func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	C.glowGetBufferParameteriv(gpGetBufferParameteriv, (C.GLenum)(target), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
}
// return parameters of a buffer object