func (c *Cursor) correctPosition() {
	if c.Position > len(c.input) {
		c.Position = len(c.input)
	}

	if c.Position < 0 {
		c.Position = 0
	}
}
func (c *Cursor) correctPosition() {
	if c.Position > len(c.input) {
		c.Position = len(c.input)
	}

	if c.Position < 0 {
		c.Position = 0
	}
}
// ensures we are in bounds.