func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetNamedBufferPointerv(gpGetNamedBufferPointerv, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
func GetNamedBufferPointerv(buffer uint32, pname uint32, params *unsafe.Pointer) {
	C.glowGetNamedBufferPointerv(gpGetNamedBufferPointerv, (C.GLuint)(buffer), (C.GLenum)(pname), params)
}
// return the pointer to a mapped buffer object's data store