func DetachShader(program uint32, shader uint32) {
	syscall.Syscall(gpDetachShader, 2, uintptr(program), uintptr(shader), 0)
}
func DetachShader(program uint32, shader uint32) {
	syscall.Syscall(gpDetachShader, 2, uintptr(program), uintptr(shader), 0)
}
// Detaches a shader object from a program object to which it is attached