func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	syscall.Syscall(gpShaderStorageBlockBinding, 3, uintptr(program), uintptr(storageBlockIndex), uintptr(storageBlockBinding))
}
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
	syscall.Syscall(gpShaderStorageBlockBinding, 3, uintptr(program), uintptr(storageBlockIndex), uintptr(storageBlockBinding))
}
// change an active shader storage block binding