func (p *player) Stabilize() {
	if 0 < p.lean {
		p.lean--
	}
	if p.lean < 0 {
		p.lean++
	}
}
func (p *player) Stabilize() {
	if 0 < p.lean {
		p.lean--
	}
	if p.lean < 0 {
		p.lean++
	}
}
// Stabilize tries to move the player in the stable position (lean).