func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearBufferData(gpClearBufferData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
func ClearBufferData(target uint32, internalformat uint32, format uint32, xtype uint32, data unsafe.Pointer) {
	C.glowClearBufferData(gpClearBufferData, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLenum)(format), (C.GLenum)(xtype), data)
}
// fill a buffer object's data store with a fixed value