func (d *Downtime) GetDisabled() bool {
	if d == nil || d.Disabled == nil {
		return false
	}
	return *d.Disabled
}
func (d *Downtime) GetDisabled() bool {
	if d == nil || d.Disabled == nil {
		return false
	}
	return *d.Disabled
}
// GetDisabled returns the Disabled field if non-nil, zero value otherwise.