How to make sure my website complies with things like COPPA? I want to start an online browser game following all laws. A few days ago I heard of COPPA - Children's Online Privacy Protection Act. In this link, they clearly explain in all details what must be done, and what kind of website must comply. As a person that knows (absolutely) nothing about law, I am glad to find this right-to-the-point text that tells me exactly what to do. My question is, how do I find out if there are other things like this to follow? I am glad I heard of COPPA, otherwise I would have no idea I had to follow it. I am now worried that there might be other laws to follow that I don't even know they exist. How to make sure I am following everything that must be followed? Is there some kind of "list"? I am using COPPA just as an example - I don't want to be restricted only to privacy laws. The thing is, I can't even dream of what other laws could exist. (I'm lucky to have found COPPA) I am brazillian, the website would be hosted in Brazil. But I would like people from other countries to be allowed to play as well. (I don't know if this matters) If you really need to know more details about the game to properly answer this question, let me know and I will add them - but I was hoping to a more general answer first, so I can analyse them myself and decide what is needed and what is not. I am not sure if this question is too-broad the way it is now - if it is, I will add the details. EDIT: I don't think this question is a duplicate from Where can I find a comprehensive document of computer laws?. Even though its title suggests that, both answers only refer to security and hacking. I am talking about the content of my website, and I am not "hacking" anyone nor doing anthing close to that. EDIT 2: Just to clarify, I do not expect someone to show up with a complete list and solve my problem like magic. The thing is, as of now I have not the slightest idea of how to proceed. I mean, (at least the majority of) existing MMO browser games (like Clash of Clans, Neopets, Club Penguin, OGame and such) must have done something to make sure they comply with all needed laws.
The FTC has myriad regulations (depending on site/content/ etc.) that must be complied with - this is especially true if children will be interacting with others. Ideally, you should have the assistance of an intellectual property attorney or a regulatory specialist if this is something you expect to be wide reaching and/or geared toward children. All of that being said, the following link offers much information regarding compliance with COPPA for small entities. If you plan on doing the compliance work yourself, there is also a liaison, or virtual "help desk" run by the FTC. Depending on what you're doing and your ability to interpret complex regulatory frameworks, you could accomplish this yourself. I'd recommend that you start here, where you'll find links to other regulations that may be applicable and easily found, and then decide if you need a specialist based on the breadth of your work product and what you find that may apply. Or, at a minimum, you may be able to narrow the scope of your question after reviewing this help section, if you find you need help analyzing a certain section. https://www.ftc.gov/tips-advice/business-center/guidance/complying-coppa-frequently-asked-questions Good luck!
Intellectual property law varies considerably by jurisdiction, and doesn't just involve copyright, but also trademarks, and patents. The first problem you are going to run into is that "Risko!" is probably protected as a commercial trademark rather than copyright. In the US at least, making minor changes to a trademark generally doesn't get you off the hook for unlicensed use. The owner of the "Risko!" trademark could bring suit against you for trademark infringement and it would be up to a judge or possibly a jury to decide whether "Risko" is different enough from "Risko!" that confusion would be unlikely. If they won the suit they could collect damages and their legal costs. There was a protracted and important trademark lawsuit in the US over the names "Monopoly" and "Anti-Monopoly" for board games. An economist, Ralph Anspach, had introduced a game he called "Anti-monopoly". He was sued by the Parker Brothers company for infringing on their trademark for "Monopoly". After 10 years the US Supreme Court ruled in Anspach's favor, finding that "Monopoly" had become a generic term for a type of board game and was no longer a valid trademark. You can't necessarily count on being "small potatoes" so that they'll simply ignore your possible infringement. In US law, failure to enforce their trademark rights can lead to the loss of trademark rights and remedies, so companies are less likely to let minor infringements slide. The situation in Italy may be different. Your artwork and graphical components are another potential problem. Those probably are covered by copyright. Again, the holder of the copyright for the "Risko!" artwork could sue you for violating their copyright on the artwork. A judge or jury would then evaluate whether your artwork was "derivative" of the "Risko!" artwork. If the court finds that your artwork is derivative, you might have to pay damages and legal costs. There are actually a ton of Risk inspired games already available online, but they seem to stay away from names that sounds anything like "Risk" and anything that looks like the Risk artwork.
The so-called 'cookie law' obliges you to inform the user about the site's cookies (or use of Storage or such on the user's computer) and ask for consent for those that are not "strictly necessary for the provision of an information society service requested by the subscriber or user". It does not require you to seek consent for the use of any cookie no matter what function it has. "Strictly necessary" cookies include those necessary for the website to comply with the law. Per guidance from the Information Commissioner's Office (ICO) in the UK (see the example box), a cookie set in relation to such consent or refusal is fine - it's for compliance with the cookie law. I would expect similar guides throughout the EU. You must consider its duration or lifespan: "For example, whilst it may be technically possible to set the duration of a cookie to “31/12/9999” this would not be regarded as proportionate in any circumstances." And consider including information about it in your cookie policy or such that users can find out more if they want.
I cannot speak for civil law systems (Germany) but in Common Law (UK, USA) systems the law looks at substance rather than form. So: Am I allowed to undo the word-wrapping of all the texts and unindent them, as well as performing a new word-wrap on them? Yes Do I have to make sure that it is readable for everyone on every device, and do I have to make sure that accessibility interfaces are used (e.g. for blind persons, which aren't even the target group of my software)? If they are licences (rather than contracts) they must simply be available; this does not mean universally available. Do I have to make sure, that if my application wouldn't even start correctly on a device, that the user is able to start the application in an impossible, absurd, magic or religious way to ensure that he can read the legal texts or is it enough to state it on the website then? It depends if you want the licences to be enforceable by you on the users or if you are simply complying with your disclosure obligations. See What if the user disagreed with the Terms of Service, but still registered on a website?. Do I have to make sure that the rendering of the licenses/privacy policy/impressum is performant (e.g. text rendering and refresh after scrolling takes less than a second)? I already have to include two external libraries with my software to display the texts, otherwise it would not be possible to display texts at all. No - make them wait if you want.
If the Kenya legislature passes such a law, they can impose such a requirement on Kenyans who want to create such social media groups. Note that this is a license from the Kenyan government, not a copyright or trademark license. In effect, it is a tax on running a social media group, along with various regulations. I have no idea if this bill is at all likely to pass. If it does pass, it might be hard to enforce, as it would probably require cooperation from Facebook and other social media platforms, and the companies which run those platforms are not located in Kenya, and might not cooperate.
Ideas (methods of playing, game mechanics, strategy, goals) cannot be protected by copyright. But any part of a creative work can. So, no copying of drawings, patterns, images, sounds, or the element. I suppose copying the software code is not an issue here, but it can, obviously, also not be copied. And nothing in your game can look like someone's else trademark.
What would be the legal validity of this behaviour? Your changes to the browser source of the website contract or license of Terms of Service (TOS) - essentially a "click-wrap" license - before agreeing to it means nothing in a legal sense, other than to void the contract. The other party (the website) can't possibly agree to those contract changes without them being submitted as contractual changes and agreeing to them, if they did agree to them. That's basic contract law. That website TOS probably has a clause that says that if you don't agree to the TOS in full, as written, without modifications, you can't use the website. And the TOS may also say that they reserve the right to prevent you from using the site by closing your account or even blocking your access. Your "witness" to the contract changes is meaningless, as your witness is not a party to the contract. And any witness to the fact that you have changed the terms of the TOS before agreeing to it would work against you in a civil proceeding as proof of your attempt at modifying the contract.
There are three main aspects to this: Its their website, and their terms of service. They can enforce those terms, or change them (in some appropriate manner). You have no recourse if they remove you, block you, or delete your account, for example. That's the measure that you would probably have, virtually every time. To claim damages, or litigate beyond just website access control, requires a legal claim. But there's a catch there. To claim damages, they need to show actual damage, which they wish to be compensated for. If you misused their website but no actual harm can be shown, the total damage claimable is zero, whether or not you followed their rules. Merely entering dishonest information isn't by itself harm. So they would have to show they suffered damage/harm because of that, which is directly attributable to your behaviour, was foreseeably harmful etc, or similar. They also need to consider legal costs, and ability to enforce, especially if you are in a different country. If for some reason the computer use was also illegal, then a criminal act could be committed and they could notify law enforcement. For example suppose you did this in the little known country of Honestania, where the law says that to prevent trolling and online abuse, anything posted on social media under any but your own legal name is a crime. Or suppose you'd been banned from the system and ignoring/evading such a ban was criminal computer use or criminal trespass due to the forbidden/unauthorised access (which can happen in several places). But this is purely for completeness; I guess you'd know if you were taking it further, into criminal computer use.