func CompressBlock(src, dst []byte, hashTable []int) (di int, err error) {
	defer func() {
		if recover() != nil {
			err = ErrInvalidSourceShortBuffer
		}
	}()

	sn, dn := len(src)-mfLimit, len(dst)
	if sn <= 0 || dn == 0 {
		return 0, nil
	}
	var si int

	// Fast scan strategy: the hash table only stores the last 4 bytes sequences.
	// const accInit = 1 << skipStrength

	anchor := si // Position of the current literals.
	// acc := accInit // Variable step: improves performance on non-compressible data.

	for si < sn {
		// Hash the next 4 bytes (sequence)...
		match := binary.LittleEndian.Uint32(src[si:])
		h := blockHash(match)

		ref := hashTable[h]
		hashTable[h] = si
		if ref >= sn { // Invalid reference (dirty hashtable).
			si++
			continue
		}
		offset := si - ref
		if offset <= 0 || offset >= winSize || // Out of window.
			match != binary.LittleEndian.Uint32(src[ref:]) { // Hash collision on different matches.
			// si += acc >> skipStrength
			// acc++
			si++
			continue
		}

		// Match found.
		// acc = accInit
		lLen := si - anchor // Literal length.

		// Encode match length part 1.
		si += minMatch
		mLen := si // Match length has minMatch already.
		// Find the longest match, first looking by batches of 8 bytes.
		for si < sn && binary.LittleEndian.Uint64(src[si:]) == binary.LittleEndian.Uint64(src[si-offset:]) {
			si += 8
		}
		// Then byte by byte.
		for si < sn && src[si] == src[si-offset] {
			si++
		}

		mLen = si - mLen
		if mLen < 0xF {
			dst[di] = byte(mLen)
		} else {
			dst[di] = 0xF
		}

		// Encode literals length.
		if lLen < 0xF {
			dst[di] |= byte(lLen << 4)
		} else {
			dst[di] |= 0xF0
			di++
			l := lLen - 0xF
			for ; l >= 0xFF; l -= 0xFF {
				dst[di] = 0xFF
				di++
			}
			dst[di] = byte(l)
		}
		di++

		// Literals.
		copy(dst[di:di+lLen], src[anchor:anchor+lLen])
		di += lLen + 2
		anchor = si

		// Encode offset.
		_ = dst[di] // Bound check elimination.
		dst[di-2], dst[di-1] = byte(offset), byte(offset>>8)

		// Encode match length part 2.
		if mLen >= 0xF {
			for mLen -= 0xF; mLen >= 0xFF; mLen -= 0xFF {
				dst[di] = 0xFF
				di++
			}
			dst[di] = byte(mLen)
			di++
		}
	}

	if anchor == 0 {
		// Incompressible.
		return 0, nil
	}

	// Last literals.
	lLen := len(src) - anchor
	if lLen < 0xF {
		dst[di] = byte(lLen << 4)
	} else {
		dst[di] = 0xF0
		di++
		for lLen -= 0xF; lLen >= 0xFF; lLen -= 0xFF {
			dst[di] = 0xFF
			di++
		}
		dst[di] = byte(lLen)
	}
	di++

	// Write the last literals.
	if di >= anchor {
		// Incompressible.
		return 0, nil
	}
	di += copy(dst[di:di+len(src)-anchor], src[anchor:])
	return di, nil
}
func CompressBlock(src, dst []byte, hashTable []int) (di int, err error) {
	defer func() {
		if recover() != nil {
			err = ErrInvalidSourceShortBuffer
		}
	}()

	sn, dn := len(src)-mfLimit, len(dst)
	if sn <= 0 || dn == 0 {
		return 0, nil
	}
	var si int

	// Fast scan strategy: the hash table only stores the last 4 bytes sequences.
	// const accInit = 1 << skipStrength

	anchor := si // Position of the current literals.
	// acc := accInit // Variable step: improves performance on non-compressible data.

	for si < sn {
		// Hash the next 4 bytes (sequence)...
		match := binary.LittleEndian.Uint32(src[si:])
		h := blockHash(match)

		ref := hashTable[h]
		hashTable[h] = si
		if ref >= sn { // Invalid reference (dirty hashtable).
			si++
			continue
		}
		offset := si - ref
		if offset <= 0 || offset >= winSize || // Out of window.
			match != binary.LittleEndian.Uint32(src[ref:]) { // Hash collision on different matches.
			// si += acc >> skipStrength
			// acc++
			si++
			continue
		}

		// Match found.
		// acc = accInit
		lLen := si - anchor // Literal length.

		// Encode match length part 1.
		si += minMatch
		mLen := si // Match length has minMatch already.
		// Find the longest match, first looking by batches of 8 bytes.
		for si < sn && binary.LittleEndian.Uint64(src[si:]) == binary.LittleEndian.Uint64(src[si-offset:]) {
			si += 8
		}
		// Then byte by byte.
		for si < sn && src[si] == src[si-offset] {
			si++
		}

		mLen = si - mLen
		if mLen < 0xF {
			dst[di] = byte(mLen)
		} else {
			dst[di] = 0xF
		}

		// Encode literals length.
		if lLen < 0xF {
			dst[di] |= byte(lLen << 4)
		} else {
			dst[di] |= 0xF0
			di++
			l := lLen - 0xF
			for ; l >= 0xFF; l -= 0xFF {
				dst[di] = 0xFF
				di++
			}
			dst[di] = byte(l)
		}
		di++

		// Literals.
		copy(dst[di:di+lLen], src[anchor:anchor+lLen])
		di += lLen + 2
		anchor = si

		// Encode offset.
		_ = dst[di] // Bound check elimination.
		dst[di-2], dst[di-1] = byte(offset), byte(offset>>8)

		// Encode match length part 2.
		if mLen >= 0xF {
			for mLen -= 0xF; mLen >= 0xFF; mLen -= 0xFF {
				dst[di] = 0xFF
				di++
			}
			dst[di] = byte(mLen)
			di++
		}
	}

	if anchor == 0 {
		// Incompressible.
		return 0, nil
	}

	// Last literals.
	lLen := len(src) - anchor
	if lLen < 0xF {
		dst[di] = byte(lLen << 4)
	} else {
		dst[di] = 0xF0
		di++
		for lLen -= 0xF; lLen >= 0xFF; lLen -= 0xFF {
			dst[di] = 0xFF
			di++
		}
		dst[di] = byte(lLen)
	}
	di++

	// Write the last literals.
	if di >= anchor {
		// Incompressible.
		return 0, nil
	}
	di += copy(dst[di:di+len(src)-anchor], src[anchor:])
	return di, nil
}
// CompressBlock compresses the source buffer into the destination one.
// This is the fast version of LZ4 compression and also the default one.
// The size of hashTable must be at least 64Kb.
//
// The size of the compressed data is returned. If it is 0 and no error, then the data is incompressible.
//
// An error is returned if the destination buffer is too small.