Instruct: Given a question, retrieve documents that can help answer the question.
Query: Is Final Fantasy Type-0 a sequel to another game?
While working on "Final Fantasy XV", Tabata decided to make a high-definition remaster of "Type-0" for eighth-generation consoles. Developed by Square Enix and HexaDrive, "Final Fantasy Type-0 HD" was originally announced at E3 2014, and released worldwide in March 2015. After "Type-0"s release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for "Type-1", "Type-2" and "Type-3" were registered shortly after the "Type-0" trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on "Type-1" after completing "XV", and later explained the conceptual "Type" series as a means of publishing "Final Fantasy" games too experimental for the main series. He hoped to continue with the "Type" series if "Type-0 HD" was commercially successful.
The series, originally announced in 2006 as "Fabula Nova Crystallis Final Fantasy XIII", currently consists of seven games across multiple platforms. "Final Fantasy XIII", designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previous "Final Fantasy" titles, including Shinji Hashimoto and Motomu Toriyama. The mythos was conceived and written by Kazushige Nojima. The first games announced for the series were "Final Fantasy XIII", "Final Fantasy XV" (as "Versus XIII"), and "Final Fantasy Type-0" (as "Agito XIII"). All three games went through delays. After "Final Fantasy XIII" and "Type-0"s releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development. "Final Fantasy XV" was distanced from the series brand for marketing purposes despite retaining thematic connections.
Due to its commercial and critical success, Square Enix released a direct sequel to "Final Fantasy X" in 2003, titled "Final Fantasy X-2". The sequel is set two years after the conclusion of "Final Fantasy X", establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between "Final Fantasy X" and "Final Fantasy VII", another well-received" Final Fantasy" game. In 2013, after the release of the HD Remaster, Nojima stated that he would like to see a second sequel to "X", and if there were demand for it, it could happen. The minigame of blitzball has made it into other games, such as "Final Fantasy X-2", and was mentioned as a possibility for "".
In the meantime, Nomura was also responsible for the main character designs and orchestration of "The World Ends with You" for the Nintendo DS. In 2009, he was also the main character designer of "Final Fantasy XIII". The graphics capabilities of the PlayStation 3 and Xbox 360 compared to previous consoles allowed Nomura to use more complex elements in the character designs than before, such as Lightning's cape and detailed facial features. This in turn meant that the art team had to do much more work for each character or area than in previous games. Nomura did not take an involved role in the creation of the non-playable characters. In 2008, he was the character designer of "Dissidia Final Fantasy". The game was originally envisioned by Nomura as a "Kingdom Hearts" spin-off featuring a cast of Disney characters. He later felt uncomfortable with the Disney characters fighting each other and instead opted to use "Final Fantasy" characters. Nomura was responsible for the character designs, which changed much of the look and style of Amano's illustrations.
Yoshida eventually joined Square Enix in 2004 and became the head of the "" series as well as a game designer of "Dragon Quest X" in its early stages. In December 2010, he was taken off the "Dragon Quest" team and placed in charge of the staff that developed the massively multiplayer online role-playing game (MMORPG) "Final Fantasy XIV", which had been unsuccessful since its launch several months before. Then company president Yoichi Wada attributed this decision to Yoshida's experience, "charismatic" leadership skills and "passionate" will to satisfy customers. Yoshida was not acquainted with any of the "Final Fantasy XIV" team's members and thus had to demonstrate his dedication to the project first to gain their trust as director. He then talked with the individual developers to find out their ideas for improvements to the revised version known as "". He proceeded with describing to the team the precise goals to achieve. Yoshida drew some inspiration from his long-lasting enthusiasm for MMORPGs, having played such titles as "Ultima Online", "EverQuest", "Dark Age of Camelot", "World of Warcraft", "Warhammer Online", "Rift", "" and "Guild Wars 2". As a result of his direction, reviewers and commentators have credited Yoshida with "rescuing" the "Final Fantasy XIV" project.
"Final Fantasy Adventure" was featured in Nintendo Power when it was re-released in the United States. The game holds an aggregated score of 79.07% approval rating on Game Rankings based on seven reviews. IGN praised the Game Boy re-release version noting its strong story, graphics, and music. They additionally praised the game's puzzle elements as innovative and drew comparisons to "", though noted that its role-playing gameplay did not blend well with its action-oriented nature. RPGFan also praised the game stating it was "possibly the best thing that ever happened to Gameboy." RPGamer praised the game's plot stating,"The story is one where you can relate to the characters and also the world around them." Ndojo also gave similar praise to the game however noting it being vastly different from Final Fantasy stating, "If you’re expecting Final Fantasy in the traditional sense, you’re going to be disappointed. However, if you play the game for a while, you just might find that it’s equally entertaining in its own fashion."
, also known by the nickname "Yoshi-P," is a Japanese video game producer, director and designer working for Square Enix. He is known primarily for his work on massively multiplayer online role-playing games (MMORPGs), as chief planner on "Dragon Quest X", and as director and producer of "". He is credited with rescuing the original "Final Fantasy XIV" project from its disastrous launch. Yoshida is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 5 and part of the "Final Fantasy" Committee that is tasked with keeping the franchise's releases and content consistent.
Development of the game began in June 2005 with parts of the game "Kingdom Hearts II Final Mix" meant to bring clues of "Birth by Sleep". The game was directed by Tetsuya Nomura and co-directed by Tai Yasue. Nomura has referred to the game as "Episode 0" (and later "Episode 0.1" following the release of "Kingdom Hearts χ") saying that the game is on the same scale and plays as big an importance as "Kingdom Hearts" and "Kingdom Hearts II". The game has been well-received, selling 1.27 million copies worldwide as of November 2010, and receiving positive comments by video game publications. Critics praised the gameplay, graphics, music, and storyline of the game, with criticism reserved for the level design and the characters. A high definition version of the "Final Mix" edition was released for the PlayStation 3 in 2014 and PlayStation 4 in 2017 as a part of the "Kingdom Hearts HD 2.5 Remix" collection.
A fighting game sequel, "Persona 4 Arena", known in Japan as "Persona 4: The Ultimate in Mayonaka Arena", was developed by Arc System Works, the company known for creating the "Guilty Gear" and "BlazBlue" series, and released in 2012 for arcades, PlayStation 3 and Xbox 360. As with the anime, the protagonist is named Yu Narukami. , Mitsuru, Elizabeth, and Akihiko from "Persona 3" are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by Teddie.
On 1 March 2007, Funcom announced that the continuation of the story will be published under the title "Dreamfall Chapters". The numerous cliffhangers and apparent plot holes in "Dreamfall" have caused a great commotion among the players and were addressed by Ragnar Tørnquist on his blog. He stated that the game is, in fact, the first part of a duology and that all questions will be answered in the second installment. In November 2012, Ragnar Tørnquist's newly founded studio Red Thread Games began the pre-production of the sequel. Because Funcom's focus has shifted to online games, the company decided to license the rights to "The Longest Journey" IP to Tørnquist's development studio, who will fund and produce the game independently. A Kickstarter campaign to crowd-fund the game began in February 2013 and ended successfully raising $1.5 million in March. Tørnquist commented that the developers also considered the idea of making a film based on "The Longest Journey" or "Dreamfall" but found it too difficult to realize at the current stage.
Dreamfall Chapters () is an episodic 3D adventure game with emphasis on character interaction, exploration of the game world, and puzzle solving. It is a sequel to the adventure games "The Longest Journey" and "". The game was released for PC in five episodes between 21 October 2014 and 17 June 2016. The updated "Final Cut" version was released on physical media for PlayStation 4 and Xbox One on 5 May 2017, and the Microsoft Windows, OS X, and Linux versions on 21 July 2017.
A sequel to the visual novel titled was released as an adult game on June 30, 2010 as a limited edition, playable on a Windows PC as a DVD. The same staff that worked on "Otoboku" returned for the sequel. The limited edition came bundled with a 96-page guide book, an original card from the Lycèe Trading Card Game, and an original pouch. A free game demo of "Futari no Elder" can be downloaded at the game's official website. The regular edition was released on July 30, 2010. Settings and characters from "Sakura no Sono no Étoile", a novel written by the scriptwriter of "Otoboku" as a sequel to Takako's story, appear in "Futari no Elder". Also, the release date of June 30 coincides in-story with the day of the election day of the 75th Elder sister. A PSP version titled "Otome wa Boku ni Koishiteru Portable: Futari no Elder" was released on April 28, 2011 by Alchemist. A downloadable version of the PSP release via the PlayStation Store was released by Alchemist on December 1, 2011.
"Resonance of Fate" was first hinted at prior to April 2009, then announced as an untitled "mystery" RPG at the beginning of the month. According to Shimano, its codename "Project Cobra" had been bandied about prior to the reveal, but no-one had suspected anything about its true nature. Its official Japanese title, along with details such as tri-Ace's partnership with Sega, were unveiled on April 8, 2009. "Resonance of Fate" marked the first collaboration between tri-Ace and Sega—most of tri-Ace's previous games had been published by Square Enix. The reason for the choice was two-fold: tri-Ace wanted a different publisher due to the radical nature of their new game, and Sega wanted a title to break into the RPG market. As "Resonance of Fate" seemed unique enough to stand out in the market, Sega agreed to take up publishing duties. According to staff, the Japanese title was originally going to be either "Resonance of Fate" or "Resonance of Time", but Sega asked it to be changed to "End of Eternity". This fell in line with a trend among many Japanese games of referencing endings in their titles. It was officially announced for a Western release in May 2009. The game debuted in Japan on January 28, 2010 with a March release in North America and PAL regions. The European version came with text localization in English, French, German, Spanish and Italian.
A series of rhythm games starting from "" were produced by Sega under license using Hatsune Miku and other Crypton Vocaloids, as well as "fan-made" Vocaloids like Akita Neru. TinierMe also made attire that looks like Miku's for their services, allowing users to make their avatar resemble her. The series has sold 6million copies. "" was developed for the Nintendo 3DS. Miku's appearance in this game is based on the Nendoroid series of figures. Hatsune Miku is also briefly referenced in the game "Recettear", where a young man stargazing sees "The Green-Onion Girl" constellation. Also, in 2013, Saki Fujita voices Fei-Yen HD, a character based on one of Hatsune Miku's modules, in "Super Robot Wars UX"; this appearance does not use Miku's vocal library.
The game was first thought up in 2007 during a meeting between PopCap and Square Enix, which had published several of PopCap's games in Japan. Jason Kapalka, the co-founder and chief creative officer of PopCap, claims that he "half-jokingly" proposed a game collaboration between the two companies that would combine a role-playing game with "Bejeweled"-style gameplay, calling it “Final Fantasy Bejeweled”. Kapalka was envisioning creating a similar game to "", a 2007 video game which members of the development staff of both companies were playing at the time. The idea attracted the attention of Yuichi Murasawa, designer of "Final Fantasy Tactics Advance", and the game began formal development. To differentiate the game from "Puzzle Quest", the gameplay was based around "Bejeweled Twist" rather than "Bejeweled", which Kopalka feels fit the art design of the game more. Other candidates considered were "Zuma" and "Peggle", but they were dropped as the developers felt that they did not fit in with the combat theme. PopCap developed the early prototype for the game, then allowed Square Enix to complete the bulk of the work in designing and creating the game, especially in regards to the RPG aspects. Square Enix and PopCap announced the game on September 24, 2009. It was published by Square Enix on the Xbox Live Arcade and on the Steam platform for Windows PCs on November 18, 2009. A downloadable pack of maps and a pack of items were made available for sale a week after launch on November 23, 2009 for both versions of the game.
Numerous video game titles based on the "Fist of the North Star" have been produced since the 1986 release of the Enix adventure game, simply titled "Hokuto no Ken" for the PC-88. The earlier games in the franchise were released by Sega for the Mark III and Mega Drive and by Toei Animation for Nintendo's Famicom, Game Boy and Super Famicom. These titles included side-scrolling action games, role-playing video games and competitive-style fighting games. The two Sega titles were released overseas without the "Hokuto no Ken" license under the titles of "Black Belt" and "Last Battle", while a couple of the Toei titles, namely "Fist of the North Star" for the NES and "Fist of the North Star: 10 Big Brawls for the King of Universe" for the Game Boy, had American releases with the license intact. Further games were released for the Sega Saturn, PlayStation, Arcade, PlayStation 2 and Nintendo DS among other platforms. In 2000, Konami released an arcade game based on the franchise titled "Fighting Mania". Another arcade game, a 2D fighting game simply titled "Fist of the North Star", was produced by Sega and Arc System Works in 2005. Both games saw international distributions, although the PS2 version of the fighting game was released exclusively in Japan. Tecmo Koei produced a "Dynasty Warriors" spinoff focusing on the events from the first half of the manga, titled "". It which was released in Japan on March 25, 2010, and later in North America on November 2, 2010, and Europe on November 5, 2010. A sequel, "", expanded on the first game and incorporated the events from the second half of the manga. It was released in Japan on December 20, 2012, and in North America on February 5, 2013. On August 25, 2017, Sega announced a new game, "", for release in 2018 on PlayStation 4. The game was released on March 8, 2018 by the team behind the "Yakuza" series and features similar gameplay and elements.
Three video games were released based on the manga and the film. All three of the titles were developed by Technopolis Soft and published by Technopolis Soft and Tokuma Shoten. "Nausicaä in the Nick of Time" also known as "Nausicaä's Close Call" ("Naushika Kiki Ippatsu" or "Nausicaä Kiki Ippatsu") is a Japanese shoot 'em up video game developed and published by Technopolis Soft for the NEC PC-6001 computer system in 1984. The game marketed as "Nausicaä of the Valley of the Wind" and known by its title screen as , is an adventure game developed by Technopolis Soft for the NEC PC-8801: it was released in the 1980s, most likely 1984. The third game, for the MSX is the most well-known of the releases and has been frequently and erroneously referred to as a game where the player kills the Ohmu. These games signaled the end of video game adaptations for Hayao Miyzaki's films. The only other games based on Miyazaki films were the LaserDisc arcade game "Cliff Hanger" and the MSX2 platform-adventure game "Lupin III: The Castle of Cagliostro", both of which were based on "The Castle of Cagliostro". Luke Plunkett describes these "two awful adaptations" as the reason Miyazaki does not allow further video game adaptations of his films.
Dragon Quest is the first role-playing video game (RPG) in the "Dragon Quest" media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as "Dragon Quest" and by Nintendo in 1989 in North America for the Nintendo Entertainment System (or NES) as Dragon Warrior. "Dragon Quest" has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. "Dragon Warrior"s story became the second part in a trilogy. Several more anime and manga series, which revolved around this overarching plot were created.
A novel series written by Tatsuya Hamazaki and illustrated by Yuzuka Morita of the same name retells the story of the games with slight modifications, such as depicting Epitaphs as weapons instead of physical Avatars and a further exploration Haseo's background who gains a new armor. It is composed of a total of four volumes published by Kadokawa Shoten between April 1, 2007 and August 1, 2008. Tokyopop published the novels in North America between February 10, 2009 and April 26, 2011. Cyberconnect2 also produced ".hack//G.U. Trilogy", a computer animated film adaptation of the games that takes numerous liberties with the story. The film was first screened in Japan in a Tokyo theater in December 2007. Bandai Visual later released it in DVD and Blu-ray format on March 25, 2008. In May 2011, Bandai Entertainment announced that they licensed the film for an English release but only with Japanese audio accompanied by English subtitles on August 18, 2009. Following the closure of Bandai Entertainment, Funimation announced at SDCC 2013, that they have acquired 4 .hack title including G.U. trilogy. 
The games' sequel is ".hack//Link", a PlayStation Portable game that takes place three years in the future with a new version of "The World".
"Mobile Suit Gundam 0080: War in the Pocket" was produced by animation studio Sunrise in association with toy company Bandai. Kenji Uchida was the former representative and Minoru Takanashi was the latter's producer. The series was created to commemorate the ten-year anniversary of the "Gundam" franchise, created by Yoshiyuki Tomino in 1979. "War in the Pocket" was directed by Fumihiko Takayama, known for his work on "Orguss 02" and "", marking the first time anyone other than Tomino directed a "Gundam" show. The screenplay was written by Hiroyuki Yamaga, with scenario by , while the character designer for this series was Haruhiko Mikimoto.
Dragon Quest VIII: Journey of the Cursed King, known in the PAL regions as Dragon Quest: The Journey of the Cursed King, is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was first released in Japan in 2004, and was later released in North America in 2005 and PAL regions in 2006, making it the first main series installment released in the PAL region. It is the eighth installment of the popular "Dragon Quest" series and it is the first English version of a "Dragon Quest" game to drop the "Dragon Warrior" title. A version of the game for Android and iOS was released in Japan in December 2013, and worldwide in May 2014.
After the release of "Final Fantasy XIII", the creators wanted to expand on the game's setting and tell more stories about the characters, so "XIII-2" and "Lightning Returns" were developed. For these games, Japanese developer tri-Ace was brought in to help with the games' design and graphics. The three games and their respective tie-in media were referred to as the "Lightning Saga" by Square Enix staff after the games' central character. While there was speculation that "Fabula Nova Crystallis" would end with "Lightning Returns", Kitase repeatedly stated that there was still room for further titles beyond the "XIII" universe. Alongside that, Tabata created "Agito" around his original ideas for "Type-0" as a mobile title. "Agito" acted as both a prequel to "Type-0" and an alternate story set within its world. The game was co-developed by mobile game developer Tayutau K. K. Later, Chinese developer Perfect World were brought in to develop "Awakening". "Final Fantasy XV" eventually had help from multiple developers, including HexaDrive, XPEC Entertainment and Umbra. In contrast to "Final Fantasy XIII", Tabata decided against creating any sequels to "Final Fantasy XV", instead expanding the base game through downloadable content.
In 2008, it was decided to make "Type-0" a PSP exclusive, cancelling the mobile version of the game as the developers did not want to wait for mobile technology to reach a level which could handle their full vision for the game. Full development began that year by the same team who developed "Crisis Core", but was again slowed as most of them were completing work on "The 3rd Birthday". Because of these conflicting projects, "Type-0" came close to being cancelled outright. Between 2009 and 2011, the title was changed to distance it from "Final Fantasy XIII", since after the platform change the two games had little in common other than their shared mythos. One of the titles considered and rejected was "Final Fantasy Live", referring to the game's multiplayer element. The new title, "Final Fantasy Type-0," was intended to indicate the game's separation from the main series. It was also the beginning of an alternative numbering system parallel to the main series. The game made its first official public appearance under the new title at the Square Enix 1st Production Department Premier in Tokyo, along with a new trailer that was released to the public on January 27, 2011.
"Final Fantasy Type-0" received a manga adaptation illustrated by Takatoshi Shiozawa. It began publication in the November 2011 of "Young Gangan" and was collected into a single volume and released in April 2012. The manga was translated into English and released as part of the western collector's edition for "Type-0 HD", available exclusively through Square Enix's online store. A second manga following one of the game's secondary characters, , began serialization in May 2012. The latter manga was created by Shiozawa under direct supervision by Tetsuya Nomura. The manga ended in January 2014, with a bonus chapter released in February of the same year. It will be released in the west in July 2015, licensed by Yen Press. Two novels detailing an alternate version of "Type-0", titled , were released in April and June 2012. "Agito" received another "Change the World" novel adaptation focusing on two of the game's supporting characters. Ultimania guides and companion books have been released for the majority of released games.
"Fabula Nova Crystallis Final Fantasy" currently consists of seven titles across multiple platforms, including sequels and spin-offs of the original entries. The entries in the "Fabula Nova Crystallis" series share the same mythology, interpreted differently and referred to in varying degrees for each of the game worlds."Final Fantasy XIII" and its sequels have a strong connection to the mythos, making extensive use of its terminology and involving many of its deities. The universe of "Final Fantasy Type-0" used the terminology and made minor reference to the mythos while focusing on the human side of events, although these references were added during later story development. While the mythos is still present in "Final Fantasy XV", it was "disconnected" from the core framework, with specific terminology being removed and its emphasis reduced to become a background element for the world and story.