func ToLeet(theString string) (string, error) {
	f := New(theString)

	if f.length < 1 {
		return "", errors.New(lengthError)
	}

	f.makeLower()

	words := strings.Fields(f.theString)
	var buffer bytes.Buffer

	for _, word := range words {
		key := string(word)
		if _, ok := leet[word]; ok {
			buffer.WriteString(leet[key][0] + " ")
		} else {
			for _, i := range word {
				letter := string(i)
				if _, ok := leet[letter]; ok {
					buffer.WriteString(leet[letter][0])
				}
			}
			buffer.WriteString(" ")
		}
	}
	return buffer.String(), nil
}
func ToLeet(theString string) (string, error) {
	f := New(theString)

	if f.length < 1 {
		return "", errors.New(lengthError)
	}

	f.makeLower()

	words := strings.Fields(f.theString)
	var buffer bytes.Buffer

	for _, word := range words {
		key := string(word)
		if _, ok := leet[word]; ok {
			buffer.WriteString(leet[key][0] + " ")
		} else {
			for _, i := range word {
				letter := string(i)
				if _, ok := leet[letter]; ok {
					buffer.WriteString(leet[letter][0])
				}
			}
			buffer.WriteString(" ")
		}
	}
	return buffer.String(), nil
}
// ToLeet will format the provided string in Leet Speak.
// TODO(briandowns) Make select post match random.