When a chapter is completed, all trigger points currently accumulated are erased, and the player is taken to a results screen showing how they performed in the chapter, and gaining trigger points based on that performance that can be used in the next chapter.
All trigger points currently accumulated are erased. A chapter is completed. The player is taken to a results screen. The player was showing. They performed in the chapter. The player was gaining trigger points based on that performance. This performance can be used in the next chapter. A chapter is completed.