func FinalSave(saver statemanager.Saver, taskEngine engine.TaskEngine) error {
	engineDisabled := make(chan error)

	disableTimer := time.AfterFunc(engineDisableTimeout, func() {
		engineDisabled <- errors.New("final save: timed out waiting for TaskEngine to settle")
	})

	go func() {
		seelog.Debug("Shutting down task engine for final save")
		taskEngine.Disable()
		disableTimer.Stop()
		engineDisabled <- nil
	}()

	disableErr := <-engineDisabled

	stateSaved := make(chan error)
	saveTimer := time.AfterFunc(finalSaveTimeout, func() {
		stateSaved <- errors.New("final save: timed out trying to save to disk")
	})
	go func() {
		seelog.Debug("Saving state before shutting down")
		stateSaved <- saver.ForceSave()
		saveTimer.Stop()
	}()

	saveErr := <-stateSaved

	if disableErr != nil || saveErr != nil {
		return apierrors.NewMultiError(disableErr, saveErr)
	}
	return nil
}
func FinalSave(saver statemanager.Saver, taskEngine engine.TaskEngine) error {
	engineDisabled := make(chan error)

	disableTimer := time.AfterFunc(engineDisableTimeout, func() {
		engineDisabled <- errors.New("final save: timed out waiting for TaskEngine to settle")
	})

	go func() {
		seelog.Debug("Shutting down task engine for final save")
		taskEngine.Disable()
		disableTimer.Stop()
		engineDisabled <- nil
	}()

	disableErr := <-engineDisabled

	stateSaved := make(chan error)
	saveTimer := time.AfterFunc(finalSaveTimeout, func() {
		stateSaved <- errors.New("final save: timed out trying to save to disk")
	})
	go func() {
		seelog.Debug("Saving state before shutting down")
		stateSaved <- saver.ForceSave()
		saveTimer.Stop()
	}()

	saveErr := <-stateSaved

	if disableErr != nil || saveErr != nil {
		return apierrors.NewMultiError(disableErr, saveErr)
	}
	return nil
}
// FinalSave should be called immediately before exiting, and only before
// exiting, in order to flush tasks to disk. It waits a short timeout for state
// to settle if necessary. If unable to reach a steady-state and save within
// this short timeout, it returns an error