The game is done in an overhead style similar to the Gauntlet series, three-dimensional Virtual Boy enhancements and monochrome restrictions notwithstanding, and is divided into six stages; each stage has a strict time limit, which is reduced every time the player gets hit.
The game is done in an overhead style similar to the Gauntlet series-dimensional Virtual Boy enhancements notwithstanding. The game is done in an overhead style similar to the Gauntlet series-monochrome restrictions notwithstanding. The game is divided into six stages. The Gauntlet series is three. Each stage has a strict time limit. A strict time limit is reduced every time. The player gets hit every time.