func GetString(name uint32) *uint8 {
	ret := C.glowGetString(gpGetString, (C.GLenum)(name))
	return (*uint8)(ret)
}
func GetString(name uint32) *uint8 {
	ret := C.glowGetString(gpGetString, (C.GLenum)(name))
	return (*uint8)(ret)
}
// return a string describing the current GL connection