func IsMouseButtonJustReleased(button ebiten.MouseButton) bool {
	theInputState.m.RLock()
	r := theInputState.mouseButtonDurations[button] == 0 &&
		theInputState.prevMouseButtonDurations[button] > 0
	theInputState.m.RUnlock()
	return r
}
func IsMouseButtonJustReleased(button ebiten.MouseButton) bool {
	theInputState.m.RLock()
	r := theInputState.mouseButtonDurations[button] == 0 &&
		theInputState.prevMouseButtonDurations[button] > 0
	theInputState.m.RUnlock()
	return r
}
// IsMouseButtonJustReleased returns a boolean value indicating
// whether the given mouse button is released just in the current frame.
//
// IsMouseButtonJustReleased is concurrent safe.