func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpDeleteRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
func DeleteRenderbuffers(n int32, renderbuffers *uint32) {
	syscall.Syscall(gpDeleteRenderbuffers, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0)
}
// delete renderbuffer objects