func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))
}
// specify storage for a two-dimensional multisample texture