func NewCompressor(level int, types ...string) *Compressor {
	// If types are provided, set those as the allowed types. If none are
	// provided, use the default list.
	allowedTypes := make(map[string]bool)
	if len(types) > 0 {
		for _, t := range types {
			allowedTypes[t] = true
		}
	} else {
		for _, t := range defaultCompressibleContentTypes {
			allowedTypes[t] = true
		}
	}

	c := &Compressor{
		level:          level,
		encoders:       make(map[string]EncoderFunc),
		pooledEncoders: make(map[string]*sync.Pool),
		allowedTypes:   allowedTypes,
	}
	// Set the default encoders.  The precedence order uses the reverse
	// ordering that the encoders were added. This means adding new encoders
	// will move them to the front of the order.
	//
	// TODO:
	// lzma: Opera.
	// sdch: Chrome, Android. Gzip output + dictionary header.
	// br:   Brotli, see https://github.com/go-chi/chi/pull/326

	// HTTP 1.1 "deflate" (RFC 2616) stands for DEFLATE data (RFC 1951)
	// wrapped with zlib (RFC 1950). The zlib wrapper uses Adler-32
	// checksum compared to CRC-32 used in "gzip" and thus is faster.
	//
	// But.. some old browsers (MSIE, Safari 5.1) incorrectly expect
	// raw DEFLATE data only, without the mentioned zlib wrapper.
	// Because of this major confusion, most modern browsers try it
	// both ways, first looking for zlib headers.
	// Quote by Mark Adler: http://stackoverflow.com/a/9186091/385548
	//
	// The list of browsers having problems is quite big, see:
	// http://zoompf.com/blog/2012/02/lose-the-wait-http-compression
	// https://web.archive.org/web/20120321182910/http://www.vervestudios.co/projects/compression-tests/results
	//
	// That's why we prefer gzip over deflate. It's just more reliable
	// and not significantly slower than gzip.
	c.SetEncoder("deflate", encoderDeflate)

	// TODO: Exception for old MSIE browsers that can't handle non-HTML?
	// https://zoompf.com/blog/2012/02/lose-the-wait-http-compression
	c.SetEncoder("gzip", encoderGzip)

	// NOTE: Not implemented, intentionally:
	// case "compress": // LZW. Deprecated.
	// case "bzip2":    // Too slow on-the-fly.
	// case "zopfli":   // Too slow on-the-fly.
	// case "xz":       // Too slow on-the-fly.
	return c
}
func NewCompressor(level int, types ...string) *Compressor {
	// If types are provided, set those as the allowed types. If none are
	// provided, use the default list.
	allowedTypes := make(map[string]bool)
	if len(types) > 0 {
		for _, t := range types {
			allowedTypes[t] = true
		}
	} else {
		for _, t := range defaultCompressibleContentTypes {
			allowedTypes[t] = true
		}
	}

	c := &Compressor{
		level:          level,
		encoders:       make(map[string]EncoderFunc),
		pooledEncoders: make(map[string]*sync.Pool),
		allowedTypes:   allowedTypes,
	}
	// Set the default encoders.  The precedence order uses the reverse
	// ordering that the encoders were added. This means adding new encoders
	// will move them to the front of the order.
	//
	// TODO:
	// lzma: Opera.
	// sdch: Chrome, Android. Gzip output + dictionary header.
	// br:   Brotli, see https://github.com/go-chi/chi/pull/326

	// HTTP 1.1 "deflate" (RFC 2616) stands for DEFLATE data (RFC 1951)
	// wrapped with zlib (RFC 1950). The zlib wrapper uses Adler-32
	// checksum compared to CRC-32 used in "gzip" and thus is faster.
	//
	// But.. some old browsers (MSIE, Safari 5.1) incorrectly expect
	// raw DEFLATE data only, without the mentioned zlib wrapper.
	// Because of this major confusion, most modern browsers try it
	// both ways, first looking for zlib headers.
	// Quote by Mark Adler: http://stackoverflow.com/a/9186091/385548
	//
	// The list of browsers having problems is quite big, see:
	// http://zoompf.com/blog/2012/02/lose-the-wait-http-compression
	// https://web.archive.org/web/20120321182910/http://www.vervestudios.co/projects/compression-tests/results
	//
	// That's why we prefer gzip over deflate. It's just more reliable
	// and not significantly slower than gzip.
	c.SetEncoder("deflate", encoderDeflate)

	// TODO: Exception for old MSIE browsers that can't handle non-HTML?
	// https://zoompf.com/blog/2012/02/lose-the-wait-http-compression
	c.SetEncoder("gzip", encoderGzip)

	// NOTE: Not implemented, intentionally:
	// case "compress": // LZW. Deprecated.
	// case "bzip2":    // Too slow on-the-fly.
	// case "zopfli":   // Too slow on-the-fly.
	// case "xz":       // Too slow on-the-fly.
	return c
}
// NewCompressor creates a new Compressor that will handle encoding responses.
//
// The level should be one of the ones defined in the flate package.
// The types are the content types that are allowed to be compressed.