func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Color) {
	textM.Lock()

	fx := fixed.I(x)
	prevR := rune(-1)

	runes := []rune(text)
	glyphImgs := getGlyphImages(face, runes)
	colorm := colorToColorM(clr)

	for i, r := range runes {
		if prevR >= 0 {
			fx += face.Kern(prevR, r)
		}
		drawGlyph(dst, face, r, glyphImgs[i], fx, fixed.I(y), colorm)
		fx += glyphAdvance(face, r)

		prevR = r
	}

	textM.Unlock()
}
func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Color) {
	textM.Lock()

	fx := fixed.I(x)
	prevR := rune(-1)

	runes := []rune(text)
	glyphImgs := getGlyphImages(face, runes)
	colorm := colorToColorM(clr)

	for i, r := range runes {
		if prevR >= 0 {
			fx += face.Kern(prevR, r)
		}
		drawGlyph(dst, face, r, glyphImgs[i], fx, fixed.I(y), colorm)
		fx += glyphAdvance(face, r)

		prevR = r
	}

	textM.Unlock()
}
// Draw draws a given text on a given destination image dst.
//
// face is the font for text rendering.
// (x, y) represents a 'dot' (period) position.
// Be careful that this doesn't represent left-upper corner position.
// clr is the color for text rendering.
//
// Glyphs used for rendering are cached in least-recently-used way.
// It is OK to call Draw with a same text and a same face at every frame in terms of performance.
//
// Be careful that the passed font face is held by this package and is never released.
// This is a known issue (#498).
//
// Draw is concurrent-safe.