func Uniform4fv(location int32, count int32, value *float32) {
	C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
func Uniform4fv(location int32, count int32, value *float32) {
	C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for the current program object