Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: Is Prey 2 announced?
Though "Prey 2" was announced by 3D Realms in 2006, a few months after release of the first game, development work at Human Head Studios did not begin in earnest until 2009, after the rights for "Prey" had transferred from 3D Realms ultimately to ZeniMax Media, the parent company of Bethesda. Bethesda formally announced their title in early 2011, which revealed a change of the player's main character and of gameplay to a more open world game. Human Head quietly ceased development on the game in late 2011 for unstated reasons despite having progressed to a near alpha release state. Subsequently, several industrial rumors circulated that "Prey 2" had been cancelled or changed developers, including evidence that Arkane Studios had taken over development. Bethesda formally cancelled the game in 2014, stating it was not meeting their expectations. Later in 2016, Bethesda announced that a reboot of the franchise, "Prey", was set for release in 2017 and was under development by Arkane, who had taken the concepts and thematic elements of "Prey" but scrapped any previous work that had been done by Human Head.
On November 16, 2013, it was announced that AMC would be shooting a pilot for "Preacher". On November 18, 2013, "BleedingCool" confirmed that Seth Rogen and Evan Goldberg had developed the series pilot with Sam Catlin, and that it would be distributed by Sony Pictures Television. On February 7, 2014 it was made public that AMC was officially developing the series to television based on the pilot written by Seth Rogen and Evan Goldberg. Rogen has no plans to co-star in the series. On May 9, 2014, AMC announced that "Preacher" was picked up to series. "Preacher" was slated to premiere mid to late 2015, as announced by Seth Rogen, with the script for the series complete and the pilot ordered by the studio. Comic creators Steve Dillon and Garth Ennis will work on this project as co-executive producer. On April 17, 2015, Seth Rogen tweeted that Dominic Cooper was cast in the role of Jesse Custer, Joseph Gilgun as Cassidy, Ruth Negga as Tulip O'Hare, Ian Colletti as Arseface, and W. Earl Brown as Sheriff Hugo Root. On September 9, 2015, Seth Rogen announced via Twitter that the series ordered to a ten-episode season and was due to premiere in mid-2016. The series premiered on AMC on Sunday, May 22, 2016. In 2017 a second season, with thirteen episodes, aired. In 2018, a ten-episode third season aired. In November 2018, the series was renewed for a fourth season, with production relocating to Australia.
The aftershow returned for the first two episodes of "Preacher"s second season, with an installment airing directly after the second episode on June 26, 2017, with guests Dominic Cooper, Graham McTavish and Sam Catlin, and received 441,000 viewers. A third episode aired following the second season finale which included guests Dominic Cooper, Sam Catlin, Ian Colletti and Pip Torrens, and received 298,000 viewers.
The existence of "Wolfenstein: The New Order" was first acknowledged by Bethesda Softworks on 7 May 2013, through the release of an announcement trailer. Prior to this, Bethesda teased the upcoming project by releasing three images with the caption "1960". Though originally due for release in late 2013, the game was delayed to 2014 in order for the developers to further "polish" the game. In February 2014, it was announced that "The New Order" would launch on 20 May 2014 in North America, on 22 May 2014 in Australia, and on 23 May 2014 in Europe. The Australian and European release dates were later pushed forward, resulting in a worldwide launch on 20 May 2014. All pre-orders of the game granted the purchaser an access code to the "Doom" beta, developed by id Software. For the German release of "The New Order", all Nazi symbols and references were removed; it is a criminal offence to display Nazi imagery on toys in Germany. Following the game's release, MachineGames began developing "", a standalone expansion pack set before the events of "The New Order". It was released in May 2015.
The teaser trailer for the sequel premiered on November 18, 2017. It featured Jack-Jack, who is revealed to have powers, with Bob, happy at this discovery. Originally, " Incredibles 2" was to be released on June 21, 2019 as Pixar's next film after "Toy Story 4". Due to delays on that title, Pixar swapped the release dates, and "Incredibles 2" was then officially released in the United States on June 15, 2018.
On November 16, 2013, it was announced that AMC was developing a TV series based on the DC Vertigo comic book series "Preacher". On November 18, 2013, it was revealed that Seth Rogen and Evan Goldberg were developing the series pilot with Sam Catlin, and that it would be distributed by Sony Pictures Television. On February 6, 2014, AMC ordered a pilot script to be written by Rogen and Goldberg, and confirmed Catlin would serve as showrunner. On December 3, 2014, AMC ordered the pilot of "Preacher", directed by Rogen and Goldberg and written by Catlin, to be filmed.
Assassin's Creed II: Discovery is a video game for the Nintendo DS and iOS developed by Griptonite Games and written by Darby McDevitt. It's part of the "Assassin's Creed" series of video games. Ubisoft's producer Ben Mattes officially revealed the development of the game in Apple Inc.'s keynote speech on September 9, 2009, for a November 17 release. The iOS version was delayed, but Ubisoft did not comment with a reason for the delay. In contrast to "", the previous title in the "Assassin's Creed" series to be on these devices, "Discovery" is a 2.5D side-scroller. Both iPhone and DSi users are able to use their devices' camera function to display portraits as wanted posters in-game. "Discovery" was released concurrently with "Assassin's Creed II" and "". The game takes place within "Assassin's Creed II" between The Battle of Forli DLC in Sequence 12 and Bonfire of the Vanities DLC in Sequence 13.
"Cyberpunk 2077" entered pre-production as soon as developer CD Projekt Red had finished "". Around this time, approximately fifty staff members were involved; they later devoted a team larger than that of "", and after it was released, began upgrading their REDengine 3 to complement "Cyberpunk 2077". They learned early on how aspects like stream processing and global illumination would function without disturbing the central processing unit.
"Assassin's Creed: The Ezio Collection", developed by Virtuos and Ubisoft Montreal, features remastered versions of "Assassin's Creed II", "Assassin's Creed: Brotherhood" and "Assassin's Creed: Revelations" single-player modes, using the Anvil engine, for the PlayStation 4 and Xbox One (the multiplayer being excluded from the package). The games feature improved graphics, lighting, effects and textures, and also include all previously released downloadable content for the single-player. In addition, the bundle features the short films "" and "". The collection was released on November 15, 2016 to mixed reviews, being generally criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.
The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day. Similar to the original "Xenoblade", the title was announced as "Xenoblade 2" in Japan, but had "Chronicles" added to its name in English speaking regions. The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017. Like the original "Xenoblade Chronicles", Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with "Xenoblade Chronicles X". The game had a simultaneous worldwide launch on December 1, 2017, as the localization process took place during development rather than after it, unlike the first two games.
"Destiny 2" received "generally favorable" reviews, according to review aggregator Metacritic. Some reviewers labeled the game as "Destiny 1.5" due to its many similarities to the original "Destiny", but praise was given to improvements made over its predecessor. "Destiny 2" sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts. The weekend consisting of September 23, "Destiny 2" took the number 1 spot on the UK sales chart. "Destiny 2" was also the second highest-grossing console game of 2017 in North America (behind ""), and was also Activision's biggest PC release based on units sold. Digital downloads for "Destiny 2" account for more than half of the total sales of the game.
The official premiere of "Incredibles 2" took place in Los Angeles on June 5, 2018. It was theatrically released in the United States on June 15, 2018, including an IMAX release as part of Disney's new distribution deal with IMAX, but only in 2D. It is accompanied by Pixar's short film "Bao". The film's release was originally scheduled for June 21, 2019, but the date was moved forward after Pixar handed the 2019 release date over to "Toy Story 4", after its production fell behind schedule.
In September 2012, franchise main writer Corey May stated that the "Assassin's Creed III" plot leaves possible sequels "plenty of room to play". "Assassin's Creed III" associate producer Julien Laferrière said that further "Assassin's Creed" games featuring new hero Connor depend on reaction to character, stating "We made three games with Ezio because people loved Ezio." In November 2012, The Gaming Liberty spotted a supposed Ubisoft survey that suggested another annual installment could be set for release next year. The survey asked participants how they would feel about a return of Desmond, Connor and the American Revolution setting, and if they would purchase such a title if it were to be released next year, suggesting that Ubisoft had its eye on repeating the "Brotherhood" and "Revelations" route of the Ezio trilogy. The survey was also said to ask how participants would feel about the introduction of a co-op mode, and how they feel about Naughty Dog's "Uncharted 3: Drake's Deception", possibly suggesting a move to more scripted gameplay.
On February 27, 2009, IGN reported that a sequel to "Crash Time: Autobahn Pursuit" is to be released for under the names Crash Time: Burning Wheels in Europe and Crash Time 2 in the United Kingdom. This game will feature more open world environments where the first game is more linear. An overhead map will be included for the first time in the series, as demonstrated in the demo available on Xbox Live Marketplace. New escort missions have been confirmed by the Entertainment Software Rating Board (ESRB), as has the feature that "players can drive onto a field and plow into cows, which shatter into 'cartoony' t-bone steaks upon impact". The ESRB has also commented on mentions of drugs, prostitution and one instance of sexual innuendo in reference to the new escort style missions. "Crash Time 2" was released on Xbox 360 in Europe on 27 November 2008, and on Steam on 27 August 2009. "
On February 25, 2016, the existence of the two games was leaked when Nintendo's trademarks for them were found on the website of the European Union Intellectual Property Office. "IGN" pointed towards the recent introduction of a new Pokémon, Magearna, as indication the two games would be revealed. The games were officially announced the following day in a Nintendo Direct presentation that also commemorated the franchise's 20th anniversary. The games launched with support for nine languages. On May 10, more information on the game was released through a new trailer, including new Pokémon, box art, and release dates. "Pokémon Sun" and "Moon" released in Japan, North America, and Australia on November 18, 2016, and in Europe on November 23, 2016. A comic based on "Pokémon Sun" and "Moon" launched alongside an edition of CoroCoro magazine on September 15, 2016. Early purchasers of the games received a special Munchlax holding Snorlium Z, enabling it to use an exclusive Z-Move unique to Snorlax, Munchlax's evolution, via wireless event distribution with their game. A Japanese trailer was unveiled on September 8, 2016. A "Pokémon Sun" and "Moon"-themed New Nintendo 3DS XL was released on October 28, 2016.
Some new games are yo-kai watch, pokemon sun and pokemon moon.
A video game presented as a direct continuation of "The Incredibles" (until "Incredibles 2" rendered it non-canon), released in October 24, 2005 for PlayStation 2, Microsoft Windows, Mac OS X, Game Boy Advance, GameCube, and Xbox, once again developed by Heavy Iron Studios and published by THQ. The game takes place after the events of the film and follows Mr. Incredible and Frozone as they face off against the Underminer as he prepares his attack on the Earth's surface.
"Pilot" is the series premiere of the supernatural drama television series "Preacher", which originally aired on AMC in the United States on May 22, 2016. The episode was written by the creators of the television adaptation, Seth Rogen, Evan Goldberg and Sam Catlin; with both Rogen and Goldberg directing. The pilot encore was followed by "Talking Preacher", AMC's after-show hosted by Chris Hardwick.
The first episode of "Talking Preacher" debuted immediately following the pilot encore on May 29, 2016, with guests Seth Rogen, Evan Goldberg, Dominic Cooper and Sam Catlin, and received 538,000 viewers. The second installment aired following the "Preacher" season one finale on July 31, 2016, with guests Rogen, Goldberg and Ian Colletti, and received 620,000 viewers.
In early February 2013, during its quarterly financial call to investors, Ubisoft CEO Yves Guillemot confirmed that the next "Assassin's Creed" game, due for release some time before April 2014, would feature a new hero, time period, and development team. On February 28, 2013, Ubisoft posted their first promotional picture and cover for their next "Assassin's Creed" game, following leaked marketing material days before. It announced the title of the game as "Assassin's Creed IV: Black Flag" and featured an unnamed character holding a flintlock and a sword with a black flag in the back ground containing the Assassin's symbol with a skull. A reported glitch on the official "Assassin's Creed IV" website suggested the game will release on next-gen consoles and October 29 as the release date, which was confirmed by the first trailer for the game, released on March 4, 2013 (originally leaked on March 2, 2013, but was quickly pulled by Ubisoft).
On May 30, 2012, it was confirmed that Pondsmith was working with CD Projekt Red on a video game set in the "Cyberpunk" universe. On October 18, 2012, the game's name and settings were revealed to be "Cyberpunk 2077". Immediately afterwards, Brian Crecente was able to confirm with the game's creators that Pondsmith was also working on a new edition of "Cyberpunk" pen and paper RPG game that would evolve the genre. In the interview for GameSpot, CD Projekt's Marcin Iwiński divulged that Pondsmith's involvement in the video game development mostly focuses on the game world aspect and mechanics and his input, though constant, does not happen on a daily basis due to the distance between the parties. Video game creators as well as Mike Pondsmith and other RTG designers will contribute on the newly formed cyberpunk.net blog.
"Prey" was officially announced in a press release by 2K Games on April 26, 2005. On April 28, 2006, a July 10 release date was announced (although 3D Realms claims that is not the formal release date since it did not come from them or Human Head). On May 19, 2006, 3D Realms announced that a demo of "Prey" would be released on June 22, 2006—the PC demo was released on this date, but the Xbox 360 demo was delayed until June 30. On June 28, it was announced that "Prey" had officially gone gold. A playable single and multiplayer demo of the game was released on June 22, 2006, for Microsoft Windows, and a downloadable Xbox 360 demo was released on the Xbox Live Marketplace on June 30, 2006.
The first "Prey" game was released in July 2006; it had been developed by Human Head Studios, under contract with 3D Realms, and published by 2K Games. The game was considered successful; it had received Metacritic aggregate scores of 83 and 79 for the Xbox 360 and Microsoft Windows versions, respectively, and by October 2006, over one million units had been sold according to 3D Realms' Scott Miller. Miller announced as early as August 2006 that development on a sequel, "Prey 2", had started.
Shortly after the game's release, 3D Realms' Scott Miller confirmed that a sequel named "Prey 2" was in development. On March 17, 2008, Miller's brand-management group Radar Group was launched, along with the announcement that it was managing "Prey 2", slated for release for PC and Xbox 360. The game was being developed in cooperation with Human Head Studios.
Bethesda announced at their press conference at the Electronic Entertainment Expo 2016 in June that they would be publishing a reboot of "Prey", also titled "Prey" to be developed by Arkane Studios. This game will not use any of the materials developed for "Prey 2", outside of the IP and the franchise concepts. Arkane Studios CEO and director Raphaël Colantonio said that at the time of completing "Dishonored", they sought to do a second project alongside "Dishonored 2", one that was "in first-person, with depth and simulation and narration", and that they opted to use the "Prey" narrative as it matched these thematic concepts well, but otherwise greatly different in gameplay. Hines added that when considering the core concept of the original 2006 "Prey" was about aliens chasing after the player-character, they felt the name worked well for the game that Arkane had pitched, and they did not have to be beholden to retain anything else about the original game. This gave Arkane's team the freedom it needed to do to complete their game without needing to consider the franchise's past history.