The fourth game takes place in the house of a child who must defend against nightmarish versions of the the animatronics by shutting doors, a closet, and checking a bed by moving around which differs from its predecessors.
The fourth game takes place in the house of a child. This child must defend against nightmarish versions of the the animatronics by. This child is shutting doors. This child is checking a bed by. This child is moving around which differs from its predecessors. Doors are a closet.