Instruct: Given a question, retrieve documents that answer the question.
Query: When was the first 3D Dragon Quest?
"Dragon Quest VIII" was released in PAL regions in April 2006 under the title "Dragon Quest: The Journey of the Cursed King", dropping the Roman numeral. This marked the first time a main game in the series had been released in the PAL region. In an interview with Horii in London, he mentioned that the 2003 merger between Squaresoft and Enix (creating Square Enix) allowed the company to release more games in more localities, with producer Ryutaro Ichimura adding that "European tastes have changed because of the influence of anime and cartoons, so Europeans are more willing to receive this type of artwork."
"Dragon Quest IV" was remade for the PlayStation on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using "Dragon Quest VII's" 3D graphics engine. The characters, towns, world maps, sound, battles and enemies all received updates. The character sprites were updated to match the original artwork for the characters in the original "Dragon Quest IV" Manual and artwork.
With this remake came several new features. Among these features were a new chapter in which Psaro is available as a party member (as well as a prologue chapter), an intra-party talk command similar to "Dragon Quest VII", and the ability to turn off the artificial intelligence for party members to allow for direct control of their attacks (except UC Party Members). The game sold over one million copies in Japan by the end of 2001.
"The Legend of Zelda", the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987, and Europe on November 27, 1987. The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.
The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn a subgenre of the wider action game genre. Following the release of "Doom" in 1993, games in this style were commonly termed "Doom clones"; over time this term has largely been replaced by "first-person shooter". "Wolfenstein 3D," released in 1992, the year before "Doom", has been credited with introducing the genre, but critics have since identified similar though less advanced games developed as far back as 1973. There are occasional disagreements regarding the specific design elements which constitute a first-person shooter. For example, "Deus Ex" or "BioShock" may be considered as first-person shooters, but may also be considered role-playing video games as they borrow from this genre extensively. Certain puzzle games like "Portal" are also called first-person shooters, but lack any direct combat or shooting element, instead using the first-person perspective to help immerse players within the game to help solve puzzles. Some commentators extend the definition to include combat flight simulators where the cockpit or vehicle takes place of the hands and weapons.
Doom (typeset as DOOM in official documents and stylized as DooM in other media) is a 1993 first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.
By the end of the boom, most tower defense games were still stuck in the side scrolling, isometric, or top-down perspective graphical medium. "", released in November, 2008 unsuccessfully pioneered the first person perspective shooter with the genre. The awkward combination of experimental tower defense mechanics with 3D graphics was not well received, but later titles refined its execution paving the way for a popular new breed of games. "Dungeon Defenders", released in October 2010, was one of the first tower defense games to bring the genre to the third person perspective. It sold over 250,000 copies in first two weeks of release and over 600,000 copies by the end of 2011. The 2011 title "Sanctum", and its 2013 sequel popularized the first person shooter hybrid that was pioneered by these earlier games.
In 1992 "Wolfenstein 3d" is released, creating interest in what fps games could become. "Doom" (1993) bursts onto the world scene and instantly popularizes the FPS genre, and even how games are played, as Doom is among the first games to feature multiplayer capabilities. It was "Goldeneye 007" (1997), that introduced an engine that made development of first-person shooters for home consoles a practical idea. It is not until "Quake" (1996), however, that game developers begin to take multiplayer features into serious consideration when making games. "Quake II" (1997), "Unreal" (1998) and "Half-Life" (1998) feature the next evolutionary step in the genre with continual progression of the game (no levels in the traditional sense) and an entirely in-person view, and become one of the most popular video games in history.
The first two games in the series, "Castle Wolfenstein" and "Beyond Castle Wolfenstein", were stealth-based and featured a 2D top-down perspective. The third game in the franchise, "Wolfenstein 3D", developed by id Software, introduced a first-person perspective with faster-paced action. Because of this, it is widely regarded to have helped popularize the first-person shooter genre. In 2001, the series was rebooted with "Return to Castle Wolfenstein", developed by Gray Matter Interactive. It was followed in 2003 by "", by Splash Damage. Raven Software's "Wolfenstein" followed in 2009. After ZeniMax Media acquired id Software, Swedish developer MachineGames released "" in 2014 and a standalone expansion "" in 2015. A direct sequel to "The New Order" entitled "" was released on October 27, 2017.
Some adventure games have been presented as interactive movies; these are games where most of the graphics are either fully pre-rendered or use full motion video from live actors on a set, stored on a media that allows fast random access such as laserdisc or CD-ROM. The arcade versions of "Dragon's Lair" and "Space Ace" are canonical examples of such works. The game's software would present a scene, and players would have to input the correct moves with a joystick and button to continue on, the choices leading to the game playing a new scene from the media. The video may be augmented by additional computer graphics; "Under a Killing Moon" used a combination of full motion video and 3D graphics. Because these games are limited by what has been pre-rendered or recorded, there is a lack of player interactivity in these titles, with wrong choices or decisions leading quickly to an ending scene.
The first two "Disgaea" installments were released for the PlayStation 2. The series debuted in Japan with "" in 2003 on the PlayStation 2 and has since been re-released on the PlayStation Portable and Nintendo DS with new content. It was known for many uncommon elements previously unseen in the strategy RPG genre, such as complex gameplay, extremely high maximum stats and a maximum level of 9999, and humorous dialogue. "", released for the PlayStation 2 in 2006 in Japan, has been re-released on the PlayStation Portable under the title "" with new content. Both of these games were later ported to the PC as "" in 2016, and "Disgaea 2 PC" in 2017 respectively. Both are based on the PlayStation Portable versions, with additional content and redone graphics. The series then moved on to the PlayStation 3 for "", released in Japan in 2008, and was re-released on the PlayStation Vita as "" in 2012. "" was released in Japan in 2011 and re-released on the PlayStation Vita as "" in 2014. A direct sequel to the first game, "" was released for the PlayStation 3 in 2013. The latest entry in the series, "" was released in 2015, moving the series to the PlayStation 4, and was ported to the Nintendo Switch as "Disgaea 5 Complete" in 2017.
"Quest for Glory" (1992) was produced by Sierra Entertainment, known for point-and-click adventure games, and combined CRPG and adventure-game mechanics into a unique, genre-bending mix. The series featured involved stories, complex puzzles, and arcade-like combat. The last of its five titles was released in 1998. It was originally conceived as a tetralogy built around the themes of the four cardinal directions, the four classical elements, the four seasons and the four mythologies. The designers felt that the series' storyline made "" too difficult, and so inserted a fifth game, "", into the canon and renumbered the series.
At Nintendo's E3 press conference on June 15, 2010, the Nintendo 3DS handheld console was revealed. At the conference Nintendo listed a number of publishers and franchises coming to the 3DS, one of whom was Activision with "DJ Hero 3D", a new installment in the "DJ Hero" series and the first handheld "DJ Hero" title. The gameplay is similar in nature to "DJ Hero", where the stylus and touchscreen are used to mimic scratching and crossfading between songs. It is unknown if the game is still in development after Activision stopped production of the "Guitar Hero" and "DJ Hero" franchises.
On April 15, 2009, the publishers of "", Genius Products and Numark, sued against "Scratch"'s developer, 7 Studios and Activision. The lawsuit contends that Activision purchased 7 Studios to both gain access to proprietary technology and to delay publication of the game so "DJ Hero" could come out first. The Los Angeles Superior Court in which the suit was filed did not grant the requested restraining order against Activision on "DJ Hero". Activision states that "Scratch" was already delayed by as early as October 2008, before they made contact with 7 Studios, and their acquisition of the developers did not impede them from completing "Scratch". However, on April 20, the court reversed its decision, awarding Genius and Numark a temporary restraining order, and ordered the "immediate return" of all of the material from 7 Studios from Activision, including all source code related to "Scratch". 7 Studios subsequently filed a counter-suit against Genius Products, claiming that they engaged in "unlawful and unsavoury business practices" that limited 7 Studios from completing the game as planned.
With the release of the 3rd edition "Dungeons & Dragons" rules system in 2000 by Wizards of the Coast, the "Forgotten Realms Campaign Setting" was released as a hardcover, in 2001, updating the official material and advancing the timeline of the game world. In 2002, the "Forgotten Realms Campaign Setting" won the Origins Award for "Best Role-Playing Game Supplement of 2001".
"Zelda" was first released in the early 1990s along with the "Super Mario Bros." cartoon. It was produced in the form of two-episode VHS tapes in four volumes; the gold color of the VHS slipcases matched that of the original NES games. The series was released on DVD in two volumes by the animation company "Allumination FilmWorks" The first DVD, "Ganon's Evil Tower", was released on July 22, 2003, including three episodes of the "Zelda" cartoon and two of "Sonic Underground". The second DVD was released on September 27, 2005, titled "Havoc in Hyrule", containing a further five "Zelda" episodes.
1995 saw the release by publisher U.S. Gold of "" by video game developers Clipper Software, a classic point-and-click adventure game. In 2005, Swedish developer Legendo Entertainment published the side-scrolling platform game "The Three Musketeers" for Windows XP and Windows Vista. In July 2009, a version of the game was released for WiiWare in North America and Europe under the title . In 2009, Canadian developer Dingo Games self-published "" for Windows and Mac OS X. It is the first game to be truly based on the novel (in that it closely follows the novel's story). 2009 also saw the publication of the asymmetric team board game "The Three Musketeers "The Queen's Pendants"" ("Настольная игра "Три мушкетера"") from French designer Pascal Bernard by the Russian publisher Zvezda. In 2010 a co-operative game called "Mousquetaires du Roy" was released by Ystari and Rio Grande. The alternative spelling of "Roy" was taken from the old French and is rumoured to be preferred over the regular spelling because the publisher's desire to have a letter "Y" in the name of the games they publish. Designed by François Combe and Gilles Lehmann for 1-5 players, the medium heavy game depicts the quest to retrieve the Queen's diamonds, while at the same time fending off disasters back in Paris. A sixth player expansion, called "Treville" was also made available in 2010.
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
2D third-person shooters have existed since the earliest days of video games, dating back to "Spacewar!" (1962); third-person perspective shooting is also featured in its clones, "Galaxy Game" (1971) and "Computer Space" (1971). Arcade shooters with a 3D third-person perspective include Nintendo's "Radar Scope" (1979), Atari's "Tempest" (1981), Nihon Bussan's "Tube Panic" (1983), Sega's "Space Harrier" (1985), Atari's "Xybots" (1987), and Square's "3-D WorldRunner" (1987). and "JJ" (1987) Third-person shooters for home computers include Dan Gorlin's "Airheart" (1986) and Paul Norman's "Beyond Forbidden Forest" (1986).
1998 is seen as a turning point in gaming history because of the release of "Metal Gear Solid", as well as "" and "". The ninja-themed game "Tenchu: Stealth Assassins" was released several months before "Metal Gear Solid", making it the first 3D stealth based-game. The highly anticipated "Metal Gear Solid" transformed its modestly successful franchise into a large mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment. "Metal Gear Solid" has been credited with popularizing the stealth genre. The core elements of these games, such as avoiding confrontation, minimizing noise, and attacking antagonists from "the shadows", influenced many future stealth game series.
An important influence on the action RPG genre was the 1986 action-adventure, "The Legend of Zelda", which served as the template for many future action RPGs. In contrast to previous action RPGs, such as "Dragon Slayer" and "Hydlide," which required the player to bump into enemies in order to attack them, "The Legend of Zelda" featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since.
Pokémon Sun and Moon are role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo 3DS. They are the first installments in the seventh generation of "Pokémon" games. First announced in February 2016 through a special Nintendo Direct, both "Sun" and "Moon" were released worldwide on November 18, 2016. commemorating the franchise's 20th anniversary. Two follow-up games, "Pokémon Ultra Sun" and "Pokémon Ultra Moon", were released for the same consoles on November 17, 2017.
Typically action RPGs feature each player directly controlling a single character in real time, and feature a strong focus on combat and action with plot and character interaction kept to a minimum. Early action RPGs tended to follow the template set by 1980s Nihon Falcom titles such as the "Dragon Slayer" and "Ys" series, which feature hack and slash combat where the player character's movements and actions are controlled directly, using a keyboard or game controller, rather than using menus. This formula was refined by the action-adventure game, "The Legend of Zelda" (1986), which set the template used by many subsequent action RPGs, including innovations such as an open world, nonlinear gameplay, battery backup saving, and an attack button that animates a sword swing or projectile attack on the screen. The game was largely responsible for the surge of action-oriented RPGs released since the late 1980s, both in Japan and North America. "The Legend of Zelda" series would continue to exert an influence on the transition of both console and computer RPGs from stat-heavy, turn-based combat towards real-time action combat in the following decades.
"Dragon Quest XI" started development in 2013, with it being announced in 2015 for the PlayStation 4, Nintendo 3DS, and Nintendo Switch. The game was one of the first games announced for the Switch, which was known under the codename of Nintendo NX as it had not been fully revealed at the time. Initially, the team considered making the game fully open world, but decided against it as it would have led to issues telling its story. The PlayStation 4, Windows, and Switch versions use the Unreal Engine 4 game engine and had developmental assistance from ORCA Inc, while the 3DS version had assistance from Toylogic Inc.
The first four "Dragon Quest" installments were released for the Nintendo Entertainment System in Japan and North America. The first two installments were released in Japan on NES and ported that same year to the MSX; all four games have been remade for newer systems. "Dragon Quest" was first released in Japan on May 27, 1986, and in North America as "Dragon Warrior" in August 1989. "Dragon Quest II Akuryō no Kamigami" was released in Japan in 1987 and in North America in 1990 as "". "Dragon Quest III Soshite Densetsu e..." was released in Japan in 1989 and North America as "Dragon Warrior III" in 1992. "" was released in Japan in 1990 and in North America in 1992 as "Dragon Warrior IV". A 2001 Japanese PlayStation remake of "Dragon Warrior IV" scheduled for the North American market was never released. The Nintendo DS remake of "Dragon Quest IV" was released in North America, Europe, and Australia under its original translated title; the European release removed the number from the title.
"Dragon Warrior" was listed on GameSpot's list of the 15 most influential games of all time, calling it the "most influential role-playing game of all time" and stated that nearly all Japanese RPGs today have roots in its gameplay. GameSpot also noted that the game's 2D graphics were imitated by most Japanese RPGs until video games began using 3D graphics. In another Gamasutra article, Kalata claimed that "Dragon Quest" was the first of its genre and that it "went on to inspire dozens of clones. Most of these are best left forgotten, but it did inspire two more notable franchises: Square's "Final Fantasy" and Sega's "Phantasy Star"". He also noted that when first localized for North America, it was not immediately popular due to "subpar" graphics and "stodgy interface".
Koichi Sugiyama composed and directed the music for the game. The first album of "Dragon Quest II", "Suite Dragon Quest II ~Gods of the Evil Spirits~", was released in February 1987. It covers ten orchestra version soundtracks with a twenty-five minute "original sound story"; this suite was performed by the Tokyo Strings Ensemble. Some of the tracks are classical and some are jazz. On August 20, 1987, the first "Family Classic Concert" was held. In this concert, "Dragon Quest" and "Dragon Quest II"'s music was performed by the Tokyo Strings Ensemble. Later in October 1987, the concert recording was released as symphonic suite CD under title "Dragon Quest in Concert". Music of "Dragon Quest II" were also released as a piano CD, a Drama CD and several Symphonic Suite albums. "Dragon Quest II"'s musics were also collected in music compilations, like "Symphonic Suite Dragon Quest Best Selection Vol.1 ~Roto~" (1997), "Dragon Quest Game Music Super Collection Vol. 1"–"3" (2001–2002), "Symphonic Suite Dragon Quest Complete CD-Box" (2003) and "Symphonic Suite Dragon Quest Scene-Separated I~IX" (2011).