Who was the lead developer on The Suffering?
The Suffering (video game)
Instruments were also created by Seattle musician/instrument designer Ela Lamblin. These included a Stamenphone ("a sort of cross between a waterphone and a tambura that can be bowed to create droning tonal melodies or struck for a percussive metallic resonating sound") and Orbacles ("hollow metal pods large enough to fit a person inside. These could be struck to create percussive impacts, bowed with superballs to create moaning ambiences and played like congas to create rhythms"). These were combined with other objects such as hubcaps, railroad spikes, hammers and glass jars. Metal rods "were about 8-10 feet long and were played by rubbing rosin-coated gloves lengthwise along the rods. These created otherworldly drones that were later put into a sampler, pitched up and down and layered to create ambiences. The rods were also struck to create violent shrieks and metallic percussive sounds." A mounted bicycle wheel "was played by cranking the wheel and scraping different objects across the spokes."[49]