtain by writing them.
I'm wondering whos responsible for this code if people start using it? The user. Can the people using it that think its under GPL in any way get in trouble for it or be made to remove it from their projects? Yes, they can be sued (successfully) for copyright violation. It’s not enough that you think you have permission from the copyright holder - you actually have to have permission. The law places the onus on the copier to seek out and get permission from the copyright holder. In theory, someone deceived in this way could sue the repo poster(s) for misrepresentation, however, there are practical issues about finding them, having them in an accessible jurisdiction and if they are judgement proof. Copyright law was created to protect physical books and paintings - it doesn’t really fit with digital methods of reproduction but it is the law. It doesn’t matter that complying with it can be hard bordering on impossible - comply with it you must.
As current law stands, it would be property of the US Mint if coined, US Treasury, if printed as a treasury note, not federal reserve note. This was decided by appellate court in regards to 1933 gold double eagles, coins that were struck, but never released to public. 3rd circuit pdf
There is no case law as yet However, the most likely situation is that there is no copyright in the original works because they are computer-generated. There is certainly copyright in the code that created the art but the output of that code, the art itself, would probably not be subject to copyright. Copyright only exists in art created by humans. The US Ninth Circuit has held that animals cannot create copyrighted works. Subsequently, the US Copyright office has rejected applications for registration (a prerequisite to a suit in the US) of computer-generated art because it “lacks the human authorship necessary to support a copyright claim.” While this position has not been tested in the courts, I don't think they are any more likely to grant copyright to a program than they were to a monkey. What's going on? The OP states that there is litigation: there isn't. What there is, is a DCMA takedown request from Larva Labs. If this is complied with that will be the end of the matter; if it isn't then there may be litigation. However, before Larva Labs could sue CryptoPunks in the US they would first need to get a writ of mandamus to force the USCO to register it. If they try and fail then there will be a legally binding court decision that Larva Labs don't own the copyright in any of their computer-generated art. Which kills their business model and, presumably, them. This would be a very high-risk move. They may choose to sue in a jurisdiction where registration is not a prerequisite, however, that court would still need to be satisfied that there was a copyright that could be breached. So that's just a different take on the same problem. I have ignored the issue of NFTs as these are legally problematic in their own right and irrelevant to the main question. However, the NFT and the artwork are not the same thing.