func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
	syscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)
}
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
	syscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)
}
// Specify the value of a uniform variable for a specified program object