func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	syscall.Syscall6(gpProgramUniform2f, 4, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), 0, 0)
}
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	syscall.Syscall6(gpProgramUniform2f, 4, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), 0, 0)
}
// Specify the value of a uniform variable for a specified program object