func BuildMacKeypad() Graph {
	data, err := data.Asset("data/MacKeypad.json")
	if err != nil {
		panic("Can't find asset")
	}
	return getAdjancencyGraphFromFile(data, "mac_keypad")
}
func BuildMacKeypad() Graph {
	data, err := data.Asset("data/MacKeypad.json")
	if err != nil {
		panic("Can't find asset")
	}
	return getAdjancencyGraphFromFile(data, "mac_keypad")
}
//BuildMacKeypad builds the Mac Keypad Graph