func GenVertexArrays(n int32, arrays *uint32) {
	C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func GenVertexArrays(n int32, arrays *uint32) {
	C.glowGenVertexArrays(gpGenVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// generate vertex array object names