func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {
	C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
}
// Specify the value of a uniform variable for a specified program object