func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
	r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
	use(isAbsolute)
	use(rect)
	return checkError(r1, r2, err)
}
func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
	r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
	use(isAbsolute)
	use(rect)
	return checkError(r1, r2, err)
}
// SetConsoleWindowInfo sets the size and position of the console screen buffer's window.
// Note that the size and location must be within and no larger than the backing console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686125(v=vs.85).aspx.