In what cases might you be required to provide proof of purchase of a game asset under a license? There are some sites that sell 3D assets and textures, and generally other things that can be used in video games or 3D rendering. Some of these sites are Turbosquid, CGTrader, Sketchfab etc. I'm just wondering under what circumstances a video game developer who releases a title would be required to provide evidence of a license for a 3D game asset/model or anything else. In my mind it doesn't make much sense for anyone to have a right to demand the production of proof that a resource in a production (in whatever art form) is used correctly within a certain context. Wouldn't that be like me approaching Warner Bros and telling them that an ambient sound effect in the background of one of their films sounds suspiciously like one that I recorded, and that they need to provide proof of acquiring it legitimately or that its used under an appropriate license? Of course intuition personal intuition is often wrong, and it's likely that there is such a right. In what circumstances does anybody have to demand or request proof? The Sketchfab site license details page refer to an audit process that the licensee (the buyer of a model) is required to comply with: &quot;In addition, upon reasonable notice, Licensor or Sketchfab may, at their discretion, through their own employees or through a third party, audit Licensee's records directly related to this Agreement and use of Licensed Material or Licensee Work in order to verify compliance with the terms of this Agreement. If any such audit reveals any noncompliance with this Agreement, in addition to all other available remedies, Licensee shall reimburse Sketchfab or Licensor for the costs of conducting such audit.&quot; I'm assuming someone like Sketchfab has the right to do this because it's included under the license agreement that you agree to before purchasing a model on their site?
Yes, a licensee of Sketchfab is only required to cooperate with this audit process because it was agreed to in a contract. Copyright law does not (in the US, or anywhere else that I know of) give a content creator such a right to demand proof that something is being used in accord with a license. If a content creator or copyright holder thinks that some content is being used without permission, or is an unauthorized derivative work, the holder has only a few possible courses of action. The holder can send a cease and desist letter. This has no legal force, but puts the alleged infringer on notice, makes further infringement clearly &quot;knowing&quot;, and may well cause an infringer to stop infringing for fear of an expensive suit. The holder can send a takedown notice if the content is online in a venue that accepts such notices. But there is not a legal obligation to honor such a notice, and a counter-notice may lead to the content being put back up. Finally the holder may sue for copyright infringement. This has significant upfront costs, and requires significant time from the holder or the holder's business. The holder may therefore be unwilling to bring suit unless significant recovery seems likely. Once suit is brought, the holder will have discovery rights to demand answers to relevant questions from the alleged infringer, including the source of the content in question.
Technically, as I've read the unreal license agreement, the person who made the mod would owe Epic 5% royalties on all your sales related to the mod, even if they did not collect the sale price. You cannot be a party to a license you did not agree to, but Epic has very strange royalty terms that seem unreasonable on the surface and I'm not sure they've tested that in court. Here is what the license says: Royalty You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows: a. Gross revenue resulting from any and all sales of a Product to end users through any and all media, including but not limited to digital and retail; b. Gross revenue resulting from any and all in-app purchases, downloadable content, microtransactions, subscriptions, sale, transfer, or exchange of content created by end users for use with a Product, or redemption of virtual currency, either within a Product or made externally but which directly affect the operation of the Product; c. Gross revenue from any Kickstarter or other crowdfunding campaign which is directly associated with Product access or in-Product benefit (e.g., in a multi-tiered campaign, if an amount is established in an early tier solely for Product access, your royalty obligation will apply to that amount for each backer with the same access, but not on additional amounts in higher tiers based on ancillary benefits); d. Your revenue from in-app advertising and affiliate programs; e. Revenue from advance payments for a Product (from a publisher or otherwise); f. Revenue received in connection with a Product’s inclusion in a streaming, subscription, or other game-delivery service (e.g., Apple Arcade, Microsoft GamePass, or any similar or successor services), including without limitation development funds and bonuses; and g. Revenue in any other form actually attributable to a Product (unless excluded below). So the first part says "regardless of whether that revenue is received by you or any other person or legal entity". So somebody else may have revenue attributable to the product (aka a 50% increase in sales due to this mod), and you owe it even if you are not collecting or receiving that money directly. The last part (g) also says that revenue in any other form attributable to the product. Epic's license doesn't allow you to make a "front-end" to a paid product and release the front-end free, and collect money on the back-end. So if revenue is attributable to the product you develop, you owe royalties on the sales related to the product regardless of you collecting that income or not. Notice how it doesn't say "directly attributable to each Product...", it says "actually attributable to each Product". This is the part I find a bit egregious and not sure it will hold up in court, however the terms of the license are written so that the developer of the Unreal product has to pay royalties even if they don't collect money from it themselves.
South Park did the EULA gag, and such an agreement would be unenforceable as unconscionable. NDAs, on the other hand, are conscionable, but a EULA isn't an NDA. There isn't a specific statute that you can point to that either makes such a no-criticism agreement explicitly legal vs. illegal, so the case would have to be based on common law justice-style arguments. People v. Network Associates is a relevant case, where a clause requires permission to publish benchmarks or reviews of the software. The court found against the publisher. However, the restrictive condition was not part of the license agreement, which included a merger clause that declared the license agreement to be the whole agreement. The publisher had some hand-waving about mention of "rules and regulations" which they argued nullified the merger clause, where the court did not accept the argument. So for the moment, you need to decide whether disparaging a product is that important to you; or, become a legal pioneer and win a case in court. There is a bill, the Consumer Review Freedom Act under consideration (passed the Senate) which might change that, if it becomes a law. It pertains to a written, oral, or pictorial review, performance assessment of, or other similar analysis of, including by electronic means, the goods, services, or conduct of a person by an individual who is party to a form contract with respect to which such person is also a party and restricts a contract with standardized terms— (i) used by a person in the course of selling or leasing the person's goods or services; and (ii) imposed on an individual without a meaningful opportunity for such individual to negotiate the standardized terms. which says that that kind of contract with that kind of provision is void.
Possibly The game company has almost certainly excluded liability under the contract you entered. There may be some consumer protection that you have that they cannot exclude - I don’t know enough about German law to meaningfully comment. Notwithstanding, if you were to initiate legal action against the, as yet, unknown wrongdoer, you could subpoena the relevant records from the game company with a court order. No matter what privacy or other protections the other person has, the game company must obey the order or be in contempt. Without such an order the game company is right that they can’t disclose details of other users. As a practical matter, it will cost several hundred € to initiate legal action and several thousand to pursue it to the end. And you might lose. A better response is to treat the lost €80 as a relatively cheap life lesson - many people lose a lot more learning to recognise scams.
Such an image is copyrighted, as part of the movie. You cannot legally use it without permission from the copyright holder, unless the use of the image falls under fair use (note that fair use is a strictly US legal concept. It does not apply anywhere else) or a similar exception to copyright, such as "fair dealing". There are multiple factors which must be considered in making a fair use judgement. No one factor ever totally controls the decision. It is a case-by-case decision. But several things about your proposed use suggest to me that it will not qualify as a fair use. The image is part of a creative work, not a work of non-fiction such as a news report or a textbook. That weighs against fair use. You seem to be using the whole image, although it is only part of the movie. That probably weighs against fair use to some extent. A use in "a social media post regarding a sales vacancy" sounds commercial to me. If so, that would weigh against fair use. The copyright owner might well wish to market images from the film. If so, and if many people used images from the film as you propose to use this one, that might harm the market. This weighs against fair use. You don't seem to be making any comment on the image, or using it in any significantly transformational way. That weighs against fair use. Use of the image does not seem vital or even important to the message you intend to communicate. That also weighs against fair use. In short, I think you would be wiser to use an image that you have or can get permission to use in this way. If you use this image, it is possible that the copyright holder would sue for copyright infringement, or issue a DMCA take-down notice, or both.
Pretty much everything you need to know about the ownership and licensing of your material on Medium is in the Medium TOS you contractually agreed to when you signed up with the service. Basically, you granted Medium a license to use the work, but you did not agree to an exclusive license nor turn over copyright to them. Part of that Terms of Service – Medium Policy reads: Content rights &amp; responsibilities You own the rights to the content you create and post on Medium. By posting content to Medium, you give us a nonexclusive license to publish it on Medium Services, including anything reasonably related to publishing it (like storing, displaying, reformatting, and distributing it). In consideration for Medium granting you access to and use of the Services, you agree that Medium may enable advertising on the Services, including in connection with the display of your content or other information. We may also use your content to promote Medium, including its products and content. We will never sell your content to third parties without your explicit permission. You’re responsible for the content you post. This means you assume all risks related to it, including someone else’s reliance on its accuracy, or claims relating to intellectual property or other legal rights. You’re welcome to post content on Medium that you’ve published elsewhere, as long as you have the rights you need to do so. By posting content to Medium, you represent that doing so doesn’t conflict with any other agreement you’ve made. By posting content you didn’t create to Medium, you are representing that you have the right to do so. For example, you are posting a work that’s in the public domain, used under license (including a free license, such as Creative Commons), or a fair use. We can remove any content you post for any reason. You can delete any of your posts, or your account, anytime. Processing the deletion may take a little time, but we’ll do it as quickly as possible. We may keep backup copies of your deleted post or account on our servers for up to 14 days after you delete it. Pertaining to presenting Medium content in an iFrame on another site, this is reasonably close to not allowing that: You may not do, or try to do, the following: ... (2) access or search the Services by any means other than the currently available, published interfaces (e.g., APIs) that we provide;... You can use Embed Code Generator | Embedly to embed an iFrame of a Medium page on another site. But contacting Medium via the email at the bottom of the TOS would tell you for sure if it is OK. Comments on your pieces on Medium do belong to the owner. And You own the rights to the content you create and post on Medium. appears to cover the idea of copying your material from Medium to your own site. If in doubt, ask them.
You are required to provide a copyright notice on your work, such as putting (c) rhino 2016 in the liner notes. Nothing precludes you from licensing that copyright in any way you want, such as Creative Commons. As long as you aren't in violation of the last sentence (your work is not primarily the samples, and you actually made a song with them), then others should be able to use your work with no restrictions other than what you yourself place on the work. The purpose of requiring a copyright notice on derivative works is to give notice of who the actual author is and distance the original author from the derivative work. If you take their samples and make a song that is later at the center of a lawsuit (copyright, defamation, etc), the the copyright notice will hopefully steer people first to the derivative author and not the original author. That is the purpose of the clause in the copyright grant above.
Ideas (methods of playing, game mechanics, strategy, goals) cannot be protected by copyright. But any part of a creative work can. So, no copying of drawings, patterns, images, sounds, or the element. I suppose copying the software code is not an issue here, but it can, obviously, also not be copied. And nothing in your game can look like someone's else trademark.