func DetachShader(program uint32, shader uint32) {
	C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
func DetachShader(program uint32, shader uint32) {
	C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))
}
// Detaches a shader object from a program object to which it is attached