Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: When did Dreamfall Chapters come out?
Dreamfall Chapters () is an episodic 3D adventure game with emphasis on character interaction, exploration of the game world, and puzzle solving. It is a sequel to the adventure games "The Longest Journey" and "". The game was released for PC in five episodes between 21 October 2014 and 17 June 2016. The updated "Final Cut" version was released on physical media for PlayStation 4 and Xbox One on 5 May 2017, and the Microsoft Windows, OS X, and Linux versions on 21 July 2017.
Doraemon+ (ドラえもん＋) is a collection of "short story" chapters of Fujiko F. Fujio's "Doraemon" (as opposed to the so-called "long story" standalone volumes of "Daichōhen Doraemon") that did not make the 45 published volumes. It was released as six volumes between April 25, 2005 to December 6, 2014, however 122 more chapters are not included in these five volumes as well.
In this game, Doraemon must travel through three different chapters in order to save Nobita and his friends, who have all been kidnapped. Each world is actually a different game with its own style of genre and game play system, and was designed by a different lead designer. The first chapter is an action game that takes place in a pioneer that scrolls continuously in four directions. The second chapter is a shooter game that scrolls through the evil den automatically in both horizontal and vertical directions. The third chapter is an aquatic adventure game where each screen scrolls over to the next. Each world must be completed by defeating a boss at the end. Then the player will advance to the next chapter, until all three bosses have been vanquished. Power-ups can be obtained in each chapter to increase Doraemon's strength and health meter. One power-up from the next chapter can be found in the first two chapters to give you an advantage when you finally arrive there.
With the release of the "Dungeons & Dragons" 4th Edition, the Forgotten Realms were updated again to the new rules system, featuring a very changed Realms and moving the fictional world's timeline 94 years into the future. The "Forgotten Realms Campaign Guide", released August 2008, is a 288-page book for Dungeon Masters. The "Forgotten Realms Player's Guide" was released the following month, and contains information for players to help create Forgotten Realms characters. An adventure, "Scepter Tower of Spellgard", was also released in September 2008 and can be used in combination with the adventure in the "Forgotten Realms Campaign Guide" to start a Forgotten Realms campaign. In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, Living Forgotten Realms, replacing Living Greyhawk. In 2011, the Neverwinter Campaign Setting was released.
On July 19, 2011, Tor Books revealed the cover, title, and release date of the second book in the Forerunner Saga. On October 12, 2011 the book was completed and submitted to the publisher. On December 28, 2011 the first chapter of the book was made available on the publishers website and chapters 2, 3, and part of 4 were made available on the Halo Waypoint website. Video game website Kotaku was given a five-minute audio clip of the book being read by Tim Dadabo, who voiced the character of 343 Guilty Spark in previous Halo games. At a Comic-Con panel on the Halo Universe, Frank O'Connor stated that the book would have "resonant connections" with Halo 4. Bear stated that the interactions of the humans and the Forerunners were some of his favorite parts of the Forerunner trilogy. On April 12, 2013 Tor Books ran a promotion giving away the entire book trilogy to one participant.
Their first game was "Safecracker", a point and click adventure game published by DreamCatcher Interactive. The game had a tumultuous production, starting when GT Interactive bought initial publisher Warner Interactive Europe. Daydream Software went public in late 1996. The company's goal was to increase its economic and decision-making freedom, and to secure the ability to select a publisher at the end of each game's development rather than at the beginning. President Jans Phersson-Broburg argued that self-financing Daydream's future games with money from Swedish investors, instead of obtaining "funding linked to specific projects" from publishers, would offer the developer more stability, flexibility and room for growth. For Daydream's public launch, roughly 20 million kr worth of shares, or 45.5% of the company, were offered to investors in Sweden. The initial public offering was a success, and Daydream opened on the Stockholm Stock Exchange's Stockholm Börsinformation (SBI) list in January 1997. Daydream was eventually able to buy back the rights to "Safecracker".
Multiple pieces of media have been created either to promote or complement the game before and after release. To promote the original title's release, the company created an "Adventure Voice DVD", featuring multiple characters from previous "Tales" games. Multiple books were created after the game's release, including three guidebooks, a two-part novel adaptation released between January and March 2008, and a three-part weekly series of instruction guidebooks released between November 30 and December 30, 2007. The guidebooks contain gameplay hints, concept art and staff interviews. The game was also adapted into a two-part audio drama. Titled , the two volumes were released on June 25 and July 25, 2008.
In the credits of "Kingdom Hearts HD 2.5 Remix", clips of "" were shown as well as the inclusion of a secret ending related to the game, hinting at a possible additional collection. In September 2015, Square Enix announced "Kingdom Hearts HD 2.8 Final Chapter Prologue", for release in 2016. Also in the month, Nomura stated the collection, which was developed alongside "Kingdom Hearts III", was created to allow players to experience new elements being developed for "Kingdom Hearts III" "sooner than later", and it was decided to release the collection on the PlayStation 4. On how the name of the collection was determined, Nomura stated that "Kingdom Hearts Dream Drop Distance" is considered "number 2.6" in the series since it follows the events in "HD 2.5 Remix", and the "χ" games, with the absence of Sora, are considered 0, while "Birth by Sleep" is 0.1, thus resulting in 0.2 for "A Fragmentary Passage". When added together, the numbers total 2.8. In December 2015, a trailer for the game was debuted at Jump Festa, with the game being praised for its aesthetic quality. A trailer released in September 2016 at the Tokyo Game Show featured a new remix of "Simple and Clean", produced specifically for "2.8" and its opening cinematics. In July 2017, Nomura spoke on bringing the collection to the Xbox One, saying he did not believe there was much demand for it outside of North America, but felt it could be a possibility after Square Enix completed development on "Kingdom Hearts III".
World of Warcraft: Rise of the Horde is a novel by Christie Golden set in the Warcraft Universe. It was published in December 2006. Golden also has a commitment with Blizzard Entertainment and Simon & Schuster to write a StarCraft trilogy. Originally presumed to be the sequel to her previous 2001 book, , it depicts the draenei's escape from Argus and the rise of the Horde, following their shift from a shamanic race to a warmongering one. The book features major Warcraft characters, such as Durotan, Ner'zhul, Gul'dan, Orgrim Doomhammer, Kil'jaeden, and Velen. The story tells of how the orc clans and the noble draenei slowly become enemies due to deception and arrogance, and shows the downward spiral into which the orcs are thrown, and explores the role that demonic forces play in the Horde. It also expands on the origin of the Burning Legion, and the events preceding the first game of the Warcraft series.
Although the Realms were yet to be an official campaign world, the module "H1: Bloodstone Pass", released in 1985 by TSR, is now considered to be a part of the Forgotten Realms, although it wasn't until module H3 "The Bloodstone Wars" was released that Forgotten Realms became the official setting for the module series. The first official Forgotten Realms product was Douglas Niles's "Darkwalker on Moonshae", the first book in "The Moonshae Trilogy", which predates the "Forgotten Realms Campaign Set" by one month.
The series, originally announced in 2006 as "Fabula Nova Crystallis Final Fantasy XIII", currently consists of seven games across multiple platforms. "Final Fantasy XIII", designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previous "Final Fantasy" titles, including Shinji Hashimoto and Motomu Toriyama. The mythos was conceived and written by Kazushige Nojima. The first games announced for the series were "Final Fantasy XIII", "Final Fantasy XV" (as "Versus XIII"), and "Final Fantasy Type-0" (as "Agito XIII"). All three games went through delays. After "Final Fantasy XIII" and "Type-0"s releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development. "Final Fantasy XV" was distanced from the series brand for marketing purposes despite retaining thematic connections.
One of the primary features of "Cataclysm" is the redesign of the continents of Eastern Kingdoms and Kalimdor introduced with the launch of "World of Warcraft" in 2004. While the initial game design did not allow for the use of flying mounts in 'old-world' zones, those zones have been completely redesigned with flight in mind for "Cataclysm". Flight is still unavailable for Burning Crusade starting zones for the blood elves and the draenei.
A version of "Disgaea: Hour of Darkness", including the added content in "Afternoon of Darkness", was released for Microsoft Windows via Steam on February 24, 2016, retitled as "Disgaea PC". The initial release was panned by critics on launch due to its many bugs, which included persistent crashes, save file loss, and poor performance, even on high-end PCs. A patch was released soon afterwards that fixed many of the bugs. Another patch was released for the game later that added the four characters previously exclusive to "Disgaea DS". Players who bought the game during the 2016 Steam Summer Sale would also earn free in-game cosmetic items for Valve Corporation’s first person shooter game Team Fortress 2.
The Nightmare Before Christmas is the fifteenth soundtrack album by American composer Danny Elfman. It was released on October 12, 1993, by Walt Disney Records to promote the 1993 American stop-motion animated musical dark fantasy film "The Nightmare Before Christmas". Composed by Danny Elfman, the soundtrack was nominated for the 1993 Golden Globe for Best Original Score. The album peaked at #64 on the US "Billboard" 200. For the film's 2006 re-release in Disney Digital 3-D, a special edition of the soundtrack was released, a bonus disc which contained covers of five of the film's songs by Fall Out Boy, Panic! at the Disco, Marilyn Manson, Fiona Apple and She Wants Revenge. Four original demo tracks (six on the Best Buy exclusive) by Elfman were also included.
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the "Warcraft" fantasy universe. "World of Warcraft" takes place within the "Warcraft" world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous "Warcraft" release, "." The game was announced in 2001, and was released for the 10th anniversary of the "Warcraft" franchise on November 23, 2004. Since launch, "World of Warcraft" has had seven major expansion packs released for it: "", "", "", "", "", "", and "".
On November 23, 2004, Blizzard released "World of Warcraft", a massively multiplayer online role-playing game. "World of Warcraft" is the fourth released game set in the fantasy "Warcraft" universe, which was first introduced by "" in 1994. Blizzard announced "World of Warcraft" on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the "Warcraft" franchise.
Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002).
Overall, the opinions of reviewers seem to have been summed up by Pro-G: "One day someone is going to combine the RTS with another genre and pull it off really well; "Rise & Fall" isn't that game. The basic RTS elements are sound, but the hero mode verges on awful, boat control is a nightmare, and the campaigns are dull... There are so many other games out there that offer a better all-round RTS experience, there's really no reason to bother with Midway's effort. Some praise must be given for trying something a little different, but Rise & Fall is another idea that falls a long way short of its potential."
With the release of the 3rd edition "Dungeons & Dragons" rules system in 2000 by Wizards of the Coast, the "Forgotten Realms Campaign Setting" was released as a hardcover, in 2001, updating the official material and advancing the timeline of the game world. In 2002, the "Forgotten Realms Campaign Setting" won the Origins Award for "Best Role-Playing Game Supplement of 2001".
Dragon Quest is the first role-playing video game (RPG) in the "Dragon Quest" media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as "Dragon Quest" and by Nintendo in 1989 in North America for the Nintendo Entertainment System (or NES) as Dragon Warrior. "Dragon Quest" has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. "Dragon Warrior"s story became the second part in a trilogy. Several more anime and manga series, which revolved around this overarching plot were created.
There are two separate sets of drama CDs based on the "Clannad" series. The first set, produced by Frontier Works, contains five CDs each focusing on a different heroine in "Clannad" story ranging from Nagisa, to Kotomi, Fuko, Kyou, and Tomoyo. The first volume was released in Japan on April 25, 2007 as a limited edition with an extra track added. The second through fifth volumes followed in one month increments between May 25, 2007 and August 24, 2007. The second set, produced by Prototype, contains four CDs; the first was released on July 25, 2007. Volumes two through four were released in one month intervals after that, with the last being released on October 24, 2007. Each CD is based on the stories from the "Official Another Story Clannad: Hikari Mimamoru Sakamichi de" collection. The artist GotoP, who provided the illustrations for the short stories, also illustrates the drama CD covers. The drama CDs, with text and visuals, are available as downloadable content via Xbox Live and the PlayStation Store when playing the Xbox 360 and PS3 versions of "Clannad", respectively.
On 1 November 2012, it was announced that Ragnar Tørnquist's newly founded studio Red Thread Games began the pre-production for "Dreamfall Chapters". Because Funcom's focus has shifted to online games, the company decided to license the rights to "The Longest Journey" IP to Tørnquist's development studio, who would fund and produce the game independently. Although Tørnquist stated he took no other Funcom employees to Red Thread Games with him, his studio hired many of the original developers of "Dreamfall" who have since left Funcom, as well as formed a partnership with Blink Studios, which consists of former Funcom employees who worked on "Dreamfall" and have since developed an expertise with the "Unity" engine.
The game was originally written in English, with the Norwegian, German, and French translations confirmed, although (version 5.7.4.4), the Steam version only contains English and German voice-overs and English, German, and French subtitles. "Dreamfall Chapters" was translated into German by the Vienna-based studio White Rabbit Interactive, and into French, by the Parisian Words of Magic; German voice-overs were recorded by the Hamburg-based Studio Mühl. The German voice-overs for Book Three were released six weeks after the English release, partly because each episode contains 25 to 50 thousand spoken words, and partly because the developers did not lock down the dialogue until several weeks before the release. Initially, CDP.pl had plans to release the Polish translation, but dropped it after the game returned to the episodic format.
"The Longest Journey" series is set in two parallel universes: Stark, a cyberpunk future Earth, and Arcadia, its magical fantasy counterpart. "Chapters" takes place in 2220 CE and continues the story of "Dreamfall", whose protagonist Zoë Castillo had uncovered a criminal conspiracy that aimed to enslave both Stark and Arcadia by stealing their residents' dreams. Although Zoë managed to disrupt the conspirators' plans, she was betrayed and left in a coma at the end of "Dreamfall", and has to find her purpose in life again in "Chapters". The writers described the narrative theme of the game as "chapters of life".
Dreamfall: The Longest Journey () is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled "Dreamfall Chapters" was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in "The Longest Journey" universe.