Use VLLM as backend

Lighteval allows you to use vllm as backend allowing great speedups. To use, simply change the model_args to reflect the arguments you want to pass to vllm.

lighteval vllm \
    "pretrained=HuggingFaceH4/zephyr-7b-beta,dtype=float16" \
    "leaderboard|truthfulqa:mc|0|0"

vllm is able to distribute the model across multiple GPUs using data parallelism, pipeline parallelism or tensor parallelism. You can choose the parallelism method by setting in the the model_args.

For example if you have 4 GPUs you can split it across using tensor_parallelism:

export VLLM_WORKER_MULTIPROC_METHOD=spawn && lighteval vllm \
    "pretrained=HuggingFaceH4/zephyr-7b-beta,dtype=float16,tensor_parallel_size=4" \
    "leaderboard|truthfulqa:mc|0|0"

Or, if your model fits on a single GPU, you can use data_parallelism to speed up the evaluation:

lighteval vllm \
    "pretrained=HuggingFaceH4/zephyr-7b-beta,dtype=float16,data_parallel_size=4" \
    "leaderboard|truthfulqa:mc|0|0"

Use a config file

For more advanced configurations, you can use a config file for the model. An example of a config file is shown below and can be found at examples/model_configs/vllm_model_config.yaml.

lighteval vllm \
    "examples/model_configs/vllm_model_config.yaml" \
    "leaderboard|truthfulqa:mc|0|0"
model: # Model specific parameters
  base_params:
    model_args: "pretrained=HuggingFaceTB/SmolLM-1.7B,revision=main,dtype=bfloat16" # Model args that you would pass in the command line
  generation: # Generation specific parameters
    temperature: 0.3
    repetition_penalty: 1.0
    frequency_penalty: 0.0
    presence_penalty: 0.0
    seed: 42
    top_k: 0
    min_p: 0.0
    top_p: 0.9

In the case of OOM issues, you might need to reduce the context size of the model as well as reduce the gpu_memory_utilization parameter.

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