func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
	C.glowInvalidateNamedFramebufferData(gpInvalidateNamedFramebufferData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
	C.glowInvalidateNamedFramebufferData(gpInvalidateNamedFramebufferData, (C.GLuint)(framebuffer), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
}
// invalidate the content of some or all of a framebuffer's attachments