Nintendo also countered that developers did not generally use the full 650MB capacity of CD-ROMs, stating that the smaller storage space encouraged developers to focus on gameplay rather than flashy visuals.
Developers did not generally use the full 650MB capacity of CD-ROMs. This was what Nintendo countered. The smaller storage space encouraged developers. This was to focus on gameplay rather than flashy visuals. This was what developers were stating. This was what Nintendo countered.