Instruct: Given a question, retrieve passages that answer the question.
Query: When was Ubisoft Quebec founded?
The establishment of Ubisoft Montreal is considered to have significant impact on Montreal. The Mile End area over the next several years transformed from a low-rent area to a commercial hub with new businesses, stores, restaurants and other attractions for the young workforce. For the city overall, Ubisoft Montreal was the first major video game studio and helped to establish its position as a creative city. Several other publishers, including Electronic Arts, Eidos Interactive, THQ and Warner Bros., established studios in Montreal following Ubisoft, with the Quebec and federal governments continuity to offer subsidiary programs to support high-tech job creation. In exchange, the studio has spent up to in the province of Quebec, and with their parent publisher, helped to open Ubisoft Quebec in Quebec City in 2005 and Ubisoft Saguenay in Saguenay in 2018 to help support Ubisoft Montreal's efforts, using similar tax incentives from the providence to help found these.
Relic Entertainment, known as THQ Canada Inc. between 2004 and 2013, is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as "Homeworld", "" and "Company of Heroes". Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega West, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.
Relic Entertainment is a Canadian video game developer based in Vancouver. The company was founded in June 1997 by Alex Garden and Luke Moloney. After its debut title "Homeworld" (1999), the company developed two more games, "Impossible Creatures" (2003) and "Homeworld 2" (2003), and signed a contract with publisher THQ for an additional two games. Before either game was released, however, Relic was bought by THQ in May 2004 for $10 million in cash; the company was renamed THQ Canada, with "Relic Entertainment" used as a marketing brand by the studio. THQ published the next five games by the company. A few months after being purchased, Relic released its first licensed title, "" (2004). It released two more original titles in 2006, "The Outfit" and "Company of Heroes", before transitioning to focus on further titles and expansion packs in the "Warhammer 40,000" and "Company of Heroes" franchises.
Following the reports, Ubisoft released "Assassin's Creed III"s official box art on March 1, 2012, which confirmed the game's American Revolution setting. The company said it will announce "all the details" at 5pm on March 5. Additionally, "Game Informer" revealed its latest cover feature, which included more artwork of the game's new main character. On March 2, several screenshots were leaked ahead of Ubisoft's official reveal, and the first gameplay details emerged via "Game Informer".
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Tom Clancy's Rainbow 6: Patriots is a cancelled first-person shooter video game, part of the "Tom Clancy's Rainbow Six" series, announced on the cover of the December 2011 issue of "Game Informer". It was to be published by Ubisoft, and was developed by the company's Montreal studio, with additional development by Ubisoft Toronto and Red Storm Entertainment. Due to the death of Tom Clancy in October 2013, concern was raised that this game would become the last to bear his name. Ubisoft has since stated that they will continue putting Tom Clancy's name on future Tom Clancy titles out of respect for the late author.
1995 saw the release by publisher U.S. Gold of "" by video game developers Clipper Software, a classic point-and-click adventure game. In 2005, Swedish developer Legendo Entertainment published the side-scrolling platform game "The Three Musketeers" for Windows XP and Windows Vista. In July 2009, a version of the game was released for WiiWare in North America and Europe under the title . In 2009, Canadian developer Dingo Games self-published "" for Windows and Mac OS X. It is the first game to be truly based on the novel (in that it closely follows the novel's story). 2009 also saw the publication of the asymmetric team board game "The Three Musketeers "The Queen's Pendants"" ("Настольная игра "Три мушкетера"") from French designer Pascal Bernard by the Russian publisher Zvezda. In 2010 a co-operative game called "Mousquetaires du Roy" was released by Ystari and Rio Grande. The alternative spelling of "Roy" was taken from the old French and is rumoured to be preferred over the regular spelling because the publisher's desire to have a letter "Y" in the name of the games they publish. Designed by François Combe and Gilles Lehmann for 1-5 players, the medium heavy game depicts the quest to retrieve the Queen's diamonds, while at the same time fending off disasters back in Paris. A sixth player expansion, called "Treville" was also made available in 2010.
In September 2012, franchise main writer Corey May stated that the "Assassin's Creed III" plot leaves possible sequels "plenty of room to play". "Assassin's Creed III" associate producer Julien Laferrière said that further "Assassin's Creed" games featuring new hero Connor depend on reaction to character, stating "We made three games with Ezio because people loved Ezio." In November 2012, The Gaming Liberty spotted a supposed Ubisoft survey that suggested another annual installment could be set for release next year. The survey asked participants how they would feel about a return of Desmond, Connor and the American Revolution setting, and if they would purchase such a title if it were to be released next year, suggesting that Ubisoft had its eye on repeating the "Brotherhood" and "Revelations" route of the Ezio trilogy. The survey was also said to ask how participants would feel about the introduction of a co-op mode, and how they feel about Naughty Dog's "Uncharted 3: Drake's Deception", possibly suggesting a move to more scripted gameplay.
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Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive. It was first released in Europe and North America in October 1997 for MS-DOS and Microsoft Windows. It was later re-released on 12 December 1997 in Europe and 30 June 1998 in North America for the PlayStation. It is the first instalment of the "Grand Theft Auto" series, to be followed by 1999's "Grand Theft Auto 2". The series, which has led to five main entries and several special edition games over 16 years, has sold more than 150 million units as of September 2013. The story follows a group of criminals in three fictionalised versions of US cities as they perform bank robberies, assassinations, and other illegal activities for their respective crime syndicates.
The development of "Wolfenstein RPG" has been a long and difficult task involving id Software, Firemint Software and Electronic Arts and many months of development. Mobile version was released in late 2008. EA Mobile announced the availability of Wolfenstein RPG on August 14, 2009, a new take on the classic game originally created by id Software, on the App Store. Wolfenstein RPG is a worldwide release to all territories that host the iTunes App Store, including Germany. It is compatible with iPhone and iPod touch and minimum requires is iPhone OS 2.2.1 or later. "Wolfenstein RPG" is the fourth generation of our turn-based titles under EA Mobile John Carmack, founder and technical director at id Software said that, "The App Store version is dramatically better than on any other platform, with by an order of magnitude more media in high resolution graphics and audio, all rendered fast and smooth with hardware OpenGL graphics acceleration."
Grand Theft Auto III is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released in October 2001 for the PlayStation 2, in May 2002 for Microsoft Windows, and in October 2003 for the Xbox. An enhanced version of the game was released on mobile platforms in 2011, for the game's tenth anniversary. It is the fifth title in the "Grand Theft Auto" series, and the first main entry since 1999's "Grand Theft Auto 2". Set within the fictional Liberty City, based on New York City, the game follows Claude after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption.
Assassin's Creed II: Discovery is a video game for the Nintendo DS and iOS developed by Griptonite Games and written by Darby McDevitt. It's part of the "Assassin's Creed" series of video games. Ubisoft's producer Ben Mattes officially revealed the development of the game in Apple Inc.'s keynote speech on September 9, 2009, for a November 17 release. The iOS version was delayed, but Ubisoft did not comment with a reason for the delay. In contrast to "", the previous title in the "Assassin's Creed" series to be on these devices, "Discovery" is a 2.5D side-scroller. Both iPhone and DSi users are able to use their devices' camera function to display portraits as wanted posters in-game. "Discovery" was released concurrently with "Assassin's Creed II" and "". The game takes place within "Assassin's Creed II" between The Battle of Forli DLC in Sequence 12 and Bonfire of the Vanities DLC in Sequence 13.
In 1983, DIAB independently developed the first UNIX-compatible machine, DIAB DS90, based on the Motorola 68000 CPU. DNIX here made its appearance, based on a UNIX System V license from AT&T. DIAB was however an industrial automation company, and needed a real-time operating system, so the company replaced the AT&T-supplied UNIX kernel with their own in-house developed, yet compatible real-time variant. Over time, the company also replaced several of the UNIX standard userspace tools with their own implementations, to the point where no code was derived from UNIX, and their machines could be deployed independently of any AT&T UNIX license. Two years later and in cooperation with Luxor, a computer called ABC 1200 was developed for the office market, while in parallel, DIAB continue to produce enhanced versions of the DS90 computer using newer versions of the Motorola CPUs such as the Motorola 68010, 68020, 68030 and eventually 68040. In 1990, after DIAB was acquired by Groupe Bull, who continued to produce and support the DS machines under the brand name "DIAB", with names such as "DIAB 2320", "DIAB 2340" etc., still running DIABs version of DNIX.
The Mac OS X Public Beta (internally code named "Kodiak") was the first publicly available version of Apple Computer's Mac OS X (now named macOS) operating system to feature the Aqua user interface. It was released to the public on September 13, 2000 for US$29.95. Its release was significant as the first publicly available evidence of Apple's ability to ship the long-awaited "next-generation Mac operating system" after the Copland and Rhapsody failures. It allowed software developers and early adopters to test a preview of the upcoming operating system and develop software for the forthcoming operating system before its final release. The US version had a build number of 1H39 and the international version had build number 2E14.
Montreal is also a centre of film and television production. Five studios of the Academy Award-winning documentary producer National Film Board of Canada can be found here, as well as the head offices of Telefilm Canada, the national feature-length film and television funding agency. Given its eclectic architecture and broad availability of film services and crew members, Montreal is a popular filming location for feature-length films, and sometimes stands in for European locations. The city is also home to many recognized cultural, film and music festivals (Just For Laughs, Montreal Jazz Festival, and others), which contribute significantly to its economy. It is also home to one of the world's largest cultural enterprises, the Cirque du Soleil.
Relic was started in Vancouver, British Columbia, Canada by Alex Garden and Luke Moloney in 1997. Their first title, "Homeworld", was released on September 28, 1999 to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the game did have a spin-off, "", developed by Barking Dog Studios and published by Sierra.
On August 9, 2018, La Rotonde, the Universities French Language newspaper, reported that the Ottawa Police Service was investigating members of the executive and the Student Federation for fraud. Subsequently on August 10th, the University announced it was withholding their funding until an audit into the allegations could be completed. On September 25, 2018, the University of Ottawa provided the Federation with a 90 day notice of termination of their contract, citing insufficient progress and learning of further allegations of workplace misconduct, internal conflict and improper governance. In 2019, University of Ottawa students will choose a new union in a referendum.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released "World of Warcraft", a massively multiplayer online role-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. "World of Warcraft" gained popularity worldwide, becoming the world's largest subscription-based MMORPG in 2008. The game reached a peak 12 million subscribers worldwide in October 2010. "World of Warcraft" has had seven expansions as of 2018. During the production of "", Blizzard co-founder Frank Pearce stated that "If there's a team that's passionate about doing another "Warcraft" [real-time strategy], then that's definitely something we would consider. It's nothing that we're working on right now, we have development teams working on "", "", "Diablo III", and when those teams are all off the projects they're working on, they'll be intimately involved in the discussions about what's next".
Insurance Bureau of Canada (IBC) is the national industry association representing Canada’s private home, auto and business insurers. It was established in 1964. Its member companies represent 90% of the Canadian property and casualty (P&C) insurance market. IBC works on a number of fronts to increase public understanding of home, auto and business insurance. Public understanding is also fostered through IBC’s five regional consumer centres, where trained personnel with years of industry and government relations experience answer tens of thousands of consumer inquiries each year.
Ubisoft Kiev was founded in 2008 in Kiev, Ukraine. The studio's focus is to port Ubisoft games to personal computers (PCs), and the studio has also worked on titles such as "Tom Clancy's Ghost Recon Future Soldier" and "Watch Dogs 2". Ubisoft Kiev partnered with Massive Entertainment on Uplay and frequently worked with RedLynx on "Trials" games. In 2016, the studio launched a quality control department for PC ports. Recently, Ubisoft Kiev has worked closely with Ubisoft Quebec on "Assassin's Creed Odyssey" PC version, and with RedLynx on "Trials Rising".
On 4 June 2013, François Pelland was appointed executive director of development. In September 2013, Ubisoft announced that they planned to invest into Ubisoft Quebec's infrastructure to expand their presence by 500 positions. Ubisoft Quebec predicted to employ 3,500 staff by the end of 2020. This move was strengthened through another 100 postitions being opened with an investment of , on 24 January 2014. On 2 July 2014, it was announced that Ubisoft Quebec would lead the development of the upcoming "Assassin's Creed" game (which later became "Assassin's Creed Syndicate"), of which all titles were previously made at Ubisoft Montreal. The same day, the studio also announced that it, together with its 350 staff and using another investment, would move to new offices in the Saint-Roch neighbourhood of Quebec City and open another 100 positions. In 2017, Patrick Klaus was appointed managing director of Ubisoft Quebec. In December 2018, Mike Laidlaw, who formerly served as creative director for BioWare, joined Ubisoft Quebec to assume that same role.
Following Ubisoft's initial public offering in 1996, the Montreuil, France-based publisher began looking to expand into more global markets. Establishing a studio in Quebec was of strong interest to the company; according to Ubisoft's CEO Yannis Mallat, a Quebec studio would allow them to bring in French-speaking employees and help with communication with the Montreuil headquarters, and was in close proximity to the United States, one of the largest markets for video games.
Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 3,200 employees. Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: "" and "Tom Clancy's Splinter Cell".