func GetPrecision(v *PrecisionT) (PrecisionT, bool) {
	if v != nil {
		return *v, true
	}

	return PrecisionT(""), false
}
func GetPrecision(v *PrecisionT) (PrecisionT, bool) {
	if v != nil {
		return *v, true
	}

	return PrecisionT(""), false
}
// GetPrecision is a helper routine that returns a boolean representing
// if a value was set, and if so, dereferences the pointer to it.