Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: When was the hard drive first developed?
Hard disk drives store data in the magnetic polarization of small patches of the surface coating on a disk. The maximum areal density is defined by the size of the magnetic particles in the surface, as well as the size of the "head" used to read and write the data. The areal density of disk storage devices has increased dramatically since IBM introduced the IBM 350 disk storage, the first hard disk drive in 1956 at an areal density of 2,000 bit/in. The growth rate has matched Moore's Law with the density reaching 1 Tbit/in in 2014. In 2015, Seagate introduced a hard drive at a density of 1.34 Tbit/in, about 600 million times that of the first disk drive. It is expected that current recording technology can be "feasibly" expected to scale to at least 5 Tbit/in in the near future. New technologies like Heat-assisted magnetic recording (HAMR) and Microwave Assisted Magnetic Recording (MAMR) are under development and are expected to continue magnetic areal density progress.
By 2000, Steve Jobs expressed interest in developing a portable music player. But Rubinstein demurred, saying the necessary components were not yet available. While on a routine supplier visit to Toshiba Corp. in February, 2001, however, Rubinstein first saw the tiny, 1.8-inch hard disk drive that became a critical component of the iPod. While Toshiba engineers had developed the drive, they were not sure how it could be used. At a Tokyo hotel later that evening, Rubinstein met with Jobs, who was in Japan on separate business. "I know how to do it now. All I need is a $10 million check," he told Jobs.
The CD was planned to be the successor of the vinyl record for playing music, rather than primarily as a data storage medium. From its origins as a musical format, CDs have grown to encompass other applications. In 1983, following the CD's introduction, Immink and Braat presented the first experiments with erasable compact discs during the 73rd AES Convention.
In June 1985, the computer-readable CD-ROM (read-only memory) and, in 1990, CD-Recordable were introduced, also developed by both Sony and Philips. Recordable CDs were a new alternative to tape for recording music and copying music albums without defects introduced in compression used in other digital recording methods. Other newer video formats such as DVD and Blu-ray use the same physical geometry as CD, and most DVD and Blu-ray players are backward compatible with audio CD.
The Xerox Alto, developed at Xerox PARC in 1973, was the first computer to use a mouse, the desktop metaphor, and a graphical user interface (GUI), concepts first introduced by Douglas Engelbart while at International. It was the first example of what would today be recognized as a complete personal computer. The first machines were introduced on 1 March 1973,
Magnetic cassette technology was developed in 1963 by the Dutch electronics firm Philips. In the late 1960s, the introduction of prerecorded cassette tapes made it possible to listen to tapes of music on car stereos, though vinyl remained the most popular format for home listening.
Also in 1973 Hewlett Packard introduced fully BASIC programmable microcomputers that fit entirely on top of a desk, including a keyboard, a small one-line display, and printer. The Wang 2200 microcomputer of 1973 had a full-size cathode ray tube (CRT) and cassette tape storage. These were generally expensive specialized computers sold for business or scientific uses. The introduction of the microprocessor, a single chip with all the circuitry that formerly occupied large cabinets, led to the proliferation of personal computers after 1975.
1974 saw the introduction of what is considered by many to be the first true "personal computer", the Altair 8800 created by Micro Instrumentation and Telemetry Systems (MITS). Based on the 8-bit Intel 8080 Microprocessor, the Altair is widely recognized as the spark that ignited the microcomputer revolution as the first commercially successful personal computer. The computer bus designed for the Altair was to become a "de facto" standard in the form of the S-100 bus, and the first programming language for the machine was Microsoft's founding product, Altair BASIC.
Among Nakamatsu's early inventions is the Shoyu Churu Churu, a siphon pump used in the home to move soy sauce from large containers to smaller vessels for cooking and serving. His patented inventions include:
Based upon a patent issued in 1952, Nakamatsu claims to have invented the first floppy disk well before IBM's floppy disk patent was filed in 1969. However, what Nakamatsu patented in 1952 was a paper for optical sound player. In contrast to a floppy disk, this Nakamatsu patent discloses the use of printed paper for storage instead of the magnetic material of a floppy disk. It is not rewritable and lacks most elements of the IBM floppy disk patent. Since the paper was 'floppy' material, he claims he had invented the floppy disk (sometimes he uses the phrase "floppy media"); however, it should be noted that flexible magnetic recording media was well known prior to 1952, in tape and wire recording.
The world’s first transistor computer was built at the University of Manchester in November 1953. The computer was built by Richard Grimsdale, then a research student in the Department of Electrical Engineering and later a Professor of Electronic Engineering at Sussex University. The machine used point-contact transistors, made in small quantities by STC and Mullard. These consisted of a single crystal of germanium with two fine wires, resembling the crystal and cat’s whisker of the 1920s. These transistors had the useful property that a single transistor could possess two stable states. ... The development of the machine was severely hampered by the unreliability of the transistors, which consumed 150 watts.
Though spoken recordings were popular in 33⅓ vinyl record format for schools and libraries into the early 1970s, the beginning of the modern retail market for audiobooks can be traced to the wide adoption of cassette tapes during the 1970s. Cassette tapes were invented in 1963 and a few libraries, such as the Library of Congress, began distributing books on cassette by 1969. However, during the 1970s, a number of technological innovations allowed the cassette tape wider usage in libraries and also spawned the creation of new commercial audiobook market. These innovations included the introduction of small and cheap portable players such as the Walkman, and the widespread use of cassette decks in cars, particularly imported Japanese models which flooded the market during the multiple energy crises of the decade.
Thomas A. Edison invented the phonograph, the first device for recording and playing back sound, in 1877. After patenting the invention and benefiting from the publicity and acclaim it received, Edison and his laboratory turned their attention to the commercial development of electric lighting, playing no further role in the development of the phonograph for nearly a decade. Edison's original phonograph recorded on sheets of tinfoil and was little more than a crude curiosity, although one that fascinated much of the public. These earliest phonographs were sold mainly to entrepreneurs who made a living out of traveling around the country giving "educational" lectures in hired halls or otherwise demonstrating the device to audiences for a fee. The tinfoil phonograph was not fit for any real practical use and public interest soon waned.
Using the narrow definition of "operated by one person", the first personal computer was the ENIAC which became operational in 1946. It did not meet further definitions of affordable or easy to use. The Bendix G15 of 1956 was intended for use without an operating staff, and several hundred were made; it was too costly to be personally owned, however.
The first microphone that enabled proper voice telephony was the (loose-contact) carbon microphone (then called transmitter). This was independently developed around 1878 by David Edward Hughes in England and Emile Berliner and Thomas Edison in the US. Although Edison was awarded the first patent in mid-1877, Hughes had demonstrated his working device in front of many witnesses some years earlier, and most historians credit him with its invention.
The carbon microphone was independently developed around 1878 by David Edward Hughes in England and Emile Berliner and Thomas Edison in the US. Although Edison was awarded the first patent in mid-1877, Hughes had demonstrated his working device in front of many witnesses some years earlier, and most historians credit him with its invention.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of "video game". The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. "OXO", written by Alexander S. Douglas in 1952, was the first computer game to use a digital display. In 1958, a game called "Tennis for Two", which displayed its output on an oscilloscope, was made by Willy Higinbotham, a physicist working at the Brookhaven National Laboratory. In 1961, a mainframe computer game called "Spacewar!" was developed by a group of Massachusetts Institute of Technology students led by Steve Russell.
Around the same time, Douglas Engelbart used computer screens both as input and output devices. In 1968, Ivan Sutherland, with the help of many students including Bob Sproull, created what was widely considered to be the first head-mounted display (HMD) system for use in immersive simulation applications. It was primitive both in terms of user interface and realism, and the HMD to be worn by the user was so heavy that it had to be suspended from the ceiling. The graphics comprising the virtual environment were simple wire-frame model rooms. The formidable appearance of the device inspired its name, The Sword of Damocles.
Around 1976, Philips and Sony showed prototypes of digital audio disc players, which were based on optical videodisc technology. In the interview by Tekla Perry for the IEEE Spectrum, May 2017, Immink explains that he got involved in the CD project at the end of 1979 when Sony and Philips had decided to jointly settle one design. Both Philips and Sony had shown prototype CD players to the press in 1978. The team at Philips, he says, "needed someone to do measurements of the two competing systems, the quality, how they coped with scratches, how they coped with imperfections of the disc. My job with the LaserDisc was finished, so I said, 'Sure, I could do it.'" Both Philips and Sony had come up with different rules for translating digital audio data to sequences of pits and lands. After a lot of experimentation, Immink improved the playing time by thirty percent by inventing a code that could better cope with the servo systems. The encoding system Immink devised came to be called Eight-to-fourteen modulation (EFM).
The chip design started in April 1970, when Federico Faggin joined Intel, and was completed under his leadership in January 1971. The first commercial sale of the fully operational 4004 occurred in March 1971 to Busicom Corp. of Japan for which it was originally designed and built as a custom chip. In mid-November of the same year, with the prophetic ad "Announcing a new era in integrated electronics", the 4004 was made commercially available to the general market. The 4004 was the first commercially available monolithic processor, fully integrated in one small chip. Such a feat of integration was made possible by the use of the then-new silicon gate technology for integrated circuits, originally developed by Faggin (with Tom Klein) at Fairchild Semiconductor in 1968, which allowed twice the number of random-logic transistors and an increase in speed by a factor of five compared to the incumbent MOS aluminum gate technology. Faggin also invented the bootstrap load with silicon gate and the “buried contact”, improving speed and circuit density compared with aluminum gate.
There is debate about what machine was the first personal computer, the Altair 8800 (1975), the Mark-8 (1974), or even back to Kenbak-1 (1971). The computer in the January 1975 issue of "Popular Electronics" captured the attention of the 400,000 or so readers. Before then, home computers were lucky to sell a hundred units. The Altair sold thousands in the first year. By the end of 1975 there were a dozen companies producing computer kits and peripherals using the Altair circuit bus, later renamed the S-100 bus and set as an IEEE standard.
The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
Following the 1947 invention of the cathode-ray tube amusement device, the earliest known interactive electronic game as well as the first to use an electronic display, the first true video games were created in the early 1950s. Initially created as technology demonstrations, such as the "Bertie the Brain" and Nimrod computers in 1950 and 1951, video games also became the purview of academic research. A series of games, generally simulating real-world board games, were created at various research institutions to explore programming, human–computer interaction, and computer algorithms. These include "OXO" and Christopher Strachey's draughts program in 1952, the first software-based games to incorporate a CRT display, and several chess and checkers programs. Possibly the first video game created simply for entertainment was 1958's "Tennis for Two", featuring moving graphics on an oscilloscope. As computing technology improved over time, computers became smaller and faster, and the ability to work on them was opened up to university employees and undergraduate students by the end of the 1950s. These new programmers began to create games for non-academic purposes, leading up to the 1962 release of "Spacewar!" as one of the earliest known digital computer games to be available outside a single research institute.
Thermal transfer printing was invented by SATO corporation, a Japanese company. They produced the world's first thermal transfer label printer, SATO M-2311, in 1981.The concept of a single-chip microprocessor CPU (central processing unit) was conceived in a 1968 meeting in Japan between Sharp engineer Tadashi Sasaki and an unnamed female software engineering researcher from Nara Women's College. He discussed the concept at a brainstorming meeting that was held in Japan. Sasaki attributes the basic invention to break the chipset of a calculator into four parts with ROM (4001), RAM (4002), shift registers (4003) and CPU (4004) to an unnamed woman, a software engineering researcher from Nara Women's College, who was present at the meeting. Sasaki then had his first meeting with Noyce in 1968. Sasaki discussed the microprocessor concept with Busicom and Intel in 1968, and presented the woman's four-division chipset concept to Intel and Busicom. This provided the basis for the single-chip microprocessor design of the Intel 4004. He was also involved in the development of the Busicom 141-PF desktop calculator which led to the 4004's creation. Sasaki thus played a key role in the creation of the first microprocessor.
In 1953, IBM recognized the immediate application for what it termed a "Random Access File" having high capacity and rapid random access at a relatively low cost. After considering technologies such as wire matrices, rod arrays, drums, drum arrays, etc., the engineers at IBM's San Jose California laboratory invented the hard disk drive. The disk drive created a new level in the computer data hierarchy, then termed Random Access Storage but today known as secondary storage, less expensive and slower than main memory (then typically drums) but faster and more expensive than tape drives.
Conner Peripherals (commonly referred to as Conner) was a company that manufactured hard drives for personal computers. Conner Peripherals was founded in 1985 by Seagate Technology co-founder and San Jose State University alumnus (1943– ). In 1986, they merged with CoData, a Colorado start-up founded by MiniScribe founders Terry Johnson and John Squires. CoData was developing a new type of small hard disk that put the capacity of a 5.25-inch drive into the smaller (and now commonplace) 3.5-inch format. The CoData drive was the first Conner Peripherals product. The company was partially financed by Compaq, who was also a major customer for many years.
In 1973, IBM introduced a new type of HDD code-named "Winchester". Its primary distinguishing feature was that the disk heads were not withdrawn completely from the stack of disk platters when the drive was powered down. Instead, the heads were allowed to "land" on a special area of the disk surface upon spin-down, "taking off" again when the disk was later powered on. This greatly reduced the cost of the head actuator mechanism, but precluded removing just the disks from the drive as was done with the disk packs of the day. Instead, the first models of "Winchester technology" drives featured a removable disk module, which included both the disk pack and the head assembly, leaving the actuator motor in the drive upon removal. Later "Winchester" drives abandoned the removable media concept and returned to non-removable platters.
By early 1985, it was clear that the Macintosh needed additional storage space, in particular a hard drive. Apple announced their first hard drive for the Mac in March 1985. However, the MFS file system did not support subdirectories, making it unsuitable for a hard disk. Apple quickly began adopting for the Mac the hierarchical based SOS filing system introduced with the Apple III and long since implemented in ProDOS for the Apple II series and the Lisa. This change in the Mac's filing system delayed the introduction of the double sided Sony drives which Apple intended to offer as soon as the technology was available, a concession they made when adopting the Sony drives over their own problematic double-capacity Twiggy drives. However, based on the success of the 3.5" floppy drive for the Mac, there was no such obstacle in immediately implementing an 800K drive for the Apple II, so it was introduced in September 1985, four months before the version for the Mac. While Apple simultaneously introduced their new hard drive after a 6-month delay, they chose not to implement the new floppy drive for the Macintosh at that time.