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1
+ Text
2
+ "5th EditionRULESTOUCH
3
+ FOOTBALL
4
+ 5th EditionRULESTOUCH
5
+ FOOTBALL
6
+ Touch Football Australia (TFA) undertook an extensive internal review of their
7
+ domestic playing rules throughout 2018 and 2019. The review was led by
8
+ an vastly experienced group of current and past players, coaches, referees
9
+ and administrators of the sport from community competitions to the elite
10
+ international game. This group consulted broadly within the Australian
11
+ community to develop a set of playing rules that could be applied across all
12
+ levels of the sport.
13
+ The result was the TFA 8th Edition Playing Rules.
14
+ At the Federation of International Touch Paris Convention held in October
15
+ 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
16
+ subsequently offered FIT and all National Touch Associations (NTAs) royalty
17
+ free rights to use the newly developed rules.
18
+ Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing"
19
+ " 8th Edition Playing Rules and
20
+ subsequently offered FIT and all National Touch Associations (NTAs) royalty
21
+ free rights to use the newly developed rules.
22
+ Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules
23
+ as the 5th Edition FIT Playing Rules to be used across all levels of the game
24
+ internationally. FIT and its Members acknowledge and thank Touch Football
25
+ Australia for the rights to use these rules.
26
+ Whilst consistency in the application of the rules of the game is important, FIT
27
+ encourages its members to offer features in local competition rules to ensure
28
+ that all participants enjoy a high quality experience. These Rules in no way
29
+ restrict any NTA or their authorised competition providers from having different
30
+ match conditions to these Rules. Any adaptation of or alterations to the Rules
31
+ for local competitions should be clearly articulated in relevant competition
32
+ guidelines and be readily available for players, coaches and referees alikePreamble
33
+ COPYRIGHT © Touch Football Australia"
34
+ " different
35
+ match conditions to these Rules. Any adaptation of or alterations to the Rules
36
+ for local competitions should be clearly articulated in relevant competition
37
+ guidelines and be readily available for players, coaches and referees alikePreamble
38
+ COPYRIGHT © Touch Football Australia 2020
39
+ All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the
40
+ Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
41
+ permission of Touch Football Australia.
42
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
43
+ 01 IThe Field of Play 5
44
+ 02 IPlayer Registration 5
45
+ 03 IThe Ball 6
46
+ 04 IPlaying Uniform 6
47
+ 05 ITeam Composition 6
48
+ 06 ITeam Coach and Team Officials 7
49
+ 07 ICommencement and Recommencement of Play 7
50
+ 08 IMatch Duration 8
51
+ 09 IPossession "
52
+ "04 IPlaying Uniform 6
53
+ 05 ITeam Composition 6
54
+ 06 ITeam Coach and Team Officials 7
55
+ 07 ICommencement and Recommencement of Play 7
56
+ 08 IMatch Duration 8
57
+ 09 IPossession 8
58
+ 10 IThe Touch 9
59
+ 11 IPassing 10
60
+ 12 IBall Touched in Flight 10
61
+ 13 IThe Rollball 11
62
+ 14 IScoring 13
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+ 15 IOffside 13
64
+ 16 IObstruction 14
65
+ 17 IInterchange 14
66
+ 18 IPenalty 15
67
+ 19 IAdvantage 16
68
+ 20 IMisconduct 16
69
+ 21 IForced Interchange 16
70
+ 22 ISin Bin 16
71
+ 23 IDismissal 17
72
+ 24 IDrop-Off 17
73
+ 25 IMatch Officials 18
74
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia"
75
+ "ismissal 17
76
+ 24 IDrop-Off 17
77
+ 25 IMatch Officials 18
78
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
79
+ Unless the contrary intention appears, the following definitions and terminology apply
80
+ to the game of Touch:
81
+ TERM/PHRASE DEFINITION/DESCRIPTION
82
+ Advantage The period of time after an Infringement in which the non-offending
83
+ side has the opportunity to gain Advantage either territorial, tactical
84
+ or in the form of a Try.
85
+ Attacking Try Line The line on or over which a player has to place the ball to
86
+ score a Try.
87
+ Attacking Team The Team which has or is gaining Possession.
88
+ Behind A position or direction towards a Team’s Defending Try Line.
89
+ Change of Possession The act of moving control of the ball from one Team to the other.
90
+ "
91
+ "score a Try.
92
+ Attacking Team The Team which has or is gaining Possession.
93
+ Behind A position or direction towards a Team’s Defending Try Line.
94
+ Change of Possession The act of moving control of the ball from one Team to the other.
95
+ Dead/Dead Ball When the ball is out of play including the period following a Try and
96
+ until the match is recommenced and when the ball goes to ground
97
+ and/or outside the boundaries of the Field of Play prior to the
98
+ subsequent Rollball.
99
+ Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
100
+ the Field of Play. See Appendix 1.
101
+ Defending Try Line The line which a Team has to defend to prevent a Try.
102
+ Defending Team The Team without or which is losing Possession.
103
+ Dismissal When a player is sent from the Field of Play for the rest of the match.
104
+ Drop-Off A procedure used to determine a Winner following equal scores at
105
+ the expiration of normal"
106
+ "ending Team The Team without or which is losing Possession.
107
+ Dismissal When a player is sent from the Field of Play for the rest of the match.
108
+ Drop-Off A procedure used to determine a Winner following equal scores at
109
+ the expiration of normal Duration.
110
+ Duration The length of time a competition match lasts, which is normally
111
+ forty-five minutes, inclusive of a five (5) minute Half Time.
112
+ End of Play When the Referee indicates completion of the match.
113
+ Exclusion When a player is sent to the nearest Sin Bin Area following three (3)
114
+ penalties by the Defending Team upon entering their Seven Metre
115
+ Zone. The player is counted as a player on the Field of Play and
116
+ cannot be replaced or interchanged.
117
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
118
+ 1FIT Federation of International Touch
119
+ Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both
120
+ of which are out of bounds."
121
+ ".
122
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
123
+ 1FIT Federation of International Touch
124
+ Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both
125
+ of which are out of bounds. See Appendix 1.
126
+ Forced Interchange When a player is required to undertake a compulsory Interchange for
127
+ an Infringement ruled more serious than a Penalty but less serious
128
+ than a Permanent Interchange, Sin Bin or Dismissal.
129
+ Forward A position or direction towards the Dead Ball Line beyond the Team’s
130
+ Attacking Try Line.
131
+ Full Time The expiration of the second period of time allowed for play.
132
+ Half The player who takes Possession following a Rollball.
133
+ Half Time The break in play between the two halves of a match.
134
+ Imminent About to occur, it is almost certain to occur.
135
+ Infringement The action of a player contrary to the Rules of the game.
136
+ In-Goal Area The area in the Field of"
137
+ " in play between the two halves of a match.
138
+ Imminent About to occur, it is almost certain to occur.
139
+ Infringement The action of a player contrary to the Rules of the game.
140
+ In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines
141
+ and the Dead Ball Lines. There are two (2), one (1) at each end of the
142
+ Field of Play. See Appendix 1.
143
+ Interchange The act of an on-field player leaving the Field of Play to be replaced
144
+ by an off-field player entering the Field of Play.
145
+ Interchange Area A marked rectangle for each Team on opposite sides of the Field
146
+ of Play usually measuring 20 metres long by no more than five (5)
147
+ metres wide, extending ten (10) metres either side of the Halfway
148
+ Line and not less than one (1) metre from the Sideline. It is the area
149
+ in which all off-field players must remain until"
150
+ " (5)
151
+ metres wide, extending ten (10) metres either side of the Halfway
152
+ Line and not less than one (1) metre from the Sideline. It is the area
153
+ in which all off-field players must remain until an Interchange is
154
+ initiated. See Appendix 1.
155
+ Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
156
+ the foot to the ball. A Tap to commence or recommence play or a
157
+ Penalty Tap is not defined as a kick.
158
+ Line Markings Markings of the Field of Play. See Appendix 1.
159
+ Link The player beside the Wing player.
160
+ Mark (for a Tap) The centre of the Halfway Line for the commencement or
161
+ recommencement of play, or the position where a Penalty Tap is
162
+ awarded as a result of an Infringement.
163
+ Mark (for a Touch) The position in the Field of Play where the player in Possession was
164
+ at the"
165
+ "commencement of play, or the position where a Penalty Tap is
166
+ awarded as a result of an Infringement.
167
+ Mark (for a Touch) The position in the Field of Play where the player in Possession was
168
+ at the time the Touch was made.
169
+ FIT Playing Rules - 5th Edition
170
+ 2
171
+ COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
172
+ NTA National Touch Association
173
+ As defined in the FIT Constitution.
174
+ Obstruction A deliberate attempt by either an attacking or defending player
175
+ to gain an unfair Advantage by interfering with the opposition to
176
+ prevent them from gaining a rightful Advantage.
177
+ Offside (Attacker) An attacking player in a position Forward of the ball.
178
+ Offside (Defender) A defending player in a position closer than seven (7) metres from
179
+ the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
180
+ Onside A position whereby a player may legitimately become involved with"
181
+ "Defender) A defending player in a position closer than seven (7) metres from
182
+ the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
183
+ Onside A position whereby a player may legitimately become involved with
184
+ play. A player with both feet on or behind their Defending Try Line.
185
+ Pass The act of changing Possession between individual attacking
186
+ players by propelling the ball laterally and/or backwards and may
187
+ include a flick, knock or throw.
188
+ Perimeter A border not less than five (5) metres from the boundary of the Field
189
+ of Play. See Appendix 1.
190
+ Penalty The Ruling by a Referee to award a Tap when a player or Team
191
+ infringes the Rules of the game.
192
+ Possession Refers to the player or Team that has control of the ball. Providing
193
+ other Rules do not apply, the Team with the ball is entitled to six (6)
194
+ Touches.
195
+ Referee The match official(s"
196
+ " Rules of the game.
197
+ Possession Refers to the player or Team that has control of the ball. Providing
198
+ other Rules do not apply, the Team with the ball is entitled to six (6)
199
+ Touches.
200
+ Referee The match official(s) appointed to make Rulings during the conduct
201
+ of a match.
202
+ Rollball The act of bringing the ball into play following a Touch or a Change
203
+ of Possession.
204
+ Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the
205
+ player performing a Rollball and the Half.
206
+ Ruling The decision made by a Referee as a result of particular
207
+ circumstance and may result in a Play On, a Tap Penalty, a discipline
208
+ option, Change of Possession or a Try.
209
+ Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
210
+ Appendix 1.
211
+ Sidelines The side boundaries of the Field of Play. See Appendix 1"
212
+ ", Change of Possession or a Try.
213
+ Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
214
+ Appendix 1.
215
+ Sidelines The side boundaries of the Field of Play. See Appendix 1.
216
+ Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
217
+ Possessions. The player is counted as a player on the Field of Play
218
+ and cannot be replaced or Interchanged.
219
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
220
+ 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
221
+ players are sent for either a Sin Bin period or Exclusion for repeated
222
+ Seven Metre Zone Infringements. There are four (4) Sin Bin Areas.
223
+ See Appendix 1.
224
+ Spirit of the Game The act of good sportsmanship and fair play.
225
+ Substitute Player The player who replaces another player during Interchange. There is
226
+ "
227
+ "fringements. There are four (4) Sin Bin Areas.
228
+ See Appendix 1.
229
+ Spirit of the Game The act of good sportsmanship and fair play.
230
+ Substitute Player The player who replaces another player during Interchange. There is
231
+ a maximum of eight (8) substitute players in any Team and except
232
+ when interchanging, in the Sin Bin, dismissed or on the Field of Play,
233
+ they must remain in the Substitution Box.
234
+ Tap and Tap Penalty The method of commencing the match, recommencing the match
235
+ after Half Time and after a Try has been scored. The Tap is also the
236
+ method of recommencing play when a Penalty is awarded. The Tap
237
+ is taken by placing the ball on the ground at or behind the Mark,
238
+ releasing both hands from the ball, tapping the ball gently with either
239
+ foot or touching the foot on the ball. The ball must not roll or move
240
+ more than one (1) metre in any direction and must"
241
+ " or behind the Mark,
242
+ releasing both hands from the ball, tapping the ball gently with either
243
+ foot or touching the foot on the ball. The ball must not roll or move
244
+ more than one (1) metre in any direction and must be retrieved
245
+ cleanly, without touching the ground again. The player may face any
246
+ direction and use either foot. Provided it is at the Mark, the ball does
247
+ not have to be lifted from the ground prior to a Tap being taken.
248
+ Team A group of players constituting one (1) side in a competition match.
249
+ TFA Touch Football Australia Limited
250
+ Touch Any contact between the player in Possession and a defending
251
+ player. A Touch includes contact on the ball, hair or clothing and may
252
+ be made by a defending player or by the player in Possession.
253
+ Touch Count The progressive number of Touches that each Team has before a
254
+ Change of Possession, from zero (0) to six (6).
255
+ Try The result"
256
+ " and may
257
+ be made by a defending player or by the player in Possession.
258
+ Touch Count The progressive number of Touches that each Team has before a
259
+ Change of Possession, from zero (0) to six (6).
260
+ Try The result of any attacking player, except the Half, placing the ball on
261
+ or over the Team’s Attacking Try Line before being Touched.
262
+ Try Lines The lines separating the In-Goal Areas from the Field of Play. See
263
+ Appendix 1.
264
+ Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
265
+ with a defending player.
266
+ Wing The player outside the Link player.
267
+ Winner The Team that scores the most Tries during the match.
268
+ FIT Playing Rules - 5th Edition
269
+ 4
270
+ COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play
271
+ The object of the game of Touch is for each Team to score Tries and to prevent the
272
+ opposition from scoring"
273
+ " - 5th Edition
274
+ 4
275
+ COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play
276
+ The object of the game of Touch is for each Team to score Tries and to prevent the
277
+ opposition from scoring. The ball may be passed, knocked or handed between players
278
+ of the Attacking Team who may in turn run or otherwise move with the ball in an
279
+ attempt to gain territorial Advantage and to score Tries. Defending players prevent
280
+ the Attacking Team from gaining a territorial Advantage by touching the ball carrier.
281
+ 1 The Field of Play
282
+ 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
283
+ Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from
284
+ Sideline to Sideline excluding the Interchange Areas.
285
+ 1.1.1 Variations to the dimensions of the Field of Play may be made but must be
286
+ included in relevant competition, event or tournament"
287
+ " Areas and 50 metres in width from
288
+ Sideline to Sideline excluding the Interchange Areas.
289
+ 1.1.1 Variations to the dimensions of the Field of Play may be made but must be
290
+ included in relevant competition, event or tournament conditions
291
+ 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
292
+ Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines
293
+ extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
294
+ define the In-Goal Areas which measure fifty (50) metres wide by seven (7)
295
+ metres in length.
296
+ 1.3 The Interchange Areas are located no closer than one (1) metre from each
297
+ Sideline.
298
+ 1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and
299
+ made from safe and pliable material should be positioned at the intersections of
300
+ "
301
+ " Areas are located no closer than one (1) metre from each
302
+ Sideline.
303
+ 1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and
304
+ made from safe and pliable material should be positioned at the intersections of
305
+ the Sideline and Halfway line and the Sideline and the Try Line.
306
+ 1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
307
+ Try Line are deemed to be in the Field of Play.
308
+ 1.4.2 All other markers or cones are deemed to be out of the Field of Play.
309
+ 1.5 The standard playing surface is grass. Other surfaces including synthetic grass
310
+ may be used but shall be subject to NTA approved standards.
311
+ 1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes
312
+ Dead when the ball or a player in Possession touches the ground on or over a
313
+ Sideline or Dead Ball Line.
314
+ 2 Player Registration
315
+ 2"
316
+ "1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes
317
+ Dead when the ball or a player in Possession touches the ground on or over a
318
+ Sideline or Dead Ball Line.
319
+ 2 Player Registration
320
+ 2.1 Participating players are to be registered with a NTA or with an approved NTA
321
+ competition provider.
322
+ 2.2 Teams playing unregistered players are liable to forfeit any match in which
323
+ unregistered players have competed.
324
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
325
+ 53 The Ball
326
+ 3.1 The game is played with an oval, inflated ball of a shape, colour and size
327
+ approved by FIT or the NTA.
328
+ 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.
329
+ 3.3 The Referee shall immediately pause the match if the size and shape of the ball
330
+ no longer complies with clauses 3.1 or 3.2 to allow"
331
+ " The ball shall be inflated to the manufacturers’ recommended air pressure.
332
+ 3.3 The Referee shall immediately pause the match if the size and shape of the ball
333
+ no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
334
+ issue rectified.
335
+ 3.4 The ball must not be hidden under player attire.
336
+ 4 Playing Uniform
337
+ 4.1 Participating players are to be correctly attired in matching Team uniforms
338
+ 4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA
339
+ or NTA competition provider, shorts and/or tights and socks.
340
+ 4.3 All players are to wear a unique identifying number not less than 16cm in height,
341
+ clearly displayed on the rear of the playing top.
342
+ 4.3.1 Identifying numbers must feature no more than two (2) digits.
343
+ 4.4 Hats or caps are permitted to be worn during a match provided they"
344
+ " in height,
345
+ clearly displayed on the rear of the playing top.
346
+ 4.3.1 Identifying numbers must feature no more than two (2) digits.
347
+ 4.4 Hats or caps are permitted to be worn during a match provided they are safe
348
+ and meet any NTA regulations.
349
+ 4.5 Safe footwear must be worn with exceptions allowed for game variants such as
350
+ Beach Touch.
351
+ 4.6 Light leather or synthetic boots with soft moulded soles are permitted.
352
+ 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.
353
+ 4.7 Players are not to participate in any match wearing any item of jewellery,
354
+ chain, identification band/bracelet or similar item that may prove dangerous.
355
+ Any jewellery or other items that cannot be removed are to be taped to the
356
+ satisfaction of the Referee.
357
+ 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
358
+ fingernails"
359
+ " prove dangerous.
360
+ Any jewellery or other items that cannot be removed are to be taped to the
361
+ satisfaction of the Referee.
362
+ 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
363
+ fingernails are not allowed.
364
+ 4.9 Referees and players may wear spectacles or sunglasses provided they are safe
365
+ and securely attached.
366
+ 4.10 Referees and players may wear sport monitoring equipment and medical
367
+ supports such as knee or ankle braces provided, at the sole discretion of
368
+ competition’s controlling body, the items are not dangerous.
369
+ 5 Team Composition
370
+ 5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are
371
+ allowed on the field at any time.
372
+ FIT Playing Rules - 5th Edition
373
+ 6
374
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
375
+ seven (7"
376
+ " the field at any time.
377
+ FIT Playing Rules - 5th Edition
378
+ 6
379
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
380
+ seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the
381
+ greater Advantage.
382
+ 5.2 A Team must have a minimum of four (4) players on the field for a match to
383
+ commence or continue, except during a Drop-Off.
384
+ 5.3 Where the number of players on the field from one Team falls below four (4),
385
+ the match is to be abandoned and the non-offending Team is to be declared the
386
+ Winner.
387
+ 5.3.1 This does not apply for players sent to the Sin Bin Area.
388
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
389
+ Field of Play is three (3), the minimum male requirement is one (1)"
390
+ "3.1 This does not apply for players sent to the Sin Bin Area.
391
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
392
+ Field of Play is three (3), the minimum male requirement is one (1) and the
393
+ minimum female requirement is one (1).
394
+ 6 Team Coach and Team Officials
395
+ 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
396
+ but shall be required to be positioned either in the Interchange Area or at the
397
+ end of the Field of Play for the duration of the match.
398
+ 6.2 The Team coach(s) and Team officials may move from one position to the other
399
+ but shall do so without delay. While in a position at the end of the Field of Play,
400
+ the Team coach(s) or Team official must remain no closer than five (5) metres
401
+ from the Dead Ball Line and must not coach or communicate (verbal or non-
402
+ verbal) with either Team"
403
+ " end of the Field of Play,
404
+ the Team coach(s) or Team official must remain no closer than five (5) metres
405
+ from the Dead Ball Line and must not coach or communicate (verbal or non-
406
+ verbal) with either Team or the Referees.
407
+ 7 Commencement and Recommencement of Play
408
+ 7.1 Team captains are to toss a coin in the presence of the Referee(s) with the
409
+ winning captain’s Team having the choice of the direction the Team wishes
410
+ to run in the first half; the choice of Interchange Areas for the duration of the
411
+ match, including any extra time; and the choice of which team will commence
412
+ the match in Possession.
413
+ 7.2 A player of the Attacking Team is to commence the match with a Tap at the
414
+ centre of the Halfway Line following the indication to commence play from the
415
+ Referee.
416
+ 7.3 For the recommencement of play following a Half Time break,"
417
+ " of the Attacking Team is to commence the match with a Tap at the
418
+ centre of the Halfway Line following the indication to commence play from the
419
+ Referee.
420
+ 7.3 For the recommencement of play following a Half Time break, Teams shall
421
+ change directions and the Team not commencing the match with Possession is
422
+ to re-start the match with a Tap.
423
+ 7.4 For the recommencement of play following the scoring of a Try, the Team
424
+ against which the Try was conceded will recommence play with a Tap.
425
+ 7.5 A Tap may not be taken until all attacking Players are in an Onside position.
426
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
427
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
428
+ 77.6 A Tap may not be taken until at least four (4) defending players are in an Onside
429
+ position or unless directed to so by the"
430
+ ".
431
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
432
+ 77.6 A Tap may not be taken until at least four (4) defending players are in an Onside
433
+ position or unless directed to so by the Referee. Where the number of players
434
+ on the field from the Defending Team falls below four (4), all players must be in
435
+ an Onside position for a Tap to be taken unless directed to do so by the Referee.
436
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
437
+ 7.7 The Tap to commence or recommence play must be performed without delay.
438
+ Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
439
+ 8 Match Duration
440
+ 8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with
441
+ a Half Time break.
442
+ 8.1.1 There is no time off"
443
+ " of the Halfway line.
444
+ 8 Match Duration
445
+ 8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with
446
+ a Half Time break.
447
+ 8.1.1 There is no time off for injury during a match.
448
+ 8.2 Local competition and tournament conditions may vary the duration of a match.
449
+ 8.3 When time expires, play is to continue until the next Touch or Dead Ball and End
450
+ of Play is signaled by the Referee.
451
+ 8.3.1 Should a Penalty be awarded during this period, the Penalty is to be taken.
452
+ 8.4 If a match is abandoned in any circumstances other than those referred to in
453
+ clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall
454
+ determine the result of the match.
455
+ 9 Possession
456
+ 9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of
457
+ Possession"
458
+ " NTA or NTA competition provider in its sole discretion shall
459
+ determine the result of the match.
460
+ 9 Possession
461
+ 9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of
462
+ Possession.
463
+ 9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0)
464
+ Touch.
465
+ 9.3 Following the sixth Touch or a loss of Possession due to any other means, the
466
+ ball must be returned to the Mark without delay.
467
+ Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to
468
+ the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
469
+ 9.4 If the ball is dropped or passed and goes to ground during play, a Change of
470
+ Possession results.
471
+ Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
472
+ the ground.
473
+ 9"
474
+ "9.4 If the ball is dropped or passed and goes to ground during play, a Change of
475
+ Possession results.
476
+ Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
477
+ the ground.
478
+ 9.5 If the ball, while still under the control of the Half, contacts the ground in the In-
479
+ Goal Area, Possession is lost.
480
+ Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
481
+ FIT Playing Rules - 5th Edition
482
+ 8
483
+ COPYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball
484
+ is accidentally knocked Forward into any other Player, a Change of Possession
485
+ results.
486
+ 10 The Touch
487
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
488
+ 10.2 A defending player may not claim a Touch if contact has"
489
+ " any other Player, a Change of Possession
490
+ results.
491
+ 10 The Touch
492
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
493
+ 10.2 A defending player may not claim a Touch if contact has not been made. If a
494
+ player claims a Touch has been made, but the Referee is unsure the Touch will
495
+ count.
496
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending
497
+ player sent to the Sin Bin.
498
+ 10.3 Players of both Defending and Attacking Teams are to use the minimum force
499
+ necessary to make a Touch. Players must ensure that the method employed in
500
+ making a Touch does not pose an unnecessary risk to player safety.
501
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
502
+ 10.4 If the ball is accidentally knocked from the hands of a player in Possession
503
+ during a Touch, the Touch"
504
+ " to player safety.
505
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
506
+ 10.4 If the ball is accidentally knocked from the hands of a player in Possession
507
+ during a Touch, the Touch counts and the Attacking Team retains Possession.
508
+ 10.5 The defending player must not deliberately knock the ball from the hands of a
509
+ player in Possession during a Touch.
510
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
511
+ 10.6 A player must not pass or otherwise deliver the ball after a Touch has been
512
+ made.
513
+ Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the
514
+ nearest point on the seven (7) metre line.
515
+ 10.7 The Half may pass or run with the ball but cannot get Touched while in
516
+ Possession of the ball.
517
+ Ruling = A Change of Possession occurs"
518
+ "-Goal the
519
+ nearest point on the seven (7) metre line.
520
+ 10.7 The Half may pass or run with the ball but cannot get Touched while in
521
+ Possession of the ball.
522
+ Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest
523
+ point on the seven (7) metre line.
524
+ 10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in
525
+ Possession is to perform a Rollball seven (7) metres from the Team’s Attacking
526
+ Try Line, provided it is not the sixth Touch and the player is not Half.
527
+ 10.9 If a player in Possession is Touched while on or behind their Defending Try Line,
528
+ the Touch counts and once the Referee sets the Mark seven (7) metres directly
529
+ Forward of the contact point from the Defending Team’s Try Line, a Rollball is
530
+ performed.
531
+ "
532
+ " on or behind their Defending Try Line,
533
+ the Touch counts and once the Referee sets the Mark seven (7) metres directly
534
+ Forward of the contact point from the Defending Team’s Try Line, a Rollball is
535
+ performed.
536
+ 10.10 If a player in Possession intentionally makes a Touch on an Offside defender
537
+ who is making every effort to retire and remain out of play, the Touch counts.
538
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
539
+ 910.1 1 If a Touch is made on a player in Possession while the player is juggling the ball
540
+ in an attempt to maintain control of it, the Touch counts if the attacking player
541
+ following the Touch retains Possession.
542
+ 10.12 If a player in Possession is Touched and subsequently makes contact with
543
+ either the Sideline, a field marker or the ground outside the Field of Play, the
544
+ Touch counts and play continues with a Rollball at the"
545
+ "ession.
546
+ 10.12 If a player in Possession is Touched and subsequently makes contact with
547
+ either the Sideline, a field marker or the ground outside the Field of Play, the
548
+ Touch counts and play continues with a Rollball at the Mark where the Touch
549
+ occurred.
550
+ 10.13 When a player from the Defending Team enters its defensive Seven Metre Zone,
551
+ the Defending Team must move Forward at a reasonable pace until a Touch is
552
+ Imminent or made.
553
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
554
+ 10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone
555
+ the Defending Team is not obliged to move Forward but cannot retire back
556
+ towards their Try Line until a Touch is Imminent or made.
557
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
558
+ the Infringement"
559
+ " Forward but cannot retire back
560
+ towards their Try Line until a Touch is Imminent or made.
561
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
562
+ the Infringement.
563
+ 11 Passing
564
+ 1 1.1 A player in Possession may not kick, pass, flick, knock, throw, hand-off or
565
+ otherwise propel the ball in a Forward direction, either intentionally or otherwise
566
+ to another player.
567
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
568
+ propelled Forward unless Advantage is applied.
569
+ 1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw,
570
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
571
+ player and regain Possession.
572
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
573
+ propelled Forward.
574
+ 12 Ball"
575
+ ",
576
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
577
+ player and regain Possession.
578
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
579
+ propelled Forward.
580
+ 12 Ball Touched in Flight
581
+ 12.1 If a player from the Defending Team deliberately makes contact with the ball in
582
+ flight and the ball goes to ground, the Attacking Team retains the ball and the
583
+ Touch Count restarts as zero (0) Touch.
584
+ 12.2 If a player from the Defending Team deliberately makes contact with the ball
585
+ in flight and the ball is retrieved by an attacking player, without touching the
586
+ ground, play continues and the next Touch is zero (0) Touch.
587
+ 12.3 If a player from the Defending Team deliberately makes contact with the ball
588
+ in flight, propelling it Forward and an attacking player, in an attempt to regain
589
+ possession, drops the ball, the Attacking"
590
+ ") Touch.
591
+ 12.3 If a player from the Defending Team deliberately makes contact with the ball
592
+ in flight, propelling it Forward and an attacking player, in an attempt to regain
593
+ possession, drops the ball, the Attacking Team retains Possession and the
594
+ FIT Playing Rules - 5th Edition
595
+ 10
596
+ COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.
597
+ 12.4 If a player from the Defending Team deliberately makes contact with the ball
598
+ in flight, propelling it towards the Defending Team’s Dead Ball Line and an
599
+ attacking player, in an attempt to regain possession drops the ball, a Change of
600
+ Possession occurs.
601
+ 12.5 If a player from the Defending Team unintentionally makes contact with the ball
602
+ in flight and the ball goes to ground, a Change of Possession occurs.
603
+ 12.6 If a player from the Defending Team unintentionally makes contact with the
604
+ ball"
605
+ " a player from the Defending Team unintentionally makes contact with the ball
606
+ in flight and the ball goes to ground, a Change of Possession occurs.
607
+ 12.6 If a player from the Defending Team unintentionally makes contact with the
608
+ ball in flight and the ball is retrieved by an attacking player, play and the Touch
609
+ Count continues.
610
+ 12.7 A player from the Attacking Team cannot pass the ball into a defending player
611
+ intentionally seeking a rebound or a restart of the Touch count.
612
+ Ruling = A Penalty to the Defending Team at the point of the pass.
613
+ 13 The Rollball
614
+ 13.1 The attacking player is to position on the Mark, face the opponent’s Try Line,
615
+ make a genuine attempt to stand parallel to the Sidelines, place the ball on the
616
+ ground between the feet in a controlled manner and:
617
+ 13.1.1 step Forward over the ball; or
618
+ 13.1.2 roll the ball back between the feet no"
619
+ " to stand parallel to the Sidelines, place the ball on the
620
+ ground between the feet in a controlled manner and:
621
+ 13.1.1 step Forward over the ball; or
622
+ 13.1.2 roll the ball back between the feet no more than one (1) metre; or
623
+ 13.1.3 pass a foot over the ball.
624
+ Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
625
+ 13.2 A player must perform the Rollball on the Mark.
626
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
627
+ 13.3 A player must not perform a Voluntary Rollball.
628
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
629
+ 13.4 A player must not delay in performing the Rollball.
630
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
631
+ 13.5"
632
+ " Defending Team at the point of the Infringement.
633
+ 13.4 A player must not delay in performing the Rollball.
634
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
635
+ 13.5 A player may only perform a Rollball at the Mark under the following
636
+ circumstances:
637
+ 13.5.1 when a Touch has been made; or
638
+ 13.5.2 when Possession changes following the sixth Touch; or
639
+ 13.5.3 when Possession changes due to the ball being dropped or passed and
640
+ goes to the ground; or
641
+ 13.5.4 when Possession changes due to an Infringement by an attacking player
642
+ at a Penalty, a Tap or a Rollball; or
643
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
644
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
645
+ places the"
646
+ ", a Tap or a Rollball; or
647
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
648
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
649
+ places the ball on or over the Try Line; or
650
+ 13.5.6 in replacement of a Penalty Tap; or
651
+ 13.5.7 when so directed by the Referee.
652
+ 13.6 A player is to perform a Rollball seven (7) metres in-field under the following
653
+ circumstances:
654
+ 13.6.1 when a Change of Possession takes place due to a player in Possession
655
+ making contact with the Sideline or any ground outside the Field of Play,
656
+ prior to a Touch being made; or
657
+ 13.6.2 when the ball not in Possession of a player makes contact with the
658
+ Sideline or any ground outside the Field of Play.
659
+ 13.7 A player may not perform a Tap"
660
+ "prior to a Touch being made; or
661
+ 13.6.2 when the ball not in Possession of a player makes contact with the
662
+ Sideline or any ground outside the Field of Play.
663
+ 13.7 A player may not perform a Tap in replacement of a Rollball.
664
+ Ruling = The offending Team must return to the Mark and perform the Rollball.
665
+ 13.8 An attacking player, other than the player performing the Rollball, may receive
666
+ the ball at the Rollball and shall do so without delay. That player is referred to as
667
+ the Half.
668
+ 13.9 The Half may control the ball with a foot prior to picking up the ball.
669
+ 13.10 A player ceases to be the Half once the ball is passed to another player.
670
+ 13.1 1 Defending players are not to interfere with the performance of the Rollball or the
671
+ Half.
672
+ Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly"
673
+ " is passed to another player.
674
+ 13.1 1 Defending players are not to interfere with the performance of the Rollball or the
675
+ Half.
676
+ Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the
677
+ Infringement.
678
+ 13.12 Players of the Defending Team must not move Forward of the Onside position
679
+ until the Half has made contact with the ball, unless directed to do so by the
680
+ Referee or in accordance with 13.12.1.
681
+ 13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players
682
+ of the Defending Team may move Forward as soon as the player
683
+ performing the Rollball releases the ball. If the Half is not in position and
684
+ a defending player moves Forward and makes contact with the ball, a
685
+ Change of Possession results.
686
+ 13.13 If in the act of performing the Rollball, the"
687
+ " the Rollball releases the ball. If the Half is not in position and
688
+ a defending player moves Forward and makes contact with the ball, a
689
+ Change of Possession results.
690
+ 13.13 If in the act of performing the Rollball, the Attacking player makes contact with
691
+ the Sideline or any ground outside the Field of Play a Change of Possession will
692
+ occur with the Rollball to be taken seven (7) metres in field.
693
+ 13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line,
694
+ an Attacking Team is permitted to Rollball on the seven (7) metre line at a point
695
+ directly in line with where the Touch was made.
696
+ FIT Playing Rules - 5th Edition
697
+ 12
698
+ COPYRIGHT © Touch Football Australia 202014 Scoring
699
+ 1 4.1 A Try is worth one (1) point.
700
+ 1 4.2 A Try is awarded when a player"
701
+ " Playing Rules - 5th Edition
702
+ 12
703
+ COPYRIGHT © Touch Football Australia 202014 Scoring
704
+ 1 4.1 A Try is worth one (1) point.
705
+ 1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over
706
+ the Try Line without being Touched.
707
+ 1 4.3 In attempting to score a Try, a player must have control of the ball prior to
708
+ placing it on or over the Try Line.
709
+ 1 4.4 If a Player places the ball on the ground and releases it short of the Try Line
710
+ while attempting to Score a Try, the Player is required to perform a Rollball to
711
+ restart play and a Touch is counted. If a Player does not release the Ball from
712
+ their hands, the match continues and no Touch is counted.
713
+ 1 4.5 At the End of Play the team that has scored the most Tries is declared the
714
+ Winner."
715
+ " counted. If a Player does not release the Ball from
716
+ their hands, the match continues and no Touch is counted.
717
+ 1 4.5 At the End of Play the team that has scored the most Tries is declared the
718
+ Winner. In the event of neither team scoring, or in the event of both teams
719
+ scoring the same number of Tries, a draw is declared.
720
+ 15 Offside
721
+ 15.1 At a Rollball, all players from the Defending Team must retire a distance of
722
+ seven (7) metres or to the Defending Try Line as indicated by the Referee.
723
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
724
+ metre line directly Forward of the Infringement.
725
+ 15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10)
726
+ metres from the Mark or to the Defending Try Line as"
727
+ "
728
+ metre line directly Forward of the Infringement.
729
+ 15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10)
730
+ metres from the Mark or to the Defending Try Line as indicated by the Referee.
731
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10)
732
+ metre line directly Forward of the Infringement.
733
+ 15.3 At a Rollball or Tap, players from the Defending Team must not retire an
734
+ unreasonable distance beyond the Defending Try Line.
735
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
736
+ metre line directly Forward of the Infringement.
737
+ 15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
738
+ Tap within ten (10) metres of the Defending Team’s Try"
739
+ "7)
740
+ metre line directly Forward of the Infringement.
741
+ 15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
742
+ Tap within ten (10) metres of the Defending Team’s Try Line, all players from the
743
+ Defending Team must have both feet on or behind their Try Line and no other
744
+ part of the body in contact with the ground Forward of their Try Line.
745
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the
746
+ point of the Infringement.
747
+ 15.5 After effecting the Touch, the defending player must retire the required seven
748
+ (7) metres or to the Defending Try Line as indicated by the Referee without
749
+ interfering with the Attacking Team.
750
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if
751
+ on the Defensive Try Line, on the seven"
752
+ " indicated by the Referee without
753
+ interfering with the Attacking Team.
754
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if
755
+ on the Defensive Try Line, on the seven (7) metre line.
756
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
757
+ 1316 Obstruction
758
+ 16.1 A player in Possession must not run or otherwise move behind other attacking
759
+ players or the Referee in an attempt to avoid an Imminent Touch.
760
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
761
+ 16.2 The player in Possession is not to hold or otherwise impede a defending player
762
+ in any way.
763
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
764
+ 16.3 An attacking player in support of the player in Possession may move as
765
+ necessary to achieve"
766
+ " defending player
767
+ in any way.
768
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
769
+ 16.3 An attacking player in support of the player in Possession may move as
770
+ necessary to achieve a supporting position but must not grab, hold, push or
771
+ otherwise deliberately interfere with a defending player attempting to make a
772
+ Touch
773
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
774
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
775
+ 16.4 Players in the Defending Team may not obstruct or interfere with an attacking
776
+ player.
777
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
778
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
779
+ 16.5 Should a supporting, attacking player cause an apparent"
780
+ " non-offending Team at the point of the Infringement or on the
781
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
782
+ 16.5 Should a supporting, attacking player cause an apparent and involuntary or
783
+ accidental Obstruction and the player in Possession ceases movement to allow
784
+ a Touch to be made, the Touch is to count.
785
+ 16.6 If the Referee causes Obstruction on either an attacking player or a defending
786
+ player including when the ball makes contact with the Referee, play should
787
+ pause and recommence with a Rollball at the Mark where the interference
788
+ occurred and the Touch count remains unchanged.
789
+ 17 Interchange
790
+ 17.1 Players may Interchange at any time.
791
+ 17.2 There is no limit to the number of times a player may Interchange.
792
+ 17.3 Interchange players must remain in their Interchange Area for the duration of
793
+ the match.
794
+ 17.4 Interchanges"
795
+ "change at any time.
796
+ 17.2 There is no limit to the number of times a player may Interchange.
797
+ 17.3 Interchange players must remain in their Interchange Area for the duration of
798
+ the match.
799
+ 17.4 Interchanges may only occur after the player leaving the Field of Play has
800
+ entered the Interchange Area.
801
+ 17.5 Players leaving or entering the Field of Play shall not hinder or obstruct play.
802
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
803
+ 17.6 Players entering the Field of Play must take up an Onside position before
804
+ becoming involved in play.
805
+ FIT Playing Rules - 5th Edition
806
+ 14
807
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement.
808
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
809
+ to Interchange until the next Touch"
810
+ " 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement.
811
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
812
+ to Interchange until the next Touch has been made or ball becomes Dead.
813
+ Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try
814
+ will be awarded and the offending player sent to the Sin Bin.
815
+ Ruling B = If a player enters the Field of Play but does not impede the scoring of a Try the
816
+ offending player will be sent to the Sin Bin.
817
+ 17.8 Following a Try, players may Interchange at will, without having to wait for the
818
+ player to enter the Interchange Area, but must do so prior to the Tap being taken
819
+ to recommence play.
820
+ 18 Penalty
821
+ 18.1 The Tap must be performed in accordance with the Definitions.
822
+ Ruling = The Referee will instruct"
823
+ "
824
+ player to enter the Interchange Area, but must do so prior to the Tap being taken
825
+ to recommence play.
826
+ 18 Penalty
827
+ 18.1 The Tap must be performed in accordance with the Definitions.
828
+ Ruling = The Referee will instruct the offending Team to return to the Mark and perform the
829
+ Tap again.
830
+ 18.2 For Infringements that occur between seven (7) metre lines, the Mark for the
831
+ Penalty Tap is at the point of Infringement unless otherwise indicated by the
832
+ Referee.
833
+ 18.3 For Infringements that occur within the Seven Metre Zone the Tap must be
834
+ taken at the nearest seven (7) metre line.
835
+ 18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area
836
+ the Mark is seven (7) metres infield from the Sideline, or directly Forward of
837
+ the Infringement on the seven (7) metre line nearest the In"
838
+ " that occur beyond the Field of Play or in the In-Goal Area
839
+ the Mark is seven (7) metres infield from the Sideline, or directly Forward of
840
+ the Infringement on the seven (7) metre line nearest the Infringement or at a
841
+ position indicated by the Referee.
842
+ 18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken.
843
+ 18.6 The Penalty Tap must be performed without delay after the Referee indicates
844
+ the Mark.
845
+ Ruling = A Penalty to the non-offending team at the point of Infringement.
846
+ 18.7 A player may perform a Rollball instead of a Penalty Tap and the player who
847
+ receives the ball does not become the Half.
848
+ 18.8 If the Defending Team is penalised three (3) times upon entering their Seven
849
+ Metre Zone during a single Possession, the last offending player will be given an
850
+ Exclusion until the end of that Poss"
851
+ " the Half.
852
+ 18.8 If the Defending Team is penalised three (3) times upon entering their Seven
853
+ Metre Zone during a single Possession, the last offending player will be given an
854
+ Exclusion until the end of that Possession.
855
+ 18.9 A Penalty Try is awarded if any action by a player, Team official or spectator,
856
+ deemed by the Referee to be contrary to the Rules or spirit of the game clearly
857
+ prevents the Attacking Team from scoring a Try.
858
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
859
+ 1519 Advantage
860
+ 19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts
861
+ to interfere with play, the Referee will allow Advantage or award a Penalty,
862
+ whichever is of greater Advantage to the Attacking Team.
863
+ 19.2 Should the Attacking Team in the act of taking the Advantage subsequently
864
+ infringe, the Ruling on the"
865
+ " the Referee will allow Advantage or award a Penalty,
866
+ whichever is of greater Advantage to the Attacking Team.
867
+ 19.2 Should the Attacking Team in the act of taking the Advantage subsequently
868
+ infringe, the Ruling on the initial Infringement will apply.
869
+ 20 Misconduct
870
+ 20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal
871
+ includes:
872
+ 20.1.1 Continuous or regular breaches of the Rules;
873
+ 20.1.2 Swearing towards another player, Referee, spectator or other match
874
+ official;
875
+ 20.1.3 Disputing decisions of Referees or other match official(s);
876
+ 20.1.4 Using more than the necessary physical force to make a Touch;
877
+ 20.1.5 Poor sportsmanship;
878
+ 20.1.6 Tripping, striking, or otherwise assaulting another player, Referee,
879
+ spectator or other match official; or
880
+ 20.1.7 Any other action"
881
+ " make a Touch;
882
+ 20.1.5 Poor sportsmanship;
883
+ 20.1.6 Tripping, striking, or otherwise assaulting another player, Referee,
884
+ spectator or other match official; or
885
+ 20.1.7 Any other action that is contrary to the spirit of the game.
886
+ 21 Forced Interchange
887
+ 21.1 Where the Referee deems it necessary to implement a Forced Interchange
888
+ following an Infringement, the Referee is to stop the match, direct the ball to
889
+ be placed on the Mark, advise the offending player of the reason for the Forced
890
+ Interchange, direct that player to return to the Interchange Area, display the
891
+ relevant signal and award a Penalty to the non-offending Team.
892
+ 22 Sin Bin
893
+ 22.1 The on-field Referee is required to indicate the commencement and the end of
894
+ the Sin Bin time.
895
+ 22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s"
896
+ ".
897
+ 22 Sin Bin
898
+ 22.1 The on-field Referee is required to indicate the commencement and the end of
899
+ the Sin Bin time.
900
+ 22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s
901
+ end of the Field of Play and on the same side as their Interchange Area.
902
+ 22.3 Any player sent to the Sin Bin must return to the Interchange Area prior to re-
903
+ entering the Field of Play.
904
+ 22.4 Any action that causes the Touch Count to restart will result in a continuation of
905
+ that Possession. For the avoidance of doubt, should a defender knock the ball
906
+ down or give away a Penalty, this does not mean that the Possession has been
907
+ completed, but rather the Possession continues.
908
+ FIT Playing Rules - 5th Edition
909
+ 16
910
+ COPYRIGHT © Touch Football Australia 202023 Dismissal
911
+ 23.1 A player or official dismissed for misconduct is to take no further"
912
+ "
913
+ completed, but rather the Possession continues.
914
+ FIT Playing Rules - 5th Edition
915
+ 16
916
+ COPYRIGHT © Touch Football Australia 202023 Dismissal
917
+ 23.1 A player or official dismissed for misconduct is to take no further part in that
918
+ match and is to move to and remain outside the Perimeter for the remainder of
919
+ the match.
920
+ 23.2 The dismissed player or official cannot be replaced and, in accordance with NTA
921
+ Disciplinary Regulations, that player shall receive an automatic two (2) match
922
+ suspension.
923
+ 24 Drop-Off
924
+ 24.1 Should a Winner be required in drawn matches, the following Drop-Off
925
+ procedure is used to determine a Winner.
926
+ 24.1.1 Each Team will reduce their on-field Team to four (4) players and within
927
+ 60 seconds take up a position to restart play from the Halfway Line,
928
+ defending the same end of the field as at the End of Play.
929
+ 24."
930
+ " Each Team will reduce their on-field Team to four (4) players and within
931
+ 60 seconds take up a position to restart play from the Halfway Line,
932
+ defending the same end of the field as at the End of Play.
933
+ 24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line
934
+ by the Team that did not commence the match with Possession.
935
+ 24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.
936
+ 24.1.4 Should a Team be leading at the expiration of the two (2) minute period
937
+ of extra time then that Team will be declared the Winner and Match
938
+ complete.
939
+ 24.1.5 Should neither Team be leading at the expiration of two (2) minutes, a
940
+ signal is given and the match will pause at the next Touch or Dead Ball.
941
+ Each Team will then remove another player from the Field of Play.
942
+ 24.1"
943
+ " Should neither Team be leading at the expiration of two (2) minutes, a
944
+ signal is given and the match will pause at the next Touch or Dead Ball.
945
+ Each Team will then remove another player from the Field of Play.
946
+ 24.1.6 The Match will recommence immediately after the players have left the
947
+ field at the same place where it paused (i.e. the Team retains Possession
948
+ at the designated number of Touches, or at Change of Possession due to
949
+ some Infringement or the sixth Touch) and the Match will continue until a
950
+ Try is scored.
951
+ 24.1.7 There is no time off during the Drop-Off and the clock does not stop at
952
+ the two (2) minute interval.
953
+ 24.1.8 Substitution during the Drop-Off is permitted in accordance with normal
954
+ Interchange Rules.
955
+ 24.2 Mixed gender Teams may have no more than (2) males on the field during the
956
+ Drop-Off"
957
+ " minute interval.
958
+ 24.1.8 Substitution during the Drop-Off is permitted in accordance with normal
959
+ Interchange Rules.
960
+ 24.2 Mixed gender Teams may have no more than (2) males on the field during the
961
+ Drop-Off.
962
+ 24.2.1 In the case of a male player serving time in the Sin Bin at the
963
+ commencement of the Drop-Off the offending Team will start with no
964
+ more than one (1) male on the field.
965
+ 24.2.2 Where a male player has been dismissed for the remainder of the match,
966
+ the offending Team will be permitted to have no more than one (1) male
967
+ on the field for the duration of the Drop-Off.
968
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
969
+ 1724.3 At the commencement of the Drop-Off, if there is a player serving time in the
970
+ Sin Bin and is yet to complete the required time"
971
+ " Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
972
+ 1724.3 At the commencement of the Drop-Off, if there is a player serving time in the
973
+ Sin Bin and is yet to complete the required time, their Team commences the
974
+ Drop-Off with one (1) less player on the field than their opposition and continues
975
+ to play with one (1) player less until the Sin Bin period has been completed.
976
+ 24.4 At the commencement of the Drop-Off, if a Team has had a player dismissed for
977
+ the remainder of the match that Team continues to play with one (1) player less
978
+ than the opposition Team for the duration of the Drop-Off.
979
+ 24.5 For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team
980
+ will retain a numerical advantage on the Field of Play during the Drop-Off.
981
+ 25 Match Officials
982
+ 25.1 The Referee is the"
983
+ " For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team
984
+ will retain a numerical advantage on the Field of Play during the Drop-Off.
985
+ 25 Match Officials
986
+ 25.1 The Referee is the sole judge on all match related matters inside the Perimeter
987
+ for the Duration of a match, has jurisdiction over all players, coaches and
988
+ officials and is required to:
989
+ 25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the
990
+ commencement of the Match to ensure the safety of all participants.
991
+ 25.1.2 Adjudicate on the Rules of the game;
992
+ 25.1.3 Impose any sanction necessary to control the match;
993
+ 25.1.4 Award Tries and record the progressive score;
994
+ 25.1.5 Maintain a count of Touches during each Possession;
995
+ 25.1.6 Award Penalties for Infringements against the Rules; and
996
+ "
997
+ ";
998
+ 25.1.4 Award Tries and record the progressive score;
999
+ 25.1.5 Maintain a count of Touches during each Possession;
1000
+ 25.1.6 Award Penalties for Infringements against the Rules; and
1001
+ 25.1.7 Report to the relevant competition administration any Sin Bins,
1002
+ Dismissals or injuries to any participant sustained during a Match.
1003
+ 25.2 Only Team captains are permitted to seek clarification of a decision directly
1004
+ from the Referee. An approach may only be made during a break in play or at
1005
+ the discretion of the Referee.
1006
+ FIT Playing Rules - 5th Edition
1007
+ 18
1008
+ COPYRIGHT © Touch Football Australia 2020HALFWAY LINESIN BIN AREAS
1009
+ IN-GOAL AREA
1010
+ TRY LINE
1011
+ 7 M ZONE
1012
+ DEAD BALL LINEPERIMETERINTERCHANGE
1013
+ AREA20M
1014
+ 10M 10M1M5M
1015
+ 7 M 7 M 7 M 7 M"
1016
+ "
1017
+ IN-GOAL AREA
1018
+ TRY LINE
1019
+ 7 M ZONE
1020
+ DEAD BALL LINEPERIMETERINTERCHANGE
1021
+ AREA20M
1022
+ 10M 10M1M5M
1023
+ 7 M 7 M 7 M 7 M
1024
+ 50M
1025
+ 3M
1026
+ 70MINTERCHANGE
1027
+ AREA Appendix 1 – Field of Play
1028
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
1029
+ 19FEDERATION OF INTERNATIONAL TOUCH"