func (v *GLContext) GetDisplay() (*Display, error) {
	c := C.gdk_gl_context_get_display(v.native())
	if c == nil {
		return nil, nilPtrErr
	}

	return &Display{glib.Take(unsafe.Pointer(c))}, nil
}
func (v *GLContext) GetDisplay() (*Display, error) {
	c := C.gdk_gl_context_get_display(v.native())
	if c == nil {
		return nil, nilPtrErr
	}

	return &Display{glib.Take(unsafe.Pointer(c))}, nil
}
// GetDisplay is a wrapper around gdk_gl_context_get_display().