func GenTransformFeedbacks(n int32, ids *uint32) {
	C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
func GenTransformFeedbacks(n int32, ids *uint32) {
	C.glowGenTransformFeedbacks(gpGenTransformFeedbacks, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(ids)))
}
// reserve transform feedback object names