func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {
	syscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)
}
func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {
	syscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)
}
// load pre-compiled shader binaries