func IsFramebuffer(framebuffer uint32) bool {
	ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
	return ret == TRUE
}
func IsFramebuffer(framebuffer uint32) bool {
	ret := C.glowIsFramebuffer(gpIsFramebuffer, (C.GLuint)(framebuffer))
	return ret == TRUE
}
// determine if a name corresponds to a framebuffer object