func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowFogCoordPointer(gpFogCoordPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
func FogCoordPointer(xtype uint32, stride int32, pointer unsafe.Pointer) {
	C.glowFogCoordPointer(gpFogCoordPointer, (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
}
// define an array of fog coordinates