func (d *Downtime) HasMonitorId() bool {
	if d != nil && d.MonitorId != nil {
		return true
	}

	return false
}
func (d *Downtime) HasMonitorId() bool {
	if d != nil && d.MonitorId != nil {
		return true
	}

	return false
}
// HasMonitorId returns a boolean if a field has been set.