Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: When does Kingdom Hearts 3 come out?
"Kingdom Hearts III" was released worldwide in January 2019. Upon release, the game was met with generally positive reviews from critics.
The video game series "Kingdom Hearts" features a world based on the film, named "Beast's Castle", along with several of the film's characters. In the first game, the world has been destroyed and Belle kidnapped by the Heartless, led by Maleficent, but the Beast travels to Maleficent's stronghold and works with Sora to defeat Maleficent and rescue Belle and the other captured princesses. In "Kingdom Hearts II", the world has since been restored following Ansem's defeat, but Beast and Belle are having difficulties due to the enigmatic Xaldin of Organization XIII attempting to bring out the Beast's darker side in order to turn him into a Heartless and a Nobody, but the Beast eventually comes to his senses and works with Sora once again to defeat Xaldin once and for all. In the game's ending credits, the Beast turns back into the Prince. In "", the world is featured as a playable level but the story is not essential to the main plot. In "Kingdom Hearts χ", the world is featured again, this time as a hallucination that follows the plot of the movie more closely. The characters featured in the series are Beast, Belle, Lumiere, Gaston, Cogsworth, Mrs. Potts, Chip, Maurice, and the Wardrobe. After Gaston is defeated, the Beast transforms back into the Prince. Gaston does not appear in "Kingdom Hearts II", the world's primary antagonist being Xaldin, an original character created for the series, but who shares several traits with Forte, the main antagonist of "Beauty and the Beast: The Enchanted Christmas".
Cloud Strife appears in "Kingdom Hearts" at Olympus Coliseum, based on Disney's "Hercules". In the game, he is a mercenary hired by Hades to kill Hercules in exchange for the whereabouts of Sephiroth, who is an optional boss included in the North American, PAL, and "Final Mix" releases of the game. Cloud and Tifa Lockhart later appear in "Kingdom Hearts II" as allies of the Hollow Bastion Restoration Committee; Sephiroth also returns here as an optional boss, and is depicted as the embodiment of Cloud's darkness.
At E3 2014, Microsoft and 343 Industries announced "", released on November 11, 2014, for the Xbox One. The game includes the full campaign and multiplayer modes of "Halo: Combat Evolved", "Halo 2", "Halo 3", and "Halo 4". The campaign of "Halo 3: ODST" was later released as downloadable content, and was free for those who bought "The Master Chief Collection" during late 2014.
In "Kingdom Hearts", Cloud appears in the Olympus Coliseum world. Hired by Hades to kill Hercules, Cloud must fight Sora as a prerequisite. After the fight, Hades sends Cerberus to attack Cloud and Sora, who are then saved by Hercules. Cloud meets with Sora afterward and explains that he is searching for someone. In "Kingdom Hearts: Final Mix" there is an additional scene where he battles Sephiroth. During the credit roll at the end of the game, Cloud is shown reuniting residents of Hollow Bastion. A memory-based version of Cloud appears in the Game Boy Advance sequel "" as a boss in the Olympus Coliseum and later as a summon card for Sora. Cloud features again in "Kingdom Hearts II", depicted in his "Advent Children" attire. He is searching for Sephiroth, and is himself being sought out by Tifa. Cloud fights alongside Leon's team during the Heartless invasion of Hollow Bastion. Should the player choose to engage Sephiroth and win the battle, Cloud returns and fights Sephiroth, which ends with both of them disappearing in a flash of light after Tifa gives Cloud her support. Sora concludes that Cloud is still fighting with Sephiroth, and will not stop until he is defeated. A digital replica of Cloud also appears in "Kingdom Hearts coded" in the Olympus Coliseum, helping Sora and Hercules to battle Hades.
Following Bungie's split from Microsoft, 343 Industries – a studio established by Microsoft in 2009 – took the helm of the "Halo" franchise. 343 had already co-developed the "Halo Legends" animated series and had overseen production of "" and "". The next game in the series, "Halo 4", was announced at E3 2011 as the first entry in what would be a new series of "Halo" games, also known as the "Reclaimer Trilogy". The game included many staples of previous games, such as new or redesigned weapon types, an improved map-editing tool and expanded multiplayer options and maps. "Halo 4" was released worldwide on November 6, 2012, achieving record sales for the franchise. In a new addition to the series, a story-driven multiplayer campaign entitled "Spartan Ops" was released over the weeks following "Halo 4"s release, telling what happened after the end of the main game.
Numerous video game titles based on the "Fist of the North Star" have been produced since the 1986 release of the Enix adventure game, simply titled "Hokuto no Ken" for the PC-88. The earlier games in the franchise were released by Sega for the Mark III and Mega Drive and by Toei Animation for Nintendo's Famicom, Game Boy and Super Famicom. These titles included side-scrolling action games, role-playing video games and competitive-style fighting games. The two Sega titles were released overseas without the "Hokuto no Ken" license under the titles of "Black Belt" and "Last Battle", while a couple of the Toei titles, namely "Fist of the North Star" for the NES and "Fist of the North Star: 10 Big Brawls for the King of Universe" for the Game Boy, had American releases with the license intact. Further games were released for the Sega Saturn, PlayStation, Arcade, PlayStation 2 and Nintendo DS among other platforms. In 2000, Konami released an arcade game based on the franchise titled "Fighting Mania". Another arcade game, a 2D fighting game simply titled "Fist of the North Star", was produced by Sega and Arc System Works in 2005. Both games saw international distributions, although the PS2 version of the fighting game was released exclusively in Japan. Tecmo Koei produced a "Dynasty Warriors" spinoff focusing on the events from the first half of the manga, titled "". It which was released in Japan on March 25, 2010, and later in North America on November 2, 2010, and Europe on November 5, 2010. A sequel, "", expanded on the first game and incorporated the events from the second half of the manga. It was released in Japan on December 20, 2012, and in North America on February 5, 2013. On August 25, 2017, Sega announced a new game, "", for release in 2018 on PlayStation 4. The game was released on March 8, 2018 by the team behind the "Yakuza" series and features similar gameplay and elements.
In North America, a bundle containing an 80GB PlayStation 3, a DualShock 3 wireless controller, a downloadable game coupon for "Pain", and a copy of "Metal Gear Solid 4: Guns of the Patriots" was released for US$499 on June 12, 2008, to coincide with the release of the standalone edition. Japan saw the release of the "Guns of the Patriots Welcome Box" that contains the game itself, a DualShock 3 controller, a Sixaxis controller, and a 40GB PlayStation 3 in either black, white or silver.
The first consumer console port of the game was released for the PlayStation 2 (PS2) on February 23, 2006 by Interchannel. The PS2 version was re-released as a "Best" version on July 30, 2009. The PS2 version was bundled in a "Key 3-Part Work Premium Box" package together with the PS2 versions of "Kanon" and "Air" released on July 30, 2009. An Xbox 360 version was released on August 28, 2008 also by Prototype. A PlayStation 3 (PS3) version was released by Prototype on April 21, 2011. A downloadable version of the PS3 release via the PlayStation Store was released by Prototype on February 14, 2013.
"Tales of Innocence" was released in Japan on the Nintendo DS in 2007. A remake of the game, "Innocence R" was released on the PlayStation Vita in 2012. Neither version has been released in the west. The first release on seventh-generation consoles, "Tales of Vesperia" for Xbox 360, was released in Japan and North America in 2008 and in Europe in 2009. A Japan-exclusive PlayStation 3 port was released in 2009 as well. "Tales of Hearts" was released on the Nintendo DS in 2008. A remake, "Hearts R", was released in 2013 in Japan and 2014 in North America and Europe.
"Dragon Quest VIII" was released in PAL regions in April 2006 under the title "Dragon Quest: The Journey of the Cursed King", dropping the Roman numeral. This marked the first time a main game in the series had been released in the PAL region. In an interview with Horii in London, he mentioned that the 2003 merger between Squaresoft and Enix (creating Square Enix) allowed the company to release more games in more localities, with producer Ryutaro Ichimura adding that "European tastes have changed because of the influence of anime and cartoons, so Europeans are more willing to receive this type of artwork."
Key's third game "Clannad" is a visual novel similar to Key's previous games, but contains no adult content. "Clannad" was meant to be released in 2002, but was delayed, leading to the game finally being released on April 28, 2004. Seven months after "Clannad"'s release, Key released their shortest game, "", on November 29, 2004 with a rating for all ages. "Planetarian", in contrast to Key's past games, is a linear visual novel that does not require the user to make choices during gameplay; this is what is referred to as a kinetic novel. The brand's fifth game is "", an adult game and spin-off to "Clannad" released on November 25, 2005, which expanded on the scenario of the heroine Tomoyo Sakagami from "Clannad". Key released their sixth game, "Little Busters!", on July 27, 2007 with no adult content, but released another version of the game entitled "Little Busters! Ecstasy" on July 25, 2008 with added adult content, story, and visuals.
Three video games were released based on the manga and the film. All three of the titles were developed by Technopolis Soft and published by Technopolis Soft and Tokuma Shoten. "Nausicaä in the Nick of Time" also known as "Nausicaä's Close Call" ("Naushika Kiki Ippatsu" or "Nausicaä Kiki Ippatsu") is a Japanese shoot 'em up video game developed and published by Technopolis Soft for the NEC PC-6001 computer system in 1984. The game marketed as "Nausicaä of the Valley of the Wind" and known by its title screen as , is an adventure game developed by Technopolis Soft for the NEC PC-8801: it was released in the 1980s, most likely 1984. The third game, for the MSX is the most well-known of the releases and has been frequently and erroneously referred to as a game where the player kills the Ohmu. These games signaled the end of video game adaptations for Hayao Miyzaki's films. The only other games based on Miyazaki films were the LaserDisc arcade game "Cliff Hanger" and the MSX2 platform-adventure game "Lupin III: The Castle of Cagliostro", both of which were based on "The Castle of Cagliostro". Luke Plunkett describes these "two awful adaptations" as the reason Miyazaki does not allow further video game adaptations of his films.
Pokémon Sun and Moon are role-playing video games developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo 3DS. They are the first installments in the seventh generation of "Pokémon" games. First announced in February 2016 through a special Nintendo Direct, both "Sun" and "Moon" were released worldwide on November 18, 2016. commemorating the franchise's 20th anniversary. Two follow-up games, "Pokémon Ultra Sun" and "Pokémon Ultra Moon", were released for the same consoles on November 17, 2017.
A novel series written by Tatsuya Hamazaki and illustrated by Yuzuka Morita of the same name retells the story of the games with slight modifications, such as depicting Epitaphs as weapons instead of physical Avatars and a further exploration Haseo's background who gains a new armor. It is composed of a total of four volumes published by Kadokawa Shoten between April 1, 2007 and August 1, 2008. Tokyopop published the novels in North America between February 10, 2009 and April 26, 2011. Cyberconnect2 also produced ".hack//G.U. Trilogy", a computer animated film adaptation of the games that takes numerous liberties with the story. The film was first screened in Japan in a Tokyo theater in December 2007. Bandai Visual later released it in DVD and Blu-ray format on March 25, 2008. In May 2011, Bandai Entertainment announced that they licensed the film for an English release but only with Japanese audio accompanied by English subtitles on August 18, 2009. Following the closure of Bandai Entertainment, Funimation announced at SDCC 2013, that they have acquired 4 .hack title including G.U. trilogy. 
The games' sequel is ".hack//Link", a PlayStation Portable game that takes place three years in the future with a new version of "The World".
In December 2012, during THQ bankruptcy filings, it was revealed that Relic Entertainment "is currently developing "Company of Heroes 2" for a calendar year 2013 release and a new game with the working title "Atlas" for a release in calendar year 2014." On January 23, 2013, it was revealed that THQ had sold Relic Entertainment to Sega for as part of an auction of the company's properties. The "Homeworld" franchise was sold to Gearbox Software at a separate auction in April 2013.
At Nintendo's E3 press conference on June 15, 2010, the Nintendo 3DS handheld console was revealed. At the conference Nintendo listed a number of publishers and franchises coming to the 3DS, one of whom was Activision with "DJ Hero 3D", a new installment in the "DJ Hero" series and the first handheld "DJ Hero" title. The gameplay is similar in nature to "DJ Hero", where the stylus and touchscreen are used to mimic scratching and crossfading between songs. It is unknown if the game is still in development after Activision stopped production of the "Guitar Hero" and "DJ Hero" franchises.
On April 15, 2009, the publishers of "", Genius Products and Numark, sued against "Scratch"'s developer, 7 Studios and Activision. The lawsuit contends that Activision purchased 7 Studios to both gain access to proprietary technology and to delay publication of the game so "DJ Hero" could come out first. The Los Angeles Superior Court in which the suit was filed did not grant the requested restraining order against Activision on "DJ Hero". Activision states that "Scratch" was already delayed by as early as October 2008, before they made contact with 7 Studios, and their acquisition of the developers did not impede them from completing "Scratch". However, on April 20, the court reversed its decision, awarding Genius and Numark a temporary restraining order, and ordered the "immediate return" of all of the material from 7 Studios from Activision, including all source code related to "Scratch". 7 Studios subsequently filed a counter-suit against Genius Products, claiming that they engaged in "unlawful and unsavoury business practices" that limited 7 Studios from completing the game as planned.
King of the Hill season box sets have been released on DVD since 2003 in region 1, region 2 and in region 4. Seasons one to thirteen have been released in region 1 and seasons one to five in region 2 and region 4. The first six seasons were issued by 20th Century Fox Home Entertainment; releases of seasons seven and onwards were by Olive Films, who acquired the rights in 2014. For details on episodes listed below, refer to the List of "King of the Hill" episodes.
During E3 2017, Nintendo and The Pokémon Company announced that Game Freak was developing a new core "Pokémon" role-playing game set to release for the Nintendo Switch in "2018 or later." The game will be the eighth generation of "Pokémon".
A video game adaptation of the book and film versions of "Harry Potter and the Order of the Phoenix" was made for Microsoft Windows, PS2, PS3, Xbox 360, PSP, Nintendo DS, Wii, Game Boy Advance and Mac OS X. It was released on 25 June 2007 in the U.S., 28 June 2007 in Australia and 29 June 2007 in the UK and Europe for PlayStation 3, PSP, PlayStation 2, Windows and 3 July 2007 for most other platforms. The games were published by Electronic Arts.
"Heart of Darkness" suffered a protracted development cycle marked by numerous delays and changes in platform. Development began in 1992, with the PC as the lead platform. The game was not publicly unveiled until the March 1995 European Computer Trade Show, at which time the developers said it was near completion. A version for the 3DO Interactive Multiplayer was announced, but the game spent so long in development that by the time it was finished, the 3DO (which was not even launched until a year after development on the game began) was no longer commercially viable. A version for the Amiga CD32 was also in development but never released. An Atari Jaguar CD version was also announced in July 1994, with internal documents from Virgin Interactive Entertainment stating that Amazing Studio showed interest in starting development on the conversion, but work on the port never moved forward beyond proposition. In 1996 Sega signed a deal for the console version to be a Sega Saturn exclusive, with the PC version to be held off until after the Saturn version was released. A release date of October 1996 was announced with the Saturn version, but as this date approached the publisher announced that the game would not be ready until late 1997. "Sega Saturn Magazine" commented at the time that "this is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 [in May 1996], it's going to be out-dated and out-quaffed by its contemporary software." With further delays, the Saturn was also no longer a commercially viable platform by the time "Heart of Darkness" was finished.
The game was first released in Japan on March 29, 2012, and in North America and Europe on July 31, 2012 and July 20, 2012, respectively. In Australasia, it was released on July 26, 2012. A limited edition titled "Mark of Mastery" was also released in North America featuring twelve art cards, AR cards able to unlock new Dream Eaters, and a protector case for the 3DS console. While this has been noted to be the shortest gaps between the Japanese and English releases in the "Kingdom Hearts", the latter version does not include new features not seen in the former. However, the Mark of Mastery limited edition was made so that English gamers would be able to obtain bonus material that can only be obtained in Japan. The game was also included within the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary. The box also included the Nintendo DS games "Kingdom Hearts 358/2 Days" and "Kingdom Hearts Re:coded". Unlike "Kingdom Hearts", "Kingdom Hearts II" and "Birth by Sleep", there would not be an updated version of the game according to Tetsuya Nomura.
Sony announced "Kingdom Hearts III" for the PlayStation 4 with a teaser trailer at its E3 2013 event in June 2013. Square Enix later confirmed the game's cross-platform release for the Xbox One as a port of the PlayStation 4 version. Though some development and concepts for the game began during the seventh generation of video game consoles, it was always intended that the game would release during the eighth generation. Unlike "Kingdom Hearts" and "Kingdom Hearts II", which were developed by Square Enix's Product Development Division 1 team, "Kingdom Hearts III" was developed by Square Enix's 1st Production Department, who developed "Birth by Sleep", "Dream Drop Distance", and worked on the "HD 1.5 Remix" collection and Square Enix's Business Division 3. Rie Nishi serves as the game's producer. The game began using the in-house Luminous Studio engine to develop the game after some initial development tests had been done using the Unreal Engine 3.
In September 2012, Square Enix announced "Kingdom Hearts HD 1.5 Remix" a compilation for the PlayStation 3 to include both "Kingdom Hearts Final Mix" and "Re:Chain of Memories" in high definition and trophy support. Additionally, the collection includes HD cinematic scenes from "Kingdom Hearts 358/2 Days". It was released in Japan on March 14, 2013 and in North America on September 10, 2013. Releases on September 12, 2013 for Australia and September 13, 2013 for Europe marked the first time "Re:Chain of Memories" was available in both of those territories. This version was later ported to the PlayStation 4 as part of "Kingdom Hearts HD 1.5 + 2.5 Remix", released in March 2017.
A gameplay trailer was released during the "Kingdom Hearts" Orchestra World Tour in Los Angeles in mid-June 2017. The next month, Nomura stated that a Nintendo Switch version of the game might be created, but wanted to focus on the development and promise of completing the PlayStation 4 and Xbox One versions before exploring other platform possibilities. Commenting on the long development process, Nomura noted it was not due to problems with development or any choices made by the development team, but rather internal Square Enix corporate decisions, such as changing to the Unreal Engine 4 about a year into the game's development, which lead to "extensive delays" and "a bit of time that needed to be rewinded and started over", and "certain timing and resources challenges within Square Enix", despite submitting and getting approved a plan for when more personal resources would be needed on the project. Regarding downloadable content (DLC) for the game, Nomura stated that "nothing is set in stone" regarding it, but he told the development team to "be prepared to be able to accommodate for something like that. We can't develop a system where we're accommodating for downloadable content. So it's not confirming or denying either way, but just so that the development team will be prepared". He would later add that he wanted to have some sort of additional content for the game, but nothing in depth had been discussed. Nomura was open to potentially adding customizable accessories, as was able to be done in "Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage" with Aqua, as that feature does not return for "Kingdom Hearts III". Nomura also preferred DLC to expand or change the game over releasing a "Final Mix" version as had been done with some past entries in the series.