Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: When was Zylom Studios founded?
Zylom was founded in Eindhoven, the Netherlands, in 2001. Due to the success of the company it expanded fast and just a couple of years later in 2006, it was acquired by the American RealNetworks Inc.. In 2011, RealNetworks came up with one name for all their game websites, GameHouse. Zylom became part of GameHouse too, but because of the popular and well-known name of the company, it stayed Zylom for their consumers. In 2012 Zylom’s in-house game studio was closed, but Zylom still continues to develop their own game titles like the "Delicious" series.
Sony has since created numerous other film production and distribution units, such as creating Sony Pictures Classics for art-house fare, by forming Columbia TriStar Pictures (also known as the Columbia TriStar Motion Picture Group) by merging Columbia Pictures and TriStar Pictures in 1998, revitalizing Columbia's former television division Screen Gems. It expanded its operations on April 8, 2005, when a Sony-led consortium acquired the legendary Hollywood studio Metro-Goldwyn-Mayer, in a US$4.8 billion leveraged buyout, through the holding company MGM Holdings Inc.
, also known by the nickname "Yoshi-P," is a Japanese video game producer, director and designer working for Square Enix. He is known primarily for his work on massively multiplayer online role-playing games (MMORPGs), as chief planner on "Dragon Quest X", and as director and producer of "". He is credited with rescuing the original "Final Fantasy XIV" project from its disastrous launch. Yoshida is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 5 and part of the "Final Fantasy" Committee that is tasked with keeping the franchise's releases and content consistent.
Daydream Software is a defunct Swedish video game developer founded in 1994. They released four games (with another in the works) before closing in 2003.
Between 1999 and 2005, Studio Ghibli was a subsidiary brand of Tokuma Shoten, however, that partnership ended on April 2005 when Studio Ghibli was spun off from Tokuma Shoten, and was re-established as an independent company with relocated headquarters.
Relic Entertainment was founded in Vancouver, Canada, on June 1, 1997, and began work on "Homeworld" as their first title. Relic co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively, while Erin Daly was the designer and Aaron Kambeitz the lead artist. Garden was 22 years old when he founded the company. Writer David J. Williams is credited with the original story concept, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. Cirulis and Dembo, credited jointly as "Marcus Skyler", were selected by the publisher, Sierra Studios, partway through development to expand the story concept of Relic and Williams. Sierra agreed to publish the game early in development based on, according to Garden, "two whiteboard presentations and no demo". The development of the game took over two years; the game systems were largely complete by the final eight months, which Relic spent polishing and improving the game, including adding the whole-map Sensors Manager view. The game was initially expected to be released at the end of 1998; Garden stated in a 1999 interview that the team found creating the core game itself much easier than getting it to the quality level they wanted, and that if they had known how difficult it was going to be they may have chosen not to do the project. Several ideas for the game, including ship customization, convoy routes, and different unit types for the Kushan and Taidann fleets were cut during development as they could not be done well enough for the project.
"Zelda" was first released in the early 1990s along with the "Super Mario Bros." cartoon. It was produced in the form of two-episode VHS tapes in four volumes; the gold color of the VHS slipcases matched that of the original NES games. The series was released on DVD in two volumes by the animation company "Allumination FilmWorks" The first DVD, "Ganon's Evil Tower", was released on July 22, 2003, including three episodes of the "Zelda" cartoon and two of "Sonic Underground". The second DVD was released on September 27, 2005, titled "Havoc in Hyrule", containing a further five "Zelda" episodes.
Nickelodeon Creative Labs was founded in 1994 by Amy Friedman. The company produced motion graphics and short-form material for the Nickelodeon network, including the award-winning "Short Films by Short People" interstitial series. In 1996, Nickelodeon Creative Labs began producing the Nick Jr. series "Blue's Clues" in-house using Adobe After Effects, Photoshop, and Power Macintosh computers. In October 1999, Nickelodeon Creative Labs relaunched as Nick Digital; it was now also producing "Little Bill", another Nick Jr. series. In December 2008, MTV Networks planned to shut down Nick Digital by the end of the year. The company ultimately stayed open, but a Nick Digital branch at Nickelodeon Animation Studio took over producing visual effects for Nickelodeon's animated series. In 2009, Nickelodeon launched Nickelodeon Creative Advertising, a creative agency which produces advertising for kids and families.
The studio was founded after the success of the 1984 film "Nausicaä of the Valley of the Wind", written and directed by Miyazaki for Topcraft and distributed by Toei Company. The origins of the film lie in the first two volumes of a serialized manga written by Miyazaki for publication in "Animage" as a way of generating interest in an anime version. Suzuki was part of the production team on the film and founded Studio Ghibli with Miyazaki, who also invited Takahata to join the new studio.
Relic Entertainment is a Canadian video game developer based in Vancouver. The company was founded in June 1997 by Alex Garden and Luke Moloney. After its debut title "Homeworld" (1999), the company developed two more games, "Impossible Creatures" (2003) and "Homeworld 2" (2003), and signed a contract with publisher THQ for an additional two games. Before either game was released, however, Relic was bought by THQ in May 2004 for $10 million in cash; the company was renamed THQ Canada, with "Relic Entertainment" used as a marketing brand by the studio. THQ published the next five games by the company. A few months after being purchased, Relic released its first licensed title, "" (2004). It released two more original titles in 2006, "The Outfit" and "Company of Heroes", before transitioning to focus on further titles and expansion packs in the "Warhammer 40,000" and "Company of Heroes" franchises.
On March 8, 1997, Yahoo! acquired online communications company Four11. Four11's webmail service, Rocketmail, became Yahoo! Mail. Yahoo! also acquired ClassicGames.com and turned it into Yahoo! Games. Yahoo! then acquired direct marketing company Yoyodyne Entertainment, Inc. on October 12, 1998. In January 1999, Yahoo! acquired web hosting provider GeoCities. Another company Yahoo! took over was eGroups, which became Yahoo! Groups in June 2000. On March 8, 1998, Yahoo! launched Yahoo! Pager, an instant messaging service that was renamed Yahoo! Messenger a year later.
Pixar () is an American computer animation film studio based in Emeryville, California. The studio is best known for its CGI-animated feature films created with PhotoRealistic RenderMan, its own implementation of the industry-standard RenderMan image-rendering application programming interface used to generate high-quality images. Pixar began in 1979 as the Graphics Group, part of the computer division of Lucasfilm before its spin-out as a corporation in 1986 with funding by Apple Inc. co-founder Steve Jobs, who became its majority shareholder. Pixar and Disney had a seven feature agreement that allowed Disney to distribute the films with Disney owing the character rights. With the success of "Toy Story 2" in 1999, then-Disney CEO Michael Eisner and Pixar CEO Steve Jobs began to disagree on how Pixar should be run and the terms of their continued relationship. Eisner claimed that Toy Story 2 would not count towards the "original" film count of the agreement. Jobs announced in January 2004 that Pixar would not renew their agreement with Disney and would seek out other distributors for releases starting in 2006. In 2004, Disney Circle 7 Animation was formed as a CG animation studio to create sequels to the Disney-owned Pixar properties. In Late January 2006, new Disney CEO Bob Iger and Jobs agreed to have Disney purchase Pixar which led to Disney closing Circle 7.
The development of "Doom", a first-person shooter video game by id Software, began in November 1992 and continued until the game was released in December 1993. Seven people worked on "Doom", which is considered one of the most significant and influential titles in video game history. The initial development team was programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall; late in development Hall was replaced by Sandy Petersen and programmer Dave Taylor was added to the team. The music and sound effects were created by Bobby Prince.
In June 2007, Miller co-founded a brand-management organization Radar Group, which was designed to help fledging development studios bring their games to publishers and distributors. "Prey 2" was one of three titles that Radar Group announced it was backing in March 2008, along with "Earth No More" and "Incarnate". At this point, "Prey 2" was described to be a narrative sequel to "Prey". In the game, Tommy abandons Earth as he is accused of the disappearance of his family and his girlfriend. At this point in development, "Prey 2" would have continued to be a first-person shooter using the portal/gravity-based gameplay as from the original game.
The episodes of the "Zatch Bell!" anime series were directed by Tetsuji Nakamura and Yukio Kaizawa and produced by Toei Animation. The episodes were aired on Fuji Television between April 6, 2003 to March 26, 2006 and spanned 150 episodes. Viz Media obtained the foreign television, home video, and merchandising rights to the "Zatch Bell!" anime from Toei Studio on August 4, 2005. Subsequently, Viz Media contracted Studiopolis to create the English adaptation of the anime. The North American English dub has been edited and localized for young children aged 6 to 10 years in America. Viz Media has licensed its individual "Zatch Bell!" merchandising rights to several different companies, including a new toy line made by Mattel and a collectible card game released by Bandai in the United States and Japan.
Key defines "Planetarian" as a "kinetic novel", since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story is written by Yūichi Suzumoto and character design is produced by Eeji Komatsu. The game's soundtrack was composed and arranged by Key's signature composers Magome Togoshi and Shinji Orito. A light novel of short stories set in the world of "Planetarian" was released in April 2006, and three audio dramas have also been produced. David Production produced a five-episode original net animation series and an anime film in 2016. "Planetarian" story, artwork and music have been praised, and the PS2 version ranked first for console games in terms of satisfaction in 2007.
Relic Entertainment, known as THQ Canada Inc. between 2004 and 2013, is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as "Homeworld", "" and "Company of Heroes". Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega West, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.
On May 30, 2012, it was confirmed that Pondsmith was working with CD Projekt Red on a video game set in the "Cyberpunk" universe. On October 18, 2012, the game's name and settings were revealed to be "Cyberpunk 2077". Immediately afterwards, Brian Crecente was able to confirm with the game's creators that Pondsmith was also working on a new edition of "Cyberpunk" pen and paper RPG game that would evolve the genre. In the interview for GameSpot, CD Projekt's Marcin Iwiński divulged that Pondsmith's involvement in the video game development mostly focuses on the game world aspect and mechanics and his input, though constant, does not happen on a daily basis due to the distance between the parties. Video game creators as well as Mike Pondsmith and other RTG designers will contribute on the newly formed cyberpunk.net blog.
The Graphics Group, which was one-third of the Computer Division of Lucasfilm, was launched in 1979 with the hiring of Catmull from NYIT, where he was in charge of the Computer Graphics Lab. He was then reunited with Smith, who also made the journey from NYIT to Lucasfilm, and was made director of The Graphics Group. At NYIT, the researchers pioneered many of the CG foundation techniques—in particular the invention of the alpha channel (by Catmull and Smith). Years later, the CGL produced a few frames of an experimental film called "The Works". After moving to Lucasfilm, the team worked on creating the precursor to RenderMan, called REYES (for "renders everything you ever saw") and developed a number of critical technologies for CG—including "particle effects" and various animation tools.
WhatsApp was founded in 2009 by Brian Acton and Jan Koum, both former employees of Yahoo!. After Koum and Acton left Yahoo! in September 2007, the duo traveled to South America to take a break from work. At one point, they applied for jobs at Facebook but were rejected. For the rest of the following years Koum relied on his $400,000 savings from Yahoo!.
The Dupont Viscoloid Company, Inc. is a former plastics manufacturer based in Leominster, Massachusetts. The company was founded by Alexander Paton, Ludwig Stross and Bernard W. Doyle in 1901 as the Sterling Comb Company. In 1912, the three men consolidated a number of smaller plastics manufactures under the name Viscoloid Company. The company pioneered the use of pyroxylin plastic in hair combs, toilet articles, and a number of different products. In 1914, the Viscoloid Company began marketing pyroxylin plastic toys. The toy industry quickly became the company’s most profitable, and the Viscoloid was soon the leading pyroxylin plastic toy manufacturer in America. By 1923, Bernard Doyle had taken over the company and “The Viscoloid” spanned 106 buildings and was the largest employer in Leominster. In 1925, the company was sold to the Dupont Company of Leominster and was renamed the Dupont Viscoloid Company, Inc. The company would continually be a giant in the plastics industry until closing in November 1977.
Tortoiseshell wares were first mentioned by Thomas Whieldon in his "Account and Memorandum Book" of 1749. In his "Experiment Book", Josiah Wedgwood states that in 1759 tortoiseshell ware was the second most important ware at the Whieldon factory, but the market was declining:“[…] But as no improvement had been made in this branch for several years, the country was grown weary of it; and though the price had been lowered from time to time, in order to increase the sale, the expedient did not answer, and something new was wanted, to give a little spirit to the business."Historically, tortoiseshell wares have come to be associated almost exclusively with Thomas Whieldon, however, ceramics expert Pat Halfpenny warns that:“The ‘Whieldon’ label has inhibited scholarly research and limited our understanding of the pottery production dates in North Staffordshire.”In his 1991 study of William Greatbatch, David Barker also concluded:"Many of the wares manufactured by Whieldon are of types now known to have been made by Greatbatch and have been found on the Greatbatch site. Whieldon ware, or Whieldon-type ware are terms which are widely accepted in describing a variety of ceramics, particularly tortoiseshell wares, but which lead to problems in any objective research into the pottery of the period."In the absence of any supporting information, caution is therefore needed in ascribing any particular tortoiseshell wares to Thomas Whieldon.
"We designed the building from the inside out, not the outside in,” said Loretta H. Cockrum, Foram’s founder, chairman and CEO. “We wanted the most efficient office building ever designed, with no wasted space or wasted energy. This is a building of the future more than a building of the present. A lot of love has gone into that building, and a lot of pride."
The nine founders of Zylom had a hard time making the website profitable in the first years. Releasing Deluxe games, advertisements, and a change of target audience was the answer. In the beginning, Zylom mainly focused on online games for young men, until extensive research revealed their games were mostly played by women. The company decided to change their target audience and focused more and more on download games that were suitable for female players. Nowadays Zylom is strongly related to www.gamehouse.com, www.realnetworks.com, and www.atrativa.com.br
Type: Subsidiary
Founded: 2001 (Eindhoven)
Headquarters: Eindhoven, the Netherlands
Industry: Casual Games/Casual Online/Video Games Developer/Publisher/Distributor
Employees: 50 – 70
Website: www.zylom.com
① Expansion of photovoltaic power generation by citizens through financial support for 40,000 PV panels 
② Expansion of buildings’ mandatory generation of renewable and decentralized energy from 12% to 20% 
③ Full disclosure of information on energy consumption by buildings and expansion of energy performance diagnosis 
④ Replacement of all traditional public light bulbs such as street and security lights with LED bulbs 
⑤ Introduction of Driving-Mileage Program to incentivize less driving 
⑥ Creation of jobs in the energy service sector through measures like establishing 25 energy hub centers 
⑦ Promotion of innovative technologies such as BEMS and smart grids 
⑧ Job creation for the elderly and expansion of recycling through community-based recycling 
⑨ Eradication of energy poverty through provision of LED bulbs to 120,000 low-income households and support for BRP for 150 welfare facilities 
⑩ Establishment local energy governance