The game is done in an overhead style similar to the Gauntlet series, three-dimensional Virtual Boy enhancements and monochrome restrictions notwithstanding, and is divided into six stages; each stage has a strict time limit, which is reduced every time the player gets hit.
The game is played in an overhead style similar to the "Gauntlet" series--three-dimensional Virtual Boy enhancements and monochrome restrictions notwithstanding--and is divided into six stages. Each stage has a strict time limit, which is reduced every time the player gets hit.