func InvalidateBufferSubData(buffer uint32, offset int, length int) {
	C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
func InvalidateBufferSubData(buffer uint32, offset int, length int) {
	C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
}
// invalidate a region of a buffer object's data store