func dependenciesCanBeResolved(target *apicontainer.Container, by []*apicontainer.Container) bool {
	nameMap := make(map[string]*apicontainer.Container)
	for _, cont := range by {
		nameMap[cont.Name] = cont
	}

	if _, err := verifyContainerOrderingStatusResolvable(target, nameMap, containerOrderingDependenciesCanResolve); err != nil {
		return false
	}
	return verifyStatusResolvable(target, nameMap, target.SteadyStateDependencies, onSteadyStateCanResolve)
}
func dependenciesCanBeResolved(target *apicontainer.Container, by []*apicontainer.Container) bool {
	nameMap := make(map[string]*apicontainer.Container)
	for _, cont := range by {
		nameMap[cont.Name] = cont
	}

	if _, err := verifyContainerOrderingStatusResolvable(target, nameMap, containerOrderingDependenciesCanResolve); err != nil {
		return false
	}
	return verifyStatusResolvable(target, nameMap, target.SteadyStateDependencies, onSteadyStateCanResolve)
}
// DependenciesCanBeResolved verifies that it's possible to transition a `target`
// given a group of already handled containers, `by`. Essentially, it asks "is
// `target` resolved by `by`". It assumes that everything in `by` has reached
// DesiredStatus and that `target` is also trying to get there
//
// This function is used for verifying that a state should be resolvable, not
// for actually deciding what to do. `DependenciesAreResolved` should be used for
// that purpose instead.