Instruct: Given a question, retrieve passages that answer the question.
Query: What was Skyward Sword's metacritic score?
"Skyward Sword" received acclaim from multiple journalistic magazines and websites upon release; it received a score of 93/100 on aggregate site Metacritic based on 81 reviews. It was the site's 10th highest scoring game of 2011, and also ranked as the 6th best-reviewed Wii game of all time. It received perfect scores from multiple publications: these included "Famitsu", IGN, Eurogamer, "Game Informer", "Edge Magazine" and "VideoGamer.com". In the case of "Famitsu", "Skyward Sword" was the third "Zelda" game and sixteenth video game in the magazine's history to be given a perfect score at that time.
"Return to Castle Wolfenstein" received favorable reviews from critics. At Metacritic, it scores 88/100 (based on 32 reviews), and on GameRankings it scores 86.75% (based on 50 reviews). "Eurogamer"'s Tom Bramwell called "Return to Castle Wolfenstein" "a worthy addition to the stable of id Software affiliated shoot 'em ups. The single player game is average to good and takes quite a while to finish, but the game really earns its salt by shipping with a first class multiplayer element."
It has a score of 73% on Metacritic. "Destructoid" called "Freedom Wars" the biggest PS Vita release in 2014. IGN's Colin Moriarty writes that the game features plenty of content to keep the player occupied, and never forces them to play alone or online, allowing the player to choose their own pace progressing through the game. "Hardcore Gamer" rated the game 3.5 out of 5, describing it as a solid action RPG with good premise and deep themes, albeit feeling repetitive at times. "PlayStation Universe" gave "Freedom Wars" an 8.5/10 score, noting that the narrative and customisation were positive aspects, even though the endgame relies on a large amount of grinding. "PS Nation" notes that the singleplayer and multiplayer modes are enjoyable overall, and that the game plays well on a PlayStation TV device, giving a score of 9/10.
"Rebel Strike" was met with positive reception, as GameRankings gave it a score of 76.61%, while Metacritic gave it 75 out of 100. Critics praised the intense gameplay and the ability to have more enemies on screen than on "Rogue Leader". However, "Rebel Strike" was criticized for its on-foot missions, due to its clunky gameplay and lack of refinement.
The Sun 1,447,959 -7%
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
In the PS2 category of IGN's "The Best of 2003" awards, "Disgaea: Hour of Darkness" won "Best Game No One Played", and won Reader's Choice and runner-up awards for "Best Strategy Game". "Hyper"'s Daniel Wilks commends "Disgaea: Afternoon of Darkness" for its "brilliant strategy and being huge and funny". The game received a score of 8.5/8/7.5 from "Electronic Gaming Monthly", and the magazine's Shane Bettenhausen said, "Here's an instant cult classic—Disgaea is so creative, challenging, and funny that it totally deserves the attention of RPG gamers". However, he noted that its "rewarding gameplay and quirky humor beneath a coating of antiquated visual grime. There isn't much here that couldn't have been done on PS1".
Mark Brown of Pocket Gamer UK rated the game 9/10 and gave it the Gold Award, saying it was a "high-quality production" that "streamlines the RTS genre for mobile play" without sacrificing its depth.
Overall, the opinions of reviewers seem to have been summed up by Pro-G: "One day someone is going to combine the RTS with another genre and pull it off really well; "Rise & Fall" isn't that game. The basic RTS elements are sound, but the hero mode verges on awful, boat control is a nightmare, and the campaigns are dull... There are so many other games out there that offer a better all-round RTS experience, there's really no reason to bother with Midway's effort. Some praise must be given for trying something a little different, but Rise & Fall is another idea that falls a long way short of its potential."
"Wolfenstein: The New Order" was released to mostly positive reviews. Metacritic calculated an average score of 81 out of 100 based on 23 reviews for the Windows version, 79 out of 100 based on 18 reviews for the Xbox One version and 73 reviews for the PlayStation 4 version. Reviewers liked the game's concept, narrative and combat mechanics.
Although nearly identical, the game's PC version garnered lower review scores than its Nintendo 64 counterpart, with an aggregated GameRankings score of 80 percent. This version enjoyed many of the same praises for its gameplay, but handling and graphics were cited as problematic. Directly comparing the two versions, AllGame's Brad Cook wrote that PC version's handling is more difficult than the N64 version. He believed the PC's "choppy" feel made it difficult to target enemies. In contrast to its opinion of the N64 version, IGN's PC review was not enthusiastic about the game's visuals. IGN staff remarked that "Rogue Squadron"s "graphics and special effects aren't spectacular" and that they had "seen better graphics" on the PC.
Group C
Like its predecessors, the game received widespread critical acclaim from critics. Critics praised its story, voice acting, graphics and visuals, and music, but criticized its lack of innovation. "Gears of War 3" sold over 3 million copies and was the second best selling game in the U.S.
While only released in digital form, "Hellblade: Senua's Sacrifice" was a commercial success. It was the best selling game on the PlayStation Store in Europe for the month of its release. According to director Tameem Antoniades the game sold "better than expected" and broke even in approximately three months, ahead of the six to nine months the developers expected. "PC Gamer" stated about "Hellblade"s success that "the news can only be positive. Perhaps if other developers see an experimental game like "Hellblade" finding commercial success then they'll be more likely to take risks on their own titles—and that, ultimately, will lead to more interesting games". To celebrate World Mental Health Day on October 10, 2017, Ninja Theory donated all profit made from the sales of "Hellblade" on that day to Rethink Mental Illness. By June 2018, the game had sold over a million copies across all three platforms.
On review aggregator Rotten Tomatoes the film has an approval rating of 78% based on 244 reviews, with an average rating of 6.9/10. The site's critical consensus reads, "It's not easy to take the longest "Harry Potter" book and streamline it into the shortest HP movie, but director David Yates does a bang up job of it, creating an "Order of the Phoenix" that's entertaining and action-packed." On Metacritic, the film has a score of 71 out of 100, based on 37 critics, indicating "generally favourable reviews" On CinemaScore, audiences gave the film an average grade of "A-" on an A+ to F scale.
"Resonance of Fate" received "mildly positive" reviews, according to video game review aggregator Metacritic. The game launched in Japan with 145,000 copies sold in the first week across both platforms but dropped off Media Create's top 30 list within a month. Critics were most vocal in their praise of the gameplay and battle system. Eurogamer called its innovative design "one of the most inspired approaches to the role-playing video game seen in a decade." IGN stated that "the battle system in "Resonance of Fate" is strong enough to hold everything together" and added "the unique combat system steps up to be the star of the show." GameSpot noted that "the cinematography used during hero actions is so over-the-top and exciting to watch that it makes battles a joy to take part in." USgamer also lauded the faster pace of the combat system and its emphasis on teamwork to win battles. But some reviewers noted that "the flow of combat in "Resonance of Fate" is initially confusing, especially if you don't take the optional tutorial." The game was the runner-up for RPGamer's Best Battle System award.
Scary Larry of "GamePro" viewed the game as the Genesis's answer to "", and remarked that "While "Zelda" had tons of hidden surprises, weapons, and fearsome bosses (making it one of the best action/RPGs ever), "Crusader of Centy" has a too-familiar story line, minor enemies, and a serious shortage of puzzles." He nonetheless concluded that though "Crusader of Centy" would bore the average RPG gamer, it successfully appeals to its young target audience. The four reviewers of "Electronic Gaming Monthly" contended that the game is a worthy "Zelda" clone, with Ed Semrad and Sushi-X going so far as to say it is equally good as the "Zelda" series. They identified the story and Zelda-like play mechanics as the game's strongest points, and gave the game a 7.75 out of 10.
The Academy of Interactive Arts & Sciences nominated "Descent: FreeSpace" for its 1998 "Simulation Game of the Year" award, although it lost to "". "Descent: FreeSpace" was a finalist for "Computer Games Strategy Plus"s "Sci-Fi Simulation of the Year" and "Computer Gaming World"s "Best Space Sim" awards in 1998, both of which ultimately went to "I-War". The editors of "Computer Gaming World" called it "an excellent game, featuring some of the best wing-man AI to hit the genre, but it was too derivative of previous space sims." "PC Gamer US" nominated it as the year's best action game, and its editors wrote that ""Freespace" came from nowhere to wrest the 3D space combat crown from the "Wing Commander" series with style." However, this award went to "Tom Clancy's Rainbow Six".
"Destiny 2" received "generally favorable" reviews, according to review aggregator Metacritic. Some reviewers labeled the game as "Destiny 1.5" due to its many similarities to the original "Destiny", but praise was given to improvements made over its predecessor. "Destiny 2" sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts. The weekend consisting of September 23, "Destiny 2" took the number 1 spot on the UK sales chart. "Destiny 2" was also the second highest-grossing console game of 2017 in North America (behind ""), and was also Activision's biggest PC release based on units sold. Digital downloads for "Destiny 2" account for more than half of the total sales of the game.
"The Legend of Zelda: Skyward Sword" is an action-adventure video game in which players take on the role of series protagonist Link through a series of monster-populated overworlds and navigating dungeons featuring puzzles and bosses. Link is controlled using the Wii Remote and Nunchuk, and the Wii MotionPlus expansion device is required to play. The greater majority of gameplay mechanics revolve around use of motion controls: these include camera control with the Nunchuk and general hotkey actions and movement linked to the Wii Remote. Jumping across gaps and scaling ledges happen automatically within context. The Nunchuk is also used to make Link perform a forward roll. Link can sprint for short distances, but sprinting and other actions such as climbing and carrying heavy objects is limited by a stamina meter, which recharges after a few seconds when not performing actions that drain it. When depleted entirely, Link's movement speed is reduced and he is left vulnerable until the meter refills. Standard navigation takes place from a third-person perspective, while the Dowsing search function switches to a first-person view: Dowsing scans an area for a selected object, with new Dowsing objectives appearing depending on game context.
The US release of "Dragon Quest VIII" received mostly positive reviews, receiving a score of 89 out of 100 on Metacritic. Critics were quick to praise the 3D cel shaded visuals, noting that it was the first game in the series to be fully three-dimensional. A staple of the "Dragon Quest" series is the simplicity of its gameplay, a factor which has been criticized in the past. However, several critics pointed out that the simple gameplay works for "Dragon Quest VIII". Bethany Massimilla of GameSpot wrote that the lack of "dozens of characters of all types" allows the game to remain simple, letting the player become very familiar with the main characters. "Edge" magazine, however, commented that the game's substance seemed out of place for 2005.
The script for cinematic scenes was written by Naoki Mori, who joined the project for one and a quarter years in his role: the cinematic director was Shigeki Yoshida, who was brought on at the same time as and worked on the storyboards with Mori. The initial script was proposed by Fujibayashi based on his perception of the game's structure. As the game's theme was the use of the sword, and the sword most associated with the series was the Master Sword, the team decided to make it an origin story for the weapon. An early element was whether to incorporate the creation of Hyrule, while also needing to explain the creation of Skyloft: this initial stage of story development ended up being difficult as their initial story plans were full of contradictions to established series lore due to them wanting to create an origin story for the entire series. These issues were further complicated by the third year of development with the necessity of finalizing the gameplay and environments. Feigning illness, Fujibayashi shut himself away in a hotel room and wrote the synopsis in a single day. Mori wrote the dialogue based on Fujibayashi's synopsis, who needed to work out the fine details with Fujibayashi. A scene Fujibayashi was intent on including was where Zelda jumped from the edge of Skyloft and Link caught her: this was fitted in for the two characters after the end of Link's exam. The early part of the story was quite different from earlier "Zelda" games, playing out in a similar way to a school drama. Once the script was finished, it was handed to Yoshida so his team could create the cinematics. The total number of cinematics was estimated as 79, coming to over 120 minutes.
Following its release, "Skyward Sword" won numerous awards. At IGN's "Best of 2011" awards, it was awarded "Best Game", "Best Graphics", "Best Sound" and "Best Story" in the Wii category. It was also given the "Reader's Choice" award in the "Best Overall Game" category: it was also among those nominated as the site's "Game of the Year". In Digital Trends' similar awards, it was named as "Best Action-Adventure" and "Best Wii Exclusive", and was nominated for the site's "Game of the Year" award. RPGamer's own "Best of 2011" awards named "Skyward Sword" "Best Console and PC Game" and awarded it for "Best Music". It also received "Game of the Year" awards from "Electronic Gaming Monthly", GameSpot, "Edge" and "Nintendo Power". It received "Excellence" and "Most Valuable Character" awards from "Famitsu", the latter being awarded for the protagonist Link. It received multiple nominations in 2012 at the D.I.C.E. Awards, Game Developers Choice Awards and the BAFTA Games Awards. At Spike, the game won awards for "Best Wii Game" and "Best Motion Game". "Skyward Sword" has since been ranked among the best games developed for the Wii.
GameTrailers noted that, despite its many strengths such as a believable relationship between Link and Zelda, "Skyward Sword" represented the series' "first gray hairs" due to some of its mechanics feeling dated in the modern gaming landscape. IGN's Richard George felt that the game returned "The Legend of Zelda" to being a revolutionary series in the gaming industry, praising almost every aspect of the game with the exception of the soundtrack, which he felt did not live up to series standards despite its quality. Joystiq writer Griffin McElroy noted that a lot of the game's content seemed unnecessary and extravagant, but said that beneath this surface lay "the best "Zelda" game of all time". Steve Hogarty of "Official Nintendo Magazine" shared many points of praise with other positive journalist reviews, calling it the greatest game in the series to date. "VideoGamer.com" Chris Schilling called it one of the best "Zelda" games, praising its motion controls, narrative and treatment of series tradition.
First revealed in 2009, it was initially planned for release in 2010 before being delayed to 2011 to further refine and expand it. The game was a critical and commercial success, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. Despite the accolades it received, points of widespread criticism directed toward certain aspects of the game's design proved to be a key influence in the development of the next entry for home consoles, "".