What was the first adventure game?
Adventure game
Walking simulators are narrative games that generally eschew any type of gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. The term "walking simulator" has sometimes been used pejoratively, but since has been come to be an accepted manner to call such games.[54][55] Walking simulators feature few or even no puzzles at all, and win/lose conditions may not exist. They allow players to roam around the game environment and discover objects like books, audio logs, or other clues that develop the story, rather than through dialog and cutscenes. Examples of walking simulators include Gone Home, Dear Esther, Firewatch, Proteus, Jazzpunk, The Stanley Parable, Thirty Flights of Loving, and What Remains of Edith Finch.[56][57]