func BindAttribLocation(program uint32, index uint32, name *uint8) {
	C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
func BindAttribLocation(program uint32, index uint32, name *uint8) {
	C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
}
// Associates a generic vertex attribute index with a named attribute variable