func New(cs []string, d time.Duration, options ...Option) *Spinner {
	s := &Spinner{
		Delay:    d,
		chars:    cs,
		color:    color.New(color.FgWhite).SprintFunc(),
		lock:     &sync.RWMutex{},
		Writer:   color.Output,
		active:   false,
		stopChan: make(chan struct{}, 1),
	}

	for _, option := range options {
		option(s)
	}
	return s
}
func New(cs []string, d time.Duration, options ...Option) *Spinner {
	s := &Spinner{
		Delay:    d,
		chars:    cs,
		color:    color.New(color.FgWhite).SprintFunc(),
		lock:     &sync.RWMutex{},
		Writer:   color.Output,
		active:   false,
		stopChan: make(chan struct{}, 1),
	}

	for _, option := range options {
		option(s)
	}
	return s
}
// New provides a pointer to an instance of Spinner with the supplied options