func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
	C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
func VertexBindingDivisor(bindingindex uint32, divisor uint32) {
	C.glowVertexBindingDivisor(gpVertexBindingDivisor, (C.GLuint)(bindingindex), (C.GLuint)(divisor))
}
// modify the rate at which generic vertex attributes     advance