func BuildLeet() Graph {
	data, err := data.Asset("data/L33t.json")
	if err != nil {
		panic("Can't find asset")
	}
	return getAdjancencyGraphFromFile(data, "keypad")
}
func BuildLeet() Graph {
	data, err := data.Asset("data/L33t.json")
	if err != nil {
		panic("Can't find asset")
	}
	return getAdjancencyGraphFromFile(data, "keypad")
}
//BuildLeet builds the L33T Graph