func (v *Display) HasPending() bool {
	c := C.gdk_display_has_pending(v.native())
	return gobool(c)
}
func (v *Display) HasPending() bool {
	c := C.gdk_display_has_pending(v.native())
	return gobool(c)
}
// HasPending() is a wrapper around gdk_display_has_pending().