func BindTextureUnit(unit uint32, texture uint32) {
	C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
func BindTextureUnit(unit uint32, texture uint32) {
	C.glowBindTextureUnit(gpBindTextureUnit, (C.GLuint)(unit), (C.GLuint)(texture))
}
// bind an existing texture object to the specified texture unit