func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage2D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(data), 0)
}
func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage2D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(imageSize), uintptr(data), 0)
}
// specify a two-dimensional texture image in a compressed format