Am I allowed to use the word &quot;meta&quot; in the name of my product or startup? I am programming an app and want to call it &quot;metaApp&quot;. Am I getting sued soon by Meta a.k.a. Facebook? Or is the word &quot;meta&quot; a commonly used word and ok? (In the case of Apple, it is also not allowed...) So can I use the word &quot;meta&quot; for my branding? MetaSoft, MetaHuman, MetaBeta?
If you do, you will probably be faced with a lawsuit. If the program did something that they don't do, it might be okay (but hire a lawyer to be sure). Perhaps a plumbing app would be safe. They (Meta) do state that Meta is one of their trademarks, and you can verify that here. That means that they have the exclusive right to use the mark &quot;Meta&quot; in the particular spheres where they operate, namely G &amp; S: Identification verification services; Online social networking services; Personal concierge services for others comprising making requested personal arrangements and reservations and providing customer-specific information to meet individual needs; Providing access to computer databases and online searchable databases in the fields of social networking; Social introduction and networking services; Social networking services related to sports, fitness, and coaching activities provided through a community website online and other computer and electronic communication networks; User verification services; Social introduction, networking and dating services as well as Computer hardware; Application programming interface (API) for software which facilitates online services for data retrieval, upload, download, access and management; Computer peripheral devices; Virtual, augmented, and mixed reality software for use in enabling computers, mobile devices, to provide virtual reality experiences; Software for integrating electronic data with real world environments for the purposes of entertainment, education, communicating; Virtual reality computer hardware; Virtual reality software for use in enabling computers, mobile devices, to provide virtual reality experiences; Motion tracking sensors for virtual reality technology; Motion tracking sensors for augmented reality technology; Digital media streaming devices; Wearable computing devices comprised primarily of software and display screens for connection to computers, mobile devices, and in order to enable virtual reality and augmented reality world experiences; Software for tracking motion in, visualizing, manipulating, viewing, and displaying augmented and virtual reality experiences; Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Hardware and software for operating sensor devices; Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition; Hardware and software for detecting objects, user gestures and commands; Wireless computer peripherals; Computer software for modifying photographs, images and audio, video, and audio-visual content with photographic filters and augmented reality (AR) effects, namely, graphics, animations, text, drawings, geotags, metadata tags, hyperlinks; Computer software, downloadable computer software and mobile application software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants; Application programming interface (API) software for allowing data retrieval, upload, access and management; Software for organizing images, video, and audio-visual content using metadata tags; Application programming interface (API) for use in developing AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants; Computer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via the internet and communication networks; Downloadable software, namely, instant messaging software, file sharing software, communications software for electronically exchanging data, audio, video images and graphics via computer, mobile, wireless, and communication networks; Computer software for personal information management, and data synchronization software; Computer software for use in facilitating voice over internet protocol (VOIP) calls, phone calls, video calls, text messages, instant message; Communication software and communication computer hardware for providing access to the Internet; Electronic display screens; Computer peripherals for remotely accessing and transmitting data; Computer hardware for displaying data and video; Computer peripherals for displaying data and video; Software to view virtual images in creating augmented reality; Computer software for setting up, configuring, operating and controlling wearable devices, computers, and computer peripherals; Computer software for accessing, monitoring, searching, displaying, reading, recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data, graphics, images, audio, video, and multimedia content; Computer software for accessing, browsing and searching online databases; Computer software for accessing, monitoring, searching, displaying, reading, recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data, graphics, images, audio, video, and multimedia content; Computer software for controlling the operation of audio and video devices; Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer the internet and communication networks; Computer software for integrating electronic data with real world environments for the purposes of entertainment, communicating, and social networking; Computer software for modifying and enabling transmission of images, audio, audio visual and video content and data; Computer software for modifying photographs, images and audio, video, and audio-visual content with photographic filters and virtual reality, mixed reality and augmented reality effects, namely, graphics, animations, text, drawings, geotags, metadata tags, hyperlinks; Computer software for processing images, graphics, audio, video, and text; Computer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via computer the internet and communication networks; Computer software for sending and receiving electronic messages, alerts, notifications and reminders; Computer software for social networking and interacting with online communities; Computer software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information; Computer software for the redirection of messages, Internet e-mail, and/or other data to one or more electronic wearable wireless communication devices from a data store on or associated with a personal computer or a server; Computer software for wireless content, data and information delivery; Computer software to enable accessing, displaying, editing, linking, sharing and otherwise providing electronic media and information via the internet and communications networks; Computer software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones, handheld computers and computer tablets; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the three-dimensional rendering of graphics, still images and moving pictures provided as updates for or in combination with head-mounted display screen devices; Computer software, downloadable computer software and mobile application software for creating, managing and accessing groups within virtual communities; Computer software, namely, an application providing social networking functionalities; Computer software, namely, an interpretive interface for facilitating interaction between humans and machines; Downloadable computer software for finding content and content publishers, and for subscribing to content; Downloadable computer software for viewing and interacting with a feed of images, audio, audio-visual and video content and associated text and data; Gesture recognition software; Software for detecting objects, user gestures and commands; Software for operating sensor devices; Software to view virtual images in creating virtual, augmented and mixed reality; Interactive entertainment software; Location-aware computer software, downloadable computer software and mobile application software for searching, determining and sharing locations; Messaging software; Mixed reality software; Mixed reality software for interactive entertainment; Mixed reality software for navigating a mixed reality environment; Mixed reality software for object tracking, motion control and content visualization; Social assistant software; Software and firmware for enabling electronic devices to share data and communicate with each other; Software development tools; Software driver programs for electronic devices for enabling computer hardware and electronic devices to communicate with each other; Software for advertisers to communicate and interact with online communities; Software for alerts, messages, emails, and reminders, and for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image and digital files and display screens; Software for creating and managing social media profiles and user accounts; Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks; Software for creating, managing and accessing groups within virtual communities; Software for creating, managing, and interacting with an online community; Software for integrating electronic data with real world environments for the purposes of entertainment, education, communicating, and social networking; Software for modifying and enabling transmission of images, audio, audio visual and video content and data; Software for processing images, graphics, audio, video, and text; Software for social networking; Software for streaming multimedia entertainment content; Software and firmware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Software, namely, an interpretive interface for facilitating interaction between humans and machines; Video display software; Computer software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Computer hardware and software for operating sensor devices; Computer hardware and software for detecting objects, user gestures and commands; Computer software driver programs for electronic devices for enabling computer hardware and electronic devices to communicate with each other; Cameras; Wireless computer peripherals; Video receivers; Sensors for monitoring physical movements and dozens of other also-registered areas.
It is not clear to me how you &quot;use&quot; a mythological entity, and I take no position as to the divine consequences of any unauthorized uses, but you are entitled to incorporate then in your own intellectual creations for two reasons. First, any imaginable copyright on original texts (e.g. the Bhagavad Gita) has long since expired. Not all texts are of such certifiably ancient provenance, so there may be contemporary texts created by a practitioner of Ásatrúarfélagið which is protected. Second, names (Amitāyus, Zaraθuštra, Ngai) are not protected by copyright, so you can use names.
If you form an LLC, and then someone later obtains a registered trademark in the same name, the registered trademark would be enforceable everywhere except in the markets and places where the LLC developed common law trademark rights prior to their registration. Your LLC formation would also put a bump in the road in their trademark application. You can, of course, do both, although it is unclear to me why you feel such urgency in the likelihood of an infringement, which suggests that there may be relevant facts that aren't revealed by your post.
I take it that you intend using the logos of the various companies to show that you do business with them? That would be "nominative use" and would be legal even without permission, but it would be better practice to ask for permission. You would need to make it clear that these companies do not endorse or recommend you (unless they do and say so in writing). If you get permission, ask about any color variations they are OK with. Would it be possible to put a black or dark color undercard below any logos that are white on transparent? this would make them visible and be a minimal change to the standard form of the logo. Again, the key thing is to make it clear that you are not claiming to be any of those companies, nor to be endorsed by them. And yes, a short consultation with a lawyer knowledgeable in trademark law would be a very good idea, and might not be very expensive.
You are asking the wrong question. It should be: When you have downloaded the content and metadata, what are you allowed to do with it and what is forbidden? Somebody owns the copyright to the text and images in the thumbnail. This could be the operator of the third party website, or that site has licensed the content from yet another party. You haven't licensed it from anybody. So you can watch the content in accordance with the TOS, and your computer can evaluate the metadata to do it, but you cannot display it on your own site. Details will differ between jurisdictions, of course. You might also be held responsible for illegal content in the thumb you generate. Follow-up: There seems to be some question of what 'thumbnail' and 'card' mean in this context. This answer assumes a somewhat scaled-down representation of the content of the entire page, not just a collection of actual metadata like content length and expiry.
If I make a working prototype and upload it on youtube will it prevent others from getting a patent on the idea? Generally yes. If the core information is accessible to the public, it becomes &quot;prior art&quot; and cannot be patented anymore by someone else. That includes you. Depending on local legislation, you have a small time window to apply for a patent (after disclosure) but if you don't, it's public domain and everybody is free to use it. If it's mainly code, you may be able to upload to Github and attach a license to it but that offers only limited protection. Globally? That depends on local legislation which there are too many of, to answer this here.
This is not &quot;unfair competition&quot;. You are allowed to ask people for their views and take them into account in designing software, even with the specific intent that it compete successfully with existing software. In the US you have a protected right to do that under the First Amendment. If the chat site where you asked is run by the developer or owners of the app, they can ask you to avoid such question there, and even ban you from the site if they choose, because it is their site. But if you went onto a public site (like Stack Exchange, say, or Quora) the app owners would have no right to insist that you not ask for such opinions. The degree to which the design or interface of an app or other software may be protected against imitation is a complex one, and depends on the country involved. But widely known and used features such as a 'like' button, message threading, or a comment section are almost surely not protectable. Listening to users of existing simile products and getting their ideas on what works well and what is lacking is generally a good idea, and is in no way &quot;unfair&quot;.
TOS are a contract. If you have a contract through the App, you have incorporated the TOS as a term of your contract. Contracts mean what they say they do, what you are thinking of as "basic contract law" is actual just an ordinary and customary term that people in your industry usually make a part of the contract, not contract law itself.