func GetShaderiv(shader uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetShaderiv(shader uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
// Returns a parameter from a shader object