func (r Rectangle) Inset(n float64) Rectangle {
	if r.Dx() < 2*n {
		r.Min.X = (r.Min.X + r.Max.X) / 2
		r.Max.X = r.Min.X
	} else {
		r.Min.X += n
		r.Max.X -= n
	}
	if r.Dy() < 2*n {
		r.Min.Y = (r.Min.Y + r.Max.Y) / 2
		r.Max.Y = r.Min.Y
	} else {
		r.Min.Y += n
		r.Max.Y -= n
	}
	return r
}
func (r Rectangle) Inset(n float64) Rectangle {
	if r.Dx() < 2*n {
		r.Min.X = (r.Min.X + r.Max.X) / 2
		r.Max.X = r.Min.X
	} else {
		r.Min.X += n
		r.Max.X -= n
	}
	if r.Dy() < 2*n {
		r.Min.Y = (r.Min.Y + r.Max.Y) / 2
		r.Max.Y = r.Min.Y
	} else {
		r.Min.Y += n
		r.Max.Y -= n
	}
	return r
}
// Inset returns the rectangle r inset by n, which may be negative. If either
// of r's dimensions is less than 2*n then an empty rectangle near the center
// of r will be returned.