func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {
	C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
}
// attach a single layer of a texture object as a logical buffer of a framebuffer object