func IsGamepadButtonPressed(id int, button GamepadButton) bool {
	return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button))
}
func IsGamepadButtonPressed(id int, button GamepadButton) bool {
	return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button))
}
// IsGamepadButtonPressed returns the boolean indicating the given button of the gamepad (id) is pressed or not.
//
// IsGamepadButtonPressed is concurrent-safe.
//
// The relationships between physical buttons and buttion IDs depend on environments.
// There can be differences even between Chrome and Firefox.
//
// IsGamepadButtonPressed always returns false on mobiles.