func InvalidateTexImage(texture uint32, level int32) {
	syscall.Syscall(gpInvalidateTexImage, 2, uintptr(texture), uintptr(level), 0)
}
func InvalidateTexImage(texture uint32, level int32) {
	syscall.Syscall(gpInvalidateTexImage, 2, uintptr(texture), uintptr(level), 0)
}
// invalidate the entirety a texture image