Instruct: Given a question, retrieve documents that can help answer the question.
Query: Does Prey 2 exist?
Arkane's "Prey" is largely unrelated to the 2006 game "Prey" developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative. While "Prey 2", a sequel to the 2006 game, had been planned by Human Head, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and was eventually cancelled in 2014. Arkane's game does not use any of the planned sequel's assets, and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built "Prey" as a spiritual sequel to "System Shock", providing the player with several potential means of progressing within the game.
Some notable original mods and campaigns have been created, such as "Wings of Dawn" which takes place in an anime-style world, and "Blue Planet" which offers a continuation of "Freespace 2", telling of a civil war between Earth and the GTVA. "The FreeSpace Port", sometimes called FSPort, ports the original "Descent: FreeSpaceThe Great War" to the "FreeSpace 2" and SCP engine with many graphical enhancements, and serves as a base for many mods set in the FreeSpace: Great War era, such as "Shrouding the Light" and "Awakenings". "Silent Threat: Reborn" similarly ports the "Silent Threat" expansion for Descent: Freespace into the Freespace 2 SCP engine.
"Assassin's Creed: The Ezio Collection", developed by Virtuos and Ubisoft Montreal, features remastered versions of "Assassin's Creed II", "Assassin's Creed: Brotherhood" and "Assassin's Creed: Revelations" single-player modes, using the Anvil engine, for the PlayStation 4 and Xbox One (the multiplayer being excluded from the package). The games feature improved graphics, lighting, effects and textures, and also include all previously released downloadable content for the single-player. In addition, the bundle features the short films "" and "". The collection was released on November 15, 2016 to mixed reviews, being generally criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.
"Destiny 2" received "generally favorable" reviews, according to review aggregator Metacritic. Some reviewers labeled the game as "Destiny 1.5" due to its many similarities to the original "Destiny", but praise was given to improvements made over its predecessor. "Destiny 2" sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number one on the weekly sales charts. The weekend consisting of September 23, "Destiny 2" took the number 1 spot on the UK sales chart. "Destiny 2" was also the second highest-grossing console game of 2017 in North America (behind ""), and was also Activision's biggest PC release based on units sold. Digital downloads for "Destiny 2" account for more than half of the total sales of the game.
"Cyberpunk 2077" entered pre-production as soon as developer CD Projekt Red had finished "". Around this time, approximately fifty staff members were involved; they later devoted a team larger than that of "", and after it was released, began upgrading their REDengine 3 to complement "Cyberpunk 2077". They learned early on how aspects like stream processing and global illumination would function without disturbing the central processing unit.
"Resident Evil Outbreak" is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same time period as "Resident Evil 2" and "Resident Evil 3". It was the first in the series and the first survival horror title to feature cooperative gameplay and online multiplayer support. It was followed by a sequel, "Resident Evil Outbreak File #2". Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall as well as the entry point for some of the series' most notable characters.
Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt, releasing for Microsoft Windows, PlayStation 4, and Xbox One. Adapted from the 1988 tabletop game "Cyberpunk 2020", it is set fifty-seven years later in dystopian Night City, California, an open world with six distinct regions. In a first-person perspective, players assume the role of the customisable mercenary V, who can apply experience points to stat upgrades to reach prominence in the character classes NetRunner, Techie, and Solo. V has an arsenal of ranged weapons and options for melee combat, all of which can be modified. V travels Night City by foot and in a range of vehicles.
A video game presented as a direct continuation of "The Incredibles" (until "Incredibles 2" rendered it non-canon), released in October 24, 2005 for PlayStation 2, Microsoft Windows, Mac OS X, Game Boy Advance, GameCube, and Xbox, once again developed by Heavy Iron Studios and published by THQ. The game takes place after the events of the film and follows Mr. Incredible and Frozone as they face off against the Underminer as he prepares his attack on the Earth's surface.
On February 27, 2009, IGN reported that a sequel to "Crash Time: Autobahn Pursuit" is to be released for under the names Crash Time: Burning Wheels in Europe and Crash Time 2 in the United Kingdom. This game will feature more open world environments where the first game is more linear. An overhead map will be included for the first time in the series, as demonstrated in the demo available on Xbox Live Marketplace. New escort missions have been confirmed by the Entertainment Software Rating Board (ESRB), as has the feature that "players can drive onto a field and plow into cows, which shatter into 'cartoony' t-bone steaks upon impact". The ESRB has also commented on mentions of drugs, prostitution and one instance of sexual innuendo in reference to the new escort style missions. "Crash Time 2" was released on Xbox 360 in Europe on 27 November 2008, and on Steam on 27 August 2009. "
Assassin's Creed II: Discovery is a video game for the Nintendo DS and iOS developed by Griptonite Games and written by Darby McDevitt. It's part of the "Assassin's Creed" series of video games. Ubisoft's producer Ben Mattes officially revealed the development of the game in Apple Inc.'s keynote speech on September 9, 2009, for a November 17 release. The iOS version was delayed, but Ubisoft did not comment with a reason for the delay. In contrast to "", the previous title in the "Assassin's Creed" series to be on these devices, "Discovery" is a 2.5D side-scroller. Both iPhone and DSi users are able to use their devices' camera function to display portraits as wanted posters in-game. "Discovery" was released concurrently with "Assassin's Creed II" and "". The game takes place within "Assassin's Creed II" between The Battle of Forli DLC in Sequence 12 and Bonfire of the Vanities DLC in Sequence 13.
On November 16, 2013, it was announced that AMC would be shooting a pilot for "Preacher". On November 18, 2013, "BleedingCool" confirmed that Seth Rogen and Evan Goldberg had developed the series pilot with Sam Catlin, and that it would be distributed by Sony Pictures Television. On February 7, 2014 it was made public that AMC was officially developing the series to television based on the pilot written by Seth Rogen and Evan Goldberg. Rogen has no plans to co-star in the series. On May 9, 2014, AMC announced that "Preacher" was picked up to series. "Preacher" was slated to premiere mid to late 2015, as announced by Seth Rogen, with the script for the series complete and the pilot ordered by the studio. Comic creators Steve Dillon and Garth Ennis will work on this project as co-executive producer. On April 17, 2015, Seth Rogen tweeted that Dominic Cooper was cast in the role of Jesse Custer, Joseph Gilgun as Cassidy, Ruth Negga as Tulip O'Hare, Ian Colletti as Arseface, and W. Earl Brown as Sheriff Hugo Root. On September 9, 2015, Seth Rogen announced via Twitter that the series ordered to a ten-episode season and was due to premiere in mid-2016. The series premiered on AMC on Sunday, May 22, 2016. In 2017 a second season, with thirteen episodes, aired. In 2018, a ten-episode third season aired. In November 2018, the series was renewed for a fourth season, with production relocating to Australia.
The first two "Disgaea" installments were released for the PlayStation 2. The series debuted in Japan with "" in 2003 on the PlayStation 2 and has since been re-released on the PlayStation Portable and Nintendo DS with new content. It was known for many uncommon elements previously unseen in the strategy RPG genre, such as complex gameplay, extremely high maximum stats and a maximum level of 9999, and humorous dialogue. "", released for the PlayStation 2 in 2006 in Japan, has been re-released on the PlayStation Portable under the title "" with new content. Both of these games were later ported to the PC as "" in 2016, and "Disgaea 2 PC" in 2017 respectively. Both are based on the PlayStation Portable versions, with additional content and redone graphics. The series then moved on to the PlayStation 3 for "", released in Japan in 2008, and was re-released on the PlayStation Vita as "" in 2012. "" was released in Japan in 2011 and re-released on the PlayStation Vita as "" in 2014. A direct sequel to the first game, "" was released for the PlayStation 3 in 2013. The latest entry in the series, "" was released in 2015, moving the series to the PlayStation 4, and was ported to the Nintendo Switch as "Disgaea 5 Complete" in 2017.
Some new games are yo-kai watch, pokemon sun and pokemon moon.
Preteen teams are the second most popular group. Preteen teams have a separate Boot Camp training schedule and also run the Obstacle Course (which is slightly modified for their smaller size). The Preteen program focuses on character building and control of attitudes and actions. Preteens receive classes such as Bible Timeline, personal evangelism, music, drama and puppets. Control classes at Boot Camp include canoeing and bike riding. A typical Preteen trip runs around 4–5 weeks. Trip locations, like teens, are all over the world.
"Grand Theft Auto" has spawned numerous additional games and expansion packs. In 1999, the original game received two expansion packs: "" and "". "Grand Theft Auto Advance", released in 2004 for the Game Boy Advance, featured a top-down perspective. Three games were released for the PlayStation Portable. The 2005 game "" is a prequel to "Grand Theft Auto III", while the 2006 game "" is a prequel to "Vice City"; both games were later ported to the PlayStation 2. In 2009, "" was released for the Nintendo DS, and later ported to the PlayStation Portable. In 2009, "" and "" were released for the Xbox 360 as expansion packs to "Grand Theft Auto IV"; a "strategic alliance" between Rockstar and Microsoft resulted in the timed exclusivity. They were later released on Xbox 360, PlayStation 3 and Microsoft Windows as part of a compilation, titled "Grand Theft Auto: Episodes from Liberty City".
The existence of "Wolfenstein: The New Order" was first acknowledged by Bethesda Softworks on 7 May 2013, through the release of an announcement trailer. Prior to this, Bethesda teased the upcoming project by releasing three images with the caption "1960". Though originally due for release in late 2013, the game was delayed to 2014 in order for the developers to further "polish" the game. In February 2014, it was announced that "The New Order" would launch on 20 May 2014 in North America, on 22 May 2014 in Australia, and on 23 May 2014 in Europe. The Australian and European release dates were later pushed forward, resulting in a worldwide launch on 20 May 2014. All pre-orders of the game granted the purchaser an access code to the "Doom" beta, developed by id Software. For the German release of "The New Order", all Nazi symbols and references were removed; it is a criminal offence to display Nazi imagery on toys in Germany. Following the game's release, MachineGames began developing "", a standalone expansion pack set before the events of "The New Order". It was released in May 2015.
On November 12, 2009, Ubisoft released "Assassin's Creed II" themed virtual items on PlayStation Home to promote the release of the game, as well as the game "" for PSP. "Assassin's Creed II" virtual items and an Ezio costume were also released on the Xbox Live Marketplace for the Xbox 360's avatars. On November 19, 2009, more "Assassin's Creed II" virtual items were released in PlayStation Home, along with a costume for Ezio, which was released on November 26, 2009, in which the player could obtain and roam PlayStation Home in it. On December 3, 2009, more 15th century Italian renaissance themed items were released in Home.
Ezio's "Purple Assassin" costume is available to download on "LittleBigPlanet", as of December 8, 2009, on the PlayStation Network.
A radically altered version of "Silent Hill" was released for the Game Boy Advance. Titled "Play Novel: Silent Hill" and released only in Japan in 2001, it is a gamebook-style visual novel. It contains a retelling of "Silent Hill"s story through text-based gameplay, with the player occasionally confronted with questions concerning what direction to take the character, as well as the puzzles, which are a major part of "Silent Hill"s gameplay. After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed. When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.
On November 16, 2013, it was announced that AMC was developing a TV series based on the DC Vertigo comic book series "Preacher". On November 18, 2013, it was revealed that Seth Rogen and Evan Goldberg were developing the series pilot with Sam Catlin, and that it would be distributed by Sony Pictures Television. On February 6, 2014, AMC ordered a pilot script to be written by Rogen and Goldberg, and confirmed Catlin would serve as showrunner. On December 3, 2014, AMC ordered the pilot of "Preacher", directed by Rogen and Goldberg and written by Catlin, to be filmed.
The first two games in the series, "Castle Wolfenstein" and "Beyond Castle Wolfenstein", were stealth-based and featured a 2D top-down perspective. The third game in the franchise, "Wolfenstein 3D", developed by id Software, introduced a first-person perspective with faster-paced action. Because of this, it is widely regarded to have helped popularize the first-person shooter genre. In 2001, the series was rebooted with "Return to Castle Wolfenstein", developed by Gray Matter Interactive. It was followed in 2003 by "", by Splash Damage. Raven Software's "Wolfenstein" followed in 2009. After ZeniMax Media acquired id Software, Swedish developer MachineGames released "" in 2014 and a standalone expansion "" in 2015. A direct sequel to "The New Order" entitled "" was released on October 27, 2017.
Grand Theft Auto 2 is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 22 October 1999 for Microsoft Windows and the PlayStation, followed by Dreamcast and Game Boy Color releases in 2000. It is the sequel to 1997's "Grand Theft Auto", part of the "Grand Theft Auto" series. The open world design lets players freely roam Anywhere City, the setting of the game.
The success of the original "Prey" led to the announcement of a sequel "Prey 2" in August 2006, with continued development by 3D Realms. However, the project faced a number of issues, including the transfer of the intellectual property (IP) rights to Bethesda Softworks (under ZeniMax Media) sometime by 2011. In March 2011, Bethesda announced that "Prey 2" would instead be developed by Human Head Studios using a modified id Tech 4 engine.
For unstated reasons, Human Head had quietly stopped development of "Prey 2" near the end of 2011, after having spent about two years of development on the title. Rhinehart said that at this point, "It was very close to an alpha state, with all major content pieces represented," and that they were at the point where they as developer would start working more closely with the publisher to determine what elements to keep or trim to progress further. Norm Nazaroff of Human Head believed they had added much more content and technical innovations to the title, as to make it "one of the best looking games of the [then-current] console generation". Another Human Head employee, Jason Blair, who had worked on narrative elements for "Prey 2", said that reasons for ending development were "political" and "petty".
On 31 May 2013, "Kotaku" reported rumors that development had moved to Arkane Studios and that the development had been rebooted, scrapping all of Human Head Studios' work on "Prey 2" with a targeted release of 2016. After about a year of further rumors, Bethesda officially cancelled "Prey 2", though as described below, Arkane had started working on a "Prey" game that would be considered a reboot rather than a sequel, using none of the "Prey" concepts and none of Human Head's previous development.
Bethesda re-announced "Prey 2" in March 2011 for a planned 2012 release. Human Head Studios would continue to be the developer of this game. The announced game had several major changes from what had been described before while it was under development at 3D Realms/Radar Group, including the game in gameplay style as an open world game, and the shift of narrative from Tommy to Killian. Though the team had access to the newer id Tech 5 engine, they had been working since 2009 on a modified id Tech 4 engine that they opted to retain that engine. Project lead Chris Rhinehart said ""Prey 2" will provide gamers the opportunity to explore a new facet of the "Prey" universe, one that offers fast-paced action in an open, alien world. We're excited to show gamers the title we have been working on and hope they will be as excited by this title as we are." According to Pete Hines, the vice president of public relations and marketing at Bethesda, the current version of the game is what the developers wanted to make and not what has been announced before by the Radar Group. Human Head shared footage of their version of "Prey 2" with the Strong National Museum of Play in March 2018.