func (w *Window) printf(x, y int, a Attributes, format string,
	args ...interface{}) {
	out := fmt.Sprintf(format, args...)
	xx := 0
	c := Cell{}
	c.Fg = a.Fg
	c.Bg = a.Bg
	mx := w.x - x
	var rw int
	for i := 0; i < len(out); i += rw {
		if x+xx+1 > mx {
			break
		}

		v, width := utf8.DecodeRuneInString(out[i:])
		if v == '\x1b' {
			// see if we understand this escape seqeunce
			cc, skip, err := DecodeColor(out[i:])
			if err == nil {
				c.Fg = cc.Fg
				c.Bg = cc.Bg
				rw = skip
				continue

			}
		}

		rw = width
		c.Ch = v
		w.setCell(x+xx, y, c)
		xx++
	}
}
func (w *Window) printf(x, y int, a Attributes, format string,
	args ...interface{}) {
	out := fmt.Sprintf(format, args...)
	xx := 0
	c := Cell{}
	c.Fg = a.Fg
	c.Bg = a.Bg
	mx := w.x - x
	var rw int
	for i := 0; i < len(out); i += rw {
		if x+xx+1 > mx {
			break
		}

		v, width := utf8.DecodeRuneInString(out[i:])
		if v == '\x1b' {
			// see if we understand this escape seqeunce
			cc, skip, err := DecodeColor(out[i:])
			if err == nil {
				c.Fg = cc.Fg
				c.Bg = cc.Bg
				rw = skip
				continue

			}
		}

		rw = width
		c.Ch = v
		w.setCell(x+xx, y, c)
		xx++
	}
}
// printf prints into the backend buffer.
// This will not show immediately.
// printf shall be called from queue context.