func ActiveShaderProgram(pipeline uint32, program uint32) {
	C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
func ActiveShaderProgram(pipeline uint32, program uint32) {
	C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))
}
// set the active program object for a program pipeline object