func BindBufferBase(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
func BindBufferBase(target uint32, index uint32, buffer uint32) {
	C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))
}
// bind a buffer object to an indexed buffer target