Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: When did the last Pokemon hit the DS?
The last DS came off the production line on 24 April 1975 - the manufacturer had taken the elementary precaution of building up approximately eight months of inventory of the "brake" (estate/station wagon) version of the DS, to cover the period till the autumn of 1975, when the estate/station wagon version of the CX would be introduced.
In September 2004, IDW Publications began publishing a series of "Metal Gear Solid" comics, written by Kris Oprisko and illustrated by Ashley Wood. As of 2006, 12 issues have been published, fully covering the "Metal Gear Solid" storyline. The comic was adapted into a PlayStation Portable game, "Metal Gear Solid: Digital Graphic Novel" ("Metal Gear Solid: Bande Dessinée" in Japan). It features visual enhancements and two interactive modes designed to give further insight into the publication. Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three-dimensional view. Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. "Metal Gear Solid: Digital Graphic Novel" was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22. In 2006, the game received IGN's award for Best Use of Sound on the PSP. A DVD-Video version is included with its sequel ("Metal Gear Solid 2: Bande Dessinée"), which was released in Japan on June 12, 2008. The DVD version features full voice acting.
Nintendo executives were initially reluctant to design a new system, but as the market transitioned to the newer hardware, Nintendo saw the erosion of the commanding market share it had built up with the Nintendo Entertainment System. Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. The machine reached North America as the Super Nintendo Entertainment System on August 23, 1991, and Europe and Australia in April 1992.
Dragon Quest is the first role-playing video game (RPG) in the "Dragon Quest" media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as "Dragon Quest" and by Nintendo in 1989 in North America for the Nintendo Entertainment System (or NES) as Dragon Warrior. "Dragon Quest" has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. "Dragon Warrior"s story became the second part in a trilogy. Several more anime and manga series, which revolved around this overarching plot were created.
In a review by Marcus Estrada of "Hardcore Gamer", he praised "Planetarian" for having a "beautiful story," gorgeous CGs and a soundtrack that "sets a melancholic, but hopeful mood fitting with the story." He also noted that "even as an aging property "Planetarian" still looks and sounds good." "Planetarian" is one of several kinetic novels featured in the "Lycèe Trading Card Game"; Yumemi and the planetarium are playable cards in the second VisualArt's card set. In the February 2007 issue of SoftBank Creative's "Gemaga" magazine, the PS2 version ranked first for console games in terms of satisfaction; the game had ranked fourth in the previous issue. In the Japanese video game magazine "Famitsu" released on September 8, 2006, it was reported that the PS2 version of "Planetarian" sold 8,170 units the week of August 21 to August 27, 2006 (the PS2 version was originally sold on August 24, 2006). When the PSP version was re-released as a fundraising event for the 2011 Tōhoku earthquake and tsunami, 16,663 units were pre-ordered by the day of its release on May 12, 2011. From these sales, Prototype and VisualArt's donated 22,415,069 yen.
The existence of "Soma Bringer" was first hinted at when Nintendo filed a trademark for the title alongside others. It was officially announced in October that year at a Nintendo press conference. Published by Nintendo, "Soma Bringer" was the first Monolith Soft title to be released after its acquisition by Nintendo in April 2007. It was released on February 22, 2008. After positive impressions from previews during public gaming events in Japan, both IGN and 1UP.com voiced a hope that the game would receive a localization. Speaking in 2010, Saga said that she did not know whether it would be released outside Japan, or whether further games set in the "Soma Bringer" universe would be developed.
A visual novel, "Boku wa Tomodachi ga Sukunai Portable", was developed by Namco Bandai Games for the PlayStation Portable and released on February 23, 2012.
The Secret of Monkey Island: Special Edition was the first game to be released on InstantAction's embed-tech platform. The game is an enhanced remake of The Secret of Monkey Island developed by LucasArts. It was originally released on July 15, 2009 for the PC, Xbox Live Arcade and iPhone/iPod touch. On April 29, 2010 InstantAction released a 20-minute demo of the game to show off the companies new embed technology, along with the option to buy the full game for $9.99.
In the meantime, Nomura was also responsible for the main character designs and orchestration of "The World Ends with You" for the Nintendo DS. In 2009, he was also the main character designer of "Final Fantasy XIII". The graphics capabilities of the PlayStation 3 and Xbox 360 compared to previous consoles allowed Nomura to use more complex elements in the character designs than before, such as Lightning's cape and detailed facial features. This in turn meant that the art team had to do much more work for each character or area than in previous games. Nomura did not take an involved role in the creation of the non-playable characters. In 2008, he was the character designer of "Dissidia Final Fantasy". The game was originally envisioned by Nomura as a "Kingdom Hearts" spin-off featuring a cast of Disney characters. He later felt uncomfortable with the Disney characters fighting each other and instead opted to use "Final Fantasy" characters. Nomura was responsible for the character designs, which changed much of the look and style of Amano's illustrations.
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo Play Station" (or the "SNES CD") to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation. Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console, the CD-i, after the partnership's dissolution.
"Kingdom Hearts III" was released for the PlayStation 4 and Xbox One on January 25, 2019 in Japan and other Asian countries, and is scheduled to be released on January 29, 2019 elsewhere. In July 2017, at D23, it was announced that the game would release in 2018. Almost a year later, at an additional performance of the "Kingdom Hearts" Orchestra World Tour in Los Angeles, the game's North American release date was revealed to be January 29, 2019. Nomura spoke to moving the game's release date outside of 2018, stating the development team had been told the original release date they had considered was not "good timing in the year" to release the game, especially considering "differences in holiday lengths and how stores behave in different regions". In addition, Square Enix requested the game be released as simultaneously as possibly between Japan and the rest of the world, and not wanting to move up the release at the expense of development, resulted in the January 2019 date being chosen. The game's epilogue is planned to be added to the game on January 26 for Japan and January 30 elsewhere, while the secret film content is planned to be added worldwide on January 31, 2019. This was done in order to help prevent them from leaking beforehand, since Nomura called them "the biggest spoilers" in the game.
LucasArts released a remake with updated audiovisuals titled "The Secret of Monkey Island: Special Edition" in July 2009 for iPhone, Microsoft Windows, and Xbox 360 exclusively via digital distribution. PlayStation 3, macOS and iPad versions followed early in 2010 for download on their respective services. LucasArts confirmed the game's development on June 1, 2009; rumors appeared several days earlier when the Xbox 360 version of the game received an USK rating. The game was first displayed to the public at the 2009 E3 in June. The remake features hand-drawn visuals with more detail, a remastered musical score, voice work for characters, and a hint system. The developers included the function to switch between 2009 and original audiovisuals at will. The voice actors included Dominic Armato as Guybrush Threepwood and Earl Boen as LeChuck; most had provided voice work in sequels to "The Secret of Monkey Island".
"The Legend of Zelda", the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987, and Europe on November 27, 1987. The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.
Released July 15, 1983, the Nintendo Entertainment System (NES) is an 8-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa and was Nintendo's first home video game console released outside Japan. In Japan, it is known as the "Family Computer" (or "Famicom", as it is commonly abbreviated). Selling 61.91 million units worldwide, the NES helped revitalize the video game industry following the video game crash of 1983 and set the standard for subsequent consoles in everything from game design to business practices. The NES was the first console for which the manufacturer openly courted third-party developers. Many of Nintendo's most iconic franchises, such as "The Legend of Zelda" and "Metroid" were started on the NES. Nintendo continued to repair Famicom consoles in Japan until October 31, 2007, attributing the decision to discontinue support to an increasing shortage of the necessary parts.
In 1989, Nintendo and Sony agreed to develop a CD-ROM-based add-on for the Super Nintendo Entertainment System (SNES), known as the SNES-CD or Nintendo Play-Station, that would allow for full motion video (FMV) and larger games. However, Nintendo instead signed with Philips to make the add-on, and Sony redesigned their console as the PlayStation. By 1993, Nintendo had abandoned plans for the add-on. As part of dissolving the agreement, Nintendo licensed Philips to use some Nintendo characters for their CD-i console, resulting in three "Legend of Zelda" games as well as "Hotel Mario". Another "Mario" game, "Super Mario's Wacky Worlds", was canceled at the prototype stage. Nintendo had no part in the games' development; they were instead created by inexperienced developers.
In the PS2 category of IGN's "The Best of 2003" awards, "Disgaea: Hour of Darkness" won "Best Game No One Played", and won Reader's Choice and runner-up awards for "Best Strategy Game". "Hyper"'s Daniel Wilks commends "Disgaea: Afternoon of Darkness" for its "brilliant strategy and being huge and funny". The game received a score of 8.5/8/7.5 from "Electronic Gaming Monthly", and the magazine's Shane Bettenhausen said, "Here's an instant cult classic—Disgaea is so creative, challenging, and funny that it totally deserves the attention of RPG gamers". However, he noted that its "rewarding gameplay and quirky humor beneath a coating of antiquated visual grime. There isn't much here that couldn't have been done on PS1".
Though it was less technically advanced than the Lynx and other competitors, the Game Boy's excellent battery life and rugged hardware and the popularity of the bundled "Tetris" and other games made it much more successful. In its first two weeks in Japan, from its release on April 21, 1989, the entire stock consisting of 300,000 units was sold; a few months later, the Game Boy's release in the United States on July 31, 1989, saw 40,000 units sold on its first day. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions. By Japanese fiscal year 1997, before Game Boy Color's release in late-1998, the Game Boy alone had sold 64.42 million units worldwide. At a March 14, 1994 press conference in San Francisco, Nintendo vice president of marketing Peter Main answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future.
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the SNES-CD (also known as the "Nintendo Play-Station", with separated words) to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation (with "PlayStation" as one word due to a copyright issue with the trademark "Play-Station" owned by Nintendo). Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console called the CD-i, after the partnership's dissolution.
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo PlayStation" or the SNES CD to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation. Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console called the CD-i, after the partnership's dissolution. Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters based on the artwork from Nintendo's original two titles and that of their respective instruction booklets. Philips insisted that the development studios utilize all aspects of the CD-i's capabilities including FMV, high-resolution graphics, and CD-quality music. Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as laggy controls (especially for the standard infrared controller), and numerous problems in streaming-audio, memory, disc access, and graphics.
"The Curse of Monkey Island" sold 52,049 copies in the United States by the end of 1997, according to market research firm PC Data. Another 40,538 copies were purchased in the country between January 1998 and July 1998, which drew revenues of $1.57 million for the period. The game was a success in the German market: Heinrich Lenhardt of "PC Gamer US" wrote, "[I]f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered" to continue the franchise. In the second half of November 1997, "Curse" debuted at #4 on 's computer game sales charts for the German market. It held in the top 10 through January 1998, peaking in third place for the first half of December, and its streak in the top 20 continued through March. The game had spent 24 weeks in Media Control's top rankings by the end of May, when it secured 27th place. In August, "Curse" received a "Gold" award from the (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
In August 1999, SNK announced that they were collaborating with Sega to develop a "Sonic the Hedgehog" game for their Neo Geo Pocket Color handheld system. The game was developed by SNK, with supervision from Yuji Naka and Sonic Team at Sega. This marked the first time Sega was directly involved in the development of a "Sonic" game for a non-Sega platform. The team planned for "Sonic Pocket Adventure" to be a return to the classic 2D gameplay style found in the "Sonic" games on the Sega Genesis. In particular, many game design and visual elements are borrowed from "Sonic 2". The game's background music tracks are also 8-bit renditions of music from "Sonic 3". "Sonic Pocket Adventure" was released first in North America on December 4, 1999. SNK released a system bundle with the game included for the holiday season. The game was released in Japan two weeks later, and in Europe in February 2000.
On 5 May, , lying in wait off Point Judith, Rhode Island, sighted and fired on SS "Black Point", a collier underway for Boston, Massachusetts. Her torpedoes struck, and within 15 minutes, "Black Point" had capsized in of water, the last US-flagged merchant ship sunk in World War II. Twelve men died and 34 were rescued. One of the rescuing ships — SS "Kamen" — sent a report of the torpedoing that was picked up by the destroyer , destroyer escorts and , and frigate ; they discovered "U-853" bottomed in , and dropped more than 100 depth charges through the night. The next morning, two blimps from Lakehurst, New Jersey — "K-16" and "K-58" — joined the attack, locating oil slicks and marking suspected locations with smoke and dye markers. "K-16" also attacked with rocket bombs. Finally, planking, life rafts, a chart tabletop, clothing, and an officer's cap floated to the surface, indicating destruction with all 55 men.
"U-853" was destroyed at sometime between midnight, when success was first claimed, and 1225, when it was confirmed.
Eurogamer's Dan Pearson commented that those looking for a traditional role-playing game for the Nintendo DS should buy something like "Chrono Trigger", "" or "", or the "Final Fantasy" remakes, though he noted that those looking for a "Pokémon" title should get "Platinum". Eurogamer Portugal's Ricardo Madeira called it the "more complete and distinct Pokémon third version he has seen to date." IGN's Craig Harris commented that while the improvements over "Diamond" and "Pearl" were not huge, its adventure mode and online mode were more fleshed out and expanded. They also included it in their list of Nintendo DS games of the Spring season, commenting that it improved on "Diamond" and "Pearl"s gameplay formula, and went "above and beyond with new areas, characters, and, of course, Pokemon". In their "Cheers & Tears: DS RPGs" article, which details role-playing games of both high and low quality, IGN included "Platinum" as a game of high quality. They called it "packed to overflowing with content", commenting that even those who have played "Diamond" and "Pearl" several times could enjoy it. IGN ultimately named "Platinum", along with "Diamond" and "Pearl", as the ninth best Nintendo DS game. IGN nominated it for best role-playing game for the Nintendo DS, while its readers chose it as the best multi-player game for the Nintendo DS.
The last DS satellite, Kosmos 1375 was launched aboard a Kosmos-3M on 6 June 1982. It was a Lira ASAT target, a derivative of the DS-P1-M.
Plunkett was hanged, drawn and quartered at Tyburn on 1 July 1681 (11 July NS), aged 55, the last Catholic martyr to die in England. His body was initially buried in two tin boxes, next to five Jesuits who had died previously, in the courtyard of St Giles in the Fields church. The remains were exhumed in 1683 and moved to the Benedictine monastery at Lamspringe, near Hildesheim in Germany. The head was brought to Rome, and from there to Armagh, and eventually to Drogheda where since 29 June 1921 it has rested in Saint Peter's Church. Most of the body was brought to Downside Abbey, England, where the major part is located today, with some parts remaining at Lamspringe. Some relics were brought to Ireland in May 1975, while others are in England, France, Germany, the United States, and Australia.