func PolygonMode(face uint32, mode uint32) {
	C.glowPolygonMode(gpPolygonMode, (C.GLenum)(face), (C.GLenum)(mode))
}
func PolygonMode(face uint32, mode uint32) {
	C.glowPolygonMode(gpPolygonMode, (C.GLenum)(face), (C.GLenum)(mode))
}
// select a polygon rasterization mode