func resourceVSphereDRSVMOverrideObjects(
	d *schema.ResourceData,
	meta interface{},
) (*object.ClusterComputeResource, *object.VirtualMachine, error) {
	if d.Id() != "" {
		return resourceVSphereDRSVMOverrideObjectsFromID(d, meta)
	}
	return resourceVSphereDRSVMOverrideObjectsFromAttributes(d, meta)
}
func resourceVSphereDRSVMOverrideObjects(
	d *schema.ResourceData,
	meta interface{},
) (*object.ClusterComputeResource, *object.VirtualMachine, error) {
	if d.Id() != "" {
		return resourceVSphereDRSVMOverrideObjectsFromID(d, meta)
	}
	return resourceVSphereDRSVMOverrideObjectsFromAttributes(d, meta)
}
// resourceVSphereDRSVMOverrideObjects handles the fetching of the cluster and
// virtual machine depending on what attributes are available:
// * If the resource ID is available, the data is derived from the ID.
// * If not, it's derived from the compute_cluster_id and virtual_machine_id
// attributes.