func DrawBuffers(n int32, bufs *uint32) {
	C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
func DrawBuffers(n int32, bufs *uint32) {
	C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
}
// Specifies a list of color buffers to be drawn     into