func BindSamplers(first uint32, count int32, samplers *uint32) {
	C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
func BindSamplers(first uint32, count int32, samplers *uint32) {
	C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))
}
// bind one or more named sampler objects to a sequence of consecutive sampler units