func IsTexture(texture uint32) bool {
	ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
	return ret == TRUE
}
func IsTexture(texture uint32) bool {
	ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
	return ret == TRUE
}
// determine if a name corresponds to a texture