func (c *Client) UnlockServer(identifier string) error {
	return c.UnLockResource(Server{Id: identifier})
}
func (c *Client) UnlockServer(identifier string) error {
	return c.UnLockResource(Server{Id: identifier})
}
// UnlockServer unlocks a previously locked existing server, allowing
// destruction again. Deprecated, use UnLockResource instead.