func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {
	C.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
}
// establish data storage, format, dimensions and sample count of     a renderbuffer object's image