func (h *windowsAnsiEventHandler) scrollLine(columns int, position COORD, info *CONSOLE_SCREEN_BUFFER_INFO) error {
	// Copy from and clip to the scroll region (full buffer width)
	scrollRect := SMALL_RECT{
		Top:    position.Y,
		Bottom: position.Y,
		Left:   position.X,
		Right:  info.Size.X - 1,
	}

	// Origin to which area should be copied
	destOrigin := COORD{
		X: position.X - int16(columns),
		Y: position.Y,
	}

	char := CHAR_INFO{
		UnicodeChar: ' ',
		Attributes:  h.attributes,
	}

	if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
		return err
	}
	return nil
}
func (h *windowsAnsiEventHandler) scrollLine(columns int, position COORD, info *CONSOLE_SCREEN_BUFFER_INFO) error {
	// Copy from and clip to the scroll region (full buffer width)
	scrollRect := SMALL_RECT{
		Top:    position.Y,
		Bottom: position.Y,
		Left:   position.X,
		Right:  info.Size.X - 1,
	}

	// Origin to which area should be copied
	destOrigin := COORD{
		X: position.X - int16(columns),
		Y: position.Y,
	}

	char := CHAR_INFO{
		UnicodeChar: ' ',
		Attributes:  h.attributes,
	}

	if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
		return err
	}
	return nil
}
// scrollLine scrolls a line horizontally starting at the provided position by a number of columns.