Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: How many installments does Gran Turismo currently have?
Gran Turismo 5 provides a total of 1,088 cars. Lamborghini and Bugatti make their first home-console appearance in the franchise, following their introduction in "Gran Turismo PSP", and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with the Ferrari 458 Italia and the Lexus LFA supercar. McLaren will also make their first appearance as a native manufacturer with the inclusion of the McLaren F1 road car, the F1 GTR race edition, and the MP4-12C road car. (The F1 GTR was present in "Gran Turismo 4", but was included in BMW's dealership). Le Mans spec cars will make a return appearance. Hybrids were previously included in "Gran Turismo 4" with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster (2008) and Mitsubishi i-MiEV. At Gamescom 2010, it was also revealed that "GT5" will include the Jaguar XJ13 race car prototype, as well as the Ferrari 330 P4 and the Ford Mark IV race cars, and as the developers put it, "will allow players to create the race that never came to be", since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with Red Bull Racing, the development team worked on a new prototype car called the "X2010 Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert, Adrian Newey, and is one of the cars in the game. Up to 16 cars or 32 karts will be able to race on track at once whereas previous installments allowed only six cars per race max. Polyphony Digital released the official vehicle list which also shows which vehicles will be standard or premium.
"Grand Theft Auto" has spawned numerous additional games and expansion packs. In 1999, the original game received two expansion packs: "" and "". "Grand Theft Auto Advance", released in 2004 for the Game Boy Advance, featured a top-down perspective. Three games were released for the PlayStation Portable. The 2005 game "" is a prequel to "Grand Theft Auto III", while the 2006 game "" is a prequel to "Vice City"; both games were later ported to the PlayStation 2. In 2009, "" was released for the Nintendo DS, and later ported to the PlayStation Portable. In 2009, "" and "" were released for the Xbox 360 as expansion packs to "Grand Theft Auto IV"; a "strategic alliance" between Rockstar and Microsoft resulted in the timed exclusivity. They were later released on Xbox 360, PlayStation 3 and Microsoft Windows as part of a compilation, titled "Grand Theft Auto: Episodes from Liberty City".
A new installment in the "Grandia" series developed by Game Arts was officially announced on June 1, 2001 with the tentative name of "Grandia X". The game, later retitled "Grandia Xtreme", was to be published by Enix as they had just invested capital in Game Arts for a total of ¥99.2 million, or 15% of the company. The game was the first title Game Arts developed exclusively for the PlayStation 2. While previous installments in the series were traditional role-playing video games, the developers took the new title in a different direction and designed it more as an action role-playing game or dungeon crawler to make it more accessible to casual gamers. They nevertheless kept and enhanced mainstays such as the combat and magic systems, as well as the "enchantment" aspect of the story. To design the characters of the game, Enix and Game Arts selected Kamui Fujiwara, the character designer of "Terranigma". Development for the game spanned roughly 18 months.
On February 27, 2009, IGN reported that a sequel to "Crash Time: Autobahn Pursuit" is to be released for under the names Crash Time: Burning Wheels in Europe and Crash Time 2 in the United Kingdom. This game will feature more open world environments where the first game is more linear. An overhead map will be included for the first time in the series, as demonstrated in the demo available on Xbox Live Marketplace. New escort missions have been confirmed by the Entertainment Software Rating Board (ESRB), as has the feature that "players can drive onto a field and plow into cows, which shatter into 'cartoony' t-bone steaks upon impact". The ESRB has also commented on mentions of drugs, prostitution and one instance of sexual innuendo in reference to the new escort style missions. "Crash Time 2" was released on Xbox 360 in Europe on 27 November 2008, and on Steam on 27 August 2009. "
This is a list of the best-selling video games of all time. The best-selling video game to date is "Tetris", a tile-matching puzzle video game originally released for the Electronika 60 in 1984 and then popularised upon its Game Boy release in 1989. The game has been ported to a wide range of platforms and sold in excess of 170 million copies, including 100 million paid mobile game downloads and 35 million Game Boy version sales. "Minecraft" and "Grand Theft Auto V" are the only other games to have sold over 100 million copies. The best-selling game on a single platform is "Wii Sports", with nearly 83 million sales for the Wii console.
"Grand Theft Auto", the first game in the series, was released for Microsoft Windows and MS-DOS in October 1997, ported to the PlayStation in 1998 and the Game Boy Color in 1999. "Grand Theft Auto 2" was released in 1999 for Microsoft Windows, later receiving ports on the PlayStation, Dreamcast and Game Boy Color.
In April 2009, news of "Grandia Online"s progress was finally made public, with the launch of an official countdown website that opened on April 21, revealing that the game was not only still being produced, but that a new open beta test would be launched the following July. To celebrate the occasion, Game Arts announced they would be re-releasing the original "Grandia" on Sony's PlayStation Network download service, as well host a limited, 60-person public test period for a demo of the game the following may in Tokyo's Akihabara district. The game is to utilize the BigWorld Technology Suite, which was previously used in GungHo's "Hokuto no Ken Online", and "promises a development solution specifically for scalable next-gen MMOs and virtual worlds." The company had planned to release the game commercially by the end of summer 2009, with a final release still pending due to an extended beta period beginning in August.
"Grandia" was developed by Game Arts over a period of more than two years beginning after the release of the company's previous role-playing video game title, "" for the Sega Mega-CD. The project, headed by producer Yoichi Miyaji and directors Takeshi Miyaji and Toshiaki Hontani, was also originally intended for the Mega-CD system, but was shifted to the Saturn early in development due to Sega's abandoning the platform. According to a spokesman for Game Arts, "Grandia" was created as part of the company's on-going effort to "provide consumers with good games rather than try to follow market trends", opting instead to create a product that would tell a compelling story catering primarily to their existing fanbase. The Saturn version was released in December 1997 exclusively in Japan, along with a special Limited Edition for those who pre-ordered the game between October 25 and November 30, 1997, which included a fold-out cloth map of the "Grandia" world, as well as a mini radio drama disc featuring voiced scenes from the game. In November 1998, "Grandia" was re-released in Japan as the "Grandia Memorial Package", which featured new instruction booklet artwork and a lower sales price. Sega of America had commented that they had no plans to bring an English version of the game to North American audiences on their system, which prompted an online petition originating on the role-playing game fansite LunarNET designed to alert the company of consumer interest. Despite gathering several hundred signatures in only a few days, as well as promotion from gaming website GameSpot, the Saturn version was never released internationally.
In a review by Marcus Estrada of "Hardcore Gamer", he praised "Planetarian" for having a "beautiful story," gorgeous CGs and a soundtrack that "sets a melancholic, but hopeful mood fitting with the story." He also noted that "even as an aging property "Planetarian" still looks and sounds good." "Planetarian" is one of several kinetic novels featured in the "Lycèe Trading Card Game"; Yumemi and the planetarium are playable cards in the second VisualArt's card set. In the February 2007 issue of SoftBank Creative's "Gemaga" magazine, the PS2 version ranked first for console games in terms of satisfaction; the game had ranked fourth in the previous issue. In the Japanese video game magazine "Famitsu" released on September 8, 2006, it was reported that the PS2 version of "Planetarian" sold 8,170 units the week of August 21 to August 27, 2006 (the PS2 version was originally sold on August 24, 2006). When the PSP version was re-released as a fundraising event for the 2011 Tōhoku earthquake and tsunami, 16,663 units were pre-ordered by the day of its release on May 12, 2011. From these sales, Prototype and VisualArt's donated 22,415,069 yen.
In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of "Grandia" at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. Working Designs, which had previously worked with Game Arts on bringing their "Lunar" games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system. Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October. "Grandia" was later released for the PlayStation in Europe in 2000 by Ubisoft.
Grand Theft Auto III is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released in October 2001 for the PlayStation 2, in May 2002 for Microsoft Windows, and in October 2003 for the Xbox. An enhanced version of the game was released on mobile platforms in 2011, for the game's tenth anniversary. It is the fifth title in the "Grand Theft Auto" series, and the first main entry since 1999's "Grand Theft Auto 2". Set within the fictional Liberty City, based on New York City, the game follows Claude after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption.
Grandia is a role-playing video game, developed by Game Arts and published by ESP Software for the Sega Saturn console as the first game in their "Grandia" series. Released in Japan in 1997, the game was ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment, and in Europe in 2000 by Ubi Soft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the "Lunar" series, including producer Yoichi Miyagi and composer Noriyuki Iwadare.
An "aggressive" marketing campaign was planned to push the game and the series as a "brand for the future, not a one shot deal". "Grandia Xtreme" was showcased with a trailer at the Tokyo Game Show in August 2001 and in playable form at the World Hobby Fair of Tokyo in January 2002. A video of the game was also featured in an issue of "Famitsu Game Wave DVD". The game was released in Japan on January 31, 2002 in either regular or limited edition, the latter including as bonuses a "Grandia Xtreme" pocket watch and a small "Geo Gate" diorama depicting the protagonist Evann. Customers who pre-ordered the game also received a "Grandia" miniature tote bag.
"Grand Theft Auto III" is an open world action adventure video game, released on 21 October 2001 for PlayStation 2. It is part of the "Grand Theft Auto" video game franchise, developed by Rockstar Games and is the first installment in the third generation of the series. As with future installments, "Grand Theft Auto III" features several major, supporting and minor characters.
Grand Theft Auto 2 is an action-adventure video game developed by DMA Design and published by Rockstar Games. It was released on 22 October 1999 for Microsoft Windows and the PlayStation, followed by Dreamcast and Game Boy Color releases in 2000. It is the sequel to 1997's "Grand Theft Auto", part of the "Grand Theft Auto" series. The open world design lets players freely roam Anywhere City, the setting of the game.
GMT Games is a California-based wargaming publisher founded in 1990. The current management and creative team includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. "The Washington Post" called GMT "the modern hobby's highest-profile wargame publisher".
Total War is a series of strategy games developed by The Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. The first of the series, "" was released in June 2000. The most recent major game released was "" on 3 May 2018. The series has sold over 20 million copies.
"Grand Theft Auto IV" is the first title in the third generation of the best-selling "Grand Theft Auto" video game franchise developed by Rockstar North which was released on 29 April 2008. As the release date approached, Rockstar had been marketing the game heavily. Rockstar's marketing has come in many forms, including television ads, internet video, viral marketing, and a redesigned web site. There was even a mural of a prostitute named Lola painted on the side of a building in SoHo, New York.
In North America, a bundle containing an 80GB PlayStation 3, a DualShock 3 wireless controller, a downloadable game coupon for "Pain", and a copy of "Metal Gear Solid 4: Guns of the Patriots" was released for US$499 on June 12, 2008, to coincide with the release of the standalone edition. Japan saw the release of the "Guns of the Patriots Welcome Box" that contains the game itself, a DualShock 3 controller, a Sixaxis controller, and a 40GB PlayStation 3 in either black, white or silver.
"Empire: Total War" was released on 3 March 2009 to the North American market, on 4 March in Europe, on 5 March in Australia, and on Christmas Day in Japan. The game has become the fastest selling "Total War" title to date; "Empire" topped British video game sales charts for all platforms in the week of release, the first PC exclusive title to do so in a year and a half. The game was reported to have sold nearly double the number of "" and "". In the United States, "Empire: Total War" and its "Special Forces" edition were ranked as first and second respectively in the PC sales charts for the week of release. The game's Australian version debuted as the top PC game; across all platforms "Empire: Total War" was ranked fourth, behind "Halo Wars", "Wii Fit" and "Killzone 2". Sega reported the game sold 810,000 units worldwide during their last fiscal year period of 2008. However, consumer response was hampered by technical problems arising from incompatibility with certain Nvidia drivers released after the game's development was completed and reports of installation problems with the Steam content delivery system. In an interview with IGN, Studio Communications Manager Kieran Brigden discussed the problems inherent in developing such a huge and ambitious game, saying: "Are there some issues with "Empire"? Yes there are." As part of its post-release support, he said that Creative Assembly is planning on addressing issues with stability and performance, as well as adding improvements for gameplay and artificial intelligence.
Several staff members were highly sceptical the game would be a commercial success, but Hiroi promised Sega that the game would sell at least 200,000 units. "Sakura Wars" sold out in many stores within hours of its release. According to "Famitsu" sales data, "Sakura Wars" sold an estimated 205,270 units in its first week, reaching the top of the sales charts and selling through just over 57% of its stocks. It was recorded as having the most sales of a Sega original title to that point. As of 2007, "Sakura Wars" for the Saturn has sold 359,485 units, becoming the 13th best-selling console title in Japan. The Dreamcast port debuted with 71,123 units, selling through nearly 65% of its shipment. It eventually reached total sales of 109,686 units, becoming the 33rd best-selling game for the platform. "Sakura Wars: In Hot Blood" debuted with sales of 142,351 units, reaching third place on Japanese gaming charts. Despite high anticipation, the remake was outsold by "" from Enix (second) and "Dynasty Warriors 4" from Koei (first). During 2003, the remake sold 235,622 units, becoming the 54th best-selling title of the year. The Chinese PC version was apparently an unexpected success, with the first print selling out quickly.
The game required five years to complete. During an interview with Kazunori Yamauchi, it was revealed that development of "Gran Turismo" started in the second half of 1992. Yamauchi added that at different times there were only seven to fifteen people assisting him. When asked how difficult it was to create "Gran Turismo", Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year." Sound design was one aspect that Yamauchi believed was compromised due to a lack of time. Although Kazunori considered the game's artificial intelligence to be superior to its competitors, he remained unsatisfied with its development.
"Gran Turismo 5" allows players to drive 31 different locations or "scenery" and 81 different track layouts (the previous iteration in the main numbered series, Gran Turismo 4, included 51 tracks total). Dunsfold Aerodrome, located in the United Kingdom – the test track of the British automotive television show "Top Gear" – is included in the game. The playable demo of "Gran Turismo 5" at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game. Various real-life circuits return from previous games in the series. These include (among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Raceway Laguna Seca and Suzuka Circuit. New real-life circuits included in the game include (among others) Indianapolis Motor Speedway, Monza Circuit, Daytona International Speedway and two new Rome and Madrid city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and 'Autumn Ring'. An official list of all tracks available in the game has been released by Polyphony Digital.
Overall, "Gran Turismo 5" took more than five years to complete, with a total cost estimated at approximately $60 million. The first game in the series had also taken five years. Kazunori Yamauchi has referred to the development of the game for the Playstation 3 a "nightmare", specifically mentioning how the extensively different (at the time) architecture of the Cell processor had made programming extremely challenging and time consuming This greater than expected difficulty to program for the Cell processor is speculated by some people to also be part of the reasons why Gran Turismo 5 was delayed a number of times.
As part of its promotion of the game, Sony had a crane built at GamesCom in Cologne, Germany that would hang the journalists 15 meters above the ground to try out the game. Sony Canada has also been known to advertise the game on various billboards in the Toronto, Ontario region. Sony also ran a TV commercial campaign, with one advertisement shot at Mazda Raceway Laguna Seca. It featured a real Chevrolet Corvette ZR1 competing against a person playing "Gran Turismo" in the passenger seat. The real Corvette was driven by Rhys Millen while Tanner Foust drove the same car in the game. "Gran Turismo" is available as both a Universal Media Disc (UMD) at retail and as a digital download from the PlayStation Store. Users are able to install part of "Gran Turismo" on their memory stick. The install takes about 1GB of space. The UMD still needs to be in the PSP's UMD drive to run the game. The loading times of the game are drastically reduced after installing.