How legal it is to use a famous movie phrase as the title of my next videogame. Details inside: I already asked this question several years ago, but it's a little different this time. Last time, the phrase was: &quot;The world Is Yours&quot; from Scarface movie and videogame (it's the title). Was going to use it: Inside the game, not the title. Just a reference, like an achievement name for getting all the &quot;things&quot; which had nothing to do with Scarface. Simplified answer was: Has nothing to do with Scarface? just the phrase? it's ok. Now, the phrase is: &lt;SECRET BECAUSE GAME IN DEVELOPMENT ;)&gt;. But it's a more famous phrase. Will be used: As the game title/name. And it has a little bit of something to do with the movie: Both the movie and my game are about Space (Stars, Black Holes, etc). So basically, I will use a famous phrase from a space movie as the title of my space game. No other things are similar, no character names, no similar story, nothing at all. Just both are about space. So I expect the same answer? ;)
General Rules The rules on this vary somewhat by country. In some counties the is no trademark protection unless a mark is formally registers. In others use &quot;in trade&quot; offers a degree of protection even in the absence of registration. The US follows the second rule. Some of Europe follows the first. But in pretty much all countries trademarks (aka trade marks) are only protected when they are &quot;used in commerce&quot; and are only protected against other uses &quot;in commerce&quot;. This mans that a phrase or design or other possible mark is only protected when it is functioning as a mark, that is it is used by the maker to identify or advertise a product or service (hereafter I use &quot;product&quot; to mean either or both). Moreover a mark is only protected when an alleged infringer uses the mark (or a similar mark) in such a way that people might reasonably be confused into thinking that the infringer's product comes from the same source as the products of the owner of the mark, or is approved, sponsored, or endorsed by the owner of the mark. A simple literary or pop-culture reference is normally not trademark infringement. This is both because a well-known phrase is not usually protectable as a mark at all, and because a reference to it is normally not infringement, even if the mark is protected. The likelihood of confusion is a very important concept in trademark cases. Examples The phrase &quot;Elementary, my dear Watson&quot; Is often used as a reference to the Sherlock Holmes stories and novels. But it was never used to brand or advertise those stories, so its use in a novel or video game now would not be infringement. Even if a game used that phrase as a title, it would not be infringement, because the phrase is not protected. All this would still be true even if the Sherlock Holmes stories were still being published. The tagline &quot;In space, no one can here you scream&quot; was used extensively to advertise the movie Alien. It had some protection as a mark (in the US), and might well have been registered for fuller protection (I haven't checked the US register of trademarks, or any other for this phrase). A game titled with this phrase might well be infringing. A game where a character speaks the phrase at some point probably will not be infringing. Caution All that said, exactly where the limits of infringement lie depend on the detailed factual situation. Before investing sizable amounts of money or time and effort on such a project, it might be wise to consult a lawyer knowledgeable about trademark law in one's particular jurisdiction, and make sure that the risk of suit is not to great for one's tolerance.
Ideas (methods of playing, game mechanics, strategy, goals) cannot be protected by copyright. But any part of a creative work can. So, no copying of drawings, patterns, images, sounds, or the element. I suppose copying the software code is not an issue here, but it can, obviously, also not be copied. And nothing in your game can look like someone's else trademark.
I'm pretty sure in France you have moral rights and copyrights. I am writing from New Zealand, but we have some similar intellectual property laws due to being member countries of the World Intellectual Property Organisation. We are also both member countries of the World Trade Organisation (WTO has the TRIPS agreement which relates to IP). So my answer may or may not be right &ndash; check what it says in France's copyright acts: you should be able to search for terms like first owner, and moral rights, films/videos, etc. The school isn't your employer, and so the basic rule is that you as the author are automatically the first owner. Since you're not really at school to create anything or research for the school, I don't think the court would enforce a blanket term that you had to agree to that the school owns intellectual property in what you create. You probably own the copyright. You also have moral rights in what you have created, which means even if the school does own the copyright in your work, you can request they attribute it to you if they show it in public (online). Not all works have moral rights. However, in NZ if you create a film/video you do have moral rights in it.
How close is such a statement corresponding with the reality? Legally, such language is a meaningless statement of future intent that at best makes clear that the person making the statement isn't waiving any of their legal rights. Certainly, no infringer would have standing to sue if they failed to do so. Whether a joint venture member or foreign reseller could sue the company for failing to enforce its IP rights is another question that presents itself very differently and depends upon much more than what the warning labels state, such as the language in the joint partnership or reseller's agreement with the copyright owner. Also, in criminal copyright violation cases, even if the copyright owner asks for the maximum possible consequences, the U.S. Justice Department is under no obligation whatsoever to go along with that request. Likewise, a judge has no obligation to impose the maximum penalty allowed by law following a criminal conviction, even if the copyright owner and the U.S. Justice Department both request a maximum sentence for someone who pleas guilty or is convicted of the offense following a trial. In practice, something like 98% of federal criminal cases, and a similar percentage of federal civil cases, result in agreed resolutions which result in less severe penalties than the maximum penalties allowed by law. This happens as a result of a mutual agreement to resolve the case with a guilty plea, or a settlement agreement in a civil case, or both. Also, in practice, none of these companies, nor the federal government's prosecutors, have the resources to press anything but the most clear and serious copyright violation cases, and cases that are valuable for P.R. purposes. Anything else is essentially a random lottery from myriad cases that could have been brought in order to counteract the argument (both political and legal) that their copyright protections are empty and completely unenforced is a large part of the cases to which the statutes would make it seem that they apply. Also, in a case brought by a joint venture owner or reseller for failure to enforce a copyright which causes the partner damages, presumably in some sort of breach of contract or breach of fiduciary duty action, there would be no way to prove damages from all of the non-enforcement, since enforcing every known infringement would not be cost effective and would reduce the net profits of everyone involved.
The argument would have to be either a derivative work under copyright, or a trade dress/trademark claim. Neither sounds very solid at all. Neither copyright nor trade dress/trademark protect ideas like a TV format. They can only protect very similar expressions of an idea that necessarily flow one from the other and, for example, the game mechanics can't be protected by copyright.
No This summarizes the situation with Disney specifically. The Disney trademarks are so ubiquitous and recognizable as being Disney's and not, for example, yours that your use is bound to create confusion in the minds of the public that your business is in some way associated with Disney. That is the essence of trademark infringement. In particular, where your business has nothing to do with the characters it is clear that you are only using them for the cachet of the Disney reputation. Disney will defend their trademarks - this is not at all unlikely.
By changing the name, the filmmakers are signaling that the character in the movie is not acting the way the real-life person acted. It is not uncommon for historical fiction--which is basically what the "Moneyball" film is--to combine historical characters for narrative purposes, or to invent new characters to drive the plot. If you see a movie where Henry V stops to talk to Joe Welshman, a common soldier, before a battle, you assume that Henry V was at that battle, but you don't assume that the soldier is a historical person whose words with the king happened to be recorded on a nearby tape recorder. So, if you watch a movie where some characters have real people's names, like Billy Beane, and others have invented names, like Peter Brand, you don't necessarily assume that Brand represents a one-to-one correspondence with one real person. More likely, his part represents things that were done by multiple people, or were done in a different way that is not as narratively convenient. As you say, if you read the book, you will recognize the character--but you will also recognize the changes, and understand why the name was changed.
There are several things going on with Akinator and their use of trademarked names and characters. If you look at akinator.com Legal Notices it says: 2 – Copyright – Reproduction rights All the content of this site falls under French and international legislation on copyright and intellectual property. All rights reserved. Reproduction in whole or in part of this website, in any form or by any means is strictly prohibited without prior authorisation of the publications director. All products and trademarks mentioned are property of their respective owners. (emphasis mine) The fact that they mention that all trademarks belong to their respective owners is good, but it's a formality. What it appears the site really relies on for use of trademarked characters is what's called Nominative Use, which is a type of "trademark fair use." The product or service cannot be readily identified without using the trademark (e.g. trademark is descriptive of a person, place, or product attribute). https://en.wikipedia.org/wiki/Nominative_use Akinator has to use the names and trademarks to identify those names and trademarks. Akinator could possibly be sued to establish their type of fair use is not valid in their case, but it's probably not worth it for the companies to pursue. And, most companies would rather people use and see their trademarks in a marketing and money-making fair use sense rather than sue to stop their use. See In the US, when is fair use a defense to copyright infringement? for a full description of Fair Use. Now, when you get to the "answer" part of the game, you will see a "copyright" link. Part of that resulting page says Displayed pictures are accessible from the web. It is Elokence's policy to respond to notices of alleged copyright infringement that comply with applicable international intellectual property law and make the necessary changes. In respect of Elokence's Intellectual Property Policy, Elokence operates a complaints procedure accessible via the form below. So the company has given itself a further bit of protection by only using images on the web they can link to (at least in the web browser game; I don't know about the App), so that means the image is already "out there", uploaded by someone else, and Akinator can claim they didn't upload it. And, further, there is a contact form for trademark holders to send DMCA takedown notices for their work. It's a belt and suspenders approach to the use of trademarks in their game.