func (v *Display) SupportsInputShapes() bool {
	c := C.gdk_display_supports_input_shapes(v.native())
	return gobool(c)
}
func (v *Display) SupportsInputShapes() bool {
	c := C.gdk_display_supports_input_shapes(v.native())
	return gobool(c)
}
// SupportsInputShapes() is a wrapper around gdk_display_supports_input_shapes().