func MenuNew() *Menu {
	c := C.g_menu_new()
	if c == nil {
		return nil
	}
	return wrapMenu(wrapObject(unsafe.Pointer(c)))
}
func MenuNew() *Menu {
	c := C.g_menu_new()
	if c == nil {
		return nil
	}
	return wrapMenu(wrapObject(unsafe.Pointer(c)))
}
// MenuNew is a wrapper around g_menu_new().