func (g *Group) IsOfSystem() bool {
	//loadConfig()

	if g.GID > config.login.SYS_GID_MIN && g.GID < config.login.SYS_GID_MAX {
		return true
	}
	return false
}
func (g *Group) IsOfSystem() bool {
	//loadConfig()

	if g.GID > config.login.SYS_GID_MIN && g.GID < config.login.SYS_GID_MAX {
		return true
	}
	return false
}
// IsOfSystem indicates whether it is a system group.