func (v *ActionGroup) GetActionState(actionName string) *Variant {
	c := C.g_action_group_get_action_state(v.native(), (*C.gchar)(C.CString(actionName)))
	if c == nil {
		return nil
	}
	return newVariant((*C.GVariant)(c))
}
func (v *ActionGroup) GetActionState(actionName string) *Variant {
	c := C.g_action_group_get_action_state(v.native(), (*C.gchar)(C.CString(actionName)))
	if c == nil {
		return nil
	}
	return newVariant((*C.GVariant)(c))
}
// GetActionState is a wrapper around g_action_group_get_action_state().