func Uniform1f(location int32, v0 float32) {
	C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
func Uniform1f(location int32, v0 float32) {
	C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
// Specify the value of a uniform variable for the current program object