func (v *GLArea) SetHasDepthBuffer(hasDepthBuffer bool) {
	C.gtk_gl_area_set_has_depth_buffer(v.native(), gbool(hasDepthBuffer))
}
func (v *GLArea) SetHasDepthBuffer(hasDepthBuffer bool) {
	C.gtk_gl_area_set_has_depth_buffer(v.native(), gbool(hasDepthBuffer))
}
// SetHasDepthBuffer is a wrapper around gtk_gl_area_set_has_depth_buffer().