func SetMaxTPS(tps int) {
	if tps < 0 && tps != UncappedTPS {
		panic("ebiten: tps must be >= 0 or UncappedTPS")
	}
	atomic.StoreInt32(&currentMaxTPS, int32(tps))
}
func SetMaxTPS(tps int) {
	if tps < 0 && tps != UncappedTPS {
		panic("ebiten: tps must be >= 0 or UncappedTPS")
	}
	atomic.StoreInt32(&currentMaxTPS, int32(tps))
}
// SetMaxTPS sets the maximum TPS (ticks per second),
// that represents how many updating function is called per second.
// The initial value is 60.
//
// If tps is UncappedTPS, TPS is uncapped and the game is updated per frame.
// If tps is negative but not UncappedTPS, SetMaxTPS panics.
//
// SetMaxTPS is concurrent-safe.