func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowDeleteRenderbuffers(gpDeleteRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// delete renderbuffer objects