Design Games as Means for Experimentation in Design Theory  and Methodology
{'Code': '07030000', 'Directorate': {'LongName': 'Directorate For Engineering'}, 'Division': {'LongName': 'Div Of Civil, Mechanical, & Manufact Inn'}}
{'SignBlockName': 'K. (Cheena) Srinivasan'}
In creating a design, the designer attempts to arrive at the best               solution given an objective and given a set of constraints that must be         met.  This process is very similar to playing a game since a game               involves developing a winning strategy subject to the rules of the              game.  This analogy is apt since most designers find the process of             design challenging and enjoyable and also feel the satisfaction of              winning when they have created a good design.  The principal                    investigator will create design problems that are structured as games.          The design problems will be computer-based so that the designer's               interactions with the rules can be monitored and studied.  The use of a         limited design space and the ability to change the rules (the design            constraints) will create an environment in which the principal                  investigator can perform experiments in design theory and methodology.
{'FirstName': 'N.John', 'LastName': 'Habraken', 'EmailAddress': None, 'StartDate': '09/01/1985', 'EndDate': None, 'RoleCode': 'Principal Investigator'}
{'Name': 'Massachusetts Institute of Technology', 'CityName': 'Cambridge', 'ZipCode': '021394301', 'PhoneNumber': '6172531000', 'StreetAddress': '77 MASSACHUSETTS AVE', 'CountryName': 'United States', 'StateName': 'Massachusetts', 'StateCode': 'MA'}
{'Code': '1464', 'Text': 'ENGINEERING DESIGN AND INNOVAT'}
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