Instruct: Given a question, retrieve documents that can help answer the question.
Query: Is Fortnite a Battle Royal game?
The idea for "Fortnite Battle Royale" arose following the release of the similar battle royale game "PlayerUnknown's Battlegrounds", which saw numerous player count records broken throughout 2017. Seeing its rapid growth and commercial success, Epic Games saw the opportunity to create a battle royale mode of their own. Originally released as part of the paid "Fortnite" game, Epic spun out a dedicated version of the game offered as free-to-play funded by microtransactions, sharing in-game currency with the main "Fortnite" game, allowing players to buy or earn cosmetic items to customize their character, as well as completing challenges through a battle pass to earn additional rewards. , the game has seen over 200 million players, and has been estimated to have earned in microtransactions. "Fortnite Battle Royale" has become a cultural phenomenon, with streams of the game achieving record-high viewerships, and with several high-profile celebrities stating their appreciation of the game.
"Fortnite"s early development hit a number of roadblocks. First, Epic began using "Fortnite" as the testing ground for the new Unreal Engine 4, which slowed some development. A further factor was recognizing that to maintain interest in the game, it needed to have deep systems for player progression and itemization, similar to computer role-playing games. They reached out and brought in system designers from popular massively multiplayer online games, including Darren Sugg, to gain input on how to create these types of systems. A culminating issue in the slowdown was the investment from Tencent in Epic Games in 2012, which transitioned a number of high-level executives, including Bleszinski, out of the company. Epic had recognized they needed to prepare for offering games that followed the games as a service model. Tencent had excelled at this in China, and agreed to help Epic in exchange for significant ownership in Epic. Epic choose to use "Fortnite" as the spearhead for Epic's games-as-a-service model which created additional road bumps, according to Mustard. Further, with the transition of executives, new leadership was needed to take over for "Fortnite"s development team. Sugg, for example, had been discussing the various game systems in depth with Bleszinski, who otherwise was leading the design. With Bleszinski's departure, Sugg had to take over as lead design to try to continue the vision that Bleszinski's team had.
Fantasy football is a genre of board game or wargame which normally involves two teams of fantasy races (such as elves, dwarves or orcs) competing in an extremely violent variant of gridiron football. Often the only resemblance to gridiron football for many fantasy football games is to get the ball into an end zone or goal, but these games still fall under the fantasy football genre.
Fury was a player versus player (PvP) competitive online role-playing game and massively multiplayer online role-playing game (MMORPG) developed by Auran. The game was published by Gamecock Media Group on October 16, 2007, and was the first game they published. Less than two months later, the developer announced it had laid off all employees. The game switched to a free-to-play model, but in October 2008 Auran shutdown the game servers meaning the game would no longer be playable.
Overall, the opinions of reviewers seem to have been summed up by Pro-G: "One day someone is going to combine the RTS with another genre and pull it off really well; "Rise & Fall" isn't that game. The basic RTS elements are sound, but the hero mode verges on awful, boat control is a nightmare, and the campaigns are dull... There are so many other games out there that offer a better all-round RTS experience, there's really no reason to bother with Midway's effort. Some praise must be given for trying something a little different, but Rise & Fall is another idea that falls a long way short of its potential."
Dragon Quest is the first role-playing video game (RPG) in the "Dragon Quest" media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as "Dragon Quest" and by Nintendo in 1989 in North America for the Nintendo Entertainment System (or NES) as Dragon Warrior. "Dragon Quest" has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. "Dragon Warrior"s story became the second part in a trilogy. Several more anime and manga series, which revolved around this overarching plot were created.
"Resonance of Fate" received "mildly positive" reviews, according to video game review aggregator Metacritic. The game launched in Japan with 145,000 copies sold in the first week across both platforms but dropped off Media Create's top 30 list within a month. Critics were most vocal in their praise of the gameplay and battle system. Eurogamer called its innovative design "one of the most inspired approaches to the role-playing video game seen in a decade." IGN stated that "the battle system in "Resonance of Fate" is strong enough to hold everything together" and added "the unique combat system steps up to be the star of the show." GameSpot noted that "the cinematography used during hero actions is so over-the-top and exciting to watch that it makes battles a joy to take part in." USgamer also lauded the faster pace of the combat system and its emphasis on teamwork to win battles. But some reviewers noted that "the flow of combat in "Resonance of Fate" is initially confusing, especially if you don't take the optional tutorial." The game was the runner-up for RPGamer's Best Battle System award.
In December 2009, Sony Pictures Home Entertainment announced the first ever "Voltron" video game would be released on mobile phones in the US, including the iPhone. The game would have 30 levels and 6 acts, isometric gameplay and gamers will command robot lions to traverse the galaxy and take on King Zarkon’s evil droid armies. In 2011, "", produced by THQ and Behaviour Interactive, was developed for home console play. A 1-5 player co-op game, it was released on November 29, 2011 for the PlayStation Network and November 30, 2011 for the Xbox Live Arcade. The First Trailer has been announced on IGN.com and tentatively priced at $10. Players will be able fight as the individual lions in an overhead shooter style gameplay to then form Voltron to take on Robeasts in a fighter style combat.
Aside from the story mode, "Colosseum" also features several non-canonical battle modes. In the "Quick Battle" mode, the player can battle either CPU trainers or friends, using Pokémon obtained in the story mode or randomly assigned ones. Battles in this mode do not result in gain of experience points or money. In the single-player battle mode, the player competes at Colosseums—stadiums used throughout the game for Pokémon battles—and earns "Poké Coupons", another currency which can be used to buy rare items. In the "Gang Battle" mode, up to four players can compete in a tournament. The first can use Pokémon obtained in the story mode, or from the Game Boy Advance games. Players two through four, however, can only use Pokémon from the Game Boy Advance games.
The development of "Wolfenstein RPG" has been a long and difficult task involving id Software, Firemint Software and Electronic Arts and many months of development. Mobile version was released in late 2008. EA Mobile announced the availability of Wolfenstein RPG on August 14, 2009, a new take on the classic game originally created by id Software, on the App Store. Wolfenstein RPG is a worldwide release to all territories that host the iTunes App Store, including Germany. It is compatible with iPhone and iPod touch and minimum requires is iPhone OS 2.2.1 or later. "Wolfenstein RPG" is the fourth generation of our turn-based titles under EA Mobile John Carmack, founder and technical director at id Software said that, "The App Store version is dramatically better than on any other platform, with by an order of magnitude more media in high resolution graphics and audio, all rendered fast and smooth with hardware OpenGL graphics acceleration."
IGN awarded the game five out of ten and said "There are different stories to play through and plenty to unlock, but it's nothing special." "Edge" magazine awarded the PlayStation 3 version five out of ten and said "It all adds up to an uneven brawler, a game with the resources and technology to break through the walls of the developer's lineage but one unprepared to fully let go and take a chance." "GamesTM" awarded the same version seven out of ten. PALGN likewise awarded the same version seven out of ten and said "If you like beat 'em ups, you will appreciate this one, but ultimately "Fist of the North Star: Ken's Rage" is a love letter to fans of the original series."
Nerfs in various online games, including "Anarchy Online", have spurred in-world protests. Since many items in virtual worlds are sold or traded among players, a nerf may have an outsized impact on the virtual economy. As players respond, the nerf may cause prices to fluctuate before settling down in a different equilibrium. This impact on the economy, along with the original impact of the nerf, can cause large player resentment for even a small change. In particular, in the case of items or abilities which have been nerfed, players can become upset over the perceived wasted efforts in obtaining the now nerfed features. For games where avatars and items represent significant economic value, this may bring up legal issues over the lost value.
Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002).
Vendetta Online is a twitch-based, science fiction massively multiplayer online role-playing game (MMORPG) developed by Guild Software for the operating systems Android, Linux, Mac OS X, iOS, and Microsoft Windows. It uses the NAOS game engine, a fully real-time flight model and combat system, to offer first-person/third-person shooter-style player versus player and player versus environment battle action against the backdrop of a massively multiplayer universe. "Vendetta Online" shipped as a commercial MMORPG on November 1, 2004 with a subscription-based business model, although it has been running continuously since April 2002. "Vendetta Online" is available to play across a wide array of platforms, including the Oculus Rift virtual reality display, allowing all users to directly interact in a single, contiguous galaxy. It is also notable for its twitch combat and fidelity to real physics.
Fantasy football has also created several complementary and derivative industries. Team managers will spend on subscription-based information sites such as rotoworld.com, draftsharks.com and Football Guys to gain an informational advantage. Fantasy leagues may also engage services to make their things run smoothly and settle disputes. Leagues may deposit collected fees with fantasy football specific escrow companies, and settle disputes regarding trades or scoring by using lawyer-run fantasy football arbitration websites for a flat fee per resolution. The excitement of drafting a team each year has led to a new derivative of fantasy football: Day or week leagues, which offer the opportunity to draft a new team and play a single game each week. Fantasy football has worked its way into pop culture with an estimated $1.67 billion contributed to the economy as of 2012. TV sitcoms about groups of friends playing each other in fantasy football, cable networks dedicating blocks of programming specifically to fantasy football, 24/7 satellite radio channels reporting fantasy news, and services designed to provide team managers with alerts about their player’s status to their phones.
Many leagues are composed of friends, family, co-workers and even strangers that are in the fantasy league to prove who is the greatest "couch coach". Millions of dollars are won and lost each year in fantasy league betting. Some leagues are managed by players in the leagues while other leagues are run by independent businesses. The Federal government has determined that fantasy league gambling is not a "game of chance" and as such is not illegal, however, alterations to the rules can cause a fantasy league to skew too far into chance and lose federal protection. At the state level, many states, including Arizona, Iowa, Louisiana, Montana and Vermont have banned certain activities related to fantasy football, such as collection of league fees and payout of winnings, when done so online. Florida has an outright ban on all fantasy football, though how the ban is enforced appears to be unclear. Fantasy football continues unabated in all of these states, so it appears none of these regulations have any effect.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released "World of Warcraft", a massively multiplayer online role-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. "World of Warcraft" gained popularity worldwide, becoming the world's largest subscription-based MMORPG in 2008. The game reached a peak 12 million subscribers worldwide in October 2010. "World of Warcraft" has had seven expansions as of 2018. During the production of "", Blizzard co-founder Frank Pearce stated that "If there's a team that's passionate about doing another "Warcraft" [real-time strategy], then that's definitely something we would consider. It's nothing that we're working on right now, we have development teams working on "", "", "Diablo III", and when those teams are all off the projects they're working on, they'll be intimately involved in the discussions about what's next".
Many reviews compared "Star Wars: Rogue Squadron" to one of its inspirations, the Battle of Hoth flight combat level in "Star Wars: Shadows of the Empire", considered one of that game's best elements. "GamePro" remarked that "Rogue Squadron" "enhanced the flight model with true pitch, roll, and bank mechanics". IGN praised its inclusion of "upgrades, more enemies, better sound, and stunning second-generation graphics". The Nintendo 64 version received mostly positive reviews, and received an aggregate score of 85 percent from both GameRankings and Metacritic. "GamePro" named it one of the best games released in 1998. In a 2008 retrospective, IGN's Levi Buchanan stated that the game revived the "Star Wars" license on consoles through well-paced gameplay, a story tied into the "Star Wars" canon and visuals that made it "one of the generation's top stunners".
Total War is a series of strategy games developed by The Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. The first of the series, "" was released in June 2000. The most recent major game released was "" on 3 May 2018. The series has sold over 20 million copies.
Fantasy football is a fantasy sport in which competitors score points based on the performance of players in the Australian Football League. The two biggest competitions are the Herald Sun's Supercoach competition and the AFL's Dream Team competition. Both games are designed and run by Vapormedia.
In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about "Supreme Commander 2" and its spiritual link to his previous Total Annihilation series: "I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don’t like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles."
Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: "", a cooperative shooter-survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, "Fortnite Battle Royale", a free-to-play battle royale game where up to 100 players fight to be the last person standing, and "Fortnite Creative", where players are given complete freedom to create worlds and battle arenas. The first two game modes were released in 2017 as early access titles and "Creative" was released on December 6, 2018. "Save the World" is available only for Windows, macOS, PlayStation 4, and Xbox One, while "Battle Royale" has been released for those platforms in addition for Nintendo Switch, iOS and Android devices.
In January 2018, Bluehole's PUBG Corp., the South Korean company behind "PlayerUnknown's Battlegrounds" ("PUBG"), filed a lawsuit against Epic Games, claiming that "Fortnite Battle Royale" was a copyright infringement of "Battlegrounds"; they accused Epic Games of copying "PUBG"s user interface and game items. According to "Korea Times", market observers predicted that there would be little likelihood of Bluehole winning the case, as it would be difficult to establish the originality of "PUBG" in court due to the battle royale game genre, which includes both "PUBG" and "Fortnite Battle Royale", being derived from the 2000 Japanese film "Battle Royale". The case has since closed, with PUBG Corp. dropping the lawsuit in June 2018 under undisclosed reasons.
Part of the game's success is also considered to be related to its impact on social media. By March 2018, "Fortnite Battle Royale" became the most-viewed game on Twitch, exceeding the average-concurrent viewership numbers of "League of Legends" and "Battlegrounds". One notable streamer was Tyler "Ninja" Blevins, who gained a large number of subscribers by March 2018, in part due to his skill and through promotions on Twitch that offered free "Fortnite Battle Royale" cosmetic items; by March 2018, he was estimated to be making a month from his streaming revenue. YouTube streamer Rubén Doblas Gundersen held a "Fortnite Battle Royale" match with 99 other well-known YouTube streamers in late March, which drew over 1.1 million viewers, making it one of the most-watched gaming YouTube streams. The "Fortnite" Pro-Am event held at E3 2018 was estimated to have drawn over 1.3 million views across Twitch and other streaming services, making it one of the highest-viewed live-streamed event to date.
A number of celebrities and athletes have said they play "Fortnite Battle Royale", such as Chance the Rapper, Joe Jonas, Finn Wolfhard, Roseanne Barr, and Norm Macdonald. For athletes, their appreciation for the game has taken on the form of recreating the various emotes in game as part of their on-field celebration dances. Such "Fortnite" celebrations were frequently throughout the 2018 FIFA World Cup event in June and July 2018, including by Antoine Griezmann after a scoring penalty kick during the final.
With the popularity of "Fortnite Battle Royale" by the start of 2018, Epic split off a separate development team to focus on improvements for this mode. Epic said that their attention to "Fortnite" was causing some of their other games to see lower player populations, leading them to reduce development efforts on these games, particularly "Paragon". By the end of January 2018, Epic announced it was shutting down "Paragon" by April of that year, providing refunds to all players. Similarly, Epic announced it had halted development of the planned free-to-play "Unreal Tournament" game, its team transitioned to "Fortnite", though the game will remain available, playable, and open to end-user modifications. Players on a "Fortnite"-dedicated Reddit forum had expressed concerns that a similar fate could befall the "Save the World" mode of "Fortnite", as externally, the "Save the World" mode has not received the same attention in providing updates and improvements compared to the "Battle Royale" mode since that mode's release.