func RecordScreenAsGIF(update func(*ebiten.Image) error, out io.Writer, frameNum int) func(*ebiten.Image) error {
	r := &recorder{
		inner:    update,
		writer:   out,
		frameNum: frameNum,
		skips:    10,
	}
	return r.update
}
func RecordScreenAsGIF(update func(*ebiten.Image) error, out io.Writer, frameNum int) func(*ebiten.Image) error {
	r := &recorder{
		inner:    update,
		writer:   out,
		frameNum: frameNum,
		skips:    10,
	}
	return r.update
}
// RecordScreenAsGIF is deprecated as of version 1.6.0-alpha.
//
// RecordScreenAsGIF returns updating function with recording the screen as an animation GIF image.
//
// This encodes each screen at each frame and may slows the application.
//
// Here is the example to record initial 120 frames of your game:
//
//     func update(screen *ebiten.Image) error {
//         // ...
//     }
//
//     func main() {
//         out, err := os.Create("output.gif")
//         if err != nil {
//             log.Fatal(err)
//         }
//         defer out.Close()
//
//         update := RecordScreenAsGIF(update, out, 120)
//         if err := ebiten.Run(update, 320, 240, 2, "Your game's title"); err != nil {
//             log.Fatal(err)
//         }
//     }