func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	syscall.Syscall6(gpProgramUniform4f, 6, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)))
}
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	syscall.Syscall6(gpProgramUniform4f, 6, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)))
}
// Specify the value of a uniform variable for a specified program object