func (v *ActionMap) native() *C.GActionMap {
	if v == nil || v.GObject == nil {
		return nil
	}
	return C.toGActionMap(unsafe.Pointer(v.GObject))
}
func (v *ActionMap) native() *C.GActionMap {
	if v == nil || v.GObject == nil {
		return nil
	}
	return C.toGActionMap(unsafe.Pointer(v.GObject))
}
// void g_action_map_add_action_entries (GActionMap *action_map, const GActionEntry *entries, gint n_entries, gpointer user_data);
// struct GActionEntry
// native() returns a pointer to the underlying GActionMap.