# Alberti's Perspective Construction

This column is an elaboration and an animation of the geometry contained in my review of The Invention of Infinity by J. V. Field (Oxford, 1997); the review appeared in the Notices of the A.M.S. and is available online. For cultural background and a much more detailed look at the history please consult Field's book or The Heritage of Giotto's Geometry by Samuel Y. Edgerton, Jr. (Cornell, 1991).

## 1. One-point perspective

One-point perspective is the most common systematic method for representing space on a surface. The idea is that the picture in its frame should give the illusion of being a window through which the immobile eye of the observer looks at an outside 3-dimensional world. Each spot visible through the window gives a spot in the picture, located at the intersection with the picture plane of the straight line joining it to the eye. Albrecht Dürer illustrates this method in a famous 1525 engraving: the eye is a hook on the wall, and a taut string is the straight line joining it to a visible spot beyond the frame.

All the elements of one-point perspective are concretely realized in this engraving by Albrecht Dürer. The paper on which the picture is to be drawn swings out of the way. The string, kept taut by a weight, is led from the hook (the eye of the ideal observer) to a point on the object being portrayed. Presumably a vertical and a horizontal thread would be slid so as to record the point at which the string crosses the picture plane. Then the string is relaxed, the drawing swings back, and that point is marked on the paper. This image (itself drawn in one-point perspective) gives a visual explanation of the principle of the method and most should not, I believe, be interpreted as showing an actual procedure.

An important feature of one-point perspective is the vanishing point:

• All lines in space which are perpendicular to the picture-plane appear in the picture as emanating from a single point (``the point at infinity'' or ``the vanishing point''), which is the the foot of the perpendicular from the eye to the picture-plane.

 The proof, sketched here, is an argument in solid geometry: By the construction, any straight line a in space appears as a straight line in the picture (the intersection of the picture-plane PP with the plane P(a) determined by a and the eye). If a is perpendicular to PP, then at any intersection point x of P(a) with PP the line through x in P(a) parallel to a will also be perpendicular to PP. If b is another line in space, then P(a) and P(b) intersect (they both contain the eye). Their intersection will be a line n. If b is also perpendicular to PP, then a and b are parallel, and so both are parallel to n. So n is a line through the eye which meets PP perpendicularly, in a point C. Since C belongs to PP, P(a) and P(b), the lines in the picture corresponding to a and b must intersect in C: C is the vanishing point.

It is often said that the ancients knew one-point perspective and that it was ``rediscovered'' in the Renaissance. But in the works from Roman times that I have examined, where the artists were using linear perspective to create the illusion of depth, there was not this systematic organizing principle. In particular there is no global vanishing point. As a consequence the images grow more unlikely the more closely they are studied, sometimes ending up with impossible, Escher-like configurations (as remarked in Michael Gunther's website Roman Painting: Frescoes from Campania (see in particular Theatrical Scenery and III Style Decoration; see also the cityscape from Boscoreale on the Odyssey website and the sumptuous and perplexing mural from John Hauser's ``Pictures of History - Pompeii.'')

There is more to one-point perspective than the vanishing point. The most delicate question is the following: given a series of equally spaced points along a line perpendicular to the picture-plane, how will their images be spaced along the corresponding straight line in the picture? The answer is straightforward to calculate numerically but for an artist it would be very awkward to have to reckon all the distances and measure them off, one by one, in the picture.

In this column we will investigate a geometric algorithm for generating these lengths with no calculation. The method was invented in Florence at the beginning of the 15th century, probably by Filippo Brunelleschi. It was written up by Leon Battista Alberti in 1435-36; the simplified version, described by Piero della Francesca around 1480, will be the focus of our attention.

--Tony Phillips
Stony Brook
The text is a detailed explanation of one-point perspective in art, including its historical context and a geometric proof of the vanishing point. It also mentions a geometric algorithm for spacing points in a perspective drawing, developed in the early 15th century.
no_question
Given a text passage, determine:
    1. If it contains a mathematical question (including word problems or calculations)
    2. If an answer to that mathematical question is provided in the text

First, describe the content structure you found in 1-2 sentences.

Then provide your analysis in the following format:
TYPE: <one of the following values>
- NO_QUESTION
- SINGLE_QUESTION
- SINGLE_QUESTION_WITH_ANSWER
- MULTIPLE_QUESTIONS
- MULTIPLE_QUESTIONS_WITH_ANSWERS
system
# Alberti's Perspective Construction

This column is an elaboration and an animation of the geometry contained in my review of The Invention of Infinity by J. V. Field (Oxford, 1997); the review appeared in the Notices of the A.M.S. and is available online. For cultural background and a much more detailed look at the history please consult Field's book or The Heritage of Giotto's Geometry by Samuel Y. Edgerton, Jr. (Cornell, 1991).

## 1. One-point perspective

One-point perspective is the most common systematic method for representing space on a surface. The idea is that the picture in its frame should give the illusion of being a window through which the immobile eye of the observer looks at an outside 3-dimensional world. Each spot visible through the window gives a spot in the picture, located at the intersection with the picture plane of the straight line joining it to the eye. Albrecht Dürer illustrates this method in a famous 1525 engraving: the eye is a hook on the wall, and a taut string is the straight line joining it to a visible spot beyond the frame.

All the elements of one-point perspective are concretely realized in this engraving by Albrecht Dürer. The paper on which the picture is to be drawn swings out of the way. The string, kept taut by a weight, is led from the hook (the eye of the ideal observer) to a point on the object being portrayed. Presumably a vertical and a horizontal thread would be slid so as to record the point at which the string crosses the picture plane. Then the string is relaxed, the drawing swings back, and that point is marked on the paper. This image (itself drawn in one-point perspective) gives a visual explanation of the principle of the method and most should not, I believe, be interpreted as showing an actual procedure.

An important feature of one-point perspective is the vanishing point:

• All lines in space which are perpendicular to the picture-plane appear in the picture as emanating from a single point (``the point at infinity'' or ``the vanishing point''), which is the the foot of the perpendicular from the eye to the picture-plane.

 The proof, sketched here, is an argument in solid geometry: By the construction, any straight line a in space appears as a straight line in the picture (the intersection of the picture-plane PP with the plane P(a) determined by a and the eye). If a is perpendicular to PP, then at any intersection point x of P(a) with PP the line through x in P(a) parallel to a will also be perpendicular to PP. If b is another line in space, then P(a) and P(b) intersect (they both contain the eye). Their intersection will be a line n. If b is also perpendicular to PP, then a and b are parallel, and so both are parallel to n. So n is a line through the eye which meets PP perpendicularly, in a point C. Since C belongs to PP, P(a) and P(b), the lines in the picture corresponding to a and b must intersect in C: C is the vanishing point.

It is often said that the ancients knew one-point perspective and that it was ``rediscovered'' in the Renaissance. But in the works from Roman times that I have examined, where the artists were using linear perspective to create the illusion of depth, there was not this systematic organizing principle. In particular there is no global vanishing point. As a consequence the images grow more unlikely the more closely they are studied, sometimes ending up with impossible, Escher-like configurations (as remarked in Michael Gunther's website Roman Painting: Frescoes from Campania (see in particular Theatrical Scenery and III Style Decoration; see also the cityscape from Boscoreale on the Odyssey website and the sumptuous and perplexing mural from John Hauser's ``Pictures of History - Pompeii.'')

There is more to one-point perspective than the vanishing point. The most delicate question is the following: given a series of equally spaced points along a line perpendicular to the picture-plane, how will their images be spaced along the corresponding straight line in the picture? The answer is straightforward to calculate numerically but for an artist it would be very awkward to have to reckon all the distances and measure them off, one by one, in the picture.

In this column we will investigate a geometric algorithm for generating these lengths with no calculation. The method was invented in Florence at the beginning of the 15th century, probably by Filippo Brunelleschi. It was written up by Leon Battista Alberti in 1435-36; the simplified version, described by Piero della Francesca around 1480, will be the focus of our attention.

--Tony Phillips
Stony Brook
user
The text is a detailed explanation of one-point perspective in art, including its historical context and a geometric proof of the vanishing point. It also mentions a geometric algorithm for spacing points in a perspective drawing, developed in the early 15th century.

TYPE: NO_QUESTION