func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
	C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount))
}
func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
	C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount))
}
// render multiple sets of primitives from array data