func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
}
// Specify the value of a uniform variable for a specified program object