func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
	C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format and dimensions of a     renderbuffer object's image