func GetAttribLocation(program uint32, name *uint8) int32 {
	ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetAttribLocation(program uint32, name *uint8) int32 {
	ret := C.glowGetAttribLocation(gpGetAttribLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
// Returns the location of an attribute variable