func SetNodeInterface(name string) bool {
	defer nodeMu.Unlock()
	nodeMu.Lock()
	return setNodeInterface(name)
}
func SetNodeInterface(name string) bool {
	defer nodeMu.Unlock()
	nodeMu.Lock()
	return setNodeInterface(name)
}
// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
// If name is "" then the first usable interface found will be used or a random
// Node ID will be generated.  If a named interface cannot be found then false
// is returned.
//
// SetNodeInterface never fails when name is "".