Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: Who founded GMT Games?
GMT's name comes from the first name initials of founders Gene Billingsley, Mike Crane, and Terry Shrum. However, Crane and Shrum soon split acrimoniously with GMT, and founded their own company, the Fresno Gaming Association.
In 2001, "" began development under Nihilistic Software, with the aim of releasing the game for the Xbox, PlayStation 2 and Nintendo GameCube during late 2003. Unlike previous real-time strategy "StarCraft" titles, "Ghost" was to be a tactical third-person action game. Although the press was positive about the video game console direction taken by "Ghost", the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project. Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time. The game was never released.
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
A new installment in the "Grandia" series developed by Game Arts was officially announced on June 1, 2001 with the tentative name of "Grandia X". The game, later retitled "Grandia Xtreme", was to be published by Enix as they had just invested capital in Game Arts for a total of ¥99.2 million, or 15% of the company. The game was the first title Game Arts developed exclusively for the PlayStation 2. While previous installments in the series were traditional role-playing video games, the developers took the new title in a different direction and designed it more as an action role-playing game or dungeon crawler to make it more accessible to casual gamers. They nevertheless kept and enhanced mainstays such as the combat and magic systems, as well as the "enchantment" aspect of the story. To design the characters of the game, Enix and Game Arts selected Kamui Fujiwara, the character designer of "Terranigma". Development for the game spanned roughly 18 months.
On September 20, 2002, Blizzard Entertainment announced the development of "StarCraft: Ghost" in conjunction with fellow video game company Nihilistic Software. Nihilistic aimed to release the game for the Xbox, PlayStation 2 and Nintendo GameCube video game consoles in late 2003, which elicited positive reactions from the press. The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project. Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
Grand Theft Auto 2 is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 22 October 1999 for Microsoft Windows and the PlayStation, followed by Dreamcast and Game Boy Color releases in 2000. It is the sequel to 1997's "Grand Theft Auto", part of the "Grand Theft Auto" series. The open world design lets players freely roam Anywhere City, the setting of the game.
Relic Entertainment was founded in Vancouver, Canada, on June 1, 1997, and began work on "Homeworld" as their first title. Relic co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively, while Erin Daly was the designer and Aaron Kambeitz the lead artist. Garden was 22 years old when he founded the company. Writer David J. Williams is credited with the original story concept, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. Cirulis and Dembo, credited jointly as "Marcus Skyler", were selected by the publisher, Sierra Studios, partway through development to expand the story concept of Relic and Williams. Sierra agreed to publish the game early in development based on, according to Garden, "two whiteboard presentations and no demo". The development of the game took over two years; the game systems were largely complete by the final eight months, which Relic spent polishing and improving the game, including adding the whole-map Sensors Manager view. The game was initially expected to be released at the end of 1998; Garden stated in a 1999 interview that the team found creating the core game itself much easier than getting it to the quality level they wanted, and that if they had known how difficult it was going to be they may have chosen not to do the project. Several ideas for the game, including ship customization, convoy routes, and different unit types for the Kushan and Taidann fleets were cut during development as they could not be done well enough for the project.
Relic Entertainment is a Canadian video game developer based in Vancouver. The company was founded in June 1997 by Alex Garden and Luke Moloney. After its debut title "Homeworld" (1999), the company developed two more games, "Impossible Creatures" (2003) and "Homeworld 2" (2003), and signed a contract with publisher THQ for an additional two games. Before either game was released, however, Relic was bought by THQ in May 2004 for $10 million in cash; the company was renamed THQ Canada, with "Relic Entertainment" used as a marketing brand by the studio. THQ published the next five games by the company. A few months after being purchased, Relic released its first licensed title, "" (2004). It released two more original titles in 2006, "The Outfit" and "Company of Heroes", before transitioning to focus on further titles and expansion packs in the "Warhammer 40,000" and "Company of Heroes" franchises.
Greenwich Mean Time (GMT) was established in 1675, when the Royal Observatory was built, as an aid to mariners to determine longitude at sea, providing a standard reference time while each city in England kept a different local time.
In April 2009, news of "Grandia Online"s progress was finally made public, with the launch of an official countdown website that opened on April 21, revealing that the game was not only still being produced, but that a new open beta test would be launched the following July. To celebrate the occasion, Game Arts announced they would be re-releasing the original "Grandia" on Sony's PlayStation Network download service, as well host a limited, 60-person public test period for a demo of the game the following may in Tokyo's Akihabara district. The game is to utilize the BigWorld Technology Suite, which was previously used in GungHo's "Hokuto no Ken Online", and "promises a development solution specifically for scalable next-gen MMOs and virtual worlds." The company had planned to release the game commercially by the end of summer 2009, with a final release still pending due to an extended beta period beginning in August.
"World of Warcraft" was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in "World of Warcraft" use elements of the proprietary graphics engine originally used in "Warcraft III". The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called "player collision". The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.
Relic Entertainment, known as THQ Canada Inc. between 2004 and 2013, is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as "Homeworld", "" and "Company of Heroes". Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega West, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.
Grand Theft Auto III is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released in October 2001 for the PlayStation 2, in May 2002 for Microsoft Windows, and in October 2003 for the Xbox. An enhanced version of the game was released on mobile platforms in 2011, for the game's tenth anniversary. It is the fifth title in the "Grand Theft Auto" series, and the first main entry since 1999's "Grand Theft Auto 2". Set within the fictional Liberty City, based on New York City, the game follows Claude after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption.
"Counter-Strike: Global Offensive" is the sequel to the popular first-person shooter "", developed by Valve Corporation. "Global Offensive"s development began when Hidden Path Entertainment attempted to port "Counter-Strike: Source" onto video game consoles, prior to the end of their lifespan. During the development, Valve saw the opportunity to turn the port into a full game and expand on the predecessor's gameplay. "Global Offensive" began development in March 2010, and was revealed to the public on August 12, 2011. The closed beta started on November 30, 2011, and was initially restricted to around ten thousand people who received a key at events intended to showcase "Global Offensive". After issues such as client and server stability were addressed, the beta was opened up to progressively more people, and at E3 2012, Valve announced that "Global Offensive" would be released on August 21, 2012, with the open beta starting roughly a month before that. Before the public beta, Valve invited professional "Counter-Strike" players to play-test the game and give feedback.
"Doom"s original release date was the third quarter of 1993, which the team did not meet. By December 1993, the team was working non-stop on the game, with several employees sleeping at the office; programmer Dave Taylor claimed that working on the game gave him such a rush that he would pass out from the intensity. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as hype for the game had been building online. At midnight on December 10, 1993, after working for 30 straight hours, the development team at id uploaded the first episode of the game to the internet, letting interested players distribute it for them. So many users were connected to the first network that they planned to upload the game to—the University of Wisconsin–Parkside FTP network—that even after the network administrator increased the number of connections while on the phone with Wilbur, id was unable to connect, forcing them to kick all other users off to allow id to upload the game. When the upload finished thirty minutes later, 10,000 people attempted to download the game at once, crashing the university's network.
Metal Gear Solid is an action-adventure stealth video game developed by Konami Computer Entertainment Japan and released for the PlayStation in 1998. The game was directed, produced, and written by Hideo Kojima, and serves as a sequel to the MSX2 video games "Metal Gear" and "", which Kojima also worked on. The game started development in 1996 and was officially unveiled in the Electronic Entertainment Expo in 1997, before eventually releasing in late 1998.
Metal Gear Solid 4: Guns of the Patriots is an action-adventure stealth video game developed by Kojima Productions and published by Konami exclusively for the PlayStation 3 console. It is the sixth "Metal Gear" game directed by Hideo Kojima and was released worldwide on June 12, 2008.
Development of the game began in June 2005 with parts of the game "Kingdom Hearts II Final Mix" meant to bring clues of "Birth by Sleep". The game was directed by Tetsuya Nomura and co-directed by Tai Yasue. Nomura has referred to the game as "Episode 0" (and later "Episode 0.1" following the release of "Kingdom Hearts χ") saying that the game is on the same scale and plays as big an importance as "Kingdom Hearts" and "Kingdom Hearts II". The game has been well-received, selling 1.27 million copies worldwide as of November 2010, and receiving positive comments by video game publications. Critics praised the gameplay, graphics, music, and storyline of the game, with criticism reserved for the level design and the characters. A high definition version of the "Final Mix" edition was released for the PlayStation 3 in 2014 and PlayStation 4 in 2017 as a part of the "Kingdom Hearts HD 2.5 Remix" collection.
The development on "Monkey Island 2" began a month after "The Secret of Monkey Island" went to manufacturing without the knowledge of how well the first game did commercially. The project leader and designer was Ron Gilbert. The development team for the game was largely the same as for "The Secret of Monkey Island", and Gilbert was once more joined by Tim Schafer and Dave Grossman. Gilbert parted ways with LucasArts after "Monkey Island 2", while Grossman went on to co-design "Day of the Tentacle" with Schafer. Schafer's future projects for LucasArts included "Full Throttle" and "Grim Fandango".
Originally slated for a 2003 release, "GT4" was delayed for over a year and a half by Polyphony Digital, and had its online mode removed (later added in "Gran Turismo" online test version).
"Gran Turismo" has held the title of being the number one seller and highest production Polyphony Digital has ever seen. The game features 708 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old "Gran Turismo" favorites, with some notable real-world additions.
In September 2016, after acquiring TWC, Charter indicated it would price the 2017 season above $4.50. “[The previous] deal is no longer on the table—it didn’t work,” said Charter Chief Executive Thomas Rutledge to the "Los Angeles Times". “We would love to sell the channel to others, but no one has bought it—and we are not giving it away. So if consumers want the Dodger channel, they’ll need to subscribe to us to get it.”
ㅝ is one of the Korean hangul. The Unicode for ㅝ is U+315D.
Sanaʽa was chosen as the 2004 Arab Cultural Capital by the Arab League. In 2008, the Al Saleh Mosque was completed. It holds over 40,000 worshipers.
Players in bold denotes First XI status.~ – Players selected by coach