func NewContext(sampleRate int) (*Context, error) {
	theContextLock.Lock()
	defer theContextLock.Unlock()
	if theContext != nil {
		panic("audio: context is already created")
	}

	c := &Context{
		sampleRate: sampleRate,
		c:          newContext(sampleRate),
		players:    map[*playerImpl]struct{}{},
		inited:     make(chan struct{}),
	}
	theContext = c

	h := getHook()
	h.OnSuspendAudio(func() {
		c.m.Lock()
		c.suspended = true
		c.m.Unlock()
	})
	h.OnResumeAudio(func() {
		c.m.Lock()
		c.suspended = false
		c.m.Unlock()
	})

	h.AppendHookOnBeforeUpdate(func() error {
		c.initedOnce.Do(func() {
			close(c.inited)
		})

		var err error
		theContextLock.Lock()
		if theContext != nil {
			theContext.m.Lock()
			err = theContext.err
			theContext.m.Unlock()
		}
		theContextLock.Unlock()
		return err
	})

	return c, nil
}
func NewContext(sampleRate int) (*Context, error) {
	theContextLock.Lock()
	defer theContextLock.Unlock()
	if theContext != nil {
		panic("audio: context is already created")
	}

	c := &Context{
		sampleRate: sampleRate,
		c:          newContext(sampleRate),
		players:    map[*playerImpl]struct{}{},
		inited:     make(chan struct{}),
	}
	theContext = c

	h := getHook()
	h.OnSuspendAudio(func() {
		c.m.Lock()
		c.suspended = true
		c.m.Unlock()
	})
	h.OnResumeAudio(func() {
		c.m.Lock()
		c.suspended = false
		c.m.Unlock()
	})

	h.AppendHookOnBeforeUpdate(func() error {
		c.initedOnce.Do(func() {
			close(c.inited)
		})

		var err error
		theContextLock.Lock()
		if theContext != nil {
			theContext.m.Lock()
			err = theContext.err
			theContext.m.Unlock()
		}
		theContextLock.Unlock()
		return err
	})

	return c, nil
}
// NewContext creates a new audio context with the given sample rate.
//
// The sample rate is also used for decoding MP3 with audio/mp3 package
// or other formats as the target sample rate.
//
// sampleRate should be 44100 or 48000.
// Other values might not work.
// For example, 22050 causes error on Safari when decoding MP3.
//
// Error returned by NewContext is always nil as of 1.5.0-alpha.
//
// NewContext panics when an audio context is already created.