func CreateProgramPipelines(n int32, pipelines *uint32) {
	C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
func CreateProgramPipelines(n int32, pipelines *uint32) {
	C.glowCreateProgramPipelines(gpCreateProgramPipelines, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(pipelines)))
}
// create program pipeline objects