func AllFieldsEmpty(v interface{}) bool {
	if v == nil {
		return true
	}

	t := reflect.TypeOf(v)
	if t.Kind() != reflect.Struct && (t.Kind() == reflect.Ptr && t.Elem().Kind() != reflect.Struct) {
		if reflect.Zero(t).Interface() != reflect.ValueOf(v).Interface() {
			return false
		}
		return true
	}
	if t.Kind() == reflect.Ptr {
		t = t.Elem()
	}
	for i := 0; i < t.NumField(); i++ {
		var fv reflect.Value
		if reflect.ValueOf(v).Kind() == reflect.Ptr {
			fv = reflect.ValueOf(v).Elem().Field(i)
		} else {
			fv = reflect.ValueOf(v).Elem().Field(i)
		}

		ft := t.Field(i).Type
		fz := reflect.Zero(ft)
		switch ft.Kind() {
		case reflect.Map, reflect.Slice:
			if fv.Len() > 0 {
				return false
			}
		default:
			if fz.Interface() != fv.Interface() {
				return false
			}
		}
	}

	return true
}
func AllFieldsEmpty(v interface{}) bool {
	if v == nil {
		return true
	}

	t := reflect.TypeOf(v)
	if t.Kind() != reflect.Struct && (t.Kind() == reflect.Ptr && t.Elem().Kind() != reflect.Struct) {
		if reflect.Zero(t).Interface() != reflect.ValueOf(v).Interface() {
			return false
		}
		return true
	}
	if t.Kind() == reflect.Ptr {
		t = t.Elem()
	}
	for i := 0; i < t.NumField(); i++ {
		var fv reflect.Value
		if reflect.ValueOf(v).Kind() == reflect.Ptr {
			fv = reflect.ValueOf(v).Elem().Field(i)
		} else {
			fv = reflect.ValueOf(v).Elem().Field(i)
		}

		ft := t.Field(i).Type
		fz := reflect.Zero(ft)
		switch ft.Kind() {
		case reflect.Map, reflect.Slice:
			if fv.Len() > 0 {
				return false
			}
		default:
			if fz.Interface() != fv.Interface() {
				return false
			}
		}
	}

	return true
}
// AllFieldsEmpty checks to see if all fields in a given struct are zero
// values. It does not recurse, so finer-grained checking should be done for
// deep accuracy when necessary. It also does not dereference pointers, except
// if the value itself is a pointer and is not nil.