func IsBuffer(buffer uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsBuffer, 1, uintptr(buffer), 0, 0)
	return ret != 0
}
func IsBuffer(buffer uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsBuffer, 1, uintptr(buffer), 0, 0)
	return ret != 0
}
// determine if a name corresponds to a buffer object