func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
func VertexAttribBinding(attribindex uint32, bindingindex uint32) {
	C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))
}
// associate a vertex attribute and a vertex buffer binding for a vertex array object