Virtual Theatre allowed non-player characters to traverse the world in seemingly random patterns, interacting with their environment, which was not previously possible: traditionally in adventure game engines, non-player characters were static awaiting the player to interact with them to trigger an event.
Virtual Theatre allowed non-player characters. This was to traverse the world in seemingly random patterns, interacting with their environment. Seemingly random patterns, interacting with their environment was not previously possible. Non-player characters were static awaiting the player to interact with them to trigger an event. This was traditionally in adventure game engines.