func Restore() error {
	if err := graphicscommand.ResetGraphicsDriverState(); err != nil {
		return err
	}
	return theImages.restore()
}
func Restore() error {
	if err := graphicscommand.ResetGraphicsDriverState(); err != nil {
		return err
	}
	return theImages.restore()
}
// Restore restores the images.
//
// Restoring means to make all *graphicscommand.Image objects have their textures and framebuffers.