func (cgroup *CgroupResource) KnownCreated() bool {
	cgroup.lock.RLock()
	defer cgroup.lock.RUnlock()

	return cgroup.knownStatusUnsafe == resourcestatus.ResourceStatus(CgroupCreated)
}
func (cgroup *CgroupResource) KnownCreated() bool {
	cgroup.lock.RLock()
	defer cgroup.lock.RUnlock()

	return cgroup.knownStatusUnsafe == resourcestatus.ResourceStatus(CgroupCreated)
}
// KnownCreated returns true if the cgroup's known status is CREATED