func AttachShader(program uint32, shader uint32) {
	C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func AttachShader(program uint32, shader uint32) {
	C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
// Attaches a shader object to a program object