Instruct: Given a question, retrieve relevant documents that answer the question.
Query: What do airsoft guns shoot?
Airsoft originated from Japan in the early 1970s, trademarked as "soft air guns", tailoring to the needs of shooting enthusiasts while conforming to Japan's strict gun control. The name "soft air" referred to the compressed Freon-silicone oil mixture (known as "green gas") that was used as a propellant, which was significantly weaker than the carbon dioxide used in proper airguns. Originally designed for target shooting, their plastic pellets can be shot at humans without causing injury and this became popular for casual war-games. Airsoft guns spread to the UK in the late 1980s and early 1990s with a company called LS. The guns were sold in pieces and had to be assembled before they were capable of firing pellets. Airsoft equipment was designed to closely emulate real guns. Since the mid-1980s, airsoft guns have been adapted with a purely recreational application in mind, and the sport is enjoyed by all ages. Airsoft replicas are produced globally, with the majority being manufactured in Asia. Many law enforcement agencies and military units within the United States now use Airsoft for force-on-force training drills.
The Second Great War also saw in use machine guns that closely resemble our timeline's equipment. The Confederate machine gun described as firing so fast it sounded like "a giant tearing a sail in half", most definitely points towards the "Maschinengewehr 42". The USA appears to have been using .30 caliber air-cooled machine guns resembling the M1919 Browning machine gun. It is also stated that the USA and CSA are equipped with similar .50 caliber pieces that in our timeline can only be the Browning M2. This is odd in that this timeline's John Browning was a Mormon born in Ogden, Utah.
The machine gun is defined as a "fully automatic" firearm, usually designed to fire rifle cartridges in quick succession from an ammunition belt or large-capacity magazine. The world's first true machine gun, the Maxim gun, was invented in 1884 by the American inventor Hiram Stevens Maxim, who devised a recoil power of the previously fired bullet to reload rather than the crude method of a manually operated, hand-cranked firearm. With the ability to fire 750 rounds per minute, Maxim's other great innovation was the use of water cooling to reduce overheating. Maxim's gun was widely adopted and derivative designs were used on all sides during World War I.
Machine guns diverged into heavier and lighter designs. The later model water-cooled Maxim guns and its derivatives the MG 08 and the Vickers, as well as the American M1917 Browning machine gun, were all substantial weapons. The .303 Vickers, for example, weighed 33 lb (15 kg) and was mounted on a tripod that brought the total weight to 50 lb (23 kg). The heavier designs could, and in some cases did, fire for days on end, mainly in fixed defensive positions to repel infantry attacks. These machine guns were typically mounted on tripods and were water-cooled, and a well-trained crew could fire nonstop for hours, given sufficient ammunition, replacement barrels and cooling water. Carefully positioned heavy machine guns could stop an attacking force before they reached their objectives.
Police typically carry a semi-automatic handgun as their main weapon such as a Glock 9 mm. As well, they also carry ancillary weapons such as batons and pepper spray. In some jurisdictions, police are allowed to carry a back-up handgun in case there is a malfunction or ammunition jam with the main duty weapon. These back-up guns are usually smaller in size and caliber than the main weapon and most are suitable only for close-range self-defense. Some law enforcement officers keep the back-up gun in a different location than their duty gun or in a location that is well-concealed (e.g., in an ankle holster or in a holster in the small of the back), so that even if they have their duty handgun taken away by an armed perpetrator, they will still have a gun.
A third-person shooter is a game structured around shooting, and in which the player can see the avatar on-screen in a third-person view. Third-person shooter is a game where instead of seeing the games through the main character’s eyes, you see the main character moving and shooting in the game and the game is specifically focused on shooting.
The exhibition shooter Bob Munden (1942-2012), self-proclaimed as the "fastest man with a gun ever", could draw, fire, break a balloon target with a blank using a standard weight single-action revolver and return his gun to his holster in the blink of an eye. On the DVD "Outrageous Shooting," Munden was filmed shooting .16 of a second in an event called Walk and Draw Level.
A few hand-held volley guns were also developed during the 18th and 19th centuries. One of the most distinctive was the ""duck's foot"" volley gun, a pistol with multiple barrels arranged in a splayed pattern, so that the firer could spray a sizable area with a single shot. The principle behind this type of pistol is one of confrontation by one person against a group; hence, it was popular among bank guards, prison wardens and sea captains in the early 19th century.
Firearms issued to Authorised Firearms Officers include:Unlike territorial police forces in England, Scotland and Wales, the Police Service of Northern Ireland routinely arms all of its officers. Officers are issued the Glock 17 pistol, phasing out the now obsolete Ruger Speed-Six revolvers previously issued. Historically, long arms were routinely issued: either the Sterling submachine gun and later Heckler & Koch MP5, or rifles such as Heckler & Koch G3s, G36 K and C variants, or HK33s. The latter replaced Ruger AC-556 select fire rifles. Long arms are still routinely carried in areas of higher threat such as North and West Belfast or various border areas.
2D third-person shooters have existed since the earliest days of video games, dating back to "Spacewar!" (1962); third-person perspective shooting is also featured in its clones, "Galaxy Game" (1971) and "Computer Space" (1971). Arcade shooters with a 3D third-person perspective include Nintendo's "Radar Scope" (1979), Atari's "Tempest" (1981), Nihon Bussan's "Tube Panic" (1983), Sega's "Space Harrier" (1985), Atari's "Xybots" (1987), and Square's "3-D WorldRunner" (1987). and "JJ" (1987) Third-person shooters for home computers include Dan Gorlin's "Airheart" (1986) and Paul Norman's "Beyond Forbidden Forest" (1986).
Aerosol spray is a type of dispensing system which creates an aerosol mist of liquid particles. There are two different types of spray paint. Non bio-corporamine paints that do not contain an aerosol component that keeps the paint from running into a liquid, and basic krylon paint. This is used with a can or bottle that contains a payload and propellant under pressure. When the container's valve is opened, the payload is forced out of a small hole and emerges as an aerosol or mist. As propellant expands to drive out the payload, only some propellant evaporates inside the can to maintain a constant pressure. Outside the can, the droplets of propellant evaporate rapidly, leaving the payload suspended as very fine particles or droplets.
A 3D game type that has grown to prominence in recent years, especially on consoles. It combines the shooting elements of the first-person shooter with the jumping and climbing puzzles of a 3D platformer and a simple melee fighting system from a brawler. Third-person shooter games almost always incorporate an aim-assist feature, since aiming from a third-person camera is difficult. Most also have a first-person view, which allows precise shooting and looking around at environment features that are otherwise hidden from the default camera. In most cases, the player must stand still to use first-person view, but newer titles allow the player to play like a FPS; indeed, "Oddworld: Stranger's Wrath" requires the player to shoot from first person, only allowing melee attacks in the chase camera views.
Two notable artillery-sized volley guns were developed in the mid-19th century, although neither was particularly successful in practice. Developed in the 1860s and based on an 1850s design by a captain Fafschamps, the French mitrailleuse is an example of a multi-barreled volley gun that could fire all of its barrels simultaneously or sequentially over a short period of time. Also developed in the 1860s, General Origen Vandenburgh of the New York State Militia designed a weapon that had eighty five parallel .50 caliber rifle barrels. After failing to sell the weapon to the United Kingdom, he reportedly sold a small number to the Confederate States of America, although there is no record that they were actually used. One Vandenburgh gun was located at Fort Fisher, North Carolina, and another reportedly at Salisbury, NC.
The South African National Defence Force has however started to remedy the situation with the procurement of 238 Patria AMV infantry fighting vehicles under the "Hoefyster" programme. Other procurements are planned and should follow in line with the guideline document – "Army Vision 2020". The SANDF has launched a project called "African Warrior" which is aimed in modernising the equipment and weapons of the SANDF. The project has been very successful in recent years and the South African Army has now put in service a 21st-century R4 assault rifle.
Holders of different categories of firearms licenses have different possibility of carrying their firearms. In general, it is prohibited to carry firearms to court buildings (they may be left for safe keeping with the judicial guard upon entry before passing through metal detector), at demonstrations or mass meetings. It is also generally considered irresponsible to take guns to clubs or bars even though it is not explicitly prohibited by law. Carrying a gun while intoxicated is, however, illegal and can lead to heavy fines and losing the gun license, with police frequently conducting intoxication tests of open-carrying hunters. Carrying guns in schools and campuses is not prohibited by law and there are no so called "gun-free zones".
Superhot is an independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses only when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment.
Glock pistols are designed with three independent safety mechanisms to prevent accidental discharge. The system, designated "Safe Action" by Glock, consists of an external integrated trigger safety and two automatic internal safeties: a firing pin safety, and a drop safety. The external safety is a small inner lever contained in the trigger. Pressing the lever activates the trigger bar and sheet metal connector. The firing pin safety is a solid hardened steel pin that, in the secured state, blocks the firing pin channel (disabling the firing pin in its longitudinal axis). It is pushed upward to release the firing pin for firing only when the trigger is actuated and the safety is pushed up through the backward movement of the trigger bar. The drop safety guides the trigger bar in a ramp that is released only when direct rearward pressure is applied to the trigger. The three safety mechanisms are automatically disengaged one after the other when the trigger is squeezed, and are automatically reactivated when the trigger is released. This passive safety system omits the manipulation of traditional on-off levers, hammers, or other external safeties as found in many other handgun designs. The ability to fire immediately, without worrying about an external safety, is one feature Glock has stressed as an advantage when selling its guns, especially to police departments.
A mitrailleuse (; from French "mitraille", "grapeshot") is a type of volley gun with multiple barrels of rifle calibre that can fire either multiple rounds at once or several rounds in rapid succession. The earliest true mitrailleuse was invented in 1851 by Belgian Army captain Fafschamps, 10 years before the advent of the Gatling gun. It was followed by the Belgian Montigny mitrailleuse in 1863. Then the French 25 barrel ""Canon à Balles"", better known as the Reffye "mitrailleuse", was adopted in great secrecy in 1866. It became the first rapid-firing weapon deployed as standard equipment by any army in a major conflict when it was used during the Franco-Prussian War of 1870–71. A steel block containing twenty-five 13 mm (.51 calibre) centre-fire cartridges was locked against the breech before firing. With the rotation of a crank, the 25 rounds were discharged in rapid succession. The sustainable firing rate of the Reffye mitrailleuse was 100 rounds per minute. The maximum effective range of the Reffye "mitrailleuse" was about 2000 yards; a distance which placed their batteries beyond the reach of Prussian Dreyse needle rifle fire. Reffye mitrailleuses were deployed in six gun batteries and were manned by artillery personnel. They were not infantry support weapons, but rather a form of special artillery.
The first successful machine-gun designs were developed in the mid-19th century. The key characteristic of modern machine guns, their relatively high rate of fire and more importantly mechanical loading, first appeared in the Model 1862 Gatling gun, which was adopted by the United States Navy. These weapons were still powered by hand; however, this changed with Hiram Maxim's idea of harnessing recoil energy to power reloading in his Maxim machine gun. Dr. Gatling also experimented with electric-motor-powered models; this externally powered machine reloading has seen use in modern weapons as well.
The game originally was a three-level prototype browser game. In expanding to the full game, Superhot Team created a campaign mode across approximately thirty levels, estimated to be as long as "Portal". The full game includes additional weapons, including explosives, melee weapons, and improvised weapons like billiard balls that can be thrown at enemies, and introduces computer opponents that have similar awareness as the player and can dodge the player's bullets. One significant change from the earlier prototype is that the player does not automatically pick up a weapon when they pass over it but must enact a specific control to do so, enabling the player to selectively choose and use weapons, or grab weapons as they fall out of an opponent's hands. The full game also enables the player to jump and as long as the jump button or key is held, the player can slow down time to plan and perform actions, enabling aerial gunplay.
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the player character is visible on-screen during gaming, and the gameplay consists primarily of shooting.
The maximum effective range of field-legal airsoft guns is all around with a highly upgraded sniper rifle replica. Most airsoft guns used for field play will have an effective range of around , depending on the intended role of the equipment. Most Airsoft guns are capable of shooting from to , although it is also possible to purchase upgraded internals for some Airsoft guns that will enable the gun to shoot up to or higher. In California a common limit for CQB is . In Ireland, Italy, and Japan the energy limit for Airsoft guns is one joule regardless of the type of game play. Some UK sites allow semi-automatic-only equipment up to 88 m/s (290 ft/s) and bolt-action rifles up to 95 m/s (310 ft/s). However, the majority of UK sites allow both semi-automatic equipment and bolt-action rifles up to 107 m/s (350 ft/s). Northern Ireland has a maximum velocity of with 0.20 g pellets, without regard to the type of equipment. In Sweden the legal limitations of airsoft guns caps the energy limit at 10 joules for single fire guns and 3 joules for semi-automatic and fully automatic guns.
In the Republic of Ireland Airsoft guns are classified as Realistic Imitation Firearms but not restricted as much as in the United Kingdom. Under the Criminal Justice Act of 2006 Airsoft guns are legal in the Republic. One can buy, sell and import Airsoft guns without notifying relevant law enforcement authorities. They do not need to be painted in fluorescent colors, they do not need to have an orange tip, but they cannot launch the projectile with a kinetic energy exceeding 1 joule. However, carrying an imitation firearm in public is prohibited, and a gun carry case is required, as for real firearms. Airsoft shops are spread over the country, and buyers must be aged 16 or over to purchase an airsoft gun. There is no age limit on Airsoft, as long as a minor has an adult's permission.
In New Jersey, airsoft guns currently do not fall under the state's definition of firearms. Instead, like other 'toy' guns, they are regulated as 'imitation firearms', but how they are regulated can vary differently from city to city. It seems that their role in state law comes from the fact that airsoft guns do not typically carry enough force combined with the materials of the projectile to cause an assured level of damage akin to that of real steel firearms or their more conventional cousins, the airgun or BB gun. Airsoft guns typically deliver projectiles at a lower velocity than airguns and fire polymer BB's which are not typically capable of piercing clothing, flesh, or bone in the same manner as full metal BB's or pellets or real steel ammunition.
As toy weapons, airsoft guns can often be designed to realistically resemble genuine firearms in appearance, and it can be very difficult to distinguish from one visually, despite their orange tips in some jurisdictions. Airsoft guns cannot be modified into real firearms that shoot lethal ammunition despite the similar appearance.