func ActiveShaderProgram(pipeline uint32, program uint32) {
	syscall.Syscall(gpActiveShaderProgram, 2, uintptr(pipeline), uintptr(program), 0)
}
func ActiveShaderProgram(pipeline uint32, program uint32) {
	syscall.Syscall(gpActiveShaderProgram, 2, uintptr(pipeline), uintptr(program), 0)
}
// set the active program object for a program pipeline object