The Angel of Darkness, the game's environments were largely orthogonal, as a result of the creators' decision to extend the 2D platform game genre to a 3D world.
The Angel of Darkness, the game was characterised by the cubic nature of the world in which Lara inhabits. A reason for this orthogonality can be explained by the fact the creators took the 2D platform game genre and extended it to a 3D world.