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| |
|
| | config_version=5 |
| |
|
| | [application] |
| |
|
| | config/name="DownFall" |
| | run/main_scene="res://train.tscn" |
| | config/features=PackedStringArray("4.2", "C#", "Forward Plus") |
| | config/icon="res://icon.svg" |
| |
|
| | [dotnet] |
| |
|
| | project/assembly_name="DownFall" |
| |
|
| | [editor_plugins] |
| |
|
| | enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg") |
| |
|
| | [input] |
| |
|
| | left={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) |
| | ] |
| | } |
| | right={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) |
| | ] |
| | } |
| | forward={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) |
| | ] |
| | } |
| | back={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) |
| | ] |
| | } |
| | escape={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null) |
| | ] |
| | } |
| | mouse_toggle={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"echo":false,"script":null) |
| | ] |
| | } |
| | jump={ |
| | "deadzone": 0.5, |
| | "events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) |
| | ] |
| | } |
| | flycam={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"echo":false,"script":null) |
| | ] |
| | } |
| | cam_up={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"echo":false,"script":null) |
| | ] |
| | } |
| | cam_down={ |
| | "deadzone": 0.5, |
| | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null) |
| | ] |
| | } |
| |
|
| | [layer_names] |
| |
|
| | 3d_physics/layer_1="World" |
| | 3d_physics/layer_2="Player" |
| | 3d_physics/layer_3="HitBox" |
| | 3d_physics/layer_4="HurtBox" |
| |
|