func (v *ActionGroup) GetActionStateType(actionName string) *VariantType {
	c := C.g_action_group_get_action_state_type(v.native(), (*C.gchar)(C.CString(actionName)))
	if c == nil {
		return nil
	}
	return newVariantType((*C.GVariantType)(c))
}
func (v *ActionGroup) GetActionStateType(actionName string) *VariantType {
	c := C.g_action_group_get_action_state_type(v.native(), (*C.gchar)(C.CString(actionName)))
	if c == nil {
		return nil
	}
	return newVariantType((*C.GVariantType)(c))
}
// GetActionStateType is a wrapper around g_action_group_get_action_state_type().