func (taskEvents *taskSendableEvents) sendChange(change *sendableEvent,
	client api.ECSClient,
	handler *TaskHandler) {

	taskEvents.lock.Lock()
	defer taskEvents.lock.Unlock()

	// Add event to the queue
	seelog.Infof("TaskHandler: Adding event: %s", change.toString())
	taskEvents.events.PushBack(change)

	if !taskEvents.sending {
		// If a send event is not already in progress, trigger the
		// submitTaskEvents to start sending changes to ECS
		taskEvents.sending = true
		go handler.submitTaskEvents(taskEvents, client, change.taskArn())
	} else {
		seelog.Debugf(
			"TaskHandler: Not submitting change as the task is already being sent: %s",
			change.toString())
	}
}
func (taskEvents *taskSendableEvents) sendChange(change *sendableEvent,
	client api.ECSClient,
	handler *TaskHandler) {

	taskEvents.lock.Lock()
	defer taskEvents.lock.Unlock()

	// Add event to the queue
	seelog.Infof("TaskHandler: Adding event: %s", change.toString())
	taskEvents.events.PushBack(change)

	if !taskEvents.sending {
		// If a send event is not already in progress, trigger the
		// submitTaskEvents to start sending changes to ECS
		taskEvents.sending = true
		go handler.submitTaskEvents(taskEvents, client, change.taskArn())
	} else {
		seelog.Debugf(
			"TaskHandler: Not submitting change as the task is already being sent: %s",
			change.toString())
	}
}
// sendChange adds the change to the sendable events queue. It triggers
// the handler's submitTaskEvents async method to submit this change if
// there's no go routines already sending changes for this event list