func Asset(name string) ([]byte, error) {
	if f, ok := _bindata[name]; ok {
		return f()
	}
	return nil, fmt.Errorf("Asset %s not found", name)
}
func Asset(name string) ([]byte, error) {
	if f, ok := _bindata[name]; ok {
		return f()
	}
	return nil, fmt.Errorf("Asset %s not found", name)
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.