func New(minSize, maxSize int, factor float64, makeFunc func(int) interface{}) *Pool {
	if minSize < 1 {
		panic("invalid minimum pool size")
	}
	if maxSize < 1 {
		panic("invalid maximum pool size")
	}
	if factor < 1 {
		panic("invalid factor")
	}

	var sizes []int

	for s := minSize; s <= maxSize; s = int(float64(s) * factor) {
		sizes = append(sizes, s)
	}

	p := &Pool{
		buckets: make([]sync.Pool, len(sizes)),
		sizes:   sizes,
		make:    makeFunc,
	}

	return p
}
func New(minSize, maxSize int, factor float64, makeFunc func(int) interface{}) *Pool {
	if minSize < 1 {
		panic("invalid minimum pool size")
	}
	if maxSize < 1 {
		panic("invalid maximum pool size")
	}
	if factor < 1 {
		panic("invalid factor")
	}

	var sizes []int

	for s := minSize; s <= maxSize; s = int(float64(s) * factor) {
		sizes = append(sizes, s)
	}

	p := &Pool{
		buckets: make([]sync.Pool, len(sizes)),
		sizes:   sizes,
		make:    makeFunc,
	}

	return p
}
// New returns a new Pool with size buckets for minSize to maxSize
// increasing by the given factor.