func (h *windowsAnsiEventHandler) getCurrentInfo() (COORD, *CONSOLE_SCREEN_BUFFER_INFO, error) {
	if h.curInfo == nil {
		info, err := GetConsoleScreenBufferInfo(h.fd)
		if err != nil {
			return COORD{}, nil, err
		}
		h.curInfo = info
		h.curPos = info.CursorPosition
	}
	return h.curPos, h.curInfo, nil
}
func (h *windowsAnsiEventHandler) getCurrentInfo() (COORD, *CONSOLE_SCREEN_BUFFER_INFO, error) {
	if h.curInfo == nil {
		info, err := GetConsoleScreenBufferInfo(h.fd)
		if err != nil {
			return COORD{}, nil, err
		}
		h.curInfo = info
		h.curPos = info.CursorPosition
	}
	return h.curPos, h.curInfo, nil
}
// cacheConsoleInfo ensures that the current console screen information has been queried
// since the last call to Flush(). It must be called before accessing h.curInfo or h.curPos.