func SelectBuffer(size int32, buffer *uint32) {
	C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
}
func SelectBuffer(size int32, buffer *uint32) {
	C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
}
// establish a buffer for selection mode values