func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	syscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))
}
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
	syscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))
}
// attach a buffer object's data store to a buffer texture object