func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) {
	C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer)
}
func InterleavedArrays(format uint32, stride int32, pointer unsafe.Pointer) {
	C.glowInterleavedArrays(gpInterleavedArrays, (C.GLenum)(format), (C.GLsizei)(stride), pointer)
}
// simultaneously specify and enable several interleaved arrays