These monologue fragments are triggered as the player reaches certain areas on the island and are chosen by the game semi-randomly, meaning that different playthroughs generate slightly different stories as certain readings are played while others inevitably get omitted.
These monologue fragments are triggered, meaning that different playthroughs generate slightly different stories as certain readings are played while others inevitably get omitted. The player reaches certain areas on the island. The player are chosen by the game semi-randomly.