func CreateVertexArrays(n int32, arrays *uint32) {
	C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
func CreateVertexArrays(n int32, arrays *uint32) {
	C.glowCreateVertexArrays(gpCreateVertexArrays, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(arrays)))
}
// create vertex array objects