When was Tales of Innocence released?
Tales of Innocence
The game's title was inspired by Luca's portrayal as an innocent young boy thrust into the world's troubles. Luca himself was portrayed as a shy and introverted type, unlike many previous Tales protagonists, which were portrayed as outgoing and confident.[22] As well as themes of coexistence common in the Tales series, the team incorporated aesthetics and motifs from the late 19th and early 20th centuries.[23] The characters were designed by regular Tales artist Mutsumi Inomata, who almost turned down the offer to work on the title due to scheduling conflicts. She created the cast of Innocence at the same time as that of Tales of Hearts, leading to difficulties with her workload.[24][25] Inomata's brief was not to emphasise the characters' status as heroes, with Luca being deliberately drawn and designed as a physically weak character.[26] As with previous games, Innocence was given a characteristic genre name. The name for Innocence was Omoi o tsunagu RPG(想いを繋ぐRPG, RPG To Tie Thoughts Together). This name was carried over into Innocence R.[27] The game's opening was animated by long-time collaborator Production I.G.[1] Innocence was first announced at a special event in July 2007, alongside ports of Tales of Rebirth and Tales of Destiny as well as Tales of Symphonia: Dawn of the New World for the Wii.[28] Innocence did not receive a localization, remaining a Japan-exclusive title. Despite this, a fan translation group working under the name "Absolute Zero" created an patch for the game that both translated the text, and fixed bugs and glitches.[29]