func (c *MConnection) sendMsgPacket() bool {
	// Choose a channel to create a msgPacket from.
	// The chosen channel will be the one whose recentlySent/priority is the least.
	var leastRatio float32 = math.MaxFloat32
	var leastChannel *Channel
	for _, channel := range c.channels {
		// If nothing to send, skip this channel
		if !channel.isSendPending() {
			continue
		}
		// Get ratio, and keep track of lowest ratio.
		ratio := float32(channel.recentlySent) / float32(channel.priority)
		if ratio < leastRatio {
			leastRatio = ratio
			leastChannel = channel
		}
	}

	// Nothing to send?
	if leastChannel == nil {
		return true
	} else {
		// log.Info("Found a msgPacket to send")
	}

	// Make & send a msgPacket from this channel
	n, err := leastChannel.writeMsgPacketTo(c.bufWriter)
	if err != nil {
		log.Warn("Failed to write msgPacket", "error", err)
		c.stopForError(err)
		return true
	}
	c.sendMonitor.Update(int(n))
	c.flushTimer.Set()
	return false
}
func (c *MConnection) sendMsgPacket() bool {
	// Choose a channel to create a msgPacket from.
	// The chosen channel will be the one whose recentlySent/priority is the least.
	var leastRatio float32 = math.MaxFloat32
	var leastChannel *Channel
	for _, channel := range c.channels {
		// If nothing to send, skip this channel
		if !channel.isSendPending() {
			continue
		}
		// Get ratio, and keep track of lowest ratio.
		ratio := float32(channel.recentlySent) / float32(channel.priority)
		if ratio < leastRatio {
			leastRatio = ratio
			leastChannel = channel
		}
	}

	// Nothing to send?
	if leastChannel == nil {
		return true
	} else {
		// log.Info("Found a msgPacket to send")
	}

	// Make & send a msgPacket from this channel
	n, err := leastChannel.writeMsgPacketTo(c.bufWriter)
	if err != nil {
		log.Warn("Failed to write msgPacket", "error", err)
		c.stopForError(err)
		return true
	}
	c.sendMonitor.Update(int(n))
	c.flushTimer.Set()
	return false
}
// Returns true if messages from channels were exhausted.