func ClipControl(origin uint32, depth uint32) {
	C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}
func ClipControl(origin uint32, depth uint32) {
	C.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))
}
// control clip coordinate to window coordinate behavior