How can I get a patent/Copyright for the puzzle game I invented? I have invented a new puzzle game which I have able to play on paper. However, I want to create a mobile app/web app to let other users play like other below games. Example: Threes, 2048 But being not a good UI developer myself, I was thinking to contact other UI developer. But if I tell the idea behind my game to them, they could ignore me and launch the game themselves. How can i get Global copyright access for the puzzle game I invented?
Games can be protected by patent. You get some protection through copyright, but only on things like artwork and the precise text of the rules; someone could copy the ideas of the game with different artwork and not violate your copyright. You would need a patent in each country you want to protect it in. In general patents are expensive and complicated. Here is some general guidance on the relevant law in the USA, and how it applies to video games. If you hire a developer you can do so with a non-disclosure agreement (NDA). This is a contract requiring them to keep your ideas secret. Here is an article about using NDAs when hiring a contractor, but its a complicated area of law and you might be better hiring a lawyer to draft one for you.
No. The images are copyrighted, and you are using them in a way that would leave you with virtually no argument for fair use. The factors for fair use are set out in 17 USC 107, and they indicate that the courts would reject your use: The purpose and character of the use, including whether it is of a commercial nature or for nonprofit educational purposes: There's no indication that your use would be for nonprofit or educational purposes. The nature of the copyrighted work: Works of fiction and art are highly creative works at the heart of the policy for copyright protection. The amount of the portion used in relation to the copyrighted work as a whole: You are apparently copying entire images, though I suppose you could argue that each image is just one small portion of a larger book or website. The effect of the use upon the potential market for or value of the copyrighted work: You are trying to create a board game, putting yourselves basically in direct competition with the makers of D&amp;D. I generally prefer a pretty liberal interpretation of what constitutes fair use, but this just has virtually nothing that would make me comfortable arguing in your favor.
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form. Link https://www.copyright.gov/registration/other-digital-content/
It is a fact that a particulate chess game was played on a particular date by certain specific players, who made specific moves. Facts are not protected by copyright. Anyone is free to report such a game, including the exact moves, and the names of the players. Such games are often used in books about chess, and the same thing is done in books about other games, such as bridge and go, where a record of the play is often kept. If someone else has described or analyzed such a game, you may not copy that person's wording without permission (except to the limited extent permitted by fair use or fair dealing). A chess diagram simply represents the position of the pieces in a standard way, and has no original content beyond those facts, and so is not protected by copyright either. If a person has invented a chess game or a series of chess moves that never took place to illustrate a point in analyzing chess, re-using that sequence of moves might make the new analysis a derivative work of the previous one, if the coverage of the invented sequence of moves is extensive. But that would not apply to the moves of an actual game that was actually played. There have even been cases of fictional stories based upon real historical chess games. For example &quot;Unicorn Variation&quot; by Roger Zelezney. 17 USC 102 says: In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work. This is the &quot;fact/expression distinction&quot; by which it is said that facts are not protected by copyright, although the form of expressing those facts often is. The same section has the list of kinds of protected works. This includes literary, dramatic, musical, and pictorial works, dance, audiovisual, sound and architectural works. A chess game does not fall into any of those categories. Thus it is ineligible form protection on two separate but related grounds. Beyond that, under the Feist vs Rural decision, a work must have an element of originality to be protected by copyright, and a list of the moves made by chess players has no original content, although an analysis of a game would. The copyright laws of many other countries have been interpreted similarly. As to the question of offense, in the US at least, and in most other countries, a true statement is never legally defamatory, even if the subject dislikes it. If it is true that Player X lost to Player Y on such and such a date, reporting that fact cannot be libel or any form of defamation. Otherwise the loser could never be named in any sports reporting.
Copyright law is a country-by-country matter. Most countries are signatories to the Berne Convention, which provides a common framework, but there are still variations, generally in the duration of copyright or the definition of copyrightable material. According to the Hirtle chart, a video game that was first published in Europe in the year 2000 and subsequently published in the United States is still copyrighted in both the United States and whichever European countries it was published in. It is likely to be a work of corporate authorship, so the US copyright will expire on January 1, 2096 (unless a law extending the duration is passed). In the United States, the requirement to register a copyright was eliminated in 1989 as part of the Berne Convention Implementation Act; registration still provides benefits when filing a copyright-infringement lawsuit. Most European countries eliminated their registration requirements much earlier, if they had them at all: the Berne Convention dates from 1887. Copyright does not simply cease to exist when the owner does, or if the owner cannot be determined. The difficulty of tracking down copyright holders for old or little-known works is the driving force behind orphaned works legislation. There are no orphaned works laws in the United States, and since copyright is country-by-country, European laws won't help you if you're interested in publishing in the US. In order to track down the copyright holder, you'll need to figure out who originally held the copyright (probably the publisher, but it could be either development company, or both, or the game might be a collective work of the individuals who worked on it). If it was a work of corporate authorship, and none of the game-copyright sales mention it, copyright will have been transfered when the company owning the copyright was sold (as part of a general "and all intellectual property" clause).
You automatically have a copyright in any copyritable things you create. So you own copyright over the pictures you sent him (as long as you created them)
Yes. The copyright owner of a work has the exclusive right to "reproduce the copyrighted work" or to make "derivative works" of it. 17 USC 106. Copyright law is older than the photocopier, and it applies to copies made by means of any technology. If your intent is to duplicate the protected work, whether you do it by tracing, photocopying, or even freehand, you are infringing that right. It is possible that you could squeeze into one of the copyright exceptions, such as fair use, but these are much narrower than people tend to assume they are (especially outside of the U.S.), and they boil down to: "Well, yes, I copied your copyrighted work, but..." The bottom line is: is it copyrighted? Did you copy it, in whole or in part? Then, unless you have a very good reason, you've infringed the copyright. Whether you do it by means of tracing paper, jellygraph, or iPhone doesn't matter.
Yes, such a site can be created without infringing copyright Facts about the game are facts.They are not protected by copyright. Criticism of, and comment about the game, is an activity protected by the US First Amendment. Making such comments is very likely to be fair use under US copyright law. In general the author of a work, such as a book or a game, or the maker of a product, has no right to grant or withhold permission to discuss or comment on the work. This is true not only under US law, but also in the law of most countries (perhaps of all countries). The name of the game might well be protected as a trademark. But that does not allow the trademark owner to prevent discussion of the game, clearly identified by the name of of the game. As long as nothing is being sold or rented, or advertised for sale or rental under that name, and there is no attempt to claim that the site is sponsored or approved by the trademark owner, and there is no likelihood of confusion, there is no trademark infringement. This is true under US law, and under the trademark laws of most other countries. A wiki is a specific technology. It can be used for community discussion, or for a company's internal documentation, or for any of many other purposes. Wikipedia has popularized this technology. Not all community discussion sites are wikis, however, nor are all wikis for community discussion. Just as not all novels are books printed on paper, and not all books are novels. In any case, setting up a wiki about a topic such as a game, a movie, or a novel does not require permission from the owner or creator of the game or of any trademarks associated with the game or work. The same would be true for a discussion forum about such a game or work that is not a wiki. If a wiki uses excessive quotes from game dialog, or uses the game's logo without permission, or reproduces other game assets, such as character art, maps, and the like without permission, that might be copyright infringement.