func NewGame() (*Game, error) {
	g := &Game{
		input: NewInput(),
	}
	var err error
	g.board, err = NewBoard(boardSize)
	if err != nil {
		return nil, err
	}
	return g, nil
}
func NewGame() (*Game, error) {
	g := &Game{
		input: NewInput(),
	}
	var err error
	g.board, err = NewBoard(boardSize)
	if err != nil {
		return nil, err
	}
	return g, nil
}
// NewGame generates a new Game object.