func (v *Object) goValue() (interface{}, error) {
	objType := Type(C._g_type_from_instance(C.gpointer(v.native())))
	f, err := gValueMarshalers.lookupType(objType)
	if err != nil {
		return nil, err
	}

	// The marshalers expect Values, not Objects
	val, err := ValueInit(objType)
	if err != nil {
		return nil, err
	}
	val.SetInstance(uintptr(unsafe.Pointer(v.GObject)))
	rv, err := f(uintptr(unsafe.Pointer(val.native())))
	return rv, err
}
func (v *Object) goValue() (interface{}, error) {
	objType := Type(C._g_type_from_instance(C.gpointer(v.native())))
	f, err := gValueMarshalers.lookupType(objType)
	if err != nil {
		return nil, err
	}

	// The marshalers expect Values, not Objects
	val, err := ValueInit(objType)
	if err != nil {
		return nil, err
	}
	val.SetInstance(uintptr(unsafe.Pointer(v.GObject)))
	rv, err := f(uintptr(unsafe.Pointer(val.native())))
	return rv, err
}
// goValue converts a *Object to a Go type (e.g. *Object => *gtk.Entry).
// It is used in goMarshal to convert generic GObject parameters to
// signal handlers to the actual types expected by the signal handler.