func CreateTextures(target uint32, n int32, textures *uint32) {
	C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
func CreateTextures(target uint32, n int32, textures *uint32) {
	C.glowCreateTextures(gpCreateTextures, (C.GLenum)(target), (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
}
// create texture objects