When was the Forgotten Realms campaign of DND first introduced?
Forgotten Realms
Beginning with the periodical's 30th issue in 1979,[12][13] Greenwood published a series of short articles that detailed the setting in The Dragon magazine, the first of which was about a monster known as the curst.[12] Greenwood wrote voluminous entries to Dragon magazine, using the Realms as a setting for his descriptions of magic items, monsters, and spells.[14] In 1986, the American game publishing company TSR began looking for a new campaign setting for the Advanced Dungeons & Dragons game,[12] and assigned Jeff Grubb to find out more about the setting used by Greenwood as portrayed in his articles in Dragon.[14] According to Greenwood, Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?"; Greenwood answered "yes" to both questions.[13] TSR felt that the Forgotten Realms would be a more open-ended setting than the epic Dragonlance setting, and chose the Realms as a ready-made campaign setting upon deciding to publish AD&D 2nd Edition.[13] Greenwood agreed to work on the project, and began working to get the Forgotten Realms officially published.[12] Greenwood sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the Realms for a token fee.[13] Greenwood noted that TSR altered his original conception of the Realms being a place that we could travel to from our world, "Concerns over possible lawsuits (kids getting hurt while trying to 'find a gate') led TSR to de-emphasize this meaning".[13]