func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	syscall.Syscall6(gpUniform4f, 5, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
}
func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
	syscall.Syscall6(gpUniform4f, 5, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
}
// Specify the value of a uniform variable for the current program object