Instruct: Given a question, retrieve documents that answer the question.
Query: How well did The Last of Us sale?
Following its announcement in December 2011, "The Last of Us" was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, characterization, and depiction of female characters. "The Last of Us" became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and 17 million by April 2018. It won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game award ceremonies, making it one of the most awarded games in history, and is considered one of the greatest video games ever made.
"The Curse of Monkey Island" sold 52,049 copies in the United States by the end of 1997, according to market research firm PC Data. Another 40,538 copies were purchased in the country between January 1998 and July 1998, which drew revenues of $1.57 million for the period. The game was a success in the German market: Heinrich Lenhardt of "PC Gamer US" wrote, "[I]f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered" to continue the franchise. In the second half of November 1997, "Curse" debuted at #4 on 's computer game sales charts for the German market. It held in the top 10 through January 1998, peaking in third place for the first half of December, and its streak in the top 20 continued through March. The game had spent 24 weeks in Media Control's top rankings by the end of May, when it secured 27th place. In August, "Curse" received a "Gold" award from the (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
According to 1UP.com, "Metal Gear Solid"'s cinematic style continues to influence modern action games such as "Call of Duty". "Metal Gear Solid", along with its sequel, "", was featured in the Smithsonian American Art Museum's exhibition The Art of Video Games in 2012. During August 2015, Eurogamer, reanalyzed the game's technical and overall impact and claimed that "Metal Gear Solid" has been nothing less than "the first modern video game". In September 2015, "Metal Gear Solid" was voted the best original PlayStation game of all time by "PlayStation.Blog's" users.
The game was a commercial success, shipping over six million copies worldwide. It became one of the most rented games and topped sales charts in the United Kingdom. It sold 1million units in Japan, and approximately 5million units in the United States and Europe. PC Data, which tracked sales in the United States, reported that "Metal Gear Solid" sold 1.06 million copies and earned $51.8 million in revenue during 1998 alone. This made it the country's fifth-best-selling PlayStation release of the year.
"Destiny" sold 91,277 physical retail copies for PlayStation 4 and 49,503 retail copies for PlayStation 3 within the first week of release in Japan, placing second and third place respectively within the Japanese software sales charts for that particular week. "Destiny" was the third best-selling retail game in the United States in 2014. On May 6, 2015, Activision Blizzard announced that "Destiny", along with another title from its subsidiary Blizzard Entertainment, "" have generated nearly US$1 billion for the company.
According to The NPD Group, "Rome: Total War" was the 20th-best-selling computer game of 2004. It maintained this position on NPD's annual computer game sales chart for the following year. In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led "Edge" to declare it the country's 40th-best-selling computer game, and best-selling "Total War" title, released since January 2000. The series as a whole, including "Rome", sold 1.3 million units in the United States by August 2006. By 2013, "Rome: Total War" alone had totaled 876,000 sales in the region. It also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
PC Data, which tracked computer game sales in the United States, reported that "Descent: FreeSpace" earned nearly $4 million and sold around 100,000 copies by October 1999.
"Empire: Total War" was released on 3 March 2009 to the North American market, on 4 March in Europe, on 5 March in Australia, and on Christmas Day in Japan. The game has become the fastest selling "Total War" title to date; "Empire" topped British video game sales charts for all platforms in the week of release, the first PC exclusive title to do so in a year and a half. The game was reported to have sold nearly double the number of "" and "". In the United States, "Empire: Total War" and its "Special Forces" edition were ranked as first and second respectively in the PC sales charts for the week of release. The game's Australian version debuted as the top PC game; across all platforms "Empire: Total War" was ranked fourth, behind "Halo Wars", "Wii Fit" and "Killzone 2". Sega reported the game sold 810,000 units worldwide during their last fiscal year period of 2008. However, consumer response was hampered by technical problems arising from incompatibility with certain Nvidia drivers released after the game's development was completed and reports of installation problems with the Steam content delivery system. In an interview with IGN, Studio Communications Manager Kieran Brigden discussed the problems inherent in developing such a huge and ambitious game, saying: "Are there some issues with "Empire"? Yes there are." As part of its post-release support, he said that Creative Assembly is planning on addressing issues with stability and performance, as well as adding improvements for gameplay and artificial intelligence.
In the United States, "Doom II" was the third-best-selling computer game between 1993 and 1999, with 1.55 million units sold during that period. Its revenues in that country ultimately reached $80 million, while those in Europe reached $20 million. Of the latter figure, Kushner wrote that "30 percent [...] came from Germany—a country that had banned the game from its shelves."
Several staff members were highly sceptical the game would be a commercial success, but Hiroi promised Sega that the game would sell at least 200,000 units. "Sakura Wars" sold out in many stores within hours of its release. According to "Famitsu" sales data, "Sakura Wars" sold an estimated 205,270 units in its first week, reaching the top of the sales charts and selling through just over 57% of its stocks. It was recorded as having the most sales of a Sega original title to that point. As of 2007, "Sakura Wars" for the Saturn has sold 359,485 units, becoming the 13th best-selling console title in Japan. The Dreamcast port debuted with 71,123 units, selling through nearly 65% of its shipment. It eventually reached total sales of 109,686 units, becoming the 33rd best-selling game for the platform. "Sakura Wars: In Hot Blood" debuted with sales of 142,351 units, reaching third place on Japanese gaming charts. Despite high anticipation, the remake was outsold by "" from Enix (second) and "Dynasty Warriors 4" from Koei (first). During 2003, the remake sold 235,622 units, becoming the 54th best-selling title of the year. The Chinese PC version was apparently an unexpected success, with the first print selling out quickly.
"Destiny 2" received "generally favorable" reviews, according to review aggregator Metacritic. Some reviewers labeled the game as "Destiny 1.5" due to its many similarities to the original "Destiny", but praise was given to improvements made over its predecessor. "Destiny 2" sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts. The weekend consisting of September 23, "Destiny 2" took the number 1 spot on the UK sales chart. "Destiny 2" was also the second highest-grossing console game of 2017 in North America (behind ""), and was also Activision's biggest PC release based on units sold. Digital downloads for "Destiny 2" account for more than half of the total sales of the game.
The "Halo" franchise has been highly successful commercially and critically. During the two months following "Halo: Combat Evolved"s release, it sold alongside more than fifty percent of Xbox consoles and sold a million units by April 2002. "Halo 2"s sales generated US$125 million on its premiere day, making it the fastest selling United States media product in history up to that time. Combined with "Halo"s sales, the two games sold 14.8 million units before "Halo 3"s release.
GameSpot reported 4.2 million units of "Halo 3" were in retail outlets on September 24, 2007, a day before official release – a world record volume. "Halo 3" broke the previous record for the highest grossing opening day in entertainment history, making US$170 million in its first twenty-four hours. Worldwide, sales exceeded US$300 million the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the "Halo 3" launch. At the end of 2007, "Halo 2" and "Halo: Combat Evolved" were the number one and two best-selling Xbox titles, respectively, and "Halo 3" was the best-selling Xbox 360 title. "Halo Wars" was the best-selling RTS console game, selling more than one million units. The "Halo" series went on to sell more than 27 million copies by August 2009, and more than 34 million copies by May 2010. Tor Books reported that sales of all franchise materials are greater than $1.7 billion, and Bungie's games before "Reach" accounted for $1.5 billion in sales. The soundtracks to "Halo 2", "Halo 3", "ODST" and "Reach" all appeared on the Billboard 200 charts for at least one week. By May 2011, total gross of "Halo" merchandise was $2 billion, with 40 million copies of the games sold. The total amount climbed to $2.3 billion in July 2011, and $2.8 billion in January 2012. Total franchise grosses exceeded $4.6 billion by October 2015, with 25% of the figure from non-game-related merchandise.
On its opening day, "The Last House on the Left" grossed $5,630,345, on 2,800 screens across 2,402 theaters, putting it slightly ahead of "Watchmen", the previous weekend's top film, with approximately $5,304,344. From March 13 - 15, "The Last House on the Left" took in an additional $5,318,215 and $3,170,125, respectively, to round out its opening weekend with $14,118,685. By comparison, the 1972 original earned an estimated $3.1 million, in unadjusted dollars, during its entire box office run. Adjusting for inflation, that would be approximately $16,468,225 in 2009. As of August 18, 2009 the film has grossed $45,286,226 worldwide.
This is a list of the best-selling video games of all time. The best-selling video game to date is "Tetris", a tile-matching puzzle video game originally released for the Electronika 60 in 1984 and then popularised upon its Game Boy release in 1989. The game has been ported to a wide range of platforms and sold in excess of 170 million copies, including 100 million paid mobile game downloads and 35 million Game Boy version sales. "Minecraft" and "Grand Theft Auto V" are the only other games to have sold over 100 million copies. The best-selling game on a single platform is "Wii Sports", with nearly 83 million sales for the Wii console.
"The Last House on the Left" was released on March 13, 2009, to 2,402 theaters, but it was not without its dilemmas with the MPAA ratings board. The biggest setback by the board involved the rape scene. In the original cut of the film, the scene was at least one minute longer, but the board forced the scene to be trimmed if the filmmakers wanted an R-rating. There were other minor aspects trimmed as well, like an extended stabbing sequence with Paige. What shocked Craven was when the MPAA told them that this was a "special" film that did not "need" the extension on those scenes. Craven believed that the MPAA viewed the film more as an artistic horror film, which he sees as both a blessing and a curse. In Craven's experience, once the MPAA becomes focused on certain elements they dislike in horror films that they otherwise like, they become determined to see it removed before release. Regardless of the MPAA's appreciation of the edited version of the film, the DVD and Blu-ray copies of the film, which were released on August 18, 2009, contain both a rated and unrated cut. The DVD sales have brought in approximately $20 million in revenue.
While only released in digital form, "Hellblade: Senua's Sacrifice" was a commercial success. It was the best selling game on the PlayStation Store in Europe for the month of its release. According to director Tameem Antoniades the game sold "better than expected" and broke even in approximately three months, ahead of the six to nine months the developers expected. "PC Gamer" stated about "Hellblade"s success that "the news can only be positive. Perhaps if other developers see an experimental game like "Hellblade" finding commercial success then they'll be more likely to take risks on their own titles—and that, ultimately, will lead to more interesting games". To celebrate World Mental Health Day on October 10, 2017, Ninja Theory donated all profit made from the sales of "Hellblade" on that day to Rethink Mental Illness. By June 2018, the game had sold over a million copies across all three platforms.
On its release weekend, "Gears of War 2" sold over two million copies, and within two months of release, had sold four million copies. It was the seventh best selling video game of 2009 and received several accolades. The game received similar praise as its predecessor, with the new gameplay and multiplayer modes seen as outstanding additions. It was followed by "Gears of War 3" in 2011.
"The Last of the Knucklemen" grossed $180,000 at the box office in Australia, which is equivalent to $703,800 in 2009 dollars. Reviews however were strong. Burstall:
I don't think they knew how to market it. A lot of women said to me, 'I'd never go to a picture that had the title The Last of the Knucklemen'. But nobody ever looked at it as an analysis of the way men work. It's a right-wing view of unionism.
According to Cowen and Company the first-month sales of "Gears of War: Judgment" were very poor compared to "Gears of War 3" selling about 425,000 units, around a fifth of the two million "Gears of War 3" managed in September 2011. In the United States, the game was the third best-selling title behind "Bioshock Infinite" and "Tomb Raider". In August 2013 it was revealed that "Gears of War: Judgment" sold just over one million copies.
Like its predecessors, the game received widespread critical acclaim from critics. Critics praised its story, voice acting, graphics and visuals, and music, but criticized its lack of innovation. "Gears of War 3" sold over 3 million copies and was the second best selling game in the U.S.
In the United States, "Rogue Spear"s sales reached 240,503 copies by April 2000. In the same country, the game's "Platinum" re-release sold another 240,000 copies and earned $7.7 million by August 2006, after its launch in October 2001. It was the country's 85th best-selling computer game between January 2000 and August 2006.
The PlayStation 2 remake received a slightly higher score of 32 out of 40 from editors of "Weekly Famitsu" based on scores of 8, 8, 8, and 8, granting it a Gold Award. The original version sold approximately 368,000 copies in Japan by the end of 2006, while the "Director's Cut" would sell 142,301 copies by the end of 2008, becoming the 92nd most-bought software title in the region that year. The remake maintains an 80% average on GameRankings.
Recent exhibitions at Tensta konsthall include
• “Abstract Possible: The Stockholm Synergies,” with Doug Ashford, Claire Barclay, Goldin+Senneby, Wade Guyton, Mai-Thu Perret, Walid Raad, and Haegue Yang, among others
• “Kami, Khokha, Bert and Ernie: World Heritage” by Hinrich Sachs
• “Doing what you want: Marie-Louise Ekman accompanied by Sister Corita Kent, Mladen Stilinović, and Martha Wilson” 
• “The Society without qualities” with Sören Andreasen, Ane Hjort Guttu, Sture Johannesson, Sharon Lockhardt, and Palle Nielsen (part of “The new model” and curated by Lars Bang Larsen)
• “Working With…” by Zak Kyes
• “We are continuing BBDG” with Bernd Krauss
• “Two Archives” by Babak Afrassiabi and Nasrin Tabatabai
In October 2013, Sotheby's Hong Kong at the Asian Contemporary 40th Anniversary Sale, Ullens put up for sale Chen Yifei's political realist work "Red Flag 1" (1971), and "The Last Supper" (2001) by contemporary Chinese artist Zeng Fanzhi. "The Last Supper" was sold for US$23.3 million, setting a new record for contemporary Asian artwork.
Pre-sale tickets went on sale in the United States on October 9, 2017, and as with "The Force Awakens" and "Rogue One", ticket service sites such as Fandango had their servers crash due to heavy traffic and demand. In the United States and Canada, industry tracking had "The Last Jedi" grossing around $200million from 4,232 theaters in its opening weekend. The film made $45million from Thursday night previews, the second-highest amount ever (behind "The Force Awakens" $57million). It went on to make $104.8million on its first day (including previews) and $220million over the weekend, both the second-highest amounts of all time. The opening weekend figure included an IMAX opening-weekend of $25million, the biggest IMAX opening of the year and the second biggest ever behind "The Force Awakens".
Sales of the album stalled midway through 2009. By October, just over one million copies had been sold in the US, the group's lowest in more than a decade. Through March 2014, the album's lifetime sales in the country totaled 1.1 million copies. In the UK, the record sold less than a third of "How to Dismantle an Atomic Bomb"s figures, and a quarter of "All That You Can't Leave Behind"s. Global sales of "No Line on the Horizon" remained at five million copies through September 2010. The album did not generate a hit single; ABC noted that sales of "How to Dismantle an Atomic Bomb" had been propelled by the track "Vertigo" which, although not a chart success, had become well-known to the public from its use in iPod commercials.