func (p *player) MoveForward() {
	w, h := gophersImage.Size()
	mx := w * 16
	my := h * 16
	s, c := math.Sincos(float64(p.angle) * 2 * math.Pi / maxAngle)
	p.x16 += int(round(16*c) * 2)
	p.y16 += int(round(16*s) * 2)
	for mx <= p.x16 {
		p.x16 -= mx
	}
	for my <= p.y16 {
		p.y16 -= my
	}
	for p.x16 < 0 {
		p.x16 += mx
	}
	for p.y16 < 0 {
		p.y16 += my
	}
}
func (p *player) MoveForward() {
	w, h := gophersImage.Size()
	mx := w * 16
	my := h * 16
	s, c := math.Sincos(float64(p.angle) * 2 * math.Pi / maxAngle)
	p.x16 += int(round(16*c) * 2)
	p.y16 += int(round(16*s) * 2)
	for mx <= p.x16 {
		p.x16 -= mx
	}
	for my <= p.y16 {
		p.y16 -= my
	}
	for p.x16 < 0 {
		p.x16 += mx
	}
	for p.y16 < 0 {
		p.y16 += my
	}
}
// MoveForward moves the player p forward.