func (pool *GzipPool) GetWriter(dst io.Writer) (writer *gzip.Writer) {
	if w := pool.pool.Get(); w != nil {
		writer = w.(*gzip.Writer)
		writer.Reset(dst)
	} else {
		writer, _ = gzip.NewWriterLevel(dst, gzip.BestCompression)
	}
	return writer
}
func (pool *GzipPool) GetWriter(dst io.Writer) (writer *gzip.Writer) {
	if w := pool.pool.Get(); w != nil {
		writer = w.(*gzip.Writer)
		writer.Reset(dst)
	} else {
		writer, _ = gzip.NewWriterLevel(dst, gzip.BestCompression)
	}
	return writer
}
// GetWriter returns gzip.Writer from the pool, or creates a new one
// with gzip.BestCompression if the pool is empty.