What happens to Rights and IPs after a company dissolve? So I'm currently trying to figure out what happens to IPs, Copyright, Patents, Trademarks, etc. that a company owns, if said company decides to dissolve itself and cease all operations entirely. Are these assets "lifted" and free of use? Are they still "Protected" for a certain period of time? Generally, what happens? The question is in context of a company that developed an old PC video game from 2004, which then dissolved itself back in 2015. I'm currently trying to figure out if the rights to use said "Game Assets" would be legal now, and if not, who to actually reach out to in the case of a company no longer existing or operating at all.
When a company stops existing for whatever reason, then its assets (physical, financial, intellectual or otherwise) don't stop existing. When the company dissolves voluntarily, those assets usually go to the owner(s) of the company. When the company got bought up and integrated into another company, the buying company will usually own them. When the company went bankrupt and got liquidated, then they will often get sold off to the highest bidder. And then there is the question of who actually owns the IP rights to a specific game asset. Often there is not just one legal person which worked on a game. In addition to the developer, there might also have been a separate publisher who might or might not own IP rights. There might have been investors in the background who financed the project and now own some copyrights. Sometimes there was more than one publisher. And sub-contractors might have been involved in the development who only licensed their assets but retained copyright. So unfortunately it is often not really clear what happened to IP assets of a defunct company. People who might have the rights will often not care much about them until something happens which gives new commercial value to those assets. So even if you are unable to determine who owns the assets to a game, as soon as you start using them, someone might show up with a plausible claim to the IP rights and demand money from you. Such lawsuits can get really messy and really expensive. For a good example for just how much of a goose chase you might be in for when you want to legally obtain the rights to a game from a defunct company, check out the story of the re-release of No One Lives Forever. tl;dr: multiple game companies said "Maybe we have the rights to the game according to some contract buried in some file cabinet, but we don't care enough to find out. But if you try to release it, we will find out and if we do we will sue you!"
My question is, because I am not making any income from the distribution of the game, would the use of the copyrighted music fall under Personal Use? There are some &quot;private use&quot; exemptions in Australian copyright law but they have some fairly narrow conditions. These exemptions are fairly narrow because the point of copyright law is not to prevent you from making money with someone else's intellectual property but to protect the other person's ability to make money with it. If Alice writes a song and Bob distributes it free of charge, Alice loses revenue. Similarly, it is Alice's right to decide whether that song should be included in a freely available open-source software product, and her right to decide whether to allow that use without charge or in exchange for a license fee.
Yes, this is a valid concern As written, every piece of IP you produce while employed belongs to the employer. This includes your hypothetical game. It also includes your weekly shopping lists, your Christmas card to your Great-Aunt Nellie, the … a-hm … private video you make of you and your significant other. As written this is overly broad and probably unenforceable. However, it’s always better to have clear and legally enforceable clauses in your agreements because unclear, arguably unenforceable ones lead to disputes. To be fair, the employer has probably lifted some (bad) boilerplate and hasn’t actually thought through what it means. Get it redrafted.
Think of a website that has gives no option for the users to delete what they have posted -but still the users can delete their account completely. That's easy - this is exactly how all StackExchange sites (including this one) work :-). See for example: How does deleting work? on meta.SE. Is it against the right to erasure mentioned here as a part of GDPR? No, it is not (otherwise StackExchange would be in rather big trouble). The "right to be forgotten" is subject to limitations. Most importantly, it only applies to personal data. Personal data is defined as (GDPR, art.4): any information relating to an identified or identifiable natural person (‘data subject’) If what you posted contains no personal information about you, it is not "relating to" you. The details are complicated (as usual, see e.g. The GDPR: What exactly is personal data?), but "personal data" is things about you (your name, your address, your sexual history, maybe even your IP address). On the other hand, if someone asks how to solve a programming problem, and you write an answer explaining what API to call, that answer is not personal data. In addition to that, even personal data may be retained if the data controller has a need to retain that information. This is also covered in article 4. For example, the controller may retain information "for the establishment, exercise or defence of legal claims" - otherwise you could buy something online without paying, and then ask the seller to forget about your purchases so they cannot collect the outstanding payment. So, in summary: A website will need to allow users to delete or hide personal data that they posted - such as their user profile information, or personal information in their posts. That does not mean they are allowed to delete entire posts - it is enough if personal information is redacted or anonymized. The website may be allowed to retain that information (hidden) if they can show legitimate interest - for example billing information, or posts that are the subject of a lawsuit. The StackExchange network, for example, covers this by allowing users to: disassociate posts from their account delete their account entirely (thus effectively disassociating all posts from personal information) asking a moderator for redaction of personal data
the first two highlighted parts seem to contradict each other. No, in this case they do not. The first highlighted portion refers to works or items produced "for or under the direction of the Company", whereas the second highlight refers to your creations that satisfy conditions (a) and (b). Where contradictions actually exist, the doctrine of contra proferentem entitles you (the non-draftsman of the contract) to adopt the portion or reasonable interpretation that favors your legal position. Also wondering how valid those statements actually are They are valid and become enforceable as soon as you sign the contract or your subsequent conduct reflects your acceptance thereof. it's a matter of privacy. So the question is what I can do or what the reality is of the situation The reality is that you are asked to sign a contract that is abusive and ridiculous. One vulnerability from describing your inventions (presumably in Appendix A) is that the employer gets "irrevocable, worldwide, etc" rights on them as soon as you "use or disclose any [items listed in Appendix A] when acting within the scope of [your] employment". This means that if instead of reinventing the wheel you share or apply any portion of your prior creations so as to enhance your productivity, you knowingly and irreversibly grant to the employer perpetual rights to those items. Legal disputes regarding APIs can become extremely intricate. And, since judges usually have no decent background on IT, even those few judges with integrity are unlikely to grasp the key subtleties that would lead to a correct ruling. "not useful with or related to any Company Interest" is very vague. The company could be interested in literally anything these days. Clauses which are too vague or excessively wide-encompassing are supposedly stricken as unconscionable, unenforceable, etc. However, I personally would foreclose upfront the risk of judicial hassle and decline the abusive contract. Legal issues aside, keep in mind that you are offering your expertise (in terms of supply &amp; demand, you are on the supply side). This fact has a less derogatory connotation than "asking for a job". Accordingly, the relation between the parties should be more leveled.
No. Copyright does not have exemptions for obsolete works, use with credit, or non-commercial use. Depending on the purpose for the distribution, this could be fair use, but it is unlikely that a court will consider this fair use when the only reason is for other people to be able to play games. Perhaps you could try contacting Adobe; it's possible that they will give you a license to distribute the Flash Player. This isn't directly relevant to the legal aspect of copying Adobe's Flash Play, but to answer the underlying issue of legally playing Flash games, perhaps you/others could try Gnash, a libre reimplementation of Flash. I have not used it, but apparently Gnash can run some Flash software without using Adobe's player.
Legally, yes, if you get a license from Blizzard (unlikely, and if so, they'll probably want either money or a portion of your profits). Otherwise, not legally. This is exactly the situation that IP law (e.g. copyright and trademark) was created to address. Blizzard created the game and so they have rights to control and benefit from derivatives there of. There are some exceptions, but prints, buttons, and keychains are not likely to meet the requirements for those.
Yes, you do. But you should not base your claim primarily on copyright, but just on the license contract you agreed to. It's typically much easier to prove that a party did not fulfill its part of a sales contract (here: Pay the agreed amount) than to prove violation of a copyright you own. Also, you then only need to sue one guy, and not care about every platform your game might be hosted on. This is particularly difficult here, since they have not done anything wrong. It's not their fault that the publisher didn't properly pay the programmer. They (very likely) got their copy of the game legally. For details, you should consult a lawyer. We can't give you detailed legal advice.