func FramebufferParameteri(target uint32, pname uint32, param int32) {
	C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
func FramebufferParameteri(target uint32, pname uint32, param int32) {
	C.glowFramebufferParameteri(gpFramebufferParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
}
// set a named parameter of a framebuffer object