func RegisterLint(l *Lint) {
	if err := l.Lint.Initialize(); err != nil {
		panic("could not initialize lint: " + l.Name + ": " + err.Error())
	}
	Lints[l.Name] = l
}
func RegisterLint(l *Lint) {
	if err := l.Lint.Initialize(); err != nil {
		panic("could not initialize lint: " + l.Name + ": " + err.Error())
	}
	Lints[l.Name] = l
}
// RegisterLint must be called once for each lint to be excuted. Duplicate lint
// names are squashed. Normally, RegisterLint is called during init().