func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
	C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
	C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
}
// updates a subset of a buffer object's data store