func DrawArrays(mode uint32, first int32, count int32) {
	C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
func DrawArrays(mode uint32, first int32, count int32) {
	C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))
}
// render primitives from array data