library/src/main/java/com/oguzdev/circularfloatingactionmenu/library/FloatingActionMenu.java
private Point getActionViewCoordinates() {
        int[] coords = new int[2];
        // This method returns a x and y values that can be larger than the dimensions of the device screen.
        mainActionView.getLocationOnScreen(coords);

        // So, we need to deduce the offsets.
        if(systemOverlay) {
            coords[1] -= getStatusBarHeight();
        }
        else {
            Rect activityFrame = new Rect();
            getActivityContentView().getWindowVisibleDisplayFrame(activityFrame);
            coords[0] -= (getScreenSize().x - getActivityContentView().getMeasuredWidth());
            coords[1] -= (activityFrame.height() + activityFrame.top - getActivityContentView().getMeasuredHeight());
        }
        return new Point(coords[0], coords[1]);
    }
private Point getActionViewCoordinates() {
        int[] coords = new int[2];
        // This method returns a x and y values that can be larger than the dimensions of the device screen.
        mainActionView.getLocationOnScreen(coords);

        // So, we need to deduce the offsets.
        if(systemOverlay) {
            coords[1] -= getStatusBarHeight();
        }
        else {
            Rect activityFrame = new Rect();
            getActivityContentView().getWindowVisibleDisplayFrame(activityFrame);
            coords[0] -= (getScreenSize().x - getActivityContentView().getMeasuredWidth());
            coords[1] -= (activityFrame.height() + activityFrame.top - getActivityContentView().getMeasuredHeight());
        }
        return new Point(coords[0], coords[1]);
    }
Gets the coordinates of the main action view
This method should only be called after the main layout of the Activity is drawn,
such as when a user clicks the action button.
@return a Point containing x and y coordinates of the top left corner of action view