Instruct: Given a question, retrieve passages that can help answer the question.
Query: How long was The Secret of Monkey Island in production?
"The Secret of Monkey Island" ultimately cost $200,000 to produce, and was developed over nine months.
LucasArts released a remake with updated audiovisuals titled "The Secret of Monkey Island: Special Edition" in July 2009 for iPhone, Microsoft Windows, and Xbox 360 exclusively via digital distribution. PlayStation 3, macOS and iPad versions followed early in 2010 for download on their respective services. LucasArts confirmed the game's development on June 1, 2009; rumors appeared several days earlier when the Xbox 360 version of the game received an USK rating. The game was first displayed to the public at the 2009 E3 in June. The remake features hand-drawn visuals with more detail, a remastered musical score, voice work for characters, and a hint system. The developers included the function to switch between 2009 and original audiovisuals at will. The voice actors included Dominic Armato as Guybrush Threepwood and Earl Boen as LeChuck; most had provided voice work in sequels to "The Secret of Monkey Island".
LucasArts's game producer Craig Derrick and his team conceived the idea of the remake in 2008. After researching the "Monkey Island" series' history, they decided to make "something fresh and new while staying true to the original", which resulted in the idea of "The Secret of Monkey Island" remake. The developers tried to leave much of the original design unchanged. Any changes were intended to achieve the level of immersion desired for the original. To that end, they added details like a pirate ship or pirates talking in the background of scenes. While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use. The designers made the cursor contextual to the game objects as the primary interface. Brown had considered updating the reference to advertise "" because "Loom" was not on the market at the time, but concluded that the game would not be the same if such changes were implemented. Prior to the "Special Edition" release, however, LucasArts announced that "Loom", along with other games from its back catalog, would be made available on Steam. Brown stated that the decision to distribute the game online was because "digital downloads have finally gotten going".
"The Secret of Monkey Island" received positive reviews from critics. According to Gilbert, it "sold well" but was "never a big hit". Grossman later summarized that the game's sales were "north of 100,000, far south of 1 million". According to "Next Generation", "The Secret of Monkey Island" was a "relatively minor hit" in the United States, but the game and its sequel became "blockbusters on the PC and the Amiga throughout Europe."
"The Curse of Monkey Island" sold 52,049 copies in the United States by the end of 1997, according to market research firm PC Data. Another 40,538 copies were purchased in the country between January 1998 and July 1998, which drew revenues of $1.57 million for the period. The game was a success in the German market: Heinrich Lenhardt of "PC Gamer US" wrote, "[I]f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered" to continue the franchise. In the second half of November 1997, "Curse" debuted at #4 on 's computer game sales charts for the German market. It held in the top 10 through January 1998, peaking in third place for the first half of December, and its streak in the top 20 continued through March. The game had spent 24 weeks in Media Control's top rankings by the end of May, when it secured 27th place. In August, "Curse" received a "Gold" award from the (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
In 1989, while designing the first Monkey Island game, Ron Gilbert wrote an article titled Why Adventure Games Suck outlining what he perceived to be design flaws in adventure games of the time.
After the completion of "Banjo", the studio moved out of Bluth's house and into a two-story facility in nearby Studio City. The studio's first commission was to produce a two-minute animated sequence for the song “Don't Walk Away” in the live-action musical "Xanadu". The brief sequence might ordinarily have taken four or five months to produce; Bluth's studio completed it in under three. The studio then started work on its first feature film, an adaptation of the Newbery Medal-winning children's book "Mrs. Frisby and the Rats of NIMH". Backed by Aurora Productions, "The Secret of NIMH" started production in 1980 and was completed in 1982. Though generally well received by critics, who praised the richness and fluidity of the animation, some found the narrative unsatisfying. "The Secret of NIMH" returned only a modest box office performance, which was blamed on distributor MGM/UA's poor promotion, regionally staggered releases and competition from "E.T. the Extra-Terrestrial", which had been released the previous month (which most likely brought "NIMH" nearly into obscurity). Between this and an industry-wide animators strike in 1982, the studio found itself in financial trouble and filed for bankruptcy.
The Secret of NIMH is a 1982 American animated dark fantasy adventure film directed by Don Bluth in his directorial debut. It is an adaptation of Robert C. O'Brien's 1971 children's novel "Mrs. Frisby and the Rats of NIMH". The film was produced by Aurora Productions and released by MGM/UA Entertainment Company for United Artists and features the voices of Elizabeth Hartman, Dom DeLuise, Arthur Malet, Derek Jacobi, Hermione Baddeley, John Carradine, Peter Strauss, and Paul Shenar. The "Mrs. Frisby" name in the novel had to be changed to "Mrs. Brisby" during production due to trademark concerns with Frisbee discs. It was followed in 1998 by a direct-to-video sequel called "", which was made without Bluth's involvement or input. In 2015, a CGI/live action remake was reported to be in the works.
In 1996, Universal Pictures released "Mystery Science Theater 3000: The Movie", a film adaptation in which Mike and the bots riffed "This Island Earth". The film was released on DVD in the United States by Image Entertainment. Universal re-released the film on DVD on May 6, 2008, with a new anamorphic widescreen transfer, Dolby Digital 5.1 Surround Sound mix and the film's original trailer.
Following the release of "Incredibles 2", director Brad Bird acknowledged that the film's truncated production schedule resulted in many plotlines and ideas he had for the film being cut from the final version. He cited Pixar's decision in October 2016 to swap the release dates of "Toy Story 4" and "Incredibles 2", which meant that Bird’s film lost a full year of production. Bird stated that the lingering plotlines could lead to a third installment, just as they did with the second. "There were a lot of ideas that we had on this film that could be [used]... whether it's another "Incredibles" film, or something else." Cast members including Samuel L. Jackson and Sophia Bush have expressed interest in reprising their roles. "I wouldn't ever rule it out," said producer John Walker of a potential third film. "And if past is prologue, it'll be another 14 years — and a lot of people will probably need oxygen to make a third one."
Three video games were released based on the manga and the film. All three of the titles were developed by Technopolis Soft and published by Technopolis Soft and Tokuma Shoten. "Nausicaä in the Nick of Time" also known as "Nausicaä's Close Call" ("Naushika Kiki Ippatsu" or "Nausicaä Kiki Ippatsu") is a Japanese shoot 'em up video game developed and published by Technopolis Soft for the NEC PC-6001 computer system in 1984. The game marketed as "Nausicaä of the Valley of the Wind" and known by its title screen as , is an adventure game developed by Technopolis Soft for the NEC PC-8801: it was released in the 1980s, most likely 1984. The third game, for the MSX is the most well-known of the releases and has been frequently and erroneously referred to as a game where the player kills the Ohmu. These games signaled the end of video game adaptations for Hayao Miyzaki's films. The only other games based on Miyazaki films were the LaserDisc arcade game "Cliff Hanger" and the MSX2 platform-adventure game "Lupin III: The Castle of Cagliostro", both of which were based on "The Castle of Cagliostro". Luke Plunkett describes these "two awful adaptations" as the reason Miyazaki does not allow further video game adaptations of his films.
Some new games are yo-kai watch, pokemon sun and pokemon moon.
Monopoly is a Sega Master System video game based on the board game "Monopoly", released in 1988. Developed by Nexa Corporation and published by Sega itself, this title was one of many inspired by the property. According to Game Freaks 365, the game was "one of the first real boardgames that was programmed" into a video game.
My Monster Secret, known in Japan as , is a Japanese manga series written and illustrated by Eiji Masuda. It has been serialized in Akita Shoten's "shōnen" manga magazine "Weekly Shōnen Champion" since January 31, 2013. As of December 2016, the series has been collected in 20 "tankōbon" volumes. An anime television series adaptation began airing July 2015. AnimeLab has secured streaming rights in Australia & New Zealand. Seven Seas Manga acquired the rights to translate and distribute the manga for North America with the first volume being released in January 2016.
In 2013 he worked on the Spike Jonze movie "Her" as animation director on the sequences where the characters are playing video games. His work there inspired him to explore developing real video games for release. His first was "Mountain", released in July 2014 in partnership with Double Fine Productions for personal computers and mobile devices. "Mountain" features little interactivity but allows the player to create and watch a solitary mountain floating in space as it offers its thoughts to the player, and as random objects collide and become embedded within it. It was generally praised by critics, noting it as a subversion what one normally expects for a video game.
Pixar () is an American computer animation film studio based in Emeryville, California. The studio is best known for its CGI-animated feature films created with PhotoRealistic RenderMan, its own implementation of the industry-standard RenderMan image-rendering application programming interface used to generate high-quality images. Pixar began in 1979 as the Graphics Group, part of the computer division of Lucasfilm before its spin-out as a corporation in 1986 with funding by Apple Inc. co-founder Steve Jobs, who became its majority shareholder. Pixar and Disney had a seven feature agreement that allowed Disney to distribute the films with Disney owing the character rights. With the success of "Toy Story 2" in 1999, then-Disney CEO Michael Eisner and Pixar CEO Steve Jobs began to disagree on how Pixar should be run and the terms of their continued relationship. Eisner claimed that Toy Story 2 would not count towards the "original" film count of the agreement. Jobs announced in January 2004 that Pixar would not renew their agreement with Disney and would seek out other distributors for releases starting in 2006. In 2004, Disney Circle 7 Animation was formed as a CG animation studio to create sequels to the Disney-owned Pixar properties. In Late January 2006, new Disney CEO Bob Iger and Jobs agreed to have Disney purchase Pixar which led to Disney closing Circle 7.
During "Rogue Squadron" development, ""—the first new "Star Wars" film in more than 15 years—was less than one year from its scheduled release date. To take advantage of this marketing opportunity, Factor 5 included content from the upcoming film in "Rogue Squadron". LucasFilm provided the developers with design art for the Naboo Starfighter, a ship prominently featured in the new film. These designs were used to create an in-game model. Because the game was scheduled to be released six months before the film, Factor 5 was required to keep the ship's inclusion a secret. As a result, most of the game's development team at Factor 5 and LucasArts were not informed of its inclusion. A complex scrambling system was also developed to help hide the ship's code from gamers using cheat cartridges such as GameShark or Action Replay. More than six months after the release of "Rogue Squadron", LucasArts unveiled the code to unlock the Naboo Starfighter as a playable craft. The code has been named the Nintendo 64's most well-hidden code because of the length of time before its discovery.
"The Science Behind Pixar" is a travelling exhibition that first opened on June 28, 2015, at the Museum of Science in Boston, Massachusetts. It was developed by the Museum of Science in collaboration with Pixar. The exhibit features forty interactive elements that explain the production pipeline at Pixar. They are divided into eight sections, each demonstrating a step in the filmmaking process: Modeling, Rigging, Surfaces, Sets & Cameras, Animation, Simulation, Lighting, and Rendering. Before visitors enter the exhibit, they watch a short video at an introductory theater showing Mr. Ray from "Finding Nemo" and Roz from "Monsters, Inc.".
The developers undertook a talent search for the game's voice cast, listening to dozens of tapes submitted by Hollywood voice actors. Before the game's voice-over was recorded, Dyack expressed concern that the actors cast would be unable to convey McCulloch's complex dialogue. He later said, however, that their performances "blew him away", commenting that "after five minutes with Simon Templeman [...] we knew that there was no problem". "Blood Omen"'s extended 3.5-year development period obliged Silicon Knights to double staff levels, and Crystal Dynamics flew employees to Canada to assist in their design work for over six months—this delegation was left to procure their own off-site accommodation, resulting in "great personal sacrifice". Prior to shipping, Activision and BMG Interactive reached arrangements with Crystal Dynamics to manufacture and distribute the product in various territories. In what they described as "a first in the industry", Silicon Knights added an opening credit to fully clarify that they were responsible for developing the game's concept, story, and content. "After Herculean efforts", having received promotion at the 1995 and 1996 E3 trade fairs, "Blood Omen" was released for the PlayStation in November 1996. Activision and Crystal Dynamics published a Microsoft Windows port, developed by Semi Logic Entertainments, in 1997. Work on a Saturn version was also commenced by Silicon Knights after the initial release. Employees at Crystal Dynamics, including Steve Groll, stated that the Saturn version was completed but that they could not find a publisher willing to release it. The Silicon Knights website insisted that this "was simply not true" and that the Saturn version was never finished.
Mickey Mouse (originally Mickey Mouse Sound Cartoons) is a character-based series of 130 animated short films produced by Walt Disney Animation Studios. The films, which introduced Disney's most famous cartoon character, were released on a regular basis from 1928 ("Plane Crazy") to 1953 with four additional shorts released between 1983 and 2013. The series is notable for its innovation with sound synchronization and character animation, and also introduced well-known characters such as Minnie Mouse, Pluto, and Goofy.
Clock Tower is a survival horror point-and-click adventure video game series created by Hifumi Kono. The series includes four games in total. The first entry, "Clock Tower" (1995), was developed by Human Entertainment and released on the Super Famicom exclusively in Japan. Human Entertainment developed two more entries, "Clock Tower" (1996) and "" (1998), which were released on the PlayStation and localized outside Japan. The fourth and most recent title, "Clock Tower 3" (2002), was by Sunsoft and Capcom for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.
The studio's first live-action film was "Treasure Island" (1950). Animated films produced by Walt Disney Animation Studios and Pixar are also released by Walt Disney Pictures. The studio has released four films that have received an Academy Award for Best Picture nomination: "Mary Poppins" (1964), "Beauty and the Beast" (1991), "Up" (2009), and "Toy Story 3" (2010).
Ron Gilbert conceived the idea of a pirate adventure game in 1988, after completing "Zak McKracken and the Alien Mindbenders". He first wrote story ideas about pirates while spending the weekend at a friend's house. Gilbert experimented with introductory paragraphs to find a satisfactory idea. His initial story featured unnamed villains that would eventually become LeChuck and Elaine; Guybrush was absent at this point. He pitched it to Lucasfilm Games's staff as a series of short stories. Gilbert's idea was warmly received, but production was postponed because Lucasfilm Games assigned its designers, including Gilbert, to "". Development of "The Last Crusade" was finished in 1989, which allowed Gilbert to begin production of "The Secret of Monkey Island", then known internally under the working title "Mutiny on Monkey Island".
"The Secret of Monkey Island" spawned four sequels. The first, "", was released in 1991 and focuses on LeChuck's return. Six years later, LucasArts released "The Curse of Monkey Island", which features a new visual design. In 2000, the company released "Escape from Monkey Island", which uses the GrimE engine of "Grim Fandango" to produce 3D graphics. The next title, "Tales of Monkey Island" released in 2009, is a series of five episodic chapters.
Following hints by Telltale Games that they would soon announce a major new series, "Tales of Monkey Island" was unveiled at the June 2009 Electronic Entertainment Expo. Its roughly 50 person development team was headed by Dave Grossman, who co-designed the first two "Monkey Island" games. "Escape from Monkey Island" and "Sam & Max Hit the Road" co-designer Michael Stemmle contributed design and story writing, in collaboration with Mark Darin and Sean Vanaman. Series creator Ron Gilbert was involved in brainstorm sessions for the game, but did not have a large role in its development; however, the development team asserted that Gilbert's "thumbprints are all over [the game]". "Tales of Monkey Island" counterparts a LucasArts-developed enhanced remake of "The Secret of Monkey Island". On his blog, Gilbert wrote that he was "very excited" for both Telltale's adaptation and LucasArts' reimagining of the original game, and stated that "it's strange and humbling to see something you created 20 years ago take on a life of its own".
Players assume the role of pirate Guybrush Threepwood, who—while attempting to destroy his nemesis, the undead pirate LeChuck—accidentally releases a voodoo pox across the Gulf of Melange. With the assistance of his wife, Elaine, Guybrush seeks out a cure. The game was conceived in late 2008, due to renewed interest in adventure game development within LucasArts. It was developed concurrently with LucasArts' special edition of the 1990 title "The Secret of Monkey Island"; LucasArts oversaw production of "Tales of Monkey Island", and ensured that it matched the remake in certain areas, such as art direction. Production began in early 2009; franchise creator Ron Gilbert was involved in project planning, while development was led by Dave Grossman, who co-designed the first two "Monkey Island" games. The game's music was composed by Michael Land, and the core cast of "The Curse of Monkey Island" reprised their voice roles.