func BindTexture(target uint32, texture uint32) {
	syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)
}
func BindTexture(target uint32, texture uint32) {
	syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)
}
// bind a named texture to a texturing target