Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: Where was the DreamHack Open Cluj-Napoca 2015 held?
DreamHack Open Cluj-Napoca 2015 was the seventh "" that was held from October 28–November 1, 2015 at the Sala Polivalentă in Cluj-Napoca, Romania. It was organized by DreamHack with help from Valve Corporation and the Professional Gamers League. The tournament had a total prize pool of $250,000 USD.
At the computer science department at Aarhus University, three students, avid players of XPilot and of Sid Meier's "Civilization", which was a stand-alone PC game for MS-DOS, decided to find out whether the two could be fused into an X-based multiplayer Civilization-like strategy game. The students—Peter Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg—started development in November 1995; the first playable version was released in January 1996, with bugfixing and small enhancements until April. The rules of the game were close to Civilization, while the client/server architecture was basically that of XPilot.
MLG "Counter-Strike: Global Offensive" Major Championship: Columbus, also referred to as MLG Columbus 2016 was the eighth "" held by Major League Gaming (MLG) throughout March 29 to April 3, 2016 in the Nationwide Arena in Columbus, Ohio, US. It was the first "CS:GO" Major in North America as well as the first run by Major League Gaming, who previously ran an exhibition "CS:GO" tournament at X Games Aspen 2015. It was also the very first CS:GO major in which ESL or DreamHack was not the organizer. It was announced on February 23, 2016 that MLG Columbus 2016 would be the first "Counter-Strike" tournament with a $1,000,000 prize pool.
"Doom"s original release date was the third quarter of 1993, which the team did not meet. By December 1993, the team was working non-stop on the game, with several employees sleeping at the office; programmer Dave Taylor claimed that working on the game gave him such a rush that he would pass out from the intensity. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as hype for the game had been building online. At midnight on December 10, 1993, after working for 30 straight hours, the development team at id uploaded the first episode of the game to the internet, letting interested players distribute it for them. So many users were connected to the first network that they planned to upload the game to—the University of Wisconsin–Parkside FTP network—that even after the network administrator increased the number of connections while on the phone with Wilbur, id was unable to connect, forcing them to kick all other users off to allow id to upload the game. When the upload finished thirty minutes later, 10,000 people attempted to download the game at once, crashing the university's network.
Cluj-Napoca, commonly known as Cluj, is the second most populous city in Romania, after the national capital Bucharest, and the seat of Cluj County. From 1790 to 1848 and from 1861 to 1867, it was the official capital of the Grand Principality of Transylvania. Brașov is an important tourist destination, being the largest city in a mountain resorts area, and a 
central location, suitable for exploring Romania, with the distances to several tourist destinations (including the Black Sea resorts, the monasteries in northern Moldavia, and the wooden churches of Maramureș) being similar.
"Doom"s original release date was the third quarter of 1993, which the team did not meet. By December 1993, the team was working non-stop on the game, with several employees sleeping at the office; programmer Dave Taylor claimed that working on the game gave him such a rush that he would pass out from the intensity. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as hype for the game had been building online. At midnight on December 10, 1993, after working for 30 straight hours, the development team at id uploaded the first episode of the game to the internet, letting interested players distribute it for them. So many users were connected to the first network that they planned to upload the game to—the University of Wisconsin–Parkside FTP network—that even after the network administrator increased the number of connections while on the phone with Wilbur, id was unable to connect, forcing them to kick all other users off to allow id to upload the game. When the upload finished thirty minutes later, 10,000 people attempted to download the game at once, crashing the university's network. Within hours, other university networks were banning "Doom" multiplayer games, as a rush of players overwhelmed their systems.
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
In January 1998, Daydream Software announced "Project II" as "Traitors Gate" and scheduled its public unveiling for the following month, at the Milia festival in Cannes. Employment agency Octagon Entertainment, with which Daydream had signed after buying back "Safecracker"s rights from GT Interactive in November 1997, was set to begin locating distribution partners for "Traitors Gate" in February. Finished contracts were not forecast until May. As with "Safecracker", the plan was to work with a different local distributor in each territory. Jan Phersson-Broberg reported interest from distributors after Milia, but reiterated to investors that no deals would be signed before May, when a playable game demo was planned to launch at the Electronic Entertainment Expo (E3). While the game was initially set for a late-1998 launch, by June of that year the release had been pushed back to early 1999. Distribution agreements remained pending after the game's E3 presentation.
Valve Corporation awarded ESL a Counter-Strike: Global Offensive Major Championship for the first time in nearly two and a half years. This tournament will feature twenty-four teams from around the world, fourteen of which were directly invited from their top fourteen placements from the and another ten teams qualifying from their respective regional qualifiers.
A campaign to crowd-fund the game on Kickstarter began on 8 February 2013, with a minimal goal of $850,000. Although game's intended full title has always been "Dreamfall Chapters", the developers had used the subtitle "The Longest Journey" during the Kickstarter campaign to improve brand recognition. They estimated the necessary budget for the project to be about $1 million (compared to the $5 million budget of "Dreamfall" and roughly $2–3 million of "TLJ") and planned to supplement the Kickstarter money with further grants and personal funds. Prior to starting the campaign, RTG spent months analyzing previous successful Kickstarter campaigns, particularly "Project Eternity" and "", to better plan their own project. "Dreamfall Сhapters" reached its minimal funding goal on 16 February, much quicker than the developers had anticipated, and concluded on 10 March with $1,538,425 raised, or 180% of the initial goal. Additionally, over $34,000 was raised via PayPal during the Kickstarter campaign, and Red Thread Games continued to collect funds through PayPal until 10 October 2014, when pre-orders for the game were opened.
The Challenge prototype only featured three levels across three computers, which to meet the deadline the team strung together in 3 separate applications and called the game episodic. They since refined the game and released it as a free browser game in September 2013, upon where it received a great deal of attention from players, along with placing the game on the Steam Greenlight process. Within a week, the game had been successfully approved for later distribution by Valve, and was the fastest game to be processed through the Greenlight system at the time. Iwanicki stated that the positive reaction to the web demonstration was a result of players looking for any variation in the standard formula of first-person shooters, which had not really changed since the development of "Doom". Iwanicki commented that while some have called "Superhot" a puzzle game, he feels it remains an action game. Unlike a puzzle game where there is typically only one solution and one is rewarded for that, Iwanicki considers "Superhot" to be about having the time to adjust to one's instincts and improvise a strategy for completing a challenge.
SSI sold 27,110 copies of "Dungeon Hack". "Computer Gaming World"s Scorpia in 1994 liked the game's flexibility and inclusion of all "AD&D" 2nd Edition character classes, and found that "a 10-15 level dungeon is probably the best". She concluded that "in spite of some weak points, "Dungeon Hack" delivers what it promises: the chance to create your own, specially-designed, hack-n-slash paradise". The game got 3 out of 5 stars in "Dragon".
Hosts
Beginning on 16 September 2015, migrants and refugees from the Middle East, South Asia and Africa began entering Croatia from Serbia in large numbers after the construction of the Hungary-Serbia barrier. On 17 September Croatia closed its border with Serbia. After initial efforts to register all migrant entrances into Croatia, registration ceased on 18 September and migrants began to be transported toward Slovenia and Hungary. By 23 September 2015 over 40.000 had entered Croatia from Serbia, with main acceptance centers set up in Opatovac and Zagreb, while migrants were also held in Beli Manastir, Ilača, Tovarnik, Ježevo and Sisak. Milanović criticized Serbia for sending migrants only towards the Croatian border, while sparing Hungary and Romania and stated that his country "will not become a migrant hotspot". Tensions escalated between Serbia and Croatia and on 24 September Serbia banned imports from Croatia, while Croatia responded by banning all Serbian-registered vehicles from entering the country. On 25 September Croatia lifted the blockade on its border and Serbia lifted its ban on imports from Croatia, but Milanović said that he is ready to block the border again if necessary. With winter approaching a new, more permanent refugee acceptance center was built in Slavonski Brod in late 2015.
Daydream Software was put through liquidation in February 2003 before closing in 2004. Most employees moving on to form a new development company: Resolution Interactive, which focused on iPhone games. The company filed for bankruptcy in 2012.
"Theatrhythm Dragon Quest" was first announced at Jump Festa 2015 on December 10, 2014, with a playable demo. A trial version was released on March 11, and a smartphone app called "Intro Quiz Battle" was released on March 20, 2015. The app has players listen to songs from "Dragon Quest" titles and answer questions about the games. The app was shut down on April 30, 2015.
Initially announced in 2006 alongside "XIII" and "Type-0", the game was publicly rebranded at the 2013 Electronic Entertainment Expo, with regular updates on the title beginning the following year. A demo titled "Final Fantasy XV: Episode Duscae" was released in March 2015 as a limited addition to "Final Fantasy Type-0 HD". The game's localization was handled by Dan Inoue, who used different accents for characters to denote their origins on different parts of Eos. In addition to English, Japanese and European languages, the game was localized for Latin America with Latin American Spanish and Brazilian Portuguese text: this was the first time a "Final Fantasy" title was localized into these languages.
Hugues Giboire, art director of previous Ninja Theory game "Heavenly Sword", returned to work on the game. A Microsoft Windows version of the game was announced on January 9, 2015. The game is powered by Unreal Engine 4, and was made by Ninja Theory with a team of around twenty developers. Its subtitle, "Senua's Sacrifice", was announced in March 2016. "Hellblade: Senua's Psychosis", a short documentary film included with the game, details the concept behind its story and inspirations, notably the team's study of mental illness. It was written and narrated by Antoniades, and edited by Juergens.
On December 13, 2017, the general manager of ELEAGUE, the hosts of the ELEAGUE Major: Boston 2018, Christina Alejandre announced a partially new format designed by Valve and ELEAGUE that would expand the number of team in the Major from sixteen to twenty-four. This would also be the first Major that would take place in more than one city.
There is no consensus on what the earliest open world game is, due to differing definitions of how large or open a world needs to be. Ars Technica traces the concept back to the free-roaming exploration of 1976 text adventure game "Colossal Cave Adventure", which inspired the free-roaming exploration of "Adventure" (1980), but notes that it wasn't until 1984 that what "we now know as open-world gaming" took on a "definite shape" with 1984 space simulator "Elite", considered a pioneer of the open world; Gamasutra argues that its open-ended sandbox style is rooted in flight simulators, such as SubLOGIC's "Flight Simulator" (1979/1980), noting most flight sims "offer a 'free flight' mode that allows players to simply pilot the aircraft and explore the virtual world". Others trace the concept back to 1981 CRPG "", which had a free-roaming overworld map inspired by tabletop RPG "Dungeons & Dragons". The overworld maps of the first five "Ultima" games, released up to 1988, lacked a single, unified scale, with towns and other places represented as icons; this style was adopted by the first three "Dragon Quest" games, released from 1986 to 1988 in Japan.
During 2015 and 2016, relations between Croatia and Serbia were further affected by to the ongoing migrant crisis, when Croatia decided to close its border with Serbia. In September 2015, Croatia barred all cargo traffic from Serbia, due to the migrant influx coming from Serbia in a move which further eroded the fragile relations between the two countries. 
In response to these actions, Vučić announced that counter measures will be enacted if an agreement with Croatia is not reached. 
The dispute was eventually resolved through the mediation of the EU Commission, yet the relations between the two neighboring countries remain fragile. 
On March 31, 2016, Vojislav Seselj, leader of the Serbian Radical Party, was acquitted of War Crime charges in the Hague Tribunal for Former Yugoslavia. The verdict has caused controversy in Croatia. Vučić distanced himself from Šešelj and his policy, but stated that the verdict should not be used as a tool for political pressure on Serbia.
Commentators
The top eight teams of the ESL One Cologne 2015 qualified as Legends. The Challengers consisted of the top eight teams from the DreamHack Open Stockholm 2015 Qualifying tournament.
Analysts
Interviewers