func (v *Display) DeviceIsGrabbed(device *Device) bool {
	c := C.gdk_display_device_is_grabbed(v.native(), device.native())
	return gobool(c)
}
func (v *Display) DeviceIsGrabbed(device *Device) bool {
	c := C.gdk_display_device_is_grabbed(v.native(), device.native())
	return gobool(c)
}
// DeviceIsGrabbed() is a wrapper around gdk_display_device_is_grabbed().