func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
}
// attach a buffer object's data store to a buffer texture object