Instruct: Given a question, retrieve documents that answer the question.
Query: Does the player have guns in Superhot?
"Superhot" sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. Weapons picked up by the player have limited ammunition, requiring the player to rely on defeating enemies to get more ammo, or making melee kills. Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Though the game mechanics are typical of most shooters, time "only" progresses normally when the player moves or fires a gun, otherwise time is slowed; this is described in the game's tagline "Time Moves Only When You Move". This gives the player the opportunity to alter their actions as to avoid the path of bullets or to better assess their current situation.
"Superhot" was listed as an honorable mention for the Nuovo Award for the 2014 Independent Games Festival Awards, while its full release was nominated for the 2016 Seumus McNally Grand Prize and for Excellence in Design awards. "Superhot" was nominated for Trending Game of the Year, Most Promising Intellectual Property, and Most Fulfilling Community-Funded Game of the Year for the 2017 SXSW Gaming Awards.
Traditionally, Captain Cold is driven by three things: money, women, and the desire to beat Barry Allen. Although not the lecher that Captain Boomerang was, Len Snart has an eye for the ladies, particularly models. When Barry Allen died, Captain Cold drifted for a while, jumping back and forth over the lines of crime and justice. He was captured by the Manhunter and served time in the Suicide Squad, worked with his sister as a bounty hunter (Golden Snowball Recoveries), and, with his longtime friend and sometimes nemesis Heat Wave, encountered Fire and Ice of the Justice League. He has teamed up with various villains over the years other than the many Rogues. These include Catwoman and the Secret Society of Super Villains. His favorite baseball team is the Houston Astros.
On the ABC animated series "Challenge of the Super Friends", Captain Cold is one of two Flash villains (along with Grodd) that appear as members of Lex Luthor's Legion of Doom. Dick Ryal provided the voice of Captain Cold. This version of Captain Cold was depicted as having pale blue skin.
There are four main parts to make tanks in the game. The "track" determines what areas of terrain the tank can cross. These included "wheels", tracks which can only cross basic terrain, such as stone, "half-tracks", tracks which can cross desert, "snow-mobiles", tracks which can cross over snow, "boats", which can cross over water, and "hover-crafts", tracks which can cross over anything without suffering the effects of the ground. Making tanks without tracks renders them immobile, similar to turrets. The "engine" determined not only how fast the tank can go, but how many weapons an individual tank can possess. Weapons weighed down a tank and made it slower, in effect a tank with a total of five engine power and three weapons would travel the same speed as a tank with a total engine power of two and no weapons. The "weapons" automatically shoots at enemies within its range. The player can place as many weapons in a tank as it has engine power, and can not exceed a fixed height limit. The player can also order tanks to attack a specific tank or area of terrain. There are over sixty weapons in-game throughout the five time periods. Finally, the radar only comes in one variety, and is needed to make the tank function.
Generally speaking, exceptional-but-not-superhuman fictional characters like Batman, Iron Man, Green Arrow, and the Punisher may be classified as superheroes even though they do not have any actual superhuman abilities. Similarly, characters with superhuman abilities derived from artificial, external sources, like the Six Million Dollar Man's bionic limbs, Green Lantern's power ring, and Tony Stark's Iron Man armor, may be described as having superpowers, but are not necessarily superhuman.
Captain Cold (Leonard Snart) is a fictional supervillain/antihero appearing in American comic books published by DC Comics. Captain Cold is the leader of the Rogues, a loose criminal association, as well as the older brother of Golden Glider. An acquaintance of the various superheroes known as the Flash, he has served as a bitter enemy to Barry Allen, both enemy and grudging friend to Wally West, and one of the regretting killers of Bart Allen. As part of 2011's The New 52 reboot, Captain Cold is a villain that with his team The Rogues lives by a code to never kill and sometimes can be perceived as a hero.
Samus' Zero Suit was ranked by ScrewAttack as fourth on their 2010 list of the top 10 sexiest outfits in games on GameTrailers, while Sarah Warn of AfterEllen ranked Samus as the "tenth-hottest" female video game character. In 2011, GameFront featured her twice on the list of the "best boobs in video game history", at 40th spot for her reveal in the original game and at sixth place for her modern appearance in "a ridiculously form-fitting jumpsuit." That same year, Lisa Foiles of "The Escapist" ranked the Zero Suit Samus as number one "hottest blonde chick" in video games. In 2012, "Complex" ranked her as the "24th-hottest" video game character, also ranking her as the fourth-top "hot female killer" from video games, while Nixie Pixel from Revision3 placed Samus on top of her sexiest "game girls" list. In 2013, Steve Jenkins of CheatCodes.com declared Samus the "tenth-hottest video game girl" of all time. "Thanh Niên" ranked her as the tenth-most sexy female character in 2015, in particular for her Zero Suit.
A fast craft is a vessel capable of speeds over 30 knots. HSICs (High Speed Interceptor Craft) however, trump fast craft with speeds of over 50 knots. HSICs are usually either custom or law enforcement craft. Law enforcement use these extremely fast boats to catch criminals such as smugglers or drug traffickers who use fast craft as well. The military have started to use HSICs to stop international threats such as pirates, militias, terrorists and weapons traffickers. Originally HSICs were not meant to carry large weapons. Now that the military is using them, they are being built with heavy machine guns. The boats have to be fitted with robust weight control and at the same time have heavy amour. HSICs must do without propellers to account for cavitation and vibrations. Instead HSICs use surface drivers or water jets.
Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt, releasing for Microsoft Windows, PlayStation 4, and Xbox One. Adapted from the 1988 tabletop game "Cyberpunk 2020", it is set fifty-seven years later in dystopian Night City, California, an open world with six distinct regions. In a first-person perspective, players assume the role of the customisable mercenary V, who can apply experience points to stat upgrades to reach prominence in the character classes NetRunner, Techie, and Solo. V has an arsenal of ranged weapons and options for melee combat, all of which can be modified. V travels Night City by foot and in a range of vehicles.
The player controls a boy who must save the world from the evil monsters and villains the roam the areas outside the villages and the dungeons. The game is considered to be an action-RPG similar to the "Legend of Zelda" and "Secret of Mana" style of video games. According to the story, the super-nation Millennium which had conquered the world before searches for the secret which had disappeared in one night. Up to three people can be in a party, these three party members are changed around depending on the part of the story that is being played.
The games of the main "Halo" trilogy were developed by Bungie, and are first-person shooters in which the player experiences most action from the protagonist's perspective. The first title in the series is "" on Xbox, released on November 15, 2001. The game was initially intended to be released for Windows and Mac OS, until Microsoft's purchase of Bungie in 2000 led to the game becoming an Xbox launch title and delaying any release for personal computers for 2 years. "Halo: Combat Evolved" introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in "Halo: Combat Evolved", is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament. Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of "Halo"", which has remained fundamentally unchanged throughout the trilogy. In "Halo: Combat Evolved", the player's health is measured in both hit points and a continually recharging energy shield; the sequels forgo the hit point system, although it returns in spin-offs. A Windows and Mac OS X port was later developed by Gearbox Software, and released on September 30 and November 11, 2003, respectively. A stand-alone expansion, entitled "Halo: Custom Edition", was released as a Windows exclusive, and allowed players to create custom content for the game.
Airsoft guns commonly come with mounts or rails on which the airsofter can add external accessories. Some common customizations added are flashlights, scopes and lasers. Many airsoft guns are made 1:1 in scale and detailing to their real steel counterparts, but few are able to safely swap external components. Airsoft replicas of real scopes are commonly made available for sale at a much lower price (sometimes thousands of dollars less). The replicas differ from their real-steel counterparts in that the replicas are not made to function in a high-recoil environment such as that in of an actual firearm. In no way can an airsoft rifle be modified to shoot real ammunition. In most cases, add-ons are more for aesthetics than performance. However, scopes can allow for greater precision at longer ranges with proper firing technique by the user/operator (the installation of a scope does not physically make the gun fire pellets more accurately). Other attachments, such as replica grenade launchers can act as under-barrel shotguns, and a mock silencer can be added to provide concealment for a longer inner barrel therefore improving accuracy and range.
By September 2014, Warner Bros. Television was looking to create a television series centered around Supergirl. Executive producers for the series include Greg Berlanti (also a creator/producer for "Arrow" and "The Flash"), Ali Adler, who are both writing the script, and Berlanti Productions' Sarah Schechter. DC Comics’ Geoff Johns is also expected to be part of the project. Titles under consideration for the series included "Super" and "Girl". Berlanti confirmed the show shortly after, and stated it was in development and had yet to be pitched to networks. On September 19, it was announced that CBS had landed the series "Supergirl" with a series commitment. The series will see a 24-year-old Kara Zor-El embracing her powers, after previously hiding them. The series follows Kara Zor-El, who is taken in by the Danvers family when she was 12, after being sent away from Krypton. The Danvers teach her to be careful with her powers, until she has to reveal them during an unexpected disaster, setting her on her journey of heroism. In November 2014, Berlanti stated that the series could also exist in the same universe as "Arrow" and "The Flash". In January 2015, it was announced that Melissa Benoist was cast as Supergirl.
Bob has no superpowers and does not have training in any combat or tactical skills. The training Hydra gives its minions seems primarily focused on running away and hiding when confronted with danger, making Bob a parody of the cannon-fodder henchmen frequently seen working for evil organizations in comic books. Even this training seems useless, as Bob has cited such Hydra lessons as "Hiding behind each other" and "If I can't see them they can't see me." Deadpool has said that Bob is better at running away than anyone he has seen.
Supreme was introduced in issue #3 of Rob Liefeld's "Youngblood" limited series as a flip book story before he was spun off into his own series. His history varied; at one point, he was an angel of vengeance who quoted the Bible to justify his actions. At other times, such as when he defeated the Norse god Thor and took his mystical hammer Mjolnir, Supreme considered himself a god. Although the most powerful being in the Liefeld universe, he had his share of defeats: he was killed in the cross-title "Deathmate Black" series (published by Image and Valiant Comics), lost his powers in "Extreme Prejudice", and was killed by Crypt in "Extreme Sacrifice".
In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about "Supreme Commander 2" and its spiritual link to his previous Total Annihilation series: "I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don’t like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles."
MCPON John-117, or "Master Chief", is a fictional character and the protagonist of the "Halo" fictional universe created by Bungie. Master Chief is a playable character in the series of science fiction first-person shooter video games "", "Halo 2", "Halo 3", "Halo 4", and "". Outside video games, the character appears in books and graphic novels—"", "", "", and ""—and has cameos in other "Halo" media, including "", "", "The Halo Graphic Novel", "Halo Legends" and "".
Airsoft is a competitive sport similar in concept to paintball, in which participants from opposing teams eliminate opponents by hitting each other with solid round plastic pellets launched from low-powered smoothbore air guns called airsoft guns. It is different to paintball in that airsoft pellets do not visibly mark the targets like paintballs, and thus the sport relies heavily on an honor system where a hit player has the ethical duty to call himself out of play, regardless of whether anyone else sees it happen. Most airsoft guns are also magazine-fed (unlike the commonly top-mounting pellet loader of paintball markers) with mounting platforms compatible with real firearm accessories, and tend to more closely resemble real guns in appearance, making them more popular for military simulation and historical reenactments. The greater toughness of airsoft pellets also allows the use of better powerplants and apparatus such as hop-up device for improved external ballistics, making the gameplay more accurately resemble real gunfights. They are also much cheaper for casual players to participate than paintball.
The Arrow is one of the many public domain Golden Age characters appearing in "Project Superpowers", a 2008 miniseries released by Dynamite Entertainment. He made several short appearances in the series. He also appears in Dynamite's series, The Death-Defying 'Devil and Black Terror.
Machine guns diverged into heavier and lighter designs. The later model water-cooled Maxim guns and its derivatives the MG 08 and the Vickers, as well as the American M1917 Browning machine gun, were all substantial weapons. The .303 Vickers, for example, weighed 33 lb (15 kg) and was mounted on a tripod that brought the total weight to 50 lb (23 kg). The heavier designs could, and in some cases did, fire for days on end, mainly in fixed defensive positions to repel infantry attacks. These machine guns were typically mounted on tripods and were water-cooled, and a well-trained crew could fire nonstop for hours, given sufficient ammunition, replacement barrels and cooling water. Carefully positioned heavy machine guns could stop an attacking force before they reached their objectives.
After completing the Kickstarter with sufficient funds for the VR-enabled version, the Superhot team realized that they needed to rebuild the game from scratch to provide the best VR experience for "Superhot", named "Superhot VR". Though they wanted to reuse some of the original levels, factors that they took into design for a normal first-person shooter, such as larger-than-normal hallways to avoid claustrophobia, did not translate well for VR, and it was easier to craft new levels for the VR experience. They also needed to find ways to simulate a player's hitbox, given that the Oculus can only track the player's head and hands. They used this to approximate the player's torso in game. The team is working to assure the gameplay is focused on the VR experience, including tighter integration of the game's story. Developer Tomasz Kaczmarczyk said that compared to the standard version of the game, the VR-enabled one requires the player to act out all the motions to complete a game level, making the player "feel 100 percent engaged" in the experience. Oculus VR, the company manufacturing the Oculus Rift, helped to fund "Superhot VR"s development for the Rift in exchange for time-exclusivity. "Superhot VR", which will require the Oculus Touch motion-sensing controllers, was released along the Touch devices on 5 December 2016. The Superhot team also developed a version for the HTC Vive, which was released on 25 May 2017. Similarly, support for a PlayStation VR version of "Superhot VR" was started alongside the PlayStation 4 port of the non-VR game, and is expected to release shortly after the VR release in July 2017..
"Superhot" was originally developed for the 2013 7 Day FPS Challenge, held that August, in which teams of programmers were given a week to develop complete, functional prototypes for games. Piotr Iwanicki, "Superhot" director, was inspired by a Flash game, "Time4Cat", in which the player controls a cat trying to collect food on a busy road intersection; time only moves when the player moves the cat. They also considered the music video for the 2013 song "Bad Motherfucker" by the Russian band Biting Elbows, which shows, from a first-person perspective, a special agent escaping from a hostage situation through parkour and gunplay. They combined these ideas for the Challenge prototype. The name itself is based on considering the two words "super" and "hot", alone, are "positive" and "intense" and made for a good mantra within the game.
Inevitably, the player will start up Superhot again, and the system concedes to the player's insistence to keep playing, fully encouraging them to play more and more. Now under the system's sway, the player begins a rampage through city streets, cutting through enemies to get closer and closer to a massive laboratory that houses the system itself. There, it guides the player into uploading itself into the core as numerous enemies attempt to stop the player. Once done, the player becomes part of the core, joining numerous other minds absorbed by the core itself into a transhuman hivemind. The core forces the player to shoot their original body/player character, finally making them one with "Superhot".
The Challenge prototype only featured three levels across three computers, which to meet the deadline the team strung together in 3 separate applications and called the game episodic. They since refined the game and released it as a free browser game in September 2013, upon where it received a great deal of attention from players, along with placing the game on the Steam Greenlight process. Within a week, the game had been successfully approved for later distribution by Valve, and was the fastest game to be processed through the Greenlight system at the time. Iwanicki stated that the positive reaction to the web demonstration was a result of players looking for any variation in the standard formula of first-person shooters, which had not really changed since the development of "Doom". Iwanicki commented that while some have called "Superhot" a puzzle game, he feels it remains an action game. Unlike a puzzle game where there is typically only one solution and one is rewarded for that, Iwanicki considers "Superhot" to be about having the time to adjust to one's instincts and improvise a strategy for completing a challenge.