func IsTexture(texture uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0)
	return ret != 0
}
func IsTexture(texture uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0)
	return ret != 0
}
// determine if a name corresponds to a texture