func (v *FrameClock) GetCurrentTimings() (*FrameTimings, error) {
	c := C.gdk_frame_clock_get_current_timings(v.native())
	if c == nil {
		return nil, nilPtrErr
	}
	return wrapFrameTimings(unsafe.Pointer(c)), nil
}
func (v *FrameClock) GetCurrentTimings() (*FrameTimings, error) {
	c := C.gdk_frame_clock_get_current_timings(v.native())
	if c == nil {
		return nil, nilPtrErr
	}
	return wrapFrameTimings(unsafe.Pointer(c)), nil
}
// GetCurrentTimings is a wrapper around dk_frame_clock_get_current_timings().