Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: What is a pachinko machine?
A pachinko machine resembles a vertical pinball machine, but is different from Western pinball in several ways. First, a pachinko machine uses small (11 mm diameter) steel balls, which are rented to the player by the owner (usually a "pachinko parlor," featuring many individual games in rows), while pinball games use a larger, captive ball. The pachinko balls are not only the active object, but are also the bet and the prize. The player loads one or more balls into the machine, then presses and releases a spring-loaded handle, which is attached to a padded hammer inside the machine, thus launching the ball into a metal track. The track guides the ball around the edge of the playing field, then when the ball loses momentum, it falls into the playing field from near the top. Some pachinko machines have a bumper to bounce the ball as it reaches the top, while other machines allow the ball to travel all the way around the field, to fall on the second time that it reaches the top.
Humpty Dumpty is a historically important pinball machine released by Gottlieb on October 25, 1947. Named after Humpty Dumpty, the nursery rhyme character, it is the first pinball machine to include flippers — invented by Harry Mabs  — distinguishing it from earlier bagatelle game machines.
"Pac-Pix" was developed and published by Namco. The game was debuted at the Electronic Entertainment Expo (E3) in 2004 as a technology demonstration for the newly unveiled Nintendo DS hardware. According to producer Hideo Yoshizawa, "Pac-Pix" was conceived as an arcade game by director Tetsuya Shinoda four years prior. Using Apple personal digital assistants (PDAs), Shinoda noticed how corrected text would disappear with a tiny puff of smoke when crossed out by the user; he found this type of control intuitive and wanted to implement it into a game. Two years later, the creators pitched the idea as a tablet computer and PDA game, but found the game and the target audience for such hardware did not match. When the DS was announced, Yoshizawa stated that "the time was right". The E3 demo "Pac-Pix" was met with praise from people within the video game industry, many of which requested it be made into a full game. Namco obliged by putting together a development team, which implemented more effective use of the hardware's two screens. According to Yoshizawa, the most difficult aspect of production on "Pac-Pix" was allowing the player to determine size, shape, and place of their own sketches within the gameplay environment.
"Mojo" is played with 3 pieces each and a single neutral pawn, used as a blocker, that is common to and may be moved by both players. The game starts with the pawn in the center of the board and during play, there is a choice of 2 empty spaces. Players take turns placing their 3 pieces on the board, one at a time, on any empty position, building on those already on the board, to complete and/or block winning rows. Then, continue by moving any piece (including the opponent's) or the pawn to an adjacent empty space. Players may move the pawn. Pieces and pawns may not jump over each other and the last piece or pawn moved may not be returned to its previous position. The game is over when a player has 3 same-color pieces in a row - horizontally, vertically or diagonally and is then the winner of the game.
Up until the 1990s, the majority of visual novels utilized pixel art. This was particularly common on the NEC PC-9801 format, which showcased what is considered to be some of the best pixel art in the history of video games, with a popular example being "Policenauts" in 1994. There have also been visual novels that use live-action stills or video footage, such as several "Sound Novel" games by Chunsoft. The most successful example is "Machi", one of the most celebrated games in Japan, where it was voted No. 5 in a 2006 "Famitsu" reader poll of top 100 games of all time. The game resembled a live-action television drama, but allowing players to explore multiple character perspectives and affect the outcomes. Another successful example is "", which received a perfect score of 40 out of 40 from "Famitsu" magazine.
The machinery industry produces different kind of products, for example engines, pumps, logistics equipment; for different kind of markets from the agriculture industry, food & beverage industry, manufacturing industry, health industry, and amusement industry till different branches of the consumer market. As such companies in the machine industry can be classified by product of market.
Two competitors play with a ball, in an arena which is split into two halves with breakable blocks on both sides. The aim is to get a higher score than your opponent by breaking more blocks on your side than your opponent does. Competitors are in the form of humanoids, robots and aliens, all of which have a 'gun' of some sort enabling them to take control of the ball. The range of arenas have several pinball-style flippers which make the ball bounce off at unpredictable angles. The game can be played as one player versus a computer player (controlled with good AI for its time), or as two players competing against one another. Players can suck the ball into their gun then fire it at their blocks for points, or deliberately shoot the ball into their opponent to make them lose points. When hit, players disintegrate but instantly re-spawn with control of the ball going to the opponent.
To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup. This reduces the likelihood of loaded dice being used, which is the main way of cheating in face-to-face play. A common method of cheating online is the use of a computer program to find the optimal move on each turn; to combat this, many online sites use move-comparison software that identifies when a player's moves resemble those of a backgammon program. Online cheating has therefore become extremely difficult.
Equipment varies with the game. Board games, such as Go, "Monopoly" or backgammon need a board and markers. One of the oldest known board games is Senet, a game played in Ancient Egypt, enjoyed by the pharaoh Tutankhamun. Card games, such as whist, poker and Bridge have long been played as evening entertainment among friends. For these games, all that is needed is a deck of playing cards. Other games, such as bingo, played with numerous strangers, have been organised to involve the participation of non-players via gambling. Many are geared for children, and can be played outdoors, including hopscotch, hide and seek, or Blind man's bluff. The list of ball games is quite extensive. It includes, for example, croquet, lawn bowling and paintball as well as many sports using various forms of balls. The options cater to a wide range of skill and fitness levels. Physical games can develop agility and competence in motor skills. Number games such as Sudoku and puzzle games like the Rubik's cube can develop mental prowess.
This machine industry traditionally belongs to the heavy industry. Nowadays, many smaller companies in this branch are considered part of the light industry. Most manufacturers in the machinery industry are called machine factories.
Gomoku, also called "Five in a Row", is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a Go board, using 15×15 of the 19×19 grid intersections. Because pieces are not moved or removed from the board, Gomoku may also be played as a paper-and-pencil game. The game is known in several countries under different names.
The machine industry or machinery industry is a subsector of the industry, that produces and maintains machines for consumers, the industry, and most other companies in the economy.
In order to obtain much needed foreign currency from Polish society, authorities permitted in 1972 the creation of a network of shops under a state-owned bank named Pekao. There, the foreign hard currency could be exchanged for both foreign and domestic goods, many of which were unavailable to Poles at that time. Since ownership of hard currency as cash was forbidden and all dollars and Deutschmarks had to be deposited to dollar bank accounts, authorities introduced Bon PeKaO cheques, which were tied to the U.S. Dollar in a 1:1 ratio and could be used as currency in Pekao shops. Later on the Pekao bank created a separate company, Przedsiębiorstwo Eksportu Wewnętrznego - the Pewex. While the letter "x" is not present in the Polish alphabet, it was used nevertheless, so that the name would sound somehow exotic and Western-like in the ears of the mostly pro-American society.
There is a "Learning Center" introducing some of the basic technologies of the mechanical timekeeper, such as the pendulum, and a large and varied exhibit on many types of clock escapement. There is an excellent sample of American-made tall case clocks (popularly known as "grandfather clocks"), a comprehensive exhibit on American watches, and a small but excellent area dedicated to automatic machinery used in watch manufacturing. Other highlights include an exhibit of the pioneering automated machinery developed by the American Waltham Watch Company, allowing for the first time to mass-produce watches using interchangeable parts, a large selection of American pocket watches (including Railroad watches), and the "Engel Clock", a complicated "monument" clock built by Stephen Decatur Engel of Hazleton, Pennsylvania.
The Game of Ur is a race game and it is probably a direct ancestor of the tables, or backgammon, family of games, which are still played today. The Game of Ur is played using two sets of seven checker-like game pieces. One set of pieces are white with five black dots and the other set is black with five white dots. The gameboard is composed of two rectangular sets of boxes, one containing three rows of four boxes each and the other containing three rows of two boxes each, joined together by a "narrow bridge" of two boxes. The gameplay involves elements of both luck and strategy. Movements are determined by rolling a set of four-sided, pyramid-shaped dice. Two of the four corners of each die are marked and the other two are not, giving each die an equal chance of landing with a marked or unmarked corner facing up. The number of marked ends facing upwards after a roll of the dice indicates how many spaces a player may move during that turn. A single game can last up to half an hour and can be very intense.
Founded in 1985, Pinball Expo is the longest-running event dedicated to pinball. It was conceived in 1984 by Robert "Rob" Berk of Warren, Ohio, with the purpose of honoring his heroes of the pinball industry; the artists and designers. With the assistance of Bill Kurtz of Cleveland, Ohio, and later Mike Pacak of Canfield, Ohio, the trio held their first event over the weekend of November 22–24, 1985 at the Holiday Inn O'Hare/Kennedy in Rosemont, Illinois. The inaugural event attracted around 100 attendees from all parts of the world and a dozen vendors. The expo offers seminars, a tour of a pinball factory, an autograph session, tournaments, an exhibit hall of pinball machines, parts, and related paraphernalia, and much more. On October 26, 1991, the Pinball Expo launched the Pinball Expo Hall of Fame and inducted its first class of pinball luminaries: David Gottlieb, Ray Moloney, Sam Stern, and Harry E. Williams. The event is open to the general public.
Offered with an inline-4 engine and bucket seats the Pinto's mechanical design was conventional, with unibody construction, a longitudinally mounted engine in front driving the rear wheels through either a manual or automatic transmission and live axle rear end. Suspension was by unequal-length control arms with front coil springs; the live rear axle was suspended on leaf springs. The rack and pinion steering had optional power assist, as did the brakes.
In backgammon, two players move their pieces in opposing directions, according to the rolls of dice. The use of a doubling cube allows players to increase the stakes of the game. The basis of the modern game can be traced to Medieval and Renaissance sources. Backgammon has been studied considerably by computer scientists, who have developed software that plays at the level of top human players.
The ' ("" - which means "small computer" - being a rather literal German translation of the English "microcomputer") is a clone of the Amstrad CPC built by East Germany's ' in October 1989. Although the machine included various substitutes and emulations of an Amstrad CPC's hardware, the machine is largely compatible with Amstrad CPC software. It is equipped with 64 KB memory and a CPC6128's firmware customized to the modified hardware, including an unmodified copy of Locomotive BASIC 1.1. The KC compact is the last 8-bit computer produced in East Germany.
In 1966, Yoneyama Industory, an agricultural machinery maker in Matsuyama, Ehime Prefecture, invented , a freight-only rack monorail system. It soon became widespread in mikan citrus orchards in the prefecture, and in other parts of Japan. Other makers also started to build similar systems. Later in 1990, a company called Chigusa developed a passenger rack monorail system. These rack monorails were first used to transport workers in construction sites or forests. However, from 1990s, public facilities such as parks also started to use the system. Kaho Manufacturing started to sell their "slope cars" in 1990.
Tak, similar to Chess and Checkers, can be played on a square board with alternating "light" and "dark" squares. In addition, Cheapass Games released a specialized hybrid board to provide a single surface for 6x6, 5x5, 4x4, and 3x3 games. For even-sized games, pieces are played on the squares (similar to a Chess board.) Odd-sized games are played on the small diamonds located at the corners and intersections of the squares (similar to a Go board.) If there is no board available, players may use an object or a temporary marker to designate the center of the board. Players must imagine the rest of the board until there are enough pieces in play to define it. The object or marker will then be removed.
Pachinko is a pinball-like slot machine game. It is officially not considered gambling because Japanese laws regard pachinko as an exception to the criminal code on gambling for historical, monetary, and cultural reasons. Pachinko parlours can be found all over Japan, and they are operated by private companies. As of 2011, there are about 12,480 pachinko parlors in Japan.
Pachinko machines were first built during the 1920s as a children's toy called the , based on and named after the American "Corinthian bagatelle". Another likely inspiration was the "Billard japonais", 'Japanese billiards', invented in Western Europe during the 18th century. It emerged as an adult pastime in Nagoya around 1930 and spread from there. All of Japan's pachinko parlors were closed down during World War II but re-emerged in the late 1940s. Pachinko has remained popular since; the first commercial parlor was opened in Nagoya in 1948. As a country influenced by Japan during its occupation, Taiwan has many pachinko establishments. Nowadays an estimated 80 percent of pachinko parlors in Japan are owned by ethnic Koreans.
In machine learning and natural language processing, the pachinko allocation model (PAM) is a topic model. Topic models are a suite of algorithms to uncover the hidden thematic structure of a collection of documents. The algorithm improves upon earlier topic models such as latent Dirichlet allocation (LDA) by modeling correlations between topics in addition to the word correlations which constitute topics. PAM provides more flexibility and greater expressive power
than latent Dirichlet allocation. While first described and implemented in the context of natural language processing, the algorithm may have applications in other fields such as bioinformatics. The
model is named for pachinko machines—a game popular in Japan, in which metal balls bounce down around
a complex collection of pins until they land in various
bins at the bottom.
Until the 1980s, pachinko machines were mechanical devices, using bells to indicate different states of the machine. Electricity was used only to flash lights and to indicate problems, such as a machine emptied of its balls. Balls were launched using a flipper; their speed was controlled by pulling the flipper down to different levels. Manufacturers in this period included Nishijin and Sankyo; most of these machines available on online auction sites today date to the 1970s. After that time, pachinko machines incorporated more electronic features, thus requiring electricity for operation.