func SetScreenSize(width, height int) {
	if width <= 0 || height <= 0 {
		panic("ebiten: width and height must be positive")
	}
	uiDriver().SetScreenSize(width, height)
}
func SetScreenSize(width, height int) {
	if width <= 0 || height <= 0 {
		panic("ebiten: width and height must be positive")
	}
	uiDriver().SetScreenSize(width, height)
}
// SetScreenSize changes the (logical) size of the screen.
// This doesn't affect the current scale of the screen.
//
// Unit is device-independent pixel.
//
// SetScreenSize is concurrent-safe.