func (ml MetalLayer) SetPixelFormat(pf mtl.PixelFormat) {
	e := C.MetalLayer_SetPixelFormat(ml.metalLayer, C.uint16_t(pf))
	if e != nil {
		panic(errors.New(C.GoString(e)))
	}
}
func (ml MetalLayer) SetPixelFormat(pf mtl.PixelFormat) {
	e := C.MetalLayer_SetPixelFormat(ml.metalLayer, C.uint16_t(pf))
	if e != nil {
		panic(errors.New(C.GoString(e)))
	}
}
// SetPixelFormat controls the pixel format of textures for rendering layer content.
//
// The pixel format for a Metal layer must be PixelFormatBGRA8UNorm, PixelFormatBGRA8UNormSRGB,
// PixelFormatRGBA16Float, PixelFormatBGRA10XR, or PixelFormatBGRA10XRSRGB.
// SetPixelFormat panics for other values.
//
// Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat.