Trademark/Copyright of Fantasy species in games / tabletops / books I'm a game developer trying to make something fantasy related I'm heavily inspired by the fantasy genre but I am trying not to get sued, not worried just was researching the topic and could not find anything useful What are some general guideline/principles to follow when making a game (or other work) fantasy related, I am thinking in regards to dungeons and dragons, tolkien fantasy, hp lovecraft dark fantasy, ... etc Has there been a situation when someone sued someone about a fantasy creature characteristics, names, looks ... etc Thanks
You should probably look up the Open Gaming Liscense (OGL) and what you can or cannot do with respect to it. Generally, classic fantasy monsters (Dragons, Manticores, Sasquatch, Vampires). Are fair use. OGL also allows for creatures that are similar to D&amp;D exclusive monsters to exist so long as the name is changed sufficently. Most &quot;monsters&quot; are in what's called Public Domain and are free to use and modify. Additionally &quot;powers&quot; of a monster (or superhero) aren't generally copyrighted but the totatllity of their use in a work can be (does your superhero fly? Is super-strong? Is invulerable? Can be fine. Is he named Clark Kent? That's a problem). Fair Use also allows for some parody but again, it's a defense to copyright infringment and not a liscenses to take someone elses work wholesale. It also doesn't stop them from suing you, as you have to claim fair use as your defense if and when each suit arises. I'd recomend looking at National Comics Publications, Inc. v. Fawcett Publications, Inc. for an example of an intellectual property dispute that is close to yours. Note that Fawcett won at trial but lost on appeal and rather than take the matter before SCOTUS decided to settle out of court.
The board is more complicated than you describe. It is a somewhat stylized world map, broken up into regions that do not necessarily correspond to countries. They have names that don't necessarily express what the region is geographically (particularly Ukraine, which extends far to the north of real-world Ukraine). There are defined water routes between certain regions that do not touch. Someone else starting from a world map would be very unlikely to duplicate the Risk board. I believe your friend's board would count as a derivative work. Now, the copyright holder is highly unlikely to come after your friend. I've seen stories of people who made their own X boards, publicized them, and the game company did nothing about it. The company (Hasbro? they own most of those games) would likely consider it as an extra bit of publicity.
Your client is confused about how copyright law works (at least in the United States and virtually every other country I've ever heard about copyright in). If I were guessing, they read something like this from the United States Copyright Office: The copyright in a derivative work covers only the additions, changes, or other new material appearing for the first time in the work. Protection does not extend to any preexisting material, that is, previously published or previously registered works or works in the public domain or owned by a third party. and figured that because it's a derivative work, the copyright only covers the additions and changes they make, and there's no copyright protection for the original work. This misunderstands the law: the original work still has its own copyright (assuming it hasn't expired), and permission from the holder of the copyright on the original work is required to create that derivative work in the first place*. The copyright on the derivative work is separate—that is, both copyrights exist in parallel. * Some exceptions, such as fair use, exist, but would be unlikely to apply to the situation you describe.
The argument would have to be either a derivative work under copyright, or a trade dress/trademark claim. Neither sounds very solid at all. Neither copyright nor trade dress/trademark protect ideas like a TV format. They can only protect very similar expressions of an idea that necessarily flow one from the other and, for example, the game mechanics can't be protected by copyright.
No, this is not true. Copyright can be enforced selectively. You are confusing copyright with trademark. Company can lose its trademark if they aren't protecting it. All the meanwhile they can choose to ignore some copyright infringement while enforcing their rights on others with no legal problems what-so-ever. In order to illustrate the difference: for example, if someone would make a clone of Super Mario and would call their clone as well "Super Mario" and maybe even would call themselves "Nintendo", even if they have programmed the whole game by themselves from scratch and the art and music would be all different, they wouldn't be infringing the copyright but challenging protected trademarks. In your case, the naming was identical, the art and everything was too similar to the original and therefore the clone was challenging the trademark that needs constant protecting.
It is a fact that a particulate chess game was played on a particular date by certain specific players, who made specific moves. Facts are not protected by copyright. Anyone is free to report such a game, including the exact moves, and the names of the players. Such games are often used in books about chess, and the same thing is done in books about other games, such as bridge and go, where a record of the play is often kept. If someone else has described or analyzed such a game, you may not copy that person's wording without permission (except to the limited extent permitted by fair use or fair dealing). A chess diagram simply represents the position of the pieces in a standard way, and has no original content beyond those facts, and so is not protected by copyright either. If a person has invented a chess game or a series of chess moves that never took place to illustrate a point in analyzing chess, re-using that sequence of moves might make the new analysis a derivative work of the previous one, if the coverage of the invented sequence of moves is extensive. But that would not apply to the moves of an actual game that was actually played. There have even been cases of fictional stories based upon real historical chess games. For example &quot;Unicorn Variation&quot; by Roger Zelezney. 17 USC 102 says: In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work. This is the &quot;fact/expression distinction&quot; by which it is said that facts are not protected by copyright, although the form of expressing those facts often is. The same section has the list of kinds of protected works. This includes literary, dramatic, musical, and pictorial works, dance, audiovisual, sound and architectural works. A chess game does not fall into any of those categories. Thus it is ineligible form protection on two separate but related grounds. Beyond that, under the Feist vs Rural decision, a work must have an element of originality to be protected by copyright, and a list of the moves made by chess players has no original content, although an analysis of a game would. The copyright laws of many other countries have been interpreted similarly. As to the question of offense, in the US at least, and in most other countries, a true statement is never legally defamatory, even if the subject dislikes it. If it is true that Player X lost to Player Y on such and such a date, reporting that fact cannot be libel or any form of defamation. Otherwise the loser could never be named in any sports reporting.
On what grounds would you sue? Contract Well, I think that you would struggle to find the necessary elements (see What is a contract and what is required for them to be valid?) In particular, you would struggle to prove that there was intention to create legal relations on their part and possibly on yours. Are you able to identify in your "back &amp; forth" a clear, unequivocal offer and acceptance? Without knowing the details of the "back &amp; forth": I was hoping that someone at $organization might be willing to write an article explaining what you do, the history of the organization and how it works appears on the face of it to be a request for a gift; not an offer to treat. Promissory Estoppel If you don't have a contract then it is possible (IMO unlikely) that they induced you by your actions to commit resources (your time in writing) in anticipation of a reward (them publishing what you wrote). To be estopped they would have to have known that you were writing the article in the expectation that it would have your organisation's name in it, that they did not intend for that to happen and that they allowed you to invest those resources notwithstanding. If you can prove all of that then you can require them to do what they promised. The big difficulty I see in this is did you tell them that a) you were writing the article, b) it would have your name in it and c) you expected it to be published in that form. Copyright If they publish the work or a derivative work without your permission you can sue for breach of copyright. As it stands, they probably have an implied licence to publish and you would need to explicitly revoke that. Options There are two reasons to go to court: Money Principle If you are going to court for money then this is at best a risky investment and at worst a gamble: balance your risk and reward carefully. If you are going to court for a principle then I simultaneously admire your principles and think you're an idiot. Make a deal Explain that the reason that you wrote the article was a) to support their fine publication and the fantastic work it does (even if you don't) and b) to garner good publicity for your organisation. You understand and admire their strong editorial stance (especially if you don't) but the article involved a considerable amount of work and could they see their way clear to give you a significant discount (~80%) on a full page ad facing the article.
The general idea of such an app is not subject to copyright protection. Ideas never are protected by copyright. So creating an app based on the functionality of a fictional app would not be a copyright violation. The logo might, if it is original enough, be protected by copyright. Any or all of the "name, the logo and the color scheme" might well be subject to trademark protection. (Names and other short phrases are not protected by copyright.) You would be wise not to use these identifying elements of the show, but instead create ones sufficiently different that no reasonable person would be confused into thinking that your app had been used on the show, or was sponsored, endorse, or approved by the show or its creators. An explicit disclaimer saying that you are in no way associated with the show or its creators, and your app is not approved by or endorsed by them would also be wise. Otherwise you might be accused of trying to pass off your work as affiliated with they show, or to trade on the show's reputation and fame. Whether you make your app an open source work is not in any way relevant to copyright or trademark claims. Whether you charge for your app is of only limited relevance to a copyright claim. Whether you sell or market your app, or use it to advertise some other product or service is relevant to a trademark claim, as trademarks are only protected against their use "in trade" which generally means commercially. However, non-commercial use of a trademark may constitute "dilution" of the mark, which may give rise to a cause of action against the person using it.