Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: What are pinheads powers?
Described by Doug Bradley as stronger than Jason Voorhees and Michael Myers, Pinhead is an extremely powerful being, and as such, has several supernatural abilities. His preferred method of attack is by summoning hooks and chains to mutilate victims, often pulling said victims in several directions to tear them apart. These chains are subject to his total mental control and he may direct them at will. The chains may even change shape after having attached to a victim. Pinhead is highly resistant to damage and direct assault, being able to resist both gunshots and futuristic energy weapons. His magic is also used for creating objects out of thin air, teleporting, creating explosions at distances and deceiving opponents with illusions. He is capable of creating other cenobites from both living and dead victims.
A knitting needle or knitting pin is a tool in hand-knitting to produce knitted fabrics. They generally have a long shaft and taper at their end, but they are not nearly as sharp as sewing needles. Their purpose is two-fold. The long shaft "holds" the active (unsecured) stitches of the fabric, to prevent them from unravelling, whereas the tapered ends are used to "form new stitches". Most commonly, a new stitch is formed by inserting the tapered end through an active stitch, catching a loop (also called a bight) of fresh yarn and drawing it through the stitch; this secures the initial stitch and forms a new active stitch in its place. In specialized forms of knitting the needle may be passed between active stitches being held on another needle, or indeed between/through inactive stitches that have been knit previously.
Airsoft guns are replica weapons used in airsoft sports. They are a special type of very low-power smoothbore air guns designed to shoot non-metallic spherical projectiles often colloquially (and incorrectly) referred to as "BBs", which are typically made of (but not limited to) plastic or biodegradable resin materials. Airsoft gun powerplants are designed to have low muzzle energy ratings (generally less than 1.5 J, or 1.1 ft⋅lb) and the pellets have significantly less penetrative and stopping powers than conventional air guns, and are generally safe for competitive sporting and recreational purposes if proper protective gear is worn.
Walter Hunt invented the safety pin by forming an eight-inch brass pin into a bent pin with a spring and guard. He sold the rights to his invention to pay a debt to a friend, not knowing that he could have made millions of dollars.
In the first eight Hellraiser films, Pinhead is portrayed by Doug Bradley. Because of his eventual skill at application and removal of the Pinhead appliances and costume, Bradley has been credited in some of the Hellraiser films as an assistant make-up artist. When he read the script for the first time, Bradley stated on interview that he saw Pinhead as a cross between Oscar Wilde and Noël Coward. Upon asking Barker how he should play Pinhead, Barker told him to "[think] of him as a cross between an administrator and a surgeon who's responsible for running a hospital where there are no wards, only operating theatres. As well as being the man who wields the knife, he's the man who has to keep the timetable going." The two also decided early on that Pinhead was formerly human:
During the emergence of punk rock in the late seventies, safety pins became associated with the genre, its followers and fashion. Some claim the look was taken originally from Richard Hell whom the British punks saw in pictures, and whose style they adopted. This is disputed by a number of artists from the first wave of British punks, most notably Johnny Rotten, who insists that safety pins were originally incorporated for more practical reasons, for example, to remedy "the arse of your pants falling out". British punk fans, after seeing the clothing worn by such punk forerunners, then incorporated safety pins into their own wardrobe as clothing decoration or as piercings, shifting the purpose of the pins from practicality to fashion. The safety pin subsequently has become an image associated with punk rock by media and popular culture outlets.
There are four basic types of knitting needles (also called "knitting pins"). The first and most common type consists of two slender, straight sticks tapered to a point at one end, and with a knob at the other end to prevent stitches from slipping off. Such needles are usually 10-16 inches long but, due to the compressibility of knitted fabrics, may be used to knit pieces significantly wider. The most important property of needles is their diameter, which ranges from below 2 mm to 25 mm (roughly 1 inch). The diameter affects the size of stitches, which affects the gauge of the knitting and the elasticity of the fabric. Thus, a simple way to change gauge is to use different needles, which is the basis of uneven knitting. Although knitting needle diameter is often measured in millimeters, there are several different size systems, particularly those specific to the United States, the United Kingdom and Japan; a conversion table is given in the knitting needle article. Such knitting needles may be made out of any materials, but the most common materials are metals, wood, bamboo, and plastic. Different materials have different frictions and grip the yarn differently; slick needles such as metallic needles are useful for swift knitting, whereas rougher needles such as bamboo are less prone to dropping stitches. The knitting of new stitches occurs only at the tapered ends, and needles with lighted tips have been sold to allow knitters to knit in the dark.
American mechanic Walter Hunt is regarded as the inventor of the safety pin that bears resemblance to those used today. The safety pin included a clasp that covered the point and kept it from opening, and a circular twist at the bend to act as a spring and hold it in place. Charles Rowley (Birmingham, England) independently patented a similar safety pin in October 1849, although the company no longer makes these.
The Power Nine are considered to be among the most powerful cards in the game. All nine cards are of the rarest level of rarity and were printed only in the "", "", and "" sets in late 1993 to early 1994. Currently, all of the Power Nine cards are restricted in the Vintage tournament format and banned in Legacy, the only tournament formats where they would be legal otherwise, and all except for Timetwister are banned in the format.
Originally, Green Lantern power rings typically held a limited charge. In earlier appearances, they required recharging every 24 hours, but more recently they possess a fixed amount of regular charge: that is, the charge is good for 24 hours of 'typical' use, but extended or extensive use will drain the charge more quickly. Green Lantern rings typically reserve a small portion of their power for a passive force field that protects its wielder from mortal harm. In dire emergencies, that energy reserve can be tapped at the expense of said protection. Power rings are usually recharged by a Green Lantern's personal battery, which looks like an old fashioned lantern made of dark green metal. The user typically points the ring towards the lantern, and usually gives the Green Lantern oath (below) while recharging the ring. These batteries are directly linked to the Central Power Battery on Oa and do not themselves need recharging.
Two competitors play with a ball, in an arena which is split into two halves with breakable blocks on both sides. The aim is to get a higher score than your opponent by breaking more blocks on your side than your opponent does. Competitors are in the form of humanoids, robots and aliens, all of which have a 'gun' of some sort enabling them to take control of the ball. The range of arenas have several pinball-style flippers which make the ball bounce off at unpredictable angles. The game can be played as one player versus a computer player (controlled with good AI for its time), or as two players competing against one another. Players can suck the ball into their gun then fire it at their blocks for points, or deliberately shoot the ball into their opponent to make them lose points. When hit, players disintegrate but instantly re-spawn with control of the ball going to the opponent.
Founded in 1985, Pinball Expo is the longest-running event dedicated to pinball. It was conceived in 1984 by Robert "Rob" Berk of Warren, Ohio, with the purpose of honoring his heroes of the pinball industry; the artists and designers. With the assistance of Bill Kurtz of Cleveland, Ohio, and later Mike Pacak of Canfield, Ohio, the trio held their first event over the weekend of November 22–24, 1985 at the Holiday Inn O'Hare/Kennedy in Rosemont, Illinois. The inaugural event attracted around 100 attendees from all parts of the world and a dozen vendors. The expo offers seminars, a tour of a pinball factory, an autograph session, tournaments, an exhibit hall of pinball machines, parts, and related paraphernalia, and much more. On October 26, 1991, the Pinball Expo launched the Pinball Expo Hall of Fame and inducted its first class of pinball luminaries: David Gottlieb, Ray Moloney, Sam Stern, and Harry E. Williams. The event is open to the general public.
The second type of knitting needles are straight, double-pointed knitting needles (also called "dpns"). Double-pointed needles are tapered at both ends, which allows them to be knit from either end. Dpns are typically used for circular knitting, especially smaller tube-shaped pieces such as sleeves, collars, and socks; usually one needle is active while the others hold the remaining active stitches. Dpns are somewhat shorter (typically 7 inches) and are usually sold in sets of four or five. 
Cable needles are a special case of dpns, although they usually are not straight, but dimpled in the middle. Cable needles are typically very short (a few inches), and are used to hold stitches temporarily while others are being knitted. Cable patterns are made by permuting the order of stitches; although one or two stitches may be held by hand or knit out of order, cables of three or more generally require a cable needle.
The Pinballs is a 1976 young adult novel by American author Betsy Byars. The story is about three foster children, Carlie, Harvey and Thomas J., who have been taken in by the Masons, a couple who have cared for many other foster children in the past and also have some personal problems. Carlie compares the children to pinballs, controlled by external forces and at the mercy of fate. It won the 1977 Josette Frank Award, the 1980 William Allen White Children's Book Award, and the 1980 California Young Reader Medal.
According to Clive Barker, as the writing of the "Hellraiser" script took place during the height of the "A Nightmare on Elm Street", "Friday the 13th" and "Halloween" film series, his intended portrayal of Pinhead as an articulate and intelligent character was initially not well received by the producers: some suggested that Pinhead should act more like Freddy Krueger and crack jokes, while others suggested that he be a silent character like Jason Voorhees and Michael Myers. Barker insisted that Pinhead's personality be more evocative of Christopher Lee's portrayal of Count Dracula: "Part of the chill of Dracula surely lies in the fact that he is very clearly and articulately aware of what he is doing – you feel that this is a penetrating intelligence – and I don't find dumb things terribly scary – I find intelligence scary, particularly twisted intelligence; it's one of the reasons why Hannibal Lecter is scary, isn't it? It's because you always feel that he's going to be three jumps ahead of you."
The third needle type consists of circular needles, which are long, flexible double-pointed needles. The two tapered ends (typically long) are rigid and straight, allowing for easy knitting; however, the two ends are connected by a flexible strand (usually nylon) that allows the two ends to be brought together. Circular needles are typically 24-60 inches long, and are usually used singly or in pairs; again, the width of the knitted piece may be significantly longer than the length of the circular needle. Special kits are available that allow circular needles of various lengths and diameters to be made as needed; rigid ends of various diameters may be screwed into strands of various lengths. The ability to work from either end of one needle is convenient in several types of knitting, such as slip-stitch versions of double knitting. Circular needles may be used for flat or circular knitting.
A pachinko machine resembles a vertical pinball machine, but is different from Western pinball in several ways. First, a pachinko machine uses small (11 mm diameter) steel balls, which are rented to the player by the owner (usually a "pachinko parlor," featuring many individual games in rows), while pinball games use a larger, captive ball. The pachinko balls are not only the active object, but are also the bet and the prize. The player loads one or more balls into the machine, then presses and releases a spring-loaded handle, which is attached to a padded hammer inside the machine, thus launching the ball into a metal track. The track guides the ball around the edge of the playing field, then when the ball loses momentum, it falls into the playing field from near the top. Some pachinko machines have a bumper to bounce the ball as it reaches the top, while other machines allow the ball to travel all the way around the field, to fall on the second time that it reaches the top.
Scott Corley, main programmer and one of the designers of "Ruiner Pinball" at High Voltage Software, recounted about the game's development process in a thread at the 3DO Zone forums. The company pitched the idea of a pinball project for the Jaguar to Atari Corporation by showcasing a working demo that was written in a few days by Scott, who got free rein to create it from High Voltage Software CEO Kerry J. Ganofsky, since many of the members within the company were fans of pinball and liked the idea of developing one, with Scott citing both "Night Mission Pinball" and "Raster Blaster" as his childhood favorites.
After completing the game, the player can return to any day in the story and play those events again, keeping the characters' current statistics and inventory. "Secret Reports", written segments that reveal background elements of the story, can be unlocked through this mode by completing specific missions during each day. Completing the game allows the player to access "Another Day" from the game's menus, an additional day of missions that explains certain events related to the main storyline. "The World Ends with You" has one minigame called "Tin Pin Slammer" (or "Marble Slash") that can be played against computer opponents or with up to 3 others via a wireless connection. "Tin Pin Slammer" is similar to the marble game ringer in that each player attempts to use their pins one at a time to knock the other players' pins off the gameboard.
Generally speaking, exceptional-but-not-superhuman fictional characters like Batman, Iron Man, Green Arrow, and the Punisher may be classified as superheroes even though they do not have any actual superhuman abilities. Similarly, characters with superhuman abilities derived from artificial, external sources, like the Six Million Dollar Man's bionic limbs, Green Lantern's power ring, and Tony Stark's Iron Man armor, may be described as having superpowers, but are not necessarily superhuman.
Magnesium is sold in stores in shaved or bar form. Shavings burn white-hot, are impossible to smother with carbon dioxide or sand, and can ignite even wet kindling. Solid bars are impossible to ignite under normal conditions (and difficult even with a welding torch), and are thus very safe to carry. Magnesium powder and shavings are pyrophoric (they oxidise rapidly when exposed to the air). It is dangerous to carry pre-shaved magnesium — at best, it loses potency, at worst, it can spontaneously ignite and is then nearly unquenchable. Magnesium bars are sometimes sold with a length of ferrocerium cast into one edge.
In his demonic incarnations, Pinhead is irreverent toward Christianity: in the third film, club owner J.P. Monroe exclaims "Jesus Christ," to which Pinhead mockingly replies, "Not quite.", and later on mockingly imitates the stigmata in a church, and states in the fourth "Do I look like someone who cares what God thinks?" In Clive Barker's "Hellraiser" comics published by "BOOM!" in 2011, Pinhead has reached a crisis point in his existence and now yearns for spiritual salvation and the opportunity to reach Heaven, and puts into motion a plan to destroy his fellow cenobites as a means of atonement.
The premise of "Pinheads & Patriots" is taken from a segment on O’Reilly’s talk show, “The Factor,” during which he calls out people who do good things (patriots) or bad things (pinheads). In the book, O’Reilly tries to be more precise about these terms. He defines a pinhead as someone who lacks intelligence or common sense. The term applies to individual actions, but O’Reilly warns that “Pinhead status is a slippery slope. Get in with the wrong crowd, get taken by your own success, or get some bad advice, and all of that can lead to residence in Pinheadville.” By way of contrast, “Patriotism is not short, frenzied outbursts of emotion, but the tranquil and steady dedication of a lifetime.”
Paul T. Taylor portrays Pinhead in "Hellraiser: Judgment", an experience he describes as a dream-come-true. According to Taylor, "[Pinhead] was always my favorite horror icon because he was the most twisted and intelligent in my mind." The American actor used a faux British accent when portraying the character due to his belief that "Pinhead has to be British". Gary Tunnicliffe gave Taylor room to create his own interpretation of Pinhead, as Taylor brought an intentional vulnerability to the role. In addition to prior knowledge, Taylor used "Hellraiser" comic books as preparation for the film.
The character appears in various "Hellraiser" comics and received his own comic miniseries, entitled "Pinhead", published by Marvel Comics' Epic Comics imprint. In the comic book series, Pinhead is depicted as the latest incarnation of the cenobite spirit Xipe Totec, an entity derived from Aztec mythology. In the "Harrowing" storyline, Pinhead is revealed to have been romantically involved with a cenobite named Merkova, who was killed by the disciples of Morte Mamme, the sister and rival of Leviathan. In the Pinhead/Marshal Law crossover series, it is revealed that Pinhead's human incarnation, Captain Spencer, took part in the Battle of the Somme.