Levels are procedurally generated each time a new game is started, and special magical items like potions or wands are named by random descriptor ("a bubbly potion", for example) until the item is identified, with the descriptors being shuffled each game.
Levels are procedurally generated each time a new game is started. Special magical items like potions or wands are named by random descriptor ("a bubbly potion"). This was for example. The item is identified. This was with the descriptors. These descriptors are being shuffled each game.