func (v *Screen) GetMonitorAtPoint(x, y int) int {
	return int(C.gdk_screen_get_monitor_at_point(v.native(), C.gint(x), C.gint(y)))
}
func (v *Screen) GetMonitorAtPoint(x, y int) int {
	return int(C.gdk_screen_get_monitor_at_point(v.native(), C.gint(x), C.gint(y)))
}
// GetMonitorAtPoint is a wrapper around gdk_screen_get_monitor_at_point().