Instruct: Given a question, retrieve relevant documents that answer the question.
Query: How many copies did Star Wars: Rogue Squadron sale?
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
Several staff members were highly sceptical the game would be a commercial success, but Hiroi promised Sega that the game would sell at least 200,000 units. "Sakura Wars" sold out in many stores within hours of its release. According to "Famitsu" sales data, "Sakura Wars" sold an estimated 205,270 units in its first week, reaching the top of the sales charts and selling through just over 57% of its stocks. It was recorded as having the most sales of a Sega original title to that point. As of 2007, "Sakura Wars" for the Saturn has sold 359,485 units, becoming the 13th best-selling console title in Japan. The Dreamcast port debuted with 71,123 units, selling through nearly 65% of its shipment. It eventually reached total sales of 109,686 units, becoming the 33rd best-selling game for the platform. "Sakura Wars: In Hot Blood" debuted with sales of 142,351 units, reaching third place on Japanese gaming charts. Despite high anticipation, the remake was outsold by "" from Enix (second) and "Dynasty Warriors 4" from Koei (first). During 2003, the remake sold 235,622 units, becoming the 54th best-selling title of the year. The Chinese PC version was apparently an unexpected success, with the first print selling out quickly.
In a review by Marcus Estrada of "Hardcore Gamer", he praised "Planetarian" for having a "beautiful story," gorgeous CGs and a soundtrack that "sets a melancholic, but hopeful mood fitting with the story." He also noted that "even as an aging property "Planetarian" still looks and sounds good." "Planetarian" is one of several kinetic novels featured in the "Lycèe Trading Card Game"; Yumemi and the planetarium are playable cards in the second VisualArt's card set. In the February 2007 issue of SoftBank Creative's "Gemaga" magazine, the PS2 version ranked first for console games in terms of satisfaction; the game had ranked fourth in the previous issue. In the Japanese video game magazine "Famitsu" released on September 8, 2006, it was reported that the PS2 version of "Planetarian" sold 8,170 units the week of August 21 to August 27, 2006 (the PS2 version was originally sold on August 24, 2006). When the PSP version was re-released as a fundraising event for the 2011 Tōhoku earthquake and tsunami, 16,663 units were pre-ordered by the day of its release on May 12, 2011. From these sales, Prototype and VisualArt's donated 22,415,069 yen.
PC Data, which tracked computer game sales in the United States, reported that "Descent: FreeSpace" earned nearly $4 million and sold around 100,000 copies by October 1999.
According to The NPD Group, "Rome: Total War" was the 20th-best-selling computer game of 2004. It maintained this position on NPD's annual computer game sales chart for the following year. In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led "Edge" to declare it the country's 40th-best-selling computer game, and best-selling "Total War" title, released since January 2000. The series as a whole, including "Rome", sold 1.3 million units in the United States by August 2006. By 2013, "Rome: Total War" alone had totaled 876,000 sales in the region. It also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
In 2014, Disney XD began airing "Star Wars Rebels", the first CGI-animated series produced following the Disney acquisition. Set between "Revenge of the Sith" and "A New Hope", it follows a band of rebels as they fight the Galactic Empire and helped close some of the arcs in "The Clone Wars". Due to the film "Rogue One" being produced at the same time, the film and the series acknowledged each other. The series also included a canonical version of Grand Admiral Thrawn, the character from the "Legends " Thrawn trilogy.
The "Halo" franchise has been highly successful commercially and critically. During the two months following "Halo: Combat Evolved"s release, it sold alongside more than fifty percent of Xbox consoles and sold a million units by April 2002. "Halo 2"s sales generated US$125 million on its premiere day, making it the fastest selling United States media product in history up to that time. Combined with "Halo"s sales, the two games sold 14.8 million units before "Halo 3"s release.
GameSpot reported 4.2 million units of "Halo 3" were in retail outlets on September 24, 2007, a day before official release – a world record volume. "Halo 3" broke the previous record for the highest grossing opening day in entertainment history, making US$170 million in its first twenty-four hours. Worldwide, sales exceeded US$300 million the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the "Halo 3" launch. At the end of 2007, "Halo 2" and "Halo: Combat Evolved" were the number one and two best-selling Xbox titles, respectively, and "Halo 3" was the best-selling Xbox 360 title. "Halo Wars" was the best-selling RTS console game, selling more than one million units. The "Halo" series went on to sell more than 27 million copies by August 2009, and more than 34 million copies by May 2010. Tor Books reported that sales of all franchise materials are greater than $1.7 billion, and Bungie's games before "Reach" accounted for $1.5 billion in sales. The soundtracks to "Halo 2", "Halo 3", "ODST" and "Reach" all appeared on the Billboard 200 charts for at least one week. By May 2011, total gross of "Halo" merchandise was $2 billion, with 40 million copies of the games sold. The total amount climbed to $2.3 billion in July 2011, and $2.8 billion in January 2012. Total franchise grosses exceeded $4.6 billion by October 2015, with 25% of the figure from non-game-related merchandise.
Upon its initial release, "Stoner Witch" sold approximately 50,000 units, with particularly strong sales in New York City and Seattle.
The "Age of Empires" series has been a commercial success. As of 2008, five of its games have each sold more than one million copies. According to Gamasutra, "Age of Empires" had sold more than three million copies, and "The Rise of Rome" sold one million copies as of 2000. Around the same time, Microsoft announced that they shipped over two million copies of "The Age of Kings". In 2003, Microsoft announced the sales of one million copies for "Age of Mythology". By 2004—prior to the release of "Age of Empires III"—the "Age of Empires" franchise had sold over 15 million copies. On May 18, 2007, Ensemble Studios announced that two million copies of "Age of Empires III" had been sold.
Games in the series have consistently scored highly on video game review aggregator websites GameRankings and Metacritic, which collect data from numerous review websites. As noted in the adjacent table, the highest rating game is "Age of Empires II: The Age of Kings", receiving a 92% score from both sites.
Although nearly identical, the game's PC version garnered lower review scores than its Nintendo 64 counterpart, with an aggregated GameRankings score of 80 percent. This version enjoyed many of the same praises for its gameplay, but handling and graphics were cited as problematic. Directly comparing the two versions, AllGame's Brad Cook wrote that PC version's handling is more difficult than the N64 version. He believed the PC's "choppy" feel made it difficult to target enemies. In contrast to its opinion of the N64 version, IGN's PC review was not enthusiastic about the game's visuals. IGN staff remarked that "Rogue Squadron"s "graphics and special effects aren't spectacular" and that they had "seen better graphics" on the PC.
"The Curse of Monkey Island" sold 52,049 copies in the United States by the end of 1997, according to market research firm PC Data. Another 40,538 copies were purchased in the country between January 1998 and July 1998, which drew revenues of $1.57 million for the period. The game was a success in the German market: Heinrich Lenhardt of "PC Gamer US" wrote, "[I]f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered" to continue the franchise. In the second half of November 1997, "Curse" debuted at #4 on 's computer game sales charts for the German market. It held in the top 10 through January 1998, peaking in third place for the first half of December, and its streak in the top 20 continued through March. The game had spent 24 weeks in Media Control's top rankings by the end of May, when it secured 27th place. In August, "Curse" received a "Gold" award from the (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
"Street Fighter IV" has sold 3.4 million units. "Super Street Fighter IV" has sold 1.9 million units, in addition to 1.1 million of the "Arcade Edition" (full game only). "" sold an additional 1.3 million copies. "Ultra Street Fighter IV" has sold 1.3 million copies (full game only, without counting PS4 version) by March 31, 2018. This adds up to sales of 9 million copies in total. Upon its release, the game received universal critical acclaim; receiving universally high scores from many gaming websites and magazines. It has also been listed among the greatest video games of all time.
On its release weekend, "Gears of War 2" sold over two million copies, and within two months of release, had sold four million copies. It was the seventh best selling video game of 2009 and received several accolades. The game received similar praise as its predecessor, with the new gameplay and multiplayer modes seen as outstanding additions. It was followed by "Gears of War 3" in 2011.
Lucas decided to invest in creating his own animation company, Lucasfilm Animation, and used it to create his first in-house "Star Wars" CGI-animated series. "" (2008–2014) was introduced through a . Both were accepted to the highest level canon in 2014; all series released afterwards would also be canon. In 2014, Disney XD began airing "Star Wars Rebels", the first CGI-animated series produced in the new era. Set between "Revenge of the Sith" and "A New Hope", it follows a band of rebels as they fight the Galactic Empire and helped close some of the arcs in "The Clone Wars". The animated microseries "Star Wars Forces of Destiny" debuted in 2017, focusing on the female characters of the franchise. The animated series "Star Wars Resistance" debuted in late 2018, is anime-inspired, and focuses on a young Resistance pilot shortly before "The Force Awakens".
"Destiny" sold 91,277 physical retail copies for PlayStation 4 and 49,503 retail copies for PlayStation 3 within the first week of release in Japan, placing second and third place respectively within the Japanese software sales charts for that particular week. "Destiny" was the third best-selling retail game in the United States in 2014. On May 6, 2015, Activision Blizzard announced that "Destiny", along with another title from its subsidiary Blizzard Entertainment, "" have generated nearly US$1 billion for the company.
Namco had high expectations for "Destiny 2", anticipating sales of 600,000 units. During its debut week, "Destiny 2" reached the top of Japanese gaming sales charts: according to different sources, it sold between just over 498,000 ("Famitsu") and under 558,000 ("Dengeki") units. For the next three weeks, it remained in second place on the charts behind "Pokémon Ruby" and "Sapphire", accumulating sales of over 603,000. By January 2003, the game had sold over 702,000 units, becoming the eighth best-selling game within that period. The PlayStation 2 version of "Tales of Destiny 2" has shipped 977,000 copies worldwide as of December 2007, being the second most successful title in the series at the time. The PSP version sold 73,000 copies in its first week, ranking second in weekly video games sales. By the following week, it had dropped to #25. By the end of 2007, the game had sold just under 115,000 units, reached 146th place in the five hundred top-selling games of the year. In South Korea, the game reached #10 in the country's gaming sales charts. Worldwide shipments of the port as recorded by Namco have reached 129,000 units.
The rights for the first four novels in the series were sold to Warner Bros. for £1,000,000 by J.K. Rowling. After the release of the fourth book in July 2000, the first film, "Harry Potter and the Philosopher's Stone", was released on 16 November 2001. In its opening weekend, the film grossed $90 million in the United States alone, which set a record opening worldwide. The succeeding three motion picture adaptations followed suit in financial success, while garnering positive reviews from fans and critics. The fifth film, "Harry Potter and the Order of the Phoenix", was released by Warner Bros. on 11 July 2007 in English-speaking countries, except for the UK and Ireland, which released the movie on 12 July. The sixth, "Harry Potter and the Half-Blood Prince", was released on 15 July 2009 to critical acclaim and finished its theatrical run ranked as the number two grossing film of 2009 on the worldwide charts.
Although the "Star Wars" film series itself has never been rebooted, a decision was made, due to works set after the original trilogy that contradict and deviate from Lucas' own view of the "Star Wars" story, to discard the "EU" works from the franchise canon. Lucas decided to cease creative involvement after selling, in October 2012, the "Star Wars" franchise as well as Lucasfilm (the production company of "Star Wars") to The Walt Disney Company. When Disney began development of a sequel trilogy of films and other works, and needed its films to have full creative freedom unbound by the "EU", nearly all "EU" works were removed from "Star Wars" franchise canon and rebranded as "Star Wars Legends". (The two 2008 "EU" works which remained in canon were and its .)
According to Cowen and Company the first-month sales of "Gears of War: Judgment" were very poor compared to "Gears of War 3" selling about 425,000 units, around a fifth of the two million "Gears of War 3" managed in September 2011. In the United States, the game was the third best-selling title behind "Bioshock Infinite" and "Tomb Raider". In August 2013 it was revealed that "Gears of War: Judgment" sold just over one million copies.
Since the release of "Warcraft", "Diablo", and "StarCraft" (1998), Blizzard has focused almost exclusively on the "Warcraft", "Diablo", and "StarCraft" series. The sole exception has been the company's latest title, "Overwatch" (2016). All of Blizzard's games released since 2004 still receive expansions and updates, especially the long-running massively multiplayer online role-playing game "World of Warcraft" (2004). With over 100 million lifetime accounts as of 2014 and US$9 billion in revenue as of 2017, "World of Warcraft" is one of the best-selling computer games and highest-grossing video games of all time. Blizzard Entertainment has developed 19 games since 1991 as of 2018, in addition to developing 8 ports between 1992 and 1993; 11 of those games are in the "Warcraft", "Diablo", and "StarCraft" series.
The PlayStation 2 remake received a slightly higher score of 32 out of 40 from editors of "Weekly Famitsu" based on scores of 8, 8, 8, and 8, granting it a Gold Award. The original version sold approximately 368,000 copies in Japan by the end of 2006, while the "Director's Cut" would sell 142,301 copies by the end of 2008, becoming the 92nd most-bought software title in the region that year. The remake maintains an 80% average on GameRankings.
"Star Wars: Empire at War" received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.
The first issue was released on January 3, 2018. Comic shops ordered about 38,600 copies. By issue 3, orders had fallen to about 18,500. In a pre-release interview, Thompson hoped sales and fan response would be strong enough to warrant an ongoing series starring the characters. A softcover collection of the series is scheduled for release in June 2018 with the subtitle "Ring of Fire".
Electronic Arts expected the game to sell nine to ten million copies before the end of the company's 2016 financial year on March 31, 2016. After the release of the game's beta, the company hoped the game to sell at least 13 million copies by the end of March 2016. "Star Wars Battlefront" debuted at number one in the UK for retail non-digital sales according to Chart-Track in its first week of release, and became the fourth fastest-selling title released in 2015. It marked the biggest launch of a video game in the "Star Wars" franchise, and exceeded the sales of "", the previous record holder, by 117%. It was also the fastest-selling online PlayStation 4 video game in the UK, breaking the record previously held by "Destiny".
In early December 2015, GameStop president Tony Bartel told retail investors that a number of key November games had sold fewer copies than the chain had expected. "Star Wars Battlefront" was one of three titles listed, along with "Halo 5" and "Assassin's Creed Syndicate". Peter Moore, however, defended 's launch sales and spoke out to investors to say that Electronic Arts was still standing by its target of selling 13 million copies by the end of March 2016. According to analyst Michael Pachter, 12 million copies had been sold as of December 31, 2015. Electronic Arts made its sales goal of shipping 13 million copies of the game by the start of 2016 and had shipped 14 million copies by May 2016. Although launched in 2015, the game sold well enough to be the seventeenth best-selling game in the UK in 2016. In Japan, the PlayStation 4 version sold 123,908 copies within its first week of release, placing it at number one on the all format sales chart.