func GenRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
func GenRenderbuffers(n int32, renderbuffers *uint32) {
	C.glowGenRenderbuffers(gpGenRenderbuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(renderbuffers)))
}
// generate renderbuffer object names