func (client *Client) UpdateScreenboard(board *Screenboard) error {
	return client.doJsonRequest("PUT", fmt.Sprintf("/v1/screen/%d", *board.Id), board, nil)
}
func (client *Client) UpdateScreenboard(board *Screenboard) error {
	return client.doJsonRequest("PUT", fmt.Sprintf("/v1/screen/%d", *board.Id), board, nil)
}
// UpdateScreenboard in essence takes a Screenboard struct and persists it back to
// the server. Use this if you've updated your local and need to push it back.