func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}
func NamedFramebufferDrawBuffer(framebuffer uint32, buf uint32) {
	C.glowNamedFramebufferDrawBuffer(gpNamedFramebufferDrawBuffer, (C.GLuint)(framebuffer), (C.GLenum)(buf))
}
// specify which color buffers are to be drawn into