func (t *TileDef) GetNodeTypeOk() (string, bool) {
	if t == nil || t.NodeType == nil {
		return "", false
	}
	return *t.NodeType, true
}
func (t *TileDef) GetNodeTypeOk() (string, bool) {
	if t == nil || t.NodeType == nil {
		return "", false
	}
	return *t.NodeType, true
}
// GetNodeTypeOk returns a tuple with the NodeType field if it's non-nil, zero value otherwise
// and a boolean to check if the value has been set.