func DeleteFramebuffers(n int32, framebuffers *uint32) {
	C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
func DeleteFramebuffers(n int32, framebuffers *uint32) {
	C.glowDeleteFramebuffers(gpDeleteFramebuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
}
// delete framebuffer objects