func GetVertexAttribfv(index uint32, pname uint32, params *float32) {
	C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
func GetVertexAttribfv(index uint32, pname uint32, params *float32) {
	C.glowGetVertexAttribfv(gpGetVertexAttribfv, (C.GLuint)(index), (C.GLenum)(pname), (*C.GLfloat)(unsafe.Pointer(params)))
}
// Return a generic vertex attribute parameter