func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscreen bool, vsync bool) bool {
	if u.width == width && u.height == height && u.scale == scale && u.isFullscreen() == fullscreen && u.vsync == vsync {
		return false
	}
	u.forceSetScreenSize(width, height, scale, fullscreen, vsync)
	return true
}
func (u *UserInterface) setScreenSize(width, height int, scale float64, fullscreen bool, vsync bool) bool {
	if u.width == width && u.height == height && u.scale == scale && u.isFullscreen() == fullscreen && u.vsync == vsync {
		return false
	}
	u.forceSetScreenSize(width, height, scale, fullscreen, vsync)
	return true
}
// setScreenSize must be called from the main thread.