func (v *Object) IsFloating() bool {
	c := C.g_object_is_floating(C.gpointer(v.GObject))
	return gobool(c)
}
func (v *Object) IsFloating() bool {
	c := C.g_object_is_floating(C.gpointer(v.GObject))
	return gobool(c)
}
// IsFloating is a wrapper around g_object_is_floating().