func (c *Container) IsKnownSteadyState() bool {
	knownStatus := c.GetKnownStatus()
	return knownStatus == c.GetSteadyStateStatus()
}
func (c *Container) IsKnownSteadyState() bool {
	knownStatus := c.GetKnownStatus()
	return knownStatus == c.GetSteadyStateStatus()
}
// IsKnownSteadyState returns true if the `KnownState` of the container equals
// the `steadyState` defined for the container