func GenSamplers(count int32, samplers *uint32) {
	C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func GenSamplers(count int32, samplers *uint32) {
	C.glowGenSamplers(gpGenSamplers, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
// generate sampler object names