func AcquireTimer(timeout time.Duration) *time.Timer {
	v := timerPool.Get()
	if v == nil {
		return time.NewTimer(timeout)
	}
	t := v.(*time.Timer)
	initTimer(t, timeout)
	return t
}
func AcquireTimer(timeout time.Duration) *time.Timer {
	v := timerPool.Get()
	if v == nil {
		return time.NewTimer(timeout)
	}
	t := v.(*time.Timer)
	initTimer(t, timeout)
	return t
}
// AcquireTimer returns a time.Timer from the pool and updates it to
// send the current time on its channel after at least timeout.
//
// The returned Timer may be returned to the pool with ReleaseTimer
// when no longer needed. This allows reducing GC load.