func GetFragDataIndex(program uint32, name *uint8) int32 {
	ret := C.glowGetFragDataIndex(gpGetFragDataIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetFragDataIndex(program uint32, name *uint8) int32 {
	ret := C.glowGetFragDataIndex(gpGetFragDataIndex, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
// query the bindings of color indices to user-defined varying out variables