func goBuilderConnect(builder *C.GtkBuilder,
	object *C.GObject,
	signal_name *C.gchar,
	handler_name *C.gchar,
	connect_object *C.GObject,
	flags C.GConnectFlags,
	user_data C.gpointer) {

	builderSignals.Lock()
	signals, ok := builderSignals.m[builder]
	builderSignals.Unlock()

	if !ok {
		panic("no signal mapping defined for this GtkBuilder")
	}

	h := C.GoString((*C.char)(handler_name))
	s := C.GoString((*C.char)(signal_name))

	handler, ok := signals[h]
	if !ok {
		return
	}

	if object == nil {
		panic("unexpected nil object from builder")
	}

	//TODO: figure out a better way to get a glib.Object from a *C.GObject
	gobj := glib.Object{glib.ToGObject(unsafe.Pointer(object))}
	gobj.Connect(s, handler)
}
func goBuilderConnect(builder *C.GtkBuilder,
	object *C.GObject,
	signal_name *C.gchar,
	handler_name *C.gchar,
	connect_object *C.GObject,
	flags C.GConnectFlags,
	user_data C.gpointer) {

	builderSignals.Lock()
	signals, ok := builderSignals.m[builder]
	builderSignals.Unlock()

	if !ok {
		panic("no signal mapping defined for this GtkBuilder")
	}

	h := C.GoString((*C.char)(handler_name))
	s := C.GoString((*C.char)(signal_name))

	handler, ok := signals[h]
	if !ok {
		return
	}

	if object == nil {
		panic("unexpected nil object from builder")
	}

	//TODO: figure out a better way to get a glib.Object from a *C.GObject
	gobj := glib.Object{glib.ToGObject(unsafe.Pointer(object))}
	gobj.Connect(s, handler)
}
//export goBuilderConnect