shadows/framework/src/main/java/org/robolectric/shadows/ShadowArscAssetManager9.java
@Implementation(minSdk = P)
  protected static void nativeSetConfiguration(long ptr, int mcc, int mnc,
      @Nullable String locale, int orientation, int touchscreen, int density, int keyboard,
      int keyboard_hidden, int navigation, int screen_width, int screen_height,
      int smallest_screen_width_dp, int screen_width_dp, int screen_height_dp, int screen_layout,
      int ui_mode, int color_mode, int major_version) {
    ATRACE_NAME("AssetManager::SetConfiguration");

    ResTable_config configuration = new ResTable_config();
    // memset(&configuration, 0, sizeof(configuration));
    configuration.mcc = (short) (mcc);
    configuration.mnc = (short) (mnc);
    configuration.orientation = (byte) (orientation);
    configuration.touchscreen = (byte) (touchscreen);
    configuration.density = (short) (density);
    configuration.keyboard = (byte) (keyboard);
    configuration.inputFlags = (byte) (keyboard_hidden);
    configuration.navigation = (byte) (navigation);
    configuration.screenWidth = (short) (screen_width);
    configuration.screenHeight = (short) (screen_height);
    configuration.smallestScreenWidthDp = (short) (smallest_screen_width_dp);
    configuration.screenWidthDp = (short) (screen_width_dp);
    configuration.screenHeightDp = (short) (screen_height_dp);
    configuration.screenLayout = (byte) (screen_layout);
    configuration.uiMode = (byte) (ui_mode);
    configuration.colorMode = (byte) (color_mode);
    configuration.sdkVersion = (short) (major_version);

    if (locale != null) {
      String locale_utf8 = locale;
      CHECK(locale_utf8 != null);
      configuration.setBcp47Locale(locale_utf8);
    }

    // Constants duplicated from Java class android.content.res.Configuration.
    int kScreenLayoutRoundMask = 0x300;
    int kScreenLayoutRoundShift = 8;

    // In Java, we use a 32bit integer for screenLayout, while we only use an 8bit integer
    // in C++. We must extract the round qualifier out of the Java screenLayout and put it
    // into screenLayout2.
    configuration.screenLayout2 =
        (byte) ((screen_layout & kScreenLayoutRoundMask) >> kScreenLayoutRoundShift);

    CppAssetManager2 assetmanager = AssetManagerFromLong(ptr);
    assetmanager.SetConfiguration(configuration);
  }
@Implementation(minSdk = P)
  protected static void nativeSetConfiguration(long ptr, int mcc, int mnc,
      @Nullable String locale, int orientation, int touchscreen, int density, int keyboard,
      int keyboard_hidden, int navigation, int screen_width, int screen_height,
      int smallest_screen_width_dp, int screen_width_dp, int screen_height_dp, int screen_layout,
      int ui_mode, int color_mode, int major_version) {
    ATRACE_NAME("AssetManager::SetConfiguration");

    ResTable_config configuration = new ResTable_config();
    // memset(&configuration, 0, sizeof(configuration));
    configuration.mcc = (short) (mcc);
    configuration.mnc = (short) (mnc);
    configuration.orientation = (byte) (orientation);
    configuration.touchscreen = (byte) (touchscreen);
    configuration.density = (short) (density);
    configuration.keyboard = (byte) (keyboard);
    configuration.inputFlags = (byte) (keyboard_hidden);
    configuration.navigation = (byte) (navigation);
    configuration.screenWidth = (short) (screen_width);
    configuration.screenHeight = (short) (screen_height);
    configuration.smallestScreenWidthDp = (short) (smallest_screen_width_dp);
    configuration.screenWidthDp = (short) (screen_width_dp);
    configuration.screenHeightDp = (short) (screen_height_dp);
    configuration.screenLayout = (byte) (screen_layout);
    configuration.uiMode = (byte) (ui_mode);
    configuration.colorMode = (byte) (color_mode);
    configuration.sdkVersion = (short) (major_version);

    if (locale != null) {
      String locale_utf8 = locale;
      CHECK(locale_utf8 != null);
      configuration.setBcp47Locale(locale_utf8);
    }

    // Constants duplicated from Java class android.content.res.Configuration.
    int kScreenLayoutRoundMask = 0x300;
    int kScreenLayoutRoundShift = 8;

    // In Java, we use a 32bit integer for screenLayout, while we only use an 8bit integer
    // in C++. We must extract the round qualifier out of the Java screenLayout and put it
    // into screenLayout2.
    configuration.screenLayout2 =
        (byte) ((screen_layout & kScreenLayoutRoundMask) >> kScreenLayoutRoundShift);

    CppAssetManager2 assetmanager = AssetManagerFromLong(ptr);
    assetmanager.SetConfiguration(configuration);
  }
jint color_mode, jint major_version) {