func NewServer(address, path string, eventBus Bus) *Server {
	server := new(Server)
	server.eventBus = eventBus
	server.address = address
	server.path = path
	server.subscribers = make(map[string][]*SubscribeArg)
	server.service = &ServerService{server, &sync.WaitGroup{}, false}
	return server
}
func NewServer(address, path string, eventBus Bus) *Server {
	server := new(Server)
	server.eventBus = eventBus
	server.address = address
	server.path = path
	server.subscribers = make(map[string][]*SubscribeArg)
	server.service = &ServerService{server, &sync.WaitGroup{}, false}
	return server
}
// NewServer - create a new Server at the address and path