func Properties(net *object.Network) (*mo.Network, error) {
	ctx, cancel := context.WithTimeout(context.Background(), provider.DefaultAPITimeout)
	defer cancel()
	var props mo.Network
	if err := net.Properties(ctx, net.Reference(), nil, &props); err != nil {
		return nil, err
	}
	return &props, nil
}
func Properties(net *object.Network) (*mo.Network, error) {
	ctx, cancel := context.WithTimeout(context.Background(), provider.DefaultAPITimeout)
	defer cancel()
	var props mo.Network
	if err := net.Properties(ctx, net.Reference(), nil, &props); err != nil {
		return nil, err
	}
	return &props, nil
}
// Properties gets the properties for a specific Network.
//
// By itself, the Network type usually represents a standard port group in
// vCenter - it has been set up on a host or a set of hosts, and is usually
// configured via through an appropriate HostNetworkSystem. vCenter, however,
// groups up these networks and displays them as a single network that VM can
// use across hosts, facilitating HA and vMotion for VMs that use standard port
// groups versus DVS port groups. Hence the "Network" object is mainly a
// read-only MO and is only useful for checking some very base level
// attributes.
//
// While other network MOs extend the base network object (such as DV port
// groups and opaque networks), this only works with the base object only.
// Refer to functions more specific to the MO to get a fully extended property
// set for the extended objects if you are dealing with those object types.