Technical Standards and Papers - Can the equations be copyrighted This question is very similar to Licensing Issues of Methods for software and Copyright of technical standards however, the answers are, likely quite rightly unclear as it may depend on a specific case. With this in mind I've asked the question more specifically to my requirements and expand on it a little. I want to develop a computer program that can undertake engineering calculations. In the first instance it would be used internally at the company I work for, but if possible, I would also like to sell it to third parties. Many of the equations will be based on British Standards that are owned and copyrighted by the BSI Group. I would therefore need to: Copy and use the equations Copy and use their constants (some are publicly available such as constant for gravity, but others are based on experimental outputs, which may or may not have been developed for the British Standard document) Copy and use their constant and variable descriptions For guidance I can refer back to the original documentation. I have been in touch with the BSI Group and they have advised that for internal use, My proposals are acceptable on the basis that the documents are licensed to the company and not an individual. I have not been offered an answer form them whether this permission can extend to selling the software to third parties. Grateful for thoughts. Edit I eventually got a response as follows which echos the accepted answer: You can reproduce factual data such as equations, numerical values and formulas. However you cannot reproduce a table that includes the data. In other words you must extract it and present it in your own work. Text, figures, tables and diagrams would require our permission.
I'm assuming that you are in the UK, as you are talking about the British Standards Institue. In general the truth cannot be copyrighted but an expression of that truth can be, provided that it is creative or original to at least some extent. In this case the equations and constants you want to use are descriptions of scientific truths. If you translate them into another form (e.g. a computer program) then you are not copying the creative bit (the layout and arrangement of those equations and explanatory text), so you are not violating the copyright. Edit: I should also have said for (3) that their descriptions of the constants and variables will be copyright. You would have to avoid copying their words. However given that these are going to be terse descriptions of facts your words can still be pretty similar without infringing on copyright, because there are only so many ways of describing the acceleration due to gravity, or whatever. Take a look at some alternative references to see what words they use.
No, it does not fall under fair use: It is commercial use in nature It is a copyrighted work It is hard to say what portion of the copyrighted work you'd be using based on your description, so test three is inconclusive It could be argued in your favor that the infringement would not have an impact on their potential market, but it could potentially impact the value If discovered the owner of the copyright could pursue action against the company you work for.
Course assignments, like practically every other piece of written content created in the past 100 years or so, are copyrighted. You cannot copy or redistribute them without the permission of the copyright holder. In most cases that would be the course instructor, but it could also be the university, or the publisher of a commercial book or other resource where the questions came from. The instructor might be happy to give you permission if you ask - many professors would be pleased to have their creations reach a wider audience. In any case, it is perfectly legal to talk about the assignment you were given, as long as you do not copy or replicate the text of the assignment itself. Reading it verbatim or with trivial alterations would be a problem, but describing it completely in your own words doesn't infringe copyright. A separate issue is what is allowed by your university rules. University rules aren't laws, but you can still be punished academically if you break them (grade penalties, suspension, expulsion, etc). The university might have a policy against sharing, or even discussing, assignments without permission. This might include forbidding actions that the law itself allows. In particular, they might forbid you from talking about your solutions to the assignments, which copyright law would have no problem with (your solution is your own creative work, and the copyright on it belongs to you). So again, ask your instructor what they would allow. Also, academic ethics (which again is not a law, but might be enforced by your university) would generally require that you give proper attribution to the author of the assignment you are discussing. Note that there are plenty of online collections of so-called &quot;open courseware&quot;, where the university deliberately makes their course materials public, under some sort of open license such as Creative Commons. MIT's repository is one of the most famous. So if you can't get permission to use the materials from your Penn State courses, you could always make videos about MIT's assignments instead.
All computer programs are not just copyrightable, they are protected by copyright as soon as they are put into fixed form (for example, as soon as I type it on my computer which will save it as a file on a disk). The copyright owner doesn't have to take any actions whatsoever to have a computer program protected by copyright. It’s not just computer programs, even many fonts are copyrighted because they are essentially computer programs. BTW. What I just wrote is also protected by copyright. There are some licenses involved that I agreed to when I submitted it to this website, and which allow the website to publish and you to read this text, but I'm the copyright holder. PS. There is a comment saying “computer programs are not literary works and therefore not copyrightable”. That may have been true or arguable in the 1980’s. It’s not true now. PS. No, stack exchange doesn’t own the copyright to my post, I do. Unless I was an employee of the company and posted on their behalf. Stack exchange needs and has a license to publish this post.
You are required to provide a copyright notice on your work, such as putting (c) rhino 2016 in the liner notes. Nothing precludes you from licensing that copyright in any way you want, such as Creative Commons. As long as you aren't in violation of the last sentence (your work is not primarily the samples, and you actually made a song with them), then others should be able to use your work with no restrictions other than what you yourself place on the work. The purpose of requiring a copyright notice on derivative works is to give notice of who the actual author is and distance the original author from the derivative work. If you take their samples and make a song that is later at the center of a lawsuit (copyright, defamation, etc), the the copyright notice will hopefully steer people first to the derivative author and not the original author. That is the purpose of the clause in the copyright grant above.
The Organization Does Not Own the Copyright As you were clearly not an employee of the organization, and did not have a specific contract with them, this was not a &quot;work-made-for-hire&quot; (WFH). Therefore, the copyright initially belonged to the author, in this case the programmer, that is you. That being so, it would require a written document to transfer the copyright to another during your lifetime. In future there should be a written agreement in such a case, spelling out just what rights are to be retained by whom. It can save lots of trouble. The organization would have an implied license to use the software. The terms of this would be defined by the conduct of the parties, and might be a matter of dispute. Probably there would be a non-exclusive license without any fee or ending date. Probably there would be no license to distribute to others unless you explicitly grant one. Specific US Laws 17 USC 101 defines a WFH: A “work made for hire” is— (1) a work prepared by an employee within the scope of his or her employment; or (2) a work specially ordered or commissioned for use as a contribution to a collective work, as a part of a motion picture or other audiovisual work, as a translation, as a supplementary work, as a compilation, as an instructional text, as a test, as answer material for a test, or as an atlas, if the parties expressly agree in a written instrument signed by them that the work shall be considered a work made for hire. For the purpose of the foregoing sentence, a “supplementary work” is a work prepared for publication as a secondary adjunct to a work by another author for the purpose of introducing, concluding, illustrating, explaining, revising, commenting upon, or assisting in the use of the other work, such as forewords, afterwords, pictorial illustrations, maps, charts, tables, editorial notes, musical arrangements, answer material for tests, bibliographies, appendixes, and indexes, and an “instructional text” is a literary, pictorial, or graphic work prepared for publication and with the purpose of use in systematic instructional activities. (emphasis added) 17 USC 201 provides that: (a) Initial Ownership. — Copyright in a work protected under this title vests initially in the author or authors of the work. The authors of a joint work are coowners of copyright in the work. (b) Works Made for Hire. — In the case of a work made for hire, the employer or other person for whom the work was prepared is considered the author for purposes of this title, and, unless the parties have expressly agreed otherwise in a written instrument signed by them, owns all of the rights comprised in the copyright. ... (d) Transfer of Ownership.— (d) (1) The ownership of a copyright may be transferred in whole or in part by any means of conveyance or by operation of law, and may be bequeathed by will or pass as personal property by the applicable laws of intestate succession. (d) (2) Any of the exclusive rights comprised in a copyright, including any subdivision of any of the rights specified by section 106, may be transferred as provided by clause (1) and owned separately. The owner of any particular exclusive right is entitled, to the extent of that right, to all of the protection and remedies accorded to the copyright owner by this title. 17 USC 204 provides that: (a) A transfer of copyright ownership, other than by operation of law, is not valid unless an instrument of conveyance, or a note or memorandum of the transfer, is in writing and signed by the owner of the rights conveyed or such owner’s duly authorized agent.
If any elements of the game are protected by copyright, then you cannot reproduce those elements (17 U.S.C. §106) unless your reproduction falls under a fair use exception (17 U.S.C. §107). Elements that may be protected by copyright include: artwork specific language on each card the aggregate effects of the cards (i.e. copying a single card's effects might not infringe copyright, but if you copy the effect of a bunch of the cards, such that you are taking expression of the original author's creativity, that might infringe, even if you change the words used) Whether an element of the game is protected by copyright is a fact-intensive question that would depend on the specifics of the game. Whether your copy infringes is likewise a fact-intensive question that would depend on what you copy. Fair use is also a fact-intensive, case-by-case analysis, but in my opinion, it is likely that creating a computer program derivative work (17 U.S.C. §101) of the game for your own personal education would be considered fair use. From a practical standpoint, even if it were not fair use, it would be near impossible for the copyright owner to discover. Posting the code on GitHub tips the scales away from fair use because of (17 U.S.C. §107(4)): "the effect of the use upon the potential market for or value of the copyrighted work." But, none of the factors are determinative on their own. You ask: I likely cannot simply change all the names of the various cards to something else, right? I agree. In my opinion, the selection and arrangement of the effects attributed to each card is an expression of the author's creativity, and no matter what you call the cards, copyright in the game would be implicated if you retained the effects associated with each card. If I start changing the rules of the game, does that make it legal for me to share my source code, for instance? At some point, it will be an entirely different game, so certainly, in the limit, your work would not be infringing. We can't answer where that line is, but in general, the less of the original author's creativity that you re-use, the less likely a ruling of infringement. Also, in general, the more transformative your work is, the more likely a fair use exception would apply.
As you've presented them, I doubt the functions are protected by copyright in the first place. Originality is one of the threshold requirements for copyright protection, and it demands that the work in question be independently created by the author, and that it possess some minimal degree of creativity. If you're talking about programming at a level so basic that the function truly must be created in a particular way, there is no originality in simply following the instructions. And even if there's some wiggle room, but the language you used has likely been independently replicated by many programmers, that's still not original enough to be copyrightable. What you want to watch out for, though, is the possibility that they've been combined into an original arrangement that is protected. I don't know enough about how copyright law is applied to code to say where or how that line is drawn, but my instinct would be that it could be a fairly low threshold.