func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	C.glowGetVertexArrayiv(gpGetVertexArrayiv, (C.GLuint)(vaobj), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
}
// retrieve parameters of a vertex array object